Difference between revisions of "The Dravanian Hinterlands"
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==Lore== | |||
===The Dravanian Hinterlands=== | |||
The Dravanian hinterlands sit in the westernmost reaches of Abalathia's Spine, blessed with relatively lush vegetation due to waters carried through the area by the mighty Thaliak River. The region attained some fame as the seat of Sharlayan's colony, but this has faded in the fifteen years since the exodus. The settlement itself now largely stands unoccupied, remnant of a lost time slowly being reclaimed by the land. | |||
===The Makers' Quarter=== | |||
The Makers’ Quarter was once the home of artisans, and the sounds of their labor rang out from the diverse workshops that lined the streets. Here craftsmen had their pick of the best finds from the Collectors’ Quarter, and transformed these materials into a fantastic variety of wares. | |||
====The Arkhitekton==== | |||
Once home to Sharlayan masters who fashioned aetherytes within its halls, this workshop is now home to the Illuminati, a nasty band of goblins who would wield the ancient technologies within for their own nefarious ends. | |||
====The Daggers==== | |||
An area of the hinterlands where clusters of stone columns shaped like daggers protrude from the earth. The scholars of Sharlayan had long been engulfed in a heated debate over whether the name was too simple and colloquial, but a different one was never decided upon as the proposals began to exceed the columns in number. | |||
===The Collectors' Quarter=== | |||
From miners to botanists to fishermen, the Collectors’ Quarter was home to all those who gathered the bounty of the land. It is said that goods from every corner of the realm stocked its stalls, and that this section of the city was constantly abuzz with customers because of it. | |||
====Bigwest Shortstop==== | |||
Bigwest Shortstop was the first encampment of the goblins who made their way into the interior of the Dravanian hinterlands. It was their base of operations while they raised the settlement of Idyllshire, and now serves as a lookout post whence to watch for signs of the dread Illuminati. | |||
===The Answering Quarter=== | |||
This Sharlayan settlement stretches across the western banks of the Thaliak. Home to Saint Mocianne’s Arboretum and a center for education and scholarly pursuits, it hearkens back to the cities of learning that flourished in bygone times. | |||
====Saint Mocianne's Arboretum==== | |||
This botanical garden built by the Sharlayans once was home to fauna and flora collected from across the realm, the study of which yielded numerous discoveries regarding our natural world. Sadly, it was abandoned in the exodus, the teeming life within left to run wild and unchecked. | |||
====The Asulon==== | |||
The Asulon’s name indicates holy ground, and it was a place devoted to allowing the inquisitive mind to explore free from the obligations of everyday life. Once inside its doors, there was a decree commanding one to forget all titles and positions from the outside world—or so it is said. | |||
===The Ruling Quarter=== | |||
Situated upon a plateau to the south, elegant homes and villas aplenty stood within the Ruling Quarter. It is apparent that therein dwelt those in leadership positions, from members of the Forum to celebrated scholars and Archons. | |||
====Quickspill Delta==== | |||
For want of a keeper, the flood control of Sharlayan failed after the people’s exodus back to their homeland, and the waters eventually overflowed. As they run swiftly through a triangular area of land, the area has been named by local goblins the Quickspill Delta. | |||
====Matoya's Cave==== | |||
One does not simply walk into Matoya’s quiet and secret home. The cave’s mouth is disguised as a wall of rock, and those who carelessly draw too close will be attacked by her poroggo familiars. Nearby is the Mushroomery, where she grows all manner of fungi to be used in her castings. | |||
====The Path of Knowing==== | |||
This colossal bridge was once a bustling artery for researchers, students, and curators commuting to and from the Great Gubal Library. Its stone pillars suffered significant damage when the Calamity reshaped the land, causing a portion of the walkway to crumble and collapse. | |||
