Difference between revisions of "Conjurer"
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{{Main|Conjurer Hunting Log}} | {{Main|Conjurer Hunting Log}} | ||
==Actions== | ==Actions== | ||
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==Traits== | ==Traits== |
Revision as of 13:35, 29 January 2014
"Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers." — Game Description
Conjurer is a Disciples of Magic class that specializes in earth, wind and healing magic. The Conjurer's Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job White Mage if they also have the Arcanist class at 15.
Play Style
Utilizing wands and staves, conjurers can damage their foes or heal their allies. Conjurer is the main healing class of A Realm Reborn. The most important stat for the conjurer is mind, which increases healing magic potency.
Hunting Log
- Main article: Conjurer Hunting Log
Actions
"Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers." — Game Description
Conjurer is a Disciples of Magic class that specializes in earth, wind and healing magic. The Conjurer's Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job White Mage if they also have the Arcanist class at 15.
Play Style
Utilizing wands and staves, conjurers can damage their foes or heal their allies. Conjurer is the main healing class of A Realm Reborn. The most important stat for the conjurer is mind, which increases healing magic potency.
Hunting Log
- Main article: Conjurer Hunting Log
Actions
Template loop detected: Conjurer Actions
Traits
- Main article: Conjurer Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Mind | 8 | Increases Mind by 2. | |
Enhanced Mind II | 14 | Increases Mind by 4. | |
Proshell | 16 | Adds increased magic defense to Protect effect. | |
Maim and Mend | 20 | Increases base action damage and HP restoration by 10%. | |
Enhanced Mind III | 24 | Increases Mind by 6. | |
Enhanced Raise | 28 | Allows the casting of Raise while engaged in battle. | |
Freecure | 32 | Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Buff duration: 15 seconds. | |
Graniteskin | 36 | Increases Stoneskin effectiveness to 18%. | |
Maim and Mend II | 40 | Increases base action damage and HP restoration by 30%. | |
Overcure | 44 | Grants a 15% chance that after casting Cure II, your next Cure III will restore critical HP. Buff duration: 15 seconds. | |
Enhanced Shroud of Saints | 48 | Increases Shroud of Saints refresh potency to 80. |
Traits
- Main article: Conjurer Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Mind | 8 | Increases Mind by 2. | |
Enhanced Mind II | 14 | Increases Mind by 4. | |
Proshell | 16 | Adds increased magic defense to Protect effect. | |
Maim and Mend | 20 | Increases base action damage and HP restoration by 10%. | |
Enhanced Mind III | 24 | Increases Mind by 6. | |
Enhanced Raise | 28 | Allows the casting of Raise while engaged in battle. | |
Freecure | 32 | Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Buff duration: 15 seconds. | |
Graniteskin | 36 | Increases Stoneskin effectiveness to 18%. | |
Maim and Mend II | 40 | Increases base action damage and HP restoration by 30%. | |
Overcure | 44 | Grants a 15% chance that after casting Cure II, your next Cure III will restore critical HP. Buff duration: 15 seconds. | |
Enhanced Shroud of Saints | 48 | Increases Shroud of Saints refresh potency to 80. |