Difference between revisions of "Hunter's Sting"
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Line 10: | Line 10: | ||
| range = 3 | | range = 3 | ||
| actions = | | actions = | ||
| traits = | | traits = Melee Mastery (Viper) | ||
| targeting = enemy | | targeting = enemy | ||
| release = dawntrail | | release = dawntrail | ||
| patch = 7.0 | | patch = 7.0 | ||
}} | }} | ||
==Notes== | |||
*The base potency of this action is ??? until the {{action icon|Melee Mastery (Viper)}} trait is learned. | |||
==History== | ==History== | ||
*{{patch|7.0}} | *{{patch|7.0}} |
Revision as of 16:35, 27 June 2024
Hunter's Sting
“Delivers an attack with a potency of 260.
Additional Effect: Grants Hunter's Instinct
Hunter's Instinct Effect: Increases damage dealt by 10%
Duration: 40s
Can only be executed after successfully landing Steel Fangs or Dread Fangs
※This action cannot be assigned to a hotbar.
※Steel Fangs changes to Hunter's Sting when requirements for execution are met.— In-game description
Hunter's Sting is an action unlocked at level 5. It is available for Viper.
Related traits
- Melee Mastery (Lv. 74) - Increases the potency of Steel Fangs to 200, Reaving Fangs to 200, Hunter's Sting to 300, and Swiftskin's Sting to 300.
Notes
- The base potency of this action is ??? until the Melee Mastery trait is learned.
History
- Patch 7.0 (2024-07-02): Added.