====The Great Gubal Library==== | |||
A massive library constructed by the Sharlayans to house the wealth of knowledge they had amassed in their travels across the realm. Though the vast majority of the tomes that once lined its shelves were carried back to the motherland in the exodus, it is said forbidden texts still slumber in sealed-off vaults below. | |||
====Alexander==== | |||
Summoned by the Illuminati, a secretive fraternity of goblin scholars, this primal appears as a colossus made of steel and breathing steam. | |||
====The Tipped Ewer==== | |||
The spot where the melted snows of Abalathia’s Spine flow emerge from their source to descend down the mountain, forming the countless tributaries that come together as the mighty Thaliak River. The name is said to come from the deity whose name the river bears and the magicked pitcher from which poured the waters of knowledge.. | |||
<ref>Encyclopaedia Eorzea: Volume I, page 171</ref> | |||
==References== | |||
<references /> | |||
{{Zone nav}} | {{Zone nav}} |
Revision as of 22:10, 16 August 2023
The Dravanian Hinterlands
Map of The Dravanian Hinterlands
- Type
- Zone
- Zone
- Dravania
(Aldenard) - Connects to
- Idyllshire (N)
The Dravanian Forelands (E)
Coerthas Western Highlands (SE)
“The Dravanian hinterlands sit in the westernmost reaches of Abalathia's Spine, blessed with relatively lush vegetation due to waters carried through the area by the mighty Thaliak River. The region attained some fame as the seat of Sharlayan's colony, but this has faded in the fifteen years since the exodus. The settlement itself now largely stands unoccupied, a remnant of a lost time slowly being reclaimed by the land.
— In-game description
The Dravanian Hinterlands is a zone in Dravania. This is the only major overworld zone in the game that does not have an aetheryte. Players who wish to quickly travel here should teleport to nearby Idyllshire.
Locations
Area | Points of Interest |
---|---|
The Makers' Quarter | |
The Collectors' Quarter | |
The Answering Quarter | |
The Ruling Quarter |
Activities
The Dravanian Hinterlands Sidequests
The Dravanian Hinterlands FATEs
Shops & Services
Merchant Name | Merchant Location |
---|---|
Junkmonger | (X:6.8, Y:6.1) |
Aether Currents
Field:
Coordinates | Description | Number |
---|---|---|
(x37.1, y25.5, z0.9) | Entrance to area from main quest | 1 |
(x24.5, y19.0, z0.3) | Across the bridge east of Bigwest Shortstop settlement | 2 |
(x12.8, y16.8, z1.0) | Entrance to The Answering Quarter | 3 |
(x13.5, y36.1, z1.0) | In the caverns by Matoya's Cave | 4 |
Quests:
Quest | Level | Coordinates | Additional Information |
---|---|---|---|
Louder than Words | 58 | (x21, y18) | Unlocks after completing Heavensward MSQ A Great New Nation |
Ebb and Aetherflow | 58 | Idyllshire (x7, y6) | Unlocks after completing Heavensward MSQ An Illuminati Incident |
Taking Stock | 58 | Idyllshire (x5, y6) | Unlocks after completing Heavensward MSQ Leaving Idyllshire |
Saro Roggo's Common Life | 59 | Matoya's Cave (x6, y6) | Unlocks after completing Heavensward MSQ Matoya's Cave |
Forbidden Knowledge | 59 | Matoya's Cave (x6, y6) | Heavensward MSQ |
Enemies
Normal
- Bifericeras
- Cockatrice
- Crawler
- Damselfly
- Goblin Brandisher
- Goblin Glider
- Goblin Sharpshooter
- Goblin Tinkerer
- Great Morbol
- Loaghtan
- Narbrooi
- Okeanis
- Opken
- Orn Kite
- Poroggo
- Ratel
- Sun Leech
- Tarantula Hawk
- Vouivre
- Wildebeest
B Rank
A Rank
S Rank
Achievements
This zone is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: Dravanian Hinterlands | 10 | Discover every location in the Dravanian hinterlands. | - | 3.0 |
Freebird: Dravanian Hinterlands | 5 | Attune with all the aether currents in the Dravanian hinterlands. | - | 3.0 |
Images
Lore
The Dravanian Hinterlands
The Dravanian hinterlands sit in the westernmost reaches of Abalathia's Spine, blessed with relatively lush vegetation due to waters carried through the area by the mighty Thaliak River. The region attained some fame as the seat of Sharlayan's colony, but this has faded in the fifteen years since the exodus. The settlement itself now largely stands unoccupied, remnant of a lost time slowly being reclaimed by the land.
