Difference between revisions of "Daily and Weekly Checklist"
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|{{questlink|repfeature|Seeking Inspiration}} || {{item icon|Singing Cluster}} || Complete 3 weekly runs of {{questlink|dutyroulette|Duty Roulette: Leveling}} for materials needed to upgrade [[Anima Weapons]]. (Still counts after receiving the roulette's bonus for the day) | |{{questlink|repfeature|Seeking Inspiration}} || {{item icon|Singing Cluster}} || Complete 3 weekly runs of {{questlink|dutyroulette|Duty Roulette: Leveling}} for materials needed to upgrade [[Anima Weapons]]. (Still counts after receiving the roulette's bonus for the day) | ||
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|{{questlink|repfeature|All That Grinds Is Not Gloom}}<br>{{questlink|repfeature|The Merchant of Komra}}<br>{{questlink|repfeature|How to Catch an Automaton}} || [[YoRHa: Dark Apocalypse]] epilogue || Complete 6 weeks of weekly quests to unlock the epilogue for the [[YoRHa: Dark Apocalypse]] alliance raid story. | |||
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|[[Wondrous Tails]] || {{exp}} [[EXP]]<br>[[Minions]]<br>Other [[Items]] || Receive a journal from [[Khloe Aliapoh|Khloe]] and add nine stamps by completing the specified content for a chance to win fabulous prizes. | |[[Wondrous Tails]] || {{exp}} [[EXP]]<br>[[Minions]]<br>Other [[Items]] || Receive a journal from [[Khloe Aliapoh|Khloe]] and add nine stamps by completing the specified content for a chance to win fabulous prizes. |
Revision as of 20:18, 30 September 2024
- See also: Guides
Updated to Patch 7.05.
Dailies
Task | Reward | Description |
---|---|---|
Tribal Quests | Reputation![]() ![]() |
Complete daily quests for various Tribes to increase reputation with the tribes and unlock minions, mounts, merchants, and more. |
Duty Roulette | ![]() ![]() ![]() ![]() ![]() |
Complete daily roulettes for tomestones and/or EXP. Rewards differ by roulette, and most upgrade to endgame tomestones when done at the current level cap. |
![]() |
Mysterious Map | Complete a run of ![]() |
![]() |
Singing Cluster | Complete a run of ![]() |
Mini Cactpot | ![]() |
Pay a small amount of MGP for the chance to win a bigger amount of MGP. Can be done three times a day. |
The Hunt | ![]() ![]() ![]() ![]() |
Hunt down monsters and earn Hunt currency and EXP. These can be exchanged for rare items.
The first 3 levels of the hunts (first level for ARR) change daily. |
Grand Company Turn-in |
![]() ![]() |
Bring items to the Grand Company Provisioner for EXP in the relevant class and Company Seals. |
Treasure Hunt | Minions Other Items |
You can gather one treasure map every 18 hours. Use it and search for the treasure chest, or sell the undeciphered map on the Market Board. Some treasure maps recommend full parties of 8. |
Adventurer Squadrons training courses |
![]() Adjusting squadron stats |
Send your squadron on a training session to adjust their stats and/or gain squadron EXP. Up to 3 training sessions per day, each lasting 1 hour. |
Weeklies
Task | Reward | Description |
---|---|---|
![]() |
IL 710 Gear | Obtain one equipment token from each of the four raids and a guaranteed Light-heavy Holoblade from ![]() |
Cap ![]() |
IL 720 Gear (augmentable to IL 730) | Obtain 450 weekly-capped tomestones from various activities, such as level 100 duties, level 60+ alliance raids, and the Hunt. |
![]() |
IL 730-735 Gear | Roll for loot (one chance per week per raid) and obtain a guaranteed AAC Illustrated: LHW Edition from each of the four raids. |
Challenge Log | ![]() ![]() Currencies |
Complete weekly challenges for rewards including experience, chocobo experience, elemental experience, and MGP. Also has a chance to attract new recruits for Adventurer Squadrons. |
![]() |
Singing Cluster | Complete 3 weekly runs of ![]() |
![]() ![]() ![]() |
YoRHa: Dark Apocalypse epilogue | Complete 6 weeks of weekly quests to unlock the epilogue for the YoRHa: Dark Apocalypse alliance raid story. |
Wondrous Tails | ![]() Minions Other Items |
Receive a journal from Khloe and add nine stamps by completing the specified content for a chance to win fabulous prizes. |
Jumbo Cactpot | ![]() |
Purchase up to three tickets each week for a Saturday night drawing. You could win over a million MGP! Theoretically.
