Difference between revisions of "Astral Fire"

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(Fix buff values. Add missing information.)
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Astral Fire is a buff that increases the damage of Fire spell. But it also increases the MP cost by 100%, but lowers the MP cost of Ice spells(Umbral Ice) with 50%
Astral Fire is a buff that increases the damage and MP cost of Fire spells, while lowering the damage and MP cost of Ice spells. At 3 stacks, the cast time of Ice spells is also halved. Natural MP regen is halted during Astral Fire.




MP cost increase to Fire spells is as follows:


Damage increase is roughly as follows:
* 1-3 stacks: 200% MP cost (2.0x)
 
Damage increase to Fire spells is as follows:
 
* 1 stack: 40% increased damage (1.4x)
* 2 stacks: 60% increased damage (1.6x)
* 3 stacks: 80% increased damage (1.8x)
 
MP cost decrease to Ice spells is as follows:
 
* 1 stack: 50% MP cost (0.5x)
* 2-3 stacks: 25% MP cost (0.25x)
 
 
Damage decrease to Ice spells is as follows:
 
* 1 stack: 10% decreased damage (0.9x)
* 2 stacks: 20% decreased damage (0.8x)
* 3 stacks: 30% decreased damage (0.7x)
 
Cast time reduction to Ice spells is as follows:
 
* 3 stacks: 50% cast time (0.5x). Does not affect recast time.


* 1 stack: 50% increased damage
* 2 stacks: 75% increased damage
* 3 stacks: 87.5% increased damage


You're able to make it stack to 2x after level: 20 [[Enhanced_Aetherial_Damage]]
You're able to make it stack to 2x after level: 20 [[Enhanced_Aetherial_Damage]]
And 3x after level: 40 [[Increased_Aetherial_Damage_II]]
And 3x after level: 40 [[Increased_Aetherial_Damage_II]]

Revision as of 10:00, 25 February 2017

Astral Fire is a buff that increases the damage and MP cost of Fire spells, while lowering the damage and MP cost of Ice spells. At 3 stacks, the cast time of Ice spells is also halved. Natural MP regen is halted during Astral Fire.


MP cost increase to Fire spells is as follows:

  • 1-3 stacks: 200% MP cost (2.0x)

Damage increase to Fire spells is as follows:

  • 1 stack: 40% increased damage (1.4x)
  • 2 stacks: 60% increased damage (1.6x)
  • 3 stacks: 80% increased damage (1.8x)

MP cost decrease to Ice spells is as follows:

  • 1 stack: 50% MP cost (0.5x)
  • 2-3 stacks: 25% MP cost (0.25x)


Damage decrease to Ice spells is as follows:

  • 1 stack: 10% decreased damage (0.9x)
  • 2 stacks: 20% decreased damage (0.8x)
  • 3 stacks: 30% decreased damage (0.7x)

Cast time reduction to Ice spells is as follows:

  • 3 stacks: 50% cast time (0.5x). Does not affect recast time.


You're able to make it stack to 2x after level: 20 Enhanced_Aetherial_Damage And 3x after level: 40 Increased_Aetherial_Damage_II