The Makers' Quarter
The Makers’ Quarter was once the home of artisans, and the sounds of their labor rang out from the diverse workshops that lined the streets. Here craftsmen had their pick of the best finds from the Collectors’ Quarter, and transformed these materials into a fantastic variety of wares.
The Arkhitekton
Once home to Sharlayan masters who fashioned aetherytes within its halls, this workshop is now home to the Illuminati, a nasty band of goblins who would wield the ancient technologies within for their own nefarious ends.
The Daggers
An area of the hinterlands where clusters of stone columns shaped like daggers protrude from the earth. The scholars of Sharlayan had long been engulfed in a heated debate over whether the name was too simple and colloquial, but a different one was never decided upon as the proposals began to exceed the columns in number.
The Collectors' Quarter
From miners to botanists to fishermen, the Collectors’ Quarter was home to all those who gathered the bounty of the land. It is said that goods from every corner of the realm stocked its stalls, and that this section of the city was constantly abuzz with customers because of it.
Bigwest Shortstop
Bigwest Shortstop was the first encampment of the goblins who made their way into the interior of the Dravanian hinterlands. It was their base of operations while they raised the settlement of Idyllshire, and now serves as a lookout post whence to watch for signs of the dread Illuminati.
The Answering Quarter
This Sharlayan settlement stretches across the western banks of the Thaliak. Home to Saint Mocianne’s Arboretum and a center for education and scholarly pursuits, it hearkens back to the cities of learning that flourished in bygone times.
Saint Mocianne's Arboretum
This botanical garden built by the Sharlayans once was home to fauna and flora collected from across the realm, the study of which yielded numerous discoveries regarding our natural world. Sadly, it was abandoned in the exodus, the teeming life within left to run wild and unchecked.
The Asulon
The Asulon’s name indicates holy ground, and it was a place devoted to allowing the inquisitive mind to explore free from the obligations of everyday life. Once inside its doors, there was a decree commanding one to forget all titles and positions from the outside world—or so it is said.
The Ruling Quarter
Situated upon a plateau to the south, elegant homes and villas aplenty stood within the Ruling Quarter. It is apparent that therein dwelt those in leadership positions, from members of the Forum to celebrated scholars and Archons.
Quickspill Delta
For want of a keeper, the flood control of Sharlayan failed after the people’s exodus back to their homeland, and the waters eventually overflowed. As they run swiftly through a triangular area of land, the area has been named by local goblins the Quickspill Delta.
Matoya's Cave
One does not simply walk into Matoya’s quiet and secret home. The cave’s mouth is disguised as a wall of rock, and those who carelessly draw too close will be attacked by her poroggo familiars. Nearby is the Mushroomery, where she grows all manner of fungi to be used in her castings.
The Path of Knowing
This colossal bridge was once a bustling artery for researchers, students, and curators commuting to and from the Great Gubal Library. Its stone pillars suffered significant damage when the Calamity reshaped the land, causing a portion of the walkway to crumble and collapse.
The Great Gubal Library
A massive library constructed by the Sharlayans to house the wealth of knowledge they had amassed in their travels across the realm. Though the vast majority of the tomes that once lined its shelves were carried back to the motherland in the exodus, it is said forbidden texts still slumber in sealed-off vaults below.
Alexander
Summoned by the Illuminati, a secretive fraternity of goblin scholars, this primal appears as a colossus made of steel and breathing steam.
The Tipped Ewer
The spot where the melted snows of Abalathia’s Spine flow emerge from their source to descend down the mountain, forming the countless tributaries that come together as the mighty Thaliak River. The name is said to come from the deity whose name the river bears and the magicked pitcher from which poured the waters of knowledge.. [1]
References
- ↑ Encyclopaedia Eorzea: Volume I, page 171