Difference between revisions of "The Sunken Temple of Qarn"
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==Bosses== | ==Bosses== | ||
===Teratotaur=== | ===Teratotaur=== | ||
Teratotaur is the first boss of The Sunken Temple of Qarn. The boss fight contains has multiple instantly death mechanics. | Teratotaur is the first boss of The Sunken Temple of Qarn. The boss fight contains has multiple instantly death mechanics. Occasionally he summons a pair of [[Dung Wespe]]s. The Wasps will cast [[Final Sting]] if they are not defeated quickly. Final Sting instantly kills one of the party members. Either defeat the Bees before they cast Final Sting or interrupt the ability with stuns and silences. | ||
Occasionally he summons a pair of [[Dung Wespe]]s. The Wasps will cast [[Final Sting]] if they are not defeated quickly. Final Sting instantly kills one of the party members. Either defeat the Bees before they cast Final Sting or interrupt the ability with stuns and silences. | |||
===Temple Guardian=== | ===Temple Guardian=== |
Revision as of 01:02, 3 September 2013
The Sunken Temple of Qarn is a dungeon. It requires a light party of 4 players. The Sunken Temple of Qarn can be unlocked by talking to Nedrick Ironheart in Vesper Bay, Western Thanalan.
- The answer to the puzzle at the end of the dungeon is the flame symbol to the left and the strawberry symbol to the right (see image). Players will receive 3 extra chests when answered correctly.
Bosses
Teratotaur
Teratotaur is the first boss of The Sunken Temple of Qarn. The boss fight contains has multiple instantly death mechanics. Occasionally he summons a pair of Dung Wespes. The Wasps will cast Final Sting if they are not defeated quickly. Final Sting instantly kills one of the party members. Either defeat the Bees before they cast Final Sting or interrupt the ability with stuns and silences.
Temple Guardian
Adjudicator
Lore
Under the unforgiving Thanalan sun lie and ruins of an ancient temple half-devoured by the shifting sands of timeless desert. Through used by ancient Belah'dians as a place to worship the sun goddess, Azeyma, the massive underground structure appears to be far older than his Sixth Astral Era civilization. That, however, did not deter Belah'dian sultans from each adding their own chambers to the original construct to a bid to achieve immortality through creation. In the subsequent years since the fall of Belah'dia, many an adventurer has sought to explore the temple's mysteries and perhaps return with the treasure of a lost era... Only to fall victim to one of the complex traps set to prevent that very thing from happening.