Difference between revisions of "White Mage"

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[[File:white mage2.jpg|300px|right|White Mage wearing [[Artifact Armor#White Mage|Artifact Armor]]]]
[[File:white mage2.jpg|300px|right|White Mage wearing [[Artifact Armor#White Mage|Artifact Armor]]]]
[[File:white mage concept art.jpg|300px|right|White Mage Concept Art]]
[[File:white mage concept art.jpg|300px|right|White Mage Concept Art]]
White Mage is the main healing [[jobs|job]] of ARR. They evolve from the [[classes|class]] [[Conjurer]]. Using [[wands]] and [[canes]], White Mages are capable of healing, buffing and reviving their allies. White Mages have all the [[Conjurer Actions|abilities]] and [[Conjurer Traits|traits]] of [[Conjurer]]s. They can also use all the cross-class abilities of [[arcanist]] and [[thaumaturge]]. The most important [[attributes|stat]] for the white mage is [[mind]], which increases [[Healing Magic Potency|healing magic potency]]. The level of your White Mage is equivalent to that of your Conjurer. Becoming a White Mage is extremely helpful for higher levels, and required for reaching End Game.
White Mage is one of the three healers that is available with the other two being [[Scholar]] and [[Astrologian]]. They are a upgrade from the [[classes|class]] [[Conjurer]] after levelling up [[arcanist]] to level 15 and completing the [[Conjurer]] story line. Using [[wands]] and [[canes]], White Mages are capable of healing, buffing and reviving their allies. White Mages have all the [[Conjurer Actions|abilities]] and [[Conjurer Traits|traits]] of [[Conjurer]]s. They can also use all the cross-class abilities of [[arcanist]] and [[thaumaturge]]. The most important [[attributes|stat]] for the white mage is [[mind]], which increases [[Healing Magic Potency|healing magic potency]]. The level of your White Mage is equivalent to that of your Conjurer. Becoming a White Mage is extremely helpful for higher levels, and required for reaching End Game.


==Requirements==
==Requirements==

Revision as of 00:49, 29 July 2015

"White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself." — Game Description

White Mage is one of the three healers that is available with the other two being Scholar and Astrologian. They are a upgrade from the class Conjurer after levelling up arcanist to level 15 and completing the Conjurer story line. Using wands and canes, White Mages are capable of healing, buffing and reviving their allies. White Mages have all the abilities and traits of Conjurers. They can also use all the cross-class abilities of arcanist and thaumaturge. The most important stat for the white mage is mind, which increases healing magic potency. The level of your White Mage is equivalent to that of your Conjurer. Becoming a White Mage is extremely helpful for higher levels, and required for reaching End Game.

Requirements

Actions

White Mages use all the Conjurer Actions in addition to having their own unique actions for their Job:

Action Icon Level MP Cost Cast Time Cooldown Range Radius Description
Presence of Mind Presence of mind.png 30 0 Instant 150s 0y 0y Increases spell speed by 20% for 15s.
Regen Regen.png 35 319 Instant 2.5s 30y 0y Grants healing over time effect with cure potency of 150 to target for 21s.
Divine Seal Divine seal.png 40 0 Instant 60s 0y 0y Increases healing magic potency by 30% for 15s.
Holy Holy.png 45 532 3s 3.5s 0y 8y Deals area of effect damage to nearby enemies. First target is hit with 200 potency. All targets afterwards take 10% less damage up to a maximum of 50% reduced..
Additional Effect: Stun for 4s (PvP 3s)
Benediction Benediction.png 50 0 Instant 300s 30y 0y Restores all of a target's HP.
Asylum Asylum icon1.png 52 0 Instant 90s 30y 7y Envelops a designated area in a veil of succor, healing any party members who enter.
Cure Potency: 100 Duration: 24s
Cannot be used with any other area-creating actions.
Stone III Stone iii icon1.png 54 530? 2.5s 2.5s 25y 0y Deals earth damage with a potency of 210.
Assize Assize icon1.png 56 0 Instant 90s 0y 0y Deals unaspected damage to all nearby enemies with a potency of 300.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 300
Additional Effect: Restores 10% of own MP
Aero III Aero iii icon1.png 58 707? 3s 2.5s 25y 0y Deals wind damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Wind damage over time
Potency: 40 Duration: 24s
Tetragrammaton Tetragrammaton icon1.png 60 0 Instant 60s 30y 0y Restores target's HP.
Cure Potency: 700

