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Difference between revisions of "The Coming Dawn"

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==Journal==
==Journal==
*G'raha Tia is mulling over what you have learned of Wuk Lamat and her plan.
*While [[Wuk Lamat]] awaits your answer to her invitation, [[G'raha Tia]] suggests taking some time to learn more about your potential destination. So it is that you make your way to [[Noumenon]], there to find information on the continent of [[Tural]].  
*While [[Wuk Lamat]] awaits your answer to her invitation, [[G'raha Tia]] suggests taking some time to learn more about your potential destination. So it is that you make your way to [[Noumenon]], there to find information on the continent of [[Tural]].  
*From treatises on cuisine to essays on geopolitics, you read a wide selection of books and gain an insight into various aspects of [[Tural]]. Duly enlightened, you go to rejoin [[G'raha Tia]] and share your discoveries.
*From treatises on cuisine to essays on geopolitics, you read a wide selection of books and gain an insight into various aspects of [[Tural]]. Duly enlightened, you go to rejoin [[G'raha Tia]] and share your discoveries.
Line 39: Line 40:
*[[Wuk Lamat]] prompts you for your answer, and you duly give it: you will aid her in the ritual of succession. Yet you are far from the only one, for [[Alphinaud]] and [[Alisaie]] soon arrive and express their desire to help as well. [[Wuk Lamat]] happily welcomes the twins into the fold before also volunteering a none-too-eager [[Erenville]] to her cause, while [[G'raha Tia]], noticing [[Krile]]'s indecision, convinces her to seize the opportunity to visit [[Tural]]. Thus is your team assembled, and you fix your gaze upon your distant destination.
*[[Wuk Lamat]] prompts you for your answer, and you duly give it: you will aid her in the ritual of succession. Yet you are far from the only one, for [[Alphinaud]] and [[Alisaie]] soon arrive and express their desire to help as well. [[Wuk Lamat]] happily welcomes the twins into the fold before also volunteering a none-too-eager [[Erenville]] to her cause, while [[G'raha Tia]], noticing [[Krile]]'s indecision, convinces her to seize the opportunity to visit [[Tural]]. Thus is your team assembled, and you fix your gaze upon your distant destination.
*Now that the journey is decided, all that remains is to prepare for the moment of departure. What manner of trials awaits on the shores of [[Tural]], you know not, but your heart swells with anticipation at the promise of a grand new adventure.
*Now that the journey is decided, all that remains is to prepare for the moment of departure. What manner of trials awaits on the shores of [[Tural]], you know not, but your heart swells with anticipation at the promise of a grand new adventure.
==Dialogue==
'''Talking to G'raha Tia:'''
G'raha Tia: Well, I daresay we now have a fair grasp of Wuk Lamat's situation.
G'raha Tia: Still, you've been afforded time to consider her invitation. Why not use it to learn more about Tural? Noumenon is bound to have some information on the continent.
'''What will you say?'''
'''> It certainly wouldn't hurt to be better informed.'''
G'raha Tia: Quite right. Not only would it help you to make an informed decision, but if you do choose to go, you would be better prepared for what awaits.
  '''> Just the thought of burying myself in books is making me feel sleepy...'''
G'raha Tia: We're talking about mysterious lands and unknown wonders here! I'm confident we'll find reports so thrilling as to drive any thoughts of napping from your mind.
G'raha Tia: Come, my friend. Let us be off to the archives.
'''Reading the books in Noumenon:'''
''Principles of Blue Magic and Spell Acquisition: The origins of blue magic can be traced back to the esoteric practices of the Whalaqee, a tribe in the distant continent of Tural.''
''Principles of Blue Magic and Spell Acquisition: The tribe holds nature in the highest, and in seeking to cultivate a spiritual connection with it, they have learned to harness the power of the wildlife around them.''
''Principles of Blue Magic and Spell Acquisition: In exchange for teaching them the common tongue, I was permitted to live among them and train in their ways. Those days were some of the most grueling I remember, but they were tremendously rewarding.''
''Principles of Blue Magic and Spell Acquisition: For instance, I had the privilege of visiting Lapis Canyon, the tribe's sacred grounds. It is so named for the ceruleum deposit that wells up to the surface, turning the entire canyon a brilliant blue.''
''Principles of Blue Magic and Spell Acquisition: Under a shaman's watchful eye, I finally managed to master the Whalaqee's art and make the animals' powers my own. As no name existed for it in the common tongue, I took the liberty of naming it blue magic.''
''Principles of Blue Magic and Spell Acquisition: The reason I chose this color, as you will have doubtless gleaned, is for the significance it holds to the Whalaqee. I cannot think of a name more fitting to honor the people from whom this noble magic was born.''
