Difference between revisions of "Limit Break"
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Limit Breaks | Limit Breaks are group oriented ultimate abilities that can alter the outcome of battle. They can be performed after charging up a limit break meter. | ||
Limit Breaks are specific to each party role. Tank limit breaks reduce the damage taken for the entire party for a short time. Damage Dealer limit breaks deal a massive amount of single target damage. Caster limit deal devastating area of effect damage. Healer limit breaks restore HP and MP to the entire party. | |||
Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can only used in a party with 4 or more members, the 2nd level requires a full party of 8 members, the 3rd level needs a full raid of 24 players. | |||
== | ==Tank Limit Breaks== | ||
===Shield Wall=== | |||
== | ===Mighty Guard=== | ||
===Last Bastion=== | |||
==Damage Dealer Limit Breaks== | |||
===Braver=== | |||
===Bladedance=== | |||
===Final Heaven=== | |||
==Caster Limit Breaks== | |||
===Skyshard=== | |||
===Starstorm=== | |||
===Meteor=== | |||
==Healer Limit Breaks== | |||
===Healing Wind=== | |||
===Breath of the Earth=== | |||
===Pulse of Life=== |
Revision as of 04:30, 13 June 2013
Limit Breaks are group oriented ultimate abilities that can alter the outcome of battle. They can be performed after charging up a limit break meter.
Limit Breaks are specific to each party role. Tank limit breaks reduce the damage taken for the entire party for a short time. Damage Dealer limit breaks deal a massive amount of single target damage. Caster limit deal devastating area of effect damage. Healer limit breaks restore HP and MP to the entire party.
Limit Breaks are only usable in a party environment. There are 3 levels of limit breaks, the 1st level can only used in a party with 4 or more members, the 2nd level requires a full party of 8 members, the 3rd level needs a full raid of 24 players.