Cross Class Actions

Arcanist Thaumaturge
Action Icon Level Action Icon Level
Ruin Ruin.png 1 Surecast Surecast.png 8
Physick Physick.png 4 Blizzard II Blizzard ii.png 12
Virus Virus.png 12 Swiftcast Swiftcast.png 26
Eye for an Eye Eye for an eye.png 34

Cross-Discipline Actions

Botanist Miner
Action Icon Level Action Icon Level
Triangulate Triangulate.png 1 Prospect Prospect.png 1
Arbor Call Arbor Call.png 3 Lay of the Land Lay of the Land.png 3
Arbor Call II Arbor Call II.png 6 Lay of the Land II Lay of the Land II.png 6
Truth of Forests Truth of Forests.png 46 Truth of Mountains Truth of Mountains.jpg 46

PvP Actions

Action Icon Description Upgrade 1 Upgrade 2 Upgrade 3
Sacred Prism Sacred prism icon1.png Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 70 for 24s. Enhanced Sacred Prism: Shortens recast time to 180 seconds. Enhanced Sacred Prism II: Extends duration to 30 seconds. Enhanced Sacred Prism III: Increases cure potency to 100.
Divine Breath Divine breath icon1.png Resurrects target at 30% of maximum HP/MP/TP. Enhanced Divine Breath: Shortens recast time to 240 seconds. Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
Focalization Focalization icon1.png Increases nearby party members' elemental resistances by 15% for 20s. Enhanced Focalization: Shortens recast time to 150 seconds. Enhanced Focalization II: Extends duration to 25 seconds.
Attunement Attunement icon1.png Greatly enhances evasion while nullifying 90% of damage for 10s.
Cannot move or act while in effect.
Enhanced Attunement: Shortens recast time to 180 seconds.
Aetheric Burst Aetheric blast icon1.png Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% for 10s.
Enhanced Aetheric Burst: Shortens recast time to 150 seconds. Enhanced Aetheric Burst II: Extends duration to 15 seconds. Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
Equanimity Equanimity icon1.png Allows casting without interruption by attacks for 10s. Enhanced Equanimity: Shortens recast time to 180 seconds. Enhanced Equanimity II: Extends duration to 15 seconds.
Mana Draw Mana draw icon1.png Restores 30% of maximum MP. Enhanced Mana Draw: Shortens recast time to 180 seconds. Enhanced Mana Draw II: Increases MP recovery to 50%.
Purify Purify icon1.png Removes all detrimental effects from self or ally. Can be used regardless of status affliction. Enhanced Purify: Shortens recast time to 150 seconds.

Quests

Quest Level NPC Zone Coordinates EXP Reward
Seer Folly 30 E-Sumi-Yan Old Gridania (x6,y10) 7410 Soul of the white mage icon1.png, Presence of mind icon1.png
Only You Can Prevent Forest Ire 35 Raya-O-Senna South Shroud (x18,y27) 9020 Regen icon1.png
O Brother, Where Art Thou 40 Raya-O-Senna South Shroud (x18,y27) 11270 Divine seal icon1.png
Following in His Footsteps 45 Raya-O-Senna South Shroud (x18,y27) 12420 Healers gloves icon1.png, Healers boots icon1.png, Healers culottes icon1.png, Healers circlet icon1.png
Yearn for the Urn 45 Raya-O-Senna South Shroud (x18,y27) 12420 Holy icon1.png
Heart of the Forest 50 Raya-O-Senna South Shroud (x18,y27) 0 Healers robe icon1.png, Benediction icon1.png
A Relic Reborn (Thyrus) 50 Gerolt North Shroud (x30,y20) 0 Thyrus icon1.png
Taint Misbehaving 50 Raya-O-Senna South Shroud (x18,y27) 24000 770g
A Journey of Purification 52 Eschiva North Shroud (x20,y24) 26400 Asylum icon1.png 580g
The Girl with the Dragon Tissue 54 Eschiva Coerthas Central Highlands (x25,y17) 31200 Stone iii icon1.png 635g
The Dark Blight Writhes 56 Eschiva Coerthas Western Highlands (x31,y35) 36000 Assize icon1.png 558g
In the Wake of Death 58 Eschiva The Dravanian Forelands (x32,y23) 40800 Aero iii icon1.png 634g
Trials of the Padjals 58 Eschiva The Dravanian Forelands (x8,y38) 40800 507g
Hands of Healing 60 Raya-O-Senna South Shroud (x18,y27) 0 Tetragrammaton icon1.png 1005g

White Mage Guide

Template:Classes and Jobs