Difference between revisions of "Pharos Sirius"

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Thought to be long since purged from La Noscea's shores, a siren has returned to the Isles of Umbra, making Pharos Sirius her nesting ground. Rumors are now made manifest as a supernatural infestation continues to spread across the isles. Once a shining beacon of hope for Lominsans, Pharos Sirius is now the dark dominion of the siren and her legion of undead minions.  
Thought to be long since purged from La Noscea's shores, a siren has returned to the Isles of Umbra, making Pharos Sirius her nesting ground. Rumors are now made manifest as a supernatural infestation continues to spread across the isles. Once a shining beacon of hope for Lominsans, Pharos Sirius is now the dark dominion of the siren and her legion of undead minions.  
The seas around the Isles of Umbra are rife with hidden reefs and rocks, and many a hapless ship has met its demise beneath her surging waves.Recognizing the need to provide vessels with safe passage through these treacherous waters, the Admiral of Limsa Lominsa ordered the construction of a great lighthouse. So it was that Pharos Sirius came into being, shortly before dusk fell upon the Sixth Astral Era.
For a time, Pharos Sirius served seafarers faithfully, the radiance of its aether-fueled lantern piercing the blackest night. Alas, its light was prematurely extinguished by the Calamity, the destruction wrought by Bahamut leaving vast parts of the structure in ruin. Corrupted crystals and aether alike now pervade its halls and passageways, and the reconstruction effort is at a standstill.
Worst still, if rumors can be believed, the dreaded siren of Umbra has returned to claim Pharos Sirius for her domain. Dauntless adventurers must venture within and defeat the seductress and her legion of undead minions if this beacon of civilization is to shine once more.


{{dungeons}}
{{dungeons}}

Revision as of 21:30, 13 December 2013

Pharos sirius1.jpg

Pharos Sirius is a level 50 dungeon released in patch 2.1. It requires a light party of 4 players and average iLvl (item level) of 48 or higher. To unlock Pharos Sirius, players should have completed The Praetorium and started the quest Sirius Business.

Bosses

Loot

Lore

Off the shores of the Isles of Umbra, the sea is rife with hidden reefs and rocks, leading many a ship to a watery demise below her undulating waves. So it was that a lighthouse was constructed at the end of the Sixth Astral Era. For a time this structure would serve seafarers well, ensuring safe passage through the Navigator's waters. Fueled by an aether generator designed by Naldiq & Vymelli's, Pharos Sirius was the guiding light of Limsa.

The Calamity, however, would change everything. The lighthouse was destroyed in the wake of Bahamut's onslaught, and the surrounding area's aether would soon give way to a formation of corrupted crystal. While efforts to rebuild the lighthouse were impeded by these crystals, the peoples of Limsa would soon face a threat much more sinister.

Thought to be long since purged from La Noscea's shores, a siren has returned to the Isles of Umbra, making Pharos Sirius her nesting ground. Rumors are now made manifest as a supernatural infestation continues to spread across the isles. Once a shining beacon of hope for Lominsans, Pharos Sirius is now the dark dominion of the siren and her legion of undead minions.

The seas around the Isles of Umbra are rife with hidden reefs and rocks, and many a hapless ship has met its demise beneath her surging waves.Recognizing the need to provide vessels with safe passage through these treacherous waters, the Admiral of Limsa Lominsa ordered the construction of a great lighthouse. So it was that Pharos Sirius came into being, shortly before dusk fell upon the Sixth Astral Era.

For a time, Pharos Sirius served seafarers faithfully, the radiance of its aether-fueled lantern piercing the blackest night. Alas, its light was prematurely extinguished by the Calamity, the destruction wrought by Bahamut leaving vast parts of the structure in ruin. Corrupted crystals and aether alike now pervade its halls and passageways, and the reconstruction effort is at a standstill.

Worst still, if rumors can be believed, the dreaded siren of Umbra has returned to claim Pharos Sirius for her domain. Dauntless adventurers must venture within and defeat the seductress and her legion of undead minions if this beacon of civilization is to shine once more.

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