Difference between revisions of "Astral Fire"
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* 2 stacks: 60% increased damage (1.6x) | * 2 stacks: 60% increased damage (1.6x) | ||
* 3 stacks: 80% increased damage (1.8x) | * 3 stacks: 80% increased damage (1.8x) | ||
MP cost decrease to Ice spells is as follows: | MP cost decrease to Ice spells is as follows: | ||
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* 1 stack: 50% MP cost (0.5x) | * 1 stack: 50% MP cost (0.5x) | ||
* 2-3 stacks: 25% MP cost (0.25x) | * 2-3 stacks: 25% MP cost (0.25x) | ||
Damage decrease to Ice spells is as follows: | Damage decrease to Ice spells is as follows: |
Revision as of 10:21, 25 February 2017
Astral Fire is a buff that increases the damage and MP cost of Fire spells, while lowering the damage and MP cost of Ice spells. At 3 stacks, the cast time of Ice spells is also halved. Natural MP regeneration is halted during Astral Fire.
MP cost increase to Fire spells is as follows:
- 1-3 stacks: 200% MP cost (2.0x)
Damage increase to Fire spells is as follows:
- 1 stack: 40% increased damage (1.4x)
- 2 stacks: 60% increased damage (1.6x)
- 3 stacks: 80% increased damage (1.8x)
MP cost decrease to Ice spells is as follows:
- 1 stack: 50% MP cost (0.5x)
- 2-3 stacks: 25% MP cost (0.25x)
Damage decrease to Ice spells is as follows:
- 1 stack: 10% decreased damage (0.9x)
- 2 stacks: 20% decreased damage (0.8x)
- 3 stacks: 30% decreased damage (0.7x)
Cast time reduction to Ice spells is as follows:
- 3 stacks: 50% cast time (0.5x). Does not affect recast time.
You're able to make it stack to 2x after level: 20 Enhanced_Aetherial_Damage
And 3x after level: 40 Increased_Aetherial_Damage_II