Difference between revisions of "Grand Company"

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{{TOCRIGHT}}
{{quotation|[https://na.finalfantasyxiv.com/lodestone/special/grandcompany/ Grand Companies of Eorzea] on Lodestone|For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic, and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.<br><br>The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.<br><br>As the Sixth Astral Era drew to a close, the three city-states of Limsa Lominsa, Gridania, and Ul'dah once again revived the Grand Companies—a final attempt to forestall the coming of the Seventh Umbral Era. With a number of remarkably talented adventurers among their ranks, they stood fast against the beast tribes and the savage might of the primals, as well as the Garlean Empire, the invaders from the north.<br>Despite their valiant attempts, however, the Calamity could not be avoided, and the lesser moon, Dalamud, descended upon the Carteneau Flats. From its core emerged the elder primal Bahamut, who rained fire upon the realm. So it was that the Seventh Umbral Era began.<br>Five years on from the devastation, aided by adventurers, the Grand Companies of Eorzea now strive to raise the realm from the ashes.}}
[[File:maelstrom command1.jpg|400px|thumb|[[The Maelstrom|Maelstrom Command]]]]
[[Grand Company|Grand Companies]] are organizations that players will join at around level 20 by completing the [[Seventh Umbral Era Quests|main story quests]]. There are three grand companies, [[The Maelstrom]] from [[Limsa Lominsa]], [[The Immortal Flames]] from [[Ul'dah]], and [[The Order of the Twin Adder]] from [[Gridania]].
[[File:adders nest1.jpg|400px|thumb|[[The Order of the Twin Adder|Adders' Nest]]]]
[[File:hall of flames1.jpg|400px|thumb|[[The Immortal Flames|Hall of Flames]]]]
[[File:merlwyb1.jpg|400px|thumb|[[Merlwyb]], Admiral of [[Maelstrom]]]]
[[File:kan-e-senna1.jpg|400px|thumb|[[Kan-E-Senna]], Elder Seedseer of [[Twin Adder]]]]
[[File:raubahn1.jpg|400px|thumb|[[Raubahn]], Flame General of [[The Immortal Flames]]]]
[[File:nanamo ul namo1.jpg|400px|thumb|[[Nanamo Ul Namo]], [[Sultana]] of [[Ul'dah]]]]
'''Grand Companies''' are organizations that players will join at around level 20 by completing the [[quests|main story quests]]. There are three grand companies, [[The Maelstrom]] from [[Limsa Lominsa]], [[The Immortal Flames]] from [[Ul'dah]], and [[The Order of the Twin Adder]] from [[Gridania]].


Grand Companies are divided into numerous ranks, with players starting at the lowest rank of Private Third Class. Promotions can be earned with a special currency called [[Company Seals]]. These seals can also be exchanged with the Grand Company Quartermaster for weapons, armour, crafting materials, and items such as [[Venture|Ventures]].
Grand Companies are divided into numerous ranks, with players starting at the lowest rank of Private Third Class. Promotions can be earned with special [[currencies]] called [[Company Seals]]. These seals can also be exchanged with the Grand Company Quartermaster for weapons, armor, crafting materials, and items such as [[Venture]]s.


*Participating in [[FATE|FATEs]] and the [[Duty Roulette]] also awards Company Seals once players have joined a Grand Company
*Participating in [[FATE|FATEs]] and the [[Duty Roulette]] also awards Company Seals once players have joined a Grand Company


*Players do not need to choose the Grand Company from their city of origin and can also [[Grand_Company#Changing_Grand_Companies|change their Grand Company]] later if they wish.
*Players do not need to choose the Grand Company from their city of origin and can also [[Grand_Company#Changing_Grand_Companies|change their Grand Company]] later if they wish.
 
__TOC__
==[[Squadrons]]==
Adventurer Squadrons allow players to take command of soldiers in their respective Grand Companies. Players can deploy these recruits on missions (similar to [[Retainer Ventures]]) to gain rewards, as well as experience for recruits. ''Note: A rank of Second Lieutenant or higher is required.''
 
Additionally, recruits of a sufficient rank can be taken on [[Command Missions]], allowing them to join you in dungeons as NPC party members.
 
==The Maelstrom==
==The Maelstrom==
[[The Maelstrom]] is based in the seafaring city of [[Limsa Lominsa]].
[[The Maelstrom]] is based in the seafaring city of [[Limsa Lominsa]].
<gallery mode=packed>
File:maelstrom command1.jpg|[[The Maelstrom|Maelstrom Command]]
File:merlwyb1.jpg|[[Merlwyb]], Admiral of [[Maelstrom]]
</gallery>
==The Immortal Flames==
==The Immortal Flames==
[[The Immortal Flames]] is based in the desert city of [[Ul'dah]].
[[The Immortal Flames]] is based in the desert city of [[Ul'dah]].
<gallery mode=packed>
File:hall of flames1.jpg|[[The Immortal Flames|Hall of Flames]]
File:raubahn1.jpg|[[Raubahn]], Flame General of [[The Immortal Flames]]
File:nanamo ul namo1.jpg|[[Nanamo Ul Namo]], [[Sultana]] of [[Ul'dah]]
</gallery>
==The Order of the Twin Adder==
==The Order of the Twin Adder==
[[The Order of the Twin Adder]] is based in the forest city of [[Gridania]].
[[The Order of the Twin Adder]] is based in the forest city of [[Gridania]].
<gallery mode=packed>
File:adders nest1.jpg|[[The Order of the Twin Adder|Adders' Nest]]
File:kan-e-senna1.jpg|[[Kan-E-Senna]], Elder Seedseer of [[Twin Adder]]
</gallery>