''Lines in the Sand: The Geopolitics of Hydaelyn: Let us begin by comparing the geographical characteristics of the Three Great Continents and Tural. The former stretches from east to west, and lies entirely within the northern hemisphere.''
''Lines in the Sand: The Geopolitics of Hydaelyn: In contrast, the latter extends to the far reaches of both northern and southern hemispheres, and a difference immediately presents itself in the form of climate variance.''
''Lines in the Sand: The Geopolitics of Hydaelyn: Shifts in climate tend to be gentler when moving east and west, but harsher when moving north and south. Owing to this fact, longitudinal migration is far more common in history, whether it be by men, animals, or plants.''
''Lines in the Sand: The Geopolitics of Hydaelyn: A case in point is the Allagans, who rose to power in Aldenard before advancing east into Ilsabard. Their movement would be mirrored thousands of years later by the Garleans.''
''Lines in the Sand: The Geopolitics of Hydaelyn: Meanwhile, although the disparate tribes of Tural waged war with one another for generations, stymied by the climate, none could make any great headway north or south.''
''Lines in the Sand: The Geopolitics of Hydaelyn: Tribes hailing from frozen lands withered beneath the desert sun, while those that thrived in open plains could not pierce dense jungle. Such was the way of it─until the leader of the Mamool Ja succeeded in bringing the continent under one banner.''
''Lines in the Sand: The Geopolitics of Hydaelyn: Given the land's divided history and the reason thereof, one cannot help but be in awe of this feat. Truly, it is a testament to the Autarch's greatness.''
''The Flora and Fauna of Tural: Every land has given rise to unique wildlife, and the continent of Tural is no exception. Yet while some of her creatures have become a familiar sight in Eorzea, many and more exist that are rarely seen this side of the Indigo Deep.''
''The Flora and Fauna of Tural: This tome introduces a select variety of species as described in the testimonies of sailors and adventurers.''
''The Flora and Fauna of Tural: Alpaca<br>Accustomed to Tural's craggy mountain ranges, this four-legged beastkin has been domesticated for seemingly hundreds, if not thousands, of years.''
''The Flora and Fauna of Tural: Their soft, white fleece is highly prized by weavers, while their strong legs and sure-footedness make them capable beasts of burden.''
''The Flora and Fauna of Tural: Wivre<br>This ferocious scalekin is native to the dense jungles of Tural. The Mamool Ja have succeeded in taming them and utilize their prodigious strength for manual labor.''
''The Flora and Fauna of Tural: Given their immense size and power, it should come as no surprise that the wivre is also employed as a siege beast. Enemy fortifications cannot long withstand this horned brute's rampage.''
''The Flora and Fauna of Tural: Valigarmanda<br>Turali folklore holds that this birdlike creature is the mightiest of beasts and the very embodiment of nature's power. Whether it exists beyond myth, however, is uncertain.''
''Eorzean Cuisine: A History: It is impossible to adequately discuss Eorzean cuisine without speaking of that land from which many of our modern-day staples hail: the far-western continent of Tural.''
''Eorzean Cuisine: A History: Ogre pumpkins, ruby tomatoes, even the ubiquitous popoto─these crops and more that regularly grace Eorzean dining tables trace their origins to the “New World,” as the place is known to most.''
''Eorzean Cuisine: A History: The tale of this culinary immigration begins in the year 1498 of the Sixth Astral Era, when a Lominsan sailor named Ketenramm successfully traversed the Indigo Deep to arrive at the theretofore unknown continent.''
''Eorzean Cuisine: A History: Ketenramm spent several moons exploring inland, in the course of which he encountered the denizens of the sprawling nation of Mamool Ja. He was even granted an audience with their supreme leader, whose confidence he won along with permission to roam freely.''
''Eorzean Cuisine: A History: Ketenramm would return to Tural several times, but during his first expedition he charted the land and gathered myriad root vegetables and seeds to bring back to Limsa Lominsa.''
''Eorzean Cuisine: A History: The most notable of these was the popoto, whose ease of cultivation and nutritional value saw it quickly spread to all corners of Eorzea.''
''Eorzean Cuisine: A History: Produce was far from the only bounty of Ketenramm's expeditions to Tural. Many tantalizing recipes such as the bean-filled burrito and gripping legends such as that of the golden city reached our shores by way of his ship.''
''Eorzean Cuisine: A History: To those outside of Ketenramm's circle, Tural largely remains shrouded in mystery, yet its influence on our cuisine cannot be overstated. Many scholars─myself included─would relish the chance to immerse themselves in the culinary culture of that faraway continent.''

