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===The Road to 80===
===The Road to 80===
Some [[Servers|Worlds]] with lower populations are occasionally designated as Preferred Worlds. This designation gives characters ''newly created on those worlds'' a passive buff called The Road to 80, which applies to any class below level 80. The Road to 80 provides a multiplicative 100% bonus to ''all'' sources of EXP, calculated after applying any other bonuses. For more information about Preferred Worlds, please refer to the Play Guide entry on [https://na.finalfantasyxiv.com/lodestone/playguide/option_service/world_transfer_service/population_balancing/#worldtype%7C| population balancing].
Some [[Servers|Worlds]] with lower populations are occasionally designated as Preferred Worlds. This designation gives characters ''newly created on those worlds'' a passive buff called The Road to 80, which applies to any class below level 80. The Road to 80 provides a multiplicative 100% bonus to ''all'' sources of EXP, calculated after applying any other bonuses. For more information about Preferred Worlds, please refer to the Play Guide entry on [https://na.finalfantasyxiv.com/lodestone/playguide/option_service/world_transfer_service/population_balancing/| population balancing].


==Required EXP by Level==
==Required EXP by Level==

Revision as of 22:46, 16 September 2022

Disambig icon.png This article is about normal PvE EXP. For points PvP earned in PvP to increase PvP rank, see PvP EXP. For points Eureka earned in Eureka to increase Elemental level, see Elemental EXP.

Experience Points, or Experience EXP, are a system that drives the advancement of players in the game. All Disciples of War, Magic, the Hand, and the Land receive EXP for a wide variety of activities. Upon reaching a certain threshold, players advance by one level. Upon reaching level 90 in a class (or in the case of Blue Mage, level 70), players will no longer earn further EXP from any activities. Various ways to boost EXP gain are also available to players, as well as several one-time sources of EXP.

Sources of EXP

Disciples of War and Magic

Disciples of War and Magic earn their EXP primarily through combat activity, such as defeating enemies, participating in FATEs, and completing dungeons. The following is a non-exhaustive list of activities that grant EXP to Disciples of War and Magic:

Disciples of the Hand and the Land

Disciples of the Hand and the Land earn their EXP through crafting and gathering activities respectively. The following is a non-exhaustive list of activities that grant EXP to Disciples of the Hand and the Land:

Bonuses to EXP

Quite a number of bonuses can be applied to increase EXP earned. Most of these bonuses stack additively with one another, unless otherwise noted in the sections below.

Meals

Meals can be consumed for a wide variety of buffs, as well as a 3% bonus to EXP gain for 30 minutes. The duration can be extended to 60 minutes by consuming multiple servings of the same food. Only one meal bonus can be active at a time. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items.