==Missions==
==Missions==
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Players can complete these [[Grand Company Leves|special levequests]] to earn items, experience and company seals. Leves can be done for any Grand Company, but a seals bonus is awarded for leves matching the player's chosen company.
Players can complete these [[Grand Company Leves|special levequests]] to earn items, experience and company seals. Leves can be done for any Grand Company, but a seals bonus is awarded for leves matching the player's chosen company.


==Changing Grand Companies==
==[[Squadrons]]==
Once a player reaches the rank of '''Second Lieutenant''', they will also be eligible to change their Grand Company altogether. Doing so will reset you to the lowest rank of Private Third Class unless you have been with your new company previously. Your [[squadron]] will move with you once you unlock the required rank again. [[Company Seals]] will not carry over, but they will still be at your old company if you ever transfer back. You cannot wear gear from a company you are not currently pledged to.
Adventurer Squadrons allow players to take command of soldiers in their respective Grand Companies. Players can deploy these recruits on missions (similar to [[Retainer Ventures]]) to gain rewards, as well as experience for recruits. ''Note: A rank of Second Lieutenant or higher is required.''


*After changing your allegiance, you must wait 15 days before changing again.
Additionally, recruits of a sufficient rank can be taken on [[Command Missions]], allowing them to join you in dungeons as NPC party members.
*The first change is free, but any subsequent changes will cost {{gil|50000}} gil.
 
Upon returning to a Grand Company after a transfer, your previous rank will be restored, allowing you to 'max out' all three Grand Companies if you wish.


==Ranks==
==Ranks==
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|}
|}


==Lore==
==Changing Grand Companies==
For thousands of years, Eorzea has been a victim to catastrophic cycles of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last. Despite this, the peoples of Eorzea have found some way to persevere.
Once a player reaches the rank of '''Second Lieutenant''', they will also be eligible to change their Grand Company altogether. Doing so will reset you to the lowest rank of Private Third Class unless you have been with your new company previously. Your [[squadron]] will move with you once you unlock the required rank again. [[Company Seals]] will not carry over, but they will still be at your old company if you ever transfer back. You cannot wear gear from a company you are not currently pledged to.


One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centres which combine the military, economic and technological resources of a city-state to better prepare for the coming doom. These are the Grand Companies of Eorzea.
*After changing your allegiance, you must wait 15 days before changing again.
*The first change is free, but any subsequent changes will cost {{gil|50000}} gil.


The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.
Upon returning to a Grand Company after a transfer, your previous rank will be restored, allowing you to 'max out' all three Grand Companies if you wish.
 
With the recent attacks by the Garlean Empire seen as an imminent threat to the realm, there have been scattered talks of restoring the Grand Companies to their former glory, but conflicting agendas on all sides have slowed progress. That is, until the appearance of an adventurer who set in motion the wheels of hope.


{{Grand Company}}
{{Grand Company}}

Revision as of 00:00, 11 September 2022

For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic, and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.

The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.

As the Sixth Astral Era drew to a close, the three city-states of Limsa Lominsa, Gridania, and Ul'dah once again revived the Grand Companies—a final attempt to forestall the coming of the Seventh Umbral Era. With a number of remarkably talented adventurers among their ranks, they stood fast against the beast tribes and the savage might of the primals, as well as the Garlean Empire, the invaders from the north.
Despite their valiant attempts, however, the Calamity could not be avoided, and the lesser moon, Dalamud, descended upon the Carteneau Flats. From its core emerged the elder primal Bahamut, who rained fire upon the realm. So it was that the Seventh Umbral Era began.
Five years on from the devastation, aided by adventurers, the Grand Companies of Eorzea now strive to raise the realm from the ashes.

Grand Companies of Eorzea on Lodestone

Grand Companies are organizations that players will join at around level 20 by completing the main story quests. There are three grand companies, The Maelstrom from Limsa Lominsa, The Immortal Flames from Ul'dah, and The Order of the Twin Adder from Gridania.

Grand Companies are divided into numerous ranks, with players starting at the lowest rank of Private Third Class. Promotions can be earned with special currencies called Company Seals. These seals can also be exchanged with the Grand Company Quartermaster for weapons, armor, crafting materials, and items such as Ventures.

  • Participating in FATEs and the Duty Roulette also awards Company Seals once players have joined a Grand Company
  • Players do not need to choose the Grand Company from their city of origin and can also change their Grand Company later if they wish.

The Maelstrom

The Maelstrom is based in the seafaring city of Limsa Lominsa.