Revision as of 02:52, 18 January 2024

Main Scenario Quest icon.png

The Coming Dawn

The-coming-dawn.png
Quest giver
G'raha Tia
Location
Old Sharlayan (X:10.0, Y:14.0)
Quest line
Post-Endwalker Main Scenario Quests
Level
90
Gil
Gil 1,820
Previous quest
Main Scenario QuestThe Game Is Afoot
Patch
6.55

G'raha Tia is mulling over what you have learned of Wuk Lamat and her plan.

— In-game description


Rewards

Unlocks

Steps

Journal

  • G'raha Tia is mulling over what you have learned of Wuk Lamat and her plan.
  • While Wuk Lamat awaits your answer to her invitation, G'raha Tia suggests taking some time to learn more about your potential destination. So it is that you make your way to Noumenon, there to find information on the continent of Tural.
  • From treatises on cuisine to essays on geopolitics, you read a wide selection of books and gain an insight into various aspects of Tural. Duly enlightened, you go to rejoin G'raha Tia and share your discoveries.
  • As you and G'raha Tia trade notes, you are joined by Alphinaud and Alisaie, who have come to Noumenon in search of hints on how Garlemald might engage with her neighbors. Upon hearing of Tuliyollal, a nation composed of myriad disparate tribes, Alphinaud believes it to be precisely the example they seek. Alisaie, however, is apparently not satisfied with merely reading, and immediately goes off to make new plans, leaving her brother chasing after her. With your research concluded, you and G'raha Tia turn your steps back to The Baldesion Annex.
  • You are about to enter the annex when G'raha Tia asks if you mean to accept Wuk Lamat's request. While acknowledging that the journey will not be without hardships, he is nonetheless excited for the opportunities that await in Tural, and you take his advice to heart. Your friend then suddenly conceives of an idea, and excuses himself while you continue on inside.
  • Ojika Tsunjika informs you that Wuk Lamat is currently with the others in her chambers. The administration officer offers to fetch them for you and bids you wait in the main hall.
  • Wuk Lamat prompts you for your answer, and you duly give it: you will aid her in the ritual of succession. Yet you are far from the only one, for Alphinaud and Alisaie soon arrive and express their desire to help as well. Wuk Lamat happily welcomes the twins into the fold before also volunteering a none-too-eager Erenville to her cause, while G'raha Tia, noticing Krile's indecision, convinces her to seize the opportunity to visit Tural. Thus is your team assembled, and you fix your gaze upon your distant destination.
  • Now that the journey is decided, all that remains is to prepare for the moment of departure. What manner of trials awaits on the shores of Tural, you know not, but your heart swells with anticipation at the promise of a grand new adventure.

Dialogue

Talking to G'raha Tia:

G'raha Tia: Well, I daresay we now have a fair grasp of Wuk Lamat's situation.
G'raha Tia: Still, you've been afforded time to consider her invitation. Why not use it to learn more about Tural? Noumenon is bound to have some information on the continent.

What will you say?

> It certainly wouldn't hurt to be better informed.
G'raha Tia: Quite right. Not only would it help you to make an informed decision, but if you do choose to go, you would be better prepared for what awaits.
 > Just the thought of burying myself in books is making me feel sleepy...
G'raha Tia: We're talking about mysterious lands and unknown wonders here! I'm confident we'll find reports so thrilling as to drive any thoughts of napping from your mind.
G'raha Tia: Come, my friend. Let us be off to the archives.

Reading the books in Noumenon:

Principles of Blue Magic and Spell Acquisition: The origins of blue magic can be traced back to the esoteric practices of the Whalaqee, a tribe in the distant continent of Tural.
Principles of Blue Magic and Spell Acquisition: The tribe holds nature in the highest, and in seeking to cultivate a spiritual connection with it, they have learned to harness the power of the wildlife around them.
Principles of Blue Magic and Spell Acquisition: In exchange for teaching them the common tongue, I was permitted to live among them and train in their ways. Those days were some of the most grueling I remember, but they were tremendously rewarding.
Principles of Blue Magic and Spell Acquisition: For instance, I had the privilege of visiting Lapis Canyon, the tribe's sacred grounds. It is so named for the ceruleum deposit that wells up to the surface, turning the entire canyon a brilliant blue.
Principles of Blue Magic and Spell Acquisition: Under a shaman's watchful eye, I finally managed to master the Whalaqee's art and make the animals' powers my own. As no name existed for it in the common tongue, I took the liberty of naming it blue magic.
Principles of Blue Magic and Spell Acquisition: The reason I chose this color, as you will have doubtless gleaned, is for the significance it holds to the Whalaqee. I cannot think of a name more fitting to honor the people from whom this noble magic was born.
Lines in the Sand: The Geopolitics of Hydaelyn: Let us begin by comparing the geographical characteristics of the Three Great Continents and Tural. The former stretches from east to west, and lies entirely within the northern hemisphere.
Lines in the Sand: The Geopolitics of Hydaelyn: In contrast, the latter extends to the far reaches of both northern and southern hemispheres, and a difference immediately presents itself in the form of climate variance.
Lines in the Sand: The Geopolitics of Hydaelyn: Shifts in climate tend to be gentler when moving east and west, but harsher when moving north and south. Owing to this fact, longitudinal migration is far more common in history, whether it be by men, animals, or plants.
Lines in the Sand: The Geopolitics of Hydaelyn: A case in point is the Allagans, who rose to power in Aldenard before advancing east into Ilsabard. Their movement would be mirrored thousands of years later by the Garleans.
Lines in the Sand: The Geopolitics of Hydaelyn: Meanwhile, although the disparate tribes of Tural waged war with one another for generations, stymied by the climate, none could make any great headway north or south.
Lines in the Sand: The Geopolitics of Hydaelyn: Tribes hailing from frozen lands withered beneath the desert sun, while those that thrived in open plains could not pierce dense jungle. Such was the way of it─until the leader of the Mamool Ja succeeded in bringing the continent under one banner.
Lines in the Sand: The Geopolitics of Hydaelyn: Given the land's divided history and the reason thereof, one cannot help but be in awe of this feat. Truly, it is a testament to the Autarch's greatness.
The Flora and Fauna of Tural: Every land has given rise to unique wildlife, and the continent of Tural is no exception. Yet while some of her creatures have become a familiar sight in Eorzea, many and more exist that are rarely seen this side of the Indigo Deep.
The Flora and Fauna of Tural: This tome introduces a select variety of species as described in the testimonies of sailors and adventurers.
The Flora and Fauna of Tural: Alpaca
Accustomed to Tural's craggy mountain ranges, this four-legged beastkin has been domesticated for seemingly hundreds, if not thousands, of years.
The Flora and Fauna of Tural: Their soft, white fleece is highly prized by weavers, while their strong legs and sure-footedness make them capable beasts of burden. The Flora and Fauna of Tural: Wivre
This ferocious scalekin is native to the dense jungles of Tural. The Mamool Ja have succeeded in taming them and utilize their prodigious strength for manual labor.
The Flora and Fauna of Tural: Given their immense size and power, it should come as no surprise that the wivre is also employed as a siege beast. Enemy fortifications cannot long withstand this horned brute's rampage. The Flora and Fauna of Tural: Valigarmanda
Turali folklore holds that this birdlike creature is the mightiest of beasts and the very embodiment of nature's power. Whether it exists beyond myth, however, is uncertain.
Eorzean Cuisine: A History: It is impossible to adequately discuss Eorzean cuisine without speaking of that land from which many of our modern-day staples hail: the far-western continent of Tural.
Eorzean Cuisine: A History: Ogre pumpkins, ruby tomatoes, even the ubiquitous popoto─these crops and more that regularly grace Eorzean dining tables trace their origins to the “New World,” as the place is known to most.
Eorzean Cuisine: A History: The tale of this culinary immigration begins in the year 1498 of the Sixth Astral Era, when a Lominsan sailor named Ketenramm successfully traversed the Indigo Deep to arrive at the theretofore unknown continent.
Eorzean Cuisine: A History: Ketenramm spent several moons exploring inland, in the course of which he encountered the denizens of the sprawling nation of Mamool Ja. He was even granted an audience with their supreme leader, whose confidence he won along with permission to roam freely.
Eorzean Cuisine: A History: Ketenramm would return to Tural several times, but during his first expedition he charted the land and gathered myriad root vegetables and seeds to bring back to Limsa Lominsa.
Eorzean Cuisine: A History: The most notable of these was the popoto, whose ease of cultivation and nutritional value saw it quickly spread to all corners of Eorzea.
Eorzean Cuisine: A History: Produce was far from the only bounty of Ketenramm's expeditions to Tural. Many tantalizing recipes such as the bean-filled burrito and gripping legends such as that of the golden city reached our shores by way of his ship.
Eorzean Cuisine: A History: To those outside of Ketenramm's circle, Tural largely remains shrouded in mystery, yet its influence on our cuisine cannot be overstated. Many scholars─myself included─would relish the chance to immerse themselves in the culinary culture of that faraway continent.