Difference between revisions of "Conjurer Traits"

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[[File:conjurer traits.jpg|400px|thumb|Conjurer Traits]]
[[File:conjurer traits.jpg|400px|thumb|Conjurer Traits]]
:''Main article: [[Conjurer]]''
:''Main article: [[Conjurer]]''
Traits are passive bonuses that enhance the character and improve his or her abilities. Conjurer's traits give him increased damage, increased healing and adds additional effects to his [[spell]s.
Traits are passive bonuses that enhance the character and improve his or her abilities. Conjurer's traits give him increased damage, increased healing and adds additional effects to his [[spell]]s.
==Traits==
==Traits==
'''Level 8 [[Enhanced Intelligence]]'''- Increases Intelligence by 2.
'''Level 8 [[Enhanced Intelligence]]'''- Increases Intelligence by 2.

Revision as of 09:22, 16 June 2013

Conjurer Traits
Main article: Conjurer

Traits are passive bonuses that enhance the character and improve his or her abilities. Conjurer's traits give him increased damage, increased healing and adds additional effects to his spells.

Traits

Level 8 Enhanced Intelligence- Increases Intelligence by 2.

Level 14 Enhanced Intelligence II- Increases Intelligence by 4.

Level 16 Proshell- Adds increased magic defense to Protect effect.

Level 20 Increased Action Damage- Increases base action damage by 10%.

Level 24 Enhanced Mind III- Increases mind by 6.

Level 28 Enhanced Raise- Allows the casting and Raise while engaged in battle.

Level 32 Freecure- Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Buff duration: 15 seconds.

Level 36 Graniteskin- Increases Stoneskin effectiveness to 18%.

Level 40 Increased Action Damage II- Increases base action damage by 30%.

Level 44 Overcure- Grants a 15% chance that after casting Cure II, your next Cure III will restore critical HP. Buff duration: 15 seconds.

Level 48 Enhanced Shroud of Saints- Increases Shroud of Saints refresh potency to 80.

Template:Classes and Jobs