Other Consumables

Item Duration Effect Source
Battle
Squadron battle manual icon1.png  Squadron Battle Manual 120m +15% EXP earned from defeating enemies (does not stack with FC Actions) Reward from Squadron Missions
Crafting
Company-issue engineering manual icon1.png  Company-issue Engineering Manual 180m +150% EXP earned from synthesis (Up to 250,000). Effect halved after level 40. Purchased from Grand Company Quartermasters for Company seal 1,440 Company Seals
Company-issue engineering manual ii icon1.png  Company-issue Engineering Manual II 180m +150% EXP earned from synthesis (Up to 500,000). Effect halved after level 50. Purchased from Grand Company Quartermasters for Company seal 2,300 Company Seals
Commercial engineering manual icon1.png  Commercial Engineering Manual 180m +150% EXP earned from synthesis (Up to 1,750,000). Effect halved after level 70. Level 50 Crafter Class Quests, Purchased from a Scrip Exchange for White Crafters' Scrip 30 White Crafters' Scrip
Revised engineering manual icon1.png  Revised Engineering Manual 180m +150% EXP earned from synthesis (Up to 2,000,000). Effect halved after level 80. Purchased from a Scrip Exchange for White Crafters' Scrip 30 White Crafters' Scrip
Squadron engineering manual icon1.png  Squadron Engineering Manual 120m +20% EXP earned from synthesis (does not stack with FC Actions) Reward from Squadron Missions
Gathering
Company-issue survival manual icon1.png  Company-issue Survival Manual 180m +150% EXP earned from gathering (Up to 250,000). Effect halved after level 40. Purchased from Grand Company Quartermasters for Company seal 1,440 Company Seals
Company-issue survival manual ii icon1.png  Company-issue Survival Manual II 180m +150% EXP earned from gathering (Up to 500,000). Effect halved after level 50. Purchased from Grand Company Quartermasters for Company seal 2,300 Company Seals
Commercial survival manual icon1.png  Commercial Survival Manual 180m +150% EXP earned from gathering (Up to 1,750,000). Effect halved after level 70. Level 50 Gatherer Class Quests, Purchased from a Scrip Exchange for White Gatherers' Scrip 30 White Gatherers' Scrip
Revised survival manual icon1.png  Revised Survival Manual 180m +150% EXP earned from gathering (Up to 2,000,000). Effect halved after level 80. Purchased from a Scrip Exchange for White Gatherers' Scrip 30 White Gatherers' Scrip
Squadron survival manual icon1.png  Squadron Survival Manual 120m +20% EXP earned from gathering (does not stack with FC Actions) Reward from Squadron Missions

Armoury Bonus

The Armoury Bonus is a bonus applied to EXP gained by combat classes when below the level of your highest class. The bonus is +100% for levels 1-79, reducing to +50% for levels 80-90. Despite what the in-game Active Help entry implies, this bonus does not otherwise change depending on the discrepancy between levels. This bonus applies to EXP gained from the following activities:

Rested EXP

Rested EXP is gained by resting or logging out in areas designated as sanctuaries. Sanctuaries are typically areas around an Aetheryte as well as City-States, such as Limsa Lominsa, Gridania, and Ul'dah. Sanctuary status is indicated by a crescent moon symbol to the right of the experience bar. Rested EXP provides a 50% bonus to EXP gained from defeating enemies, synthesizing recipes, and gathering items. Because of this, rested EXP is consumed as a percentage of the bar, rather than a flat amount.

The current rested bonus is displayed on top of the experience bar. The dark orange portion indicates how much EXP can be earned before the bonus fades. If the bar is blue, it indicates that the bonus will carry over to the next level. It takes 7 days to gain a full bar of rested EXP, at which point no more will be accrued.

Free Company Actions

Free Company Actions are buffs granted by a Free Company to its members for 24 hours, some of which can increase EXP gained. Up to two Free Company Actions can be active at any one time.

Action Icon Description
The Heat of Battle The heat of battle1.png Increases EXP earned through battle by 5%.
The Heat of Battle II The heat of battle1.png Increases EXP earned through battle by 10%.
The Heat of Battle III The heat of battle1.png Increases EXP earned through battle by 15%.
Helping Hand Helping hand1.png Increases EXP earned through crafting by 5%.
Helping Hand II Helping hand1.png Increases EXP earned through crafting by 10%.
Helping Hand III Helping hand1.png Increases EXP earned through crafting by 20%.
Earth and Water Earth and water1.png Increases EXP earned through gathering by 5%.
Earth and Water II Earth and water1.png Increases EXP earned through gathering by 10%.
Earth and Water III Earth and water1.png Increases EXP earned through gathering by 20%.