Redeem within 1 hour of the drawing time for the early bird bonus multiplier. |
The Hunt - Elite Marks | ![]() ![]() ![]() |
Hunt down monsters and earn Hunt currency and ![]() |
Masked Carnivale Blue Mage Log |
![]() ![]() |
Clear specific dungeons and Carnivale stages as a Blue Mage for weekly rewards. |
Fashion Report | ![]() |
Earn at least 80 points for the full 60,000 MGP reward. Hints go up on Tuesday reset, but judging doesn't start until Friday.
Collecting a total of 600 points over multiple weeks unlocks items in Kasumi's shop. |
Custom Deliveries | ![]() ![]() ![]() ![]() Orange and Purple Scrips |
12 turn-ins per week, 6 per client. |
Doman Enclave Reconstruction | Bonus ![]() |
Turn in items at up to 200% sell price, depending on your Reconstruction progress. |
Squadron Missions | ![]() Squadron buff items Currencies |
Send your squadron on a mission to obtain items that can have various effects such as boosting EXP or the amount of MGP earned, and a random chance to obtain certain kinds of currencies.
Additionally, the stat requirements for all squadron missions will change each week. |
Faux Hollows | Other Items | Complete Unreal trials (up to 2 per week) to earn ![]() |
Resets
Repeatable activities reset on two different timeframes: the daily reset and the weekly reset. Each type of reset has a different time during the day when it occurs. For the daily reset, there are also some that are exceptions, which reset at a different time of day.
Each reset uses Greenwich Mean Time (GMT), also known as Coordinated Universal Time (UTC+00:00), as a point of reference, regardless of whether the player’s or client’s region observes Daylight Savings Time (DST) at any given time of year, or not.
For more information on activities affected by reset times, see Daily and Weekly Checklist.
Daily Reset
The daily reset always occurs at 3 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 7 a.m. | 10 a.m. | 4 p.m. | 12 a.m. | 1 a.m. |
Daylight Savings Time | 8 a.m. | 11 a.m. | 5 p.m. | — | 2 a.m. |
Examples of activities affected by this reset are Duty Roulette rewards and the Tribal Quests.
Exceptions
There are some exceptions to the Daily Reset:
- Adventurer Squadrons training courses
- Grand Company Supply and Provisioning Missions
- Levequest Allowances
Adventurer Squadron training courses
The training courses always reset at 8 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 12 p.m. | 3 p.m. | 9 p.m. | 5 a.m. | 6 a.m. |
Daylight Savings Time | 1 p.m. | 4 p.m. | 10 p.m. | — | 7 a.m. |
Supply and Provision Missions
The GC reset is at 8 p.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 12 p.m. | 3 p.m. | 9 p.m. | 5 a.m. | 6 a.m. |
Daylight Savings Time | 1 p.m. | 4 p.m. | 10 p.m. | — | 7 a.m. |
Levequest Allowances
Players gain 3 Levequest allowances every twelve hours, at 12 a.m. and 12 p.m. GMT respectively. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 4 a.m./p.m. | 7 a.m./p.m. | 1 a.m./p.m. | 9 a.m./p.m. | 10 a.m./p.m. |
Daylight Savings Time | 5 a.m./p.m. | 8 a.m./p.m. | 2 a.m./p.m. | — | 11 a.m./p.m. |
To note: Players can only carry up to 100 leve allowances at any one time. If the maximum is reached, no further allowances will be added.
Weekly Reset
- This information is transcluded from Template: weeklyreset.
The weekly reset occurs every Tuesday at 8 a.m. GMT. The following list converts that for several time-zones and their respective daylight savings times (where applicable), though it is not all-encompassing.
Time Zone | U.S. Pacific | U.S. Eastern | Central Europe | Japan | Australia Eastern |
---|---|---|---|---|---|
Standard Time | 12 a.m. | 3 a.m. | 9 a.m. | 5 p.m. | 6 p.m. |
Daylight Savings Time | 1 a.m. | 4 a.m. | 10 a.m. | — | 7 p.m. |
Examples
Some activies that the weekly reset affects are the Challenge Log, loot from Raids, and certain missions in Adventurer Squadrons.