Difference between revisions of "Second Wind"
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{{Action infobox | {{Action infobox | ||
| description = Instantly restores own HP. | | description = Instantly restores own HP. | ||
| facts = {{action fact|cure| | | facts = {{action fact|cure|800}} | ||
| acquired = melee dps, physical ranged dps | | acquired = melee dps, physical ranged dps | ||
| level = 8 | | level = 8 |
Revision as of 16:21, 27 June 2024
Second Wind
“Instantly restores own HP.
Cure Potency: 800— In-game description
Second Wind is an action unlocked at level 8. It is available for Melee DPS and Physical Ranged DPS.
Related traits
- Enhanced Second Wind (Lv. 94) - Increases the healing potency of Second Wind to 800.
Gallery
History
Patch 7.0 (2024-07-02): Cure potency has been increased from 500 to 800 after learning Enhanced Second Wind.
Patch 5.0 (2019-07-02): Cure potency no longer varies with current attack power.
Patch 4.0 (2017-06-20):
- Changed to a role action, accessible by all melee DPS and physical ranged DPS classes.
- Cure potency increased from 450 to 500.
Patch 3.15 (2015-12-15): Cure potency increased from 400 to 450.
Patch 2.4 (2014-10-28): Can now be cross-classed by Rogue and Ninja.
Patch 2.0 (2013-08-27): Added as a cross-class skill originally learned by level 8 pugilist, with the description "Instantly restores 15% of maximum HP." It could have been augmented by the pugilist trait Third Wind to restore 25% of maximum HP.