Special Equipment

Certain Equipment provides a bonus to EXP gained when worn, up to a certain level. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items. The following is a list of equipment that grants a bonus to EXP, as well as how they can be obtained:

Gear Bonus Max Level Source
Moogle cap icon1.png  Moogle Cap +20% 10 Pre-ordering A Realm Reborn
Helm of light icon1.png  Helm of Light +20% 10 A Realm Reborn - Collector's Edition
Friendship circlet icon1.png  Friendship Circlet +20% 25 Recruit a Friend Campaign
Aetheryte ring icon1.png  Brand-new Ring +30% 30 Complete all Hall of the Novice training exercises for a single role
Ala mhigan earrings icon1.png  Ala Mhigan Earrings +30% 50 Pre-ordering Stormblood
Aetheryte earring icon1.png  Aetheryte Earring +30% 70 Pre-ordering Shadowbringers
Bozjan earring icon1.png  Bozjan Earring +10% 80 Lost and found iv icon1.png  Lost and Found IV - "Have 1,000 forgotten fragments appraised."
Menphina's earring icon1.png  Menphina's Earring +30% 80 Pre-ordering Endwalker

The Road to 80

Some Worlds with lower populations are occasionally designated as Preferred Worlds. This designation gives characters newly created on those worlds a passive buff called The Road to 80, which applies to any class below level 80. The Road to 80 provides a multiplicative 100% bonus to all sources of EXP, calculated after applying any other bonuses. For more information about Preferred Worlds, please refer to the Play Guide entry on population balancing.

Required EXP by Level

The following tables apply to all classes, including Blue Mage. Values are current as of Patch 6.0.

A Realm Reborn EXP Rolling Total
1 0 0
2 300 300
3 450 750
4 630 1,380
5 970 2,350
6 1,440 3,790
7 1,940 5,730
8 3,000 8,730
9 3,920 12,650
10 4,970 17,620
11 5,900 23,520
12 7,430 30,950
13 8,620 39,570
14 10,200 49,770
15 11,300 61,070
16 13,100 74,170
17 15,200 89,370
18 17,400 106,770
19 19,600 126,370
20 21,900 148,270
21 24,300 172,570
22 27,400 199,970
23 30,600 230,570
24 33,900 264,470
25 37,300 301,770
26 40,800 342,570
27 49,200 391,770
28 54,600 446,370
29 61,900 508,270
30 65,600 573,870
31 68,400 642,270
32 74,000 716,270
33 82,700 798,970
34 88,700 887,670
35 95,000 982,670
36 102,000 1,084,670
37 113,000 1,197,670
38 121,000 1,318,670
39 133,000 1,451,670
40 142,000 1,593,670
41 155,000 1,748,670
42 163,000 1,911,670
43 171,000 2,082,670
44 179,000 2,261,670
45 187,000 2,448,670
46 195,000 2,643,670
47 214,000 2,857,670
48 229,000 3,086,670
49 244,000 3,330,670
50 259,000 3,589,670
Heavensward EXP Rolling Total
51 421,000 4,010,670
52 500,000 4,510,670
53 580,000 5,090,670
54 663,000 5,753,670
55 749,000 6,502,670
56 837,000 7,339,670
57 927,000 8,266,670
58 1,019,000 9,285,670
59 1,114,000 10,399,670
60 1,211,000 11,610,670
Stormblood EXP Rolling Total
61 1,387,000 12,997,670
62 1,456,000 14,453,670
63 1,534,000 15,987,670
64 1,621,000 17,608,670
65 1,720,000 19,328,670
66 1,834,000 21,162,670
67 1,968,000 23,130,670
68 2,126,000 25,256,670
69 2,137,000 27,393,670
70 2,550,000 29,943,670
Shadowbringers EXP Rolling Total
71 2,923,000 32,866,670
72 3,018,000 35,884,670
73 3,153,000 39,037,670
74 3,324,000 42,361,670
75 3,532,000 45,893,670
76 3,770,600 49,664,270
77 4,066,000 53,730,270
78 4,377,000 58,107,270
79 4,777,000 62,884,270
80 5,256,000 68,140,270
Endwalker EXP Rolling Total
81 5,992,000 74,132,270
82 6,171,000 80,303,270
83 6,942,000 87,245,270
84 7,205,000 94,450,270
85 7,948,000 102,398,270
86 8,287,000 110,685,270
87 9,231,000 119,916,270
88 9,529,000 129,445,270
89 10,459,000 139,904,270
90 10,838,000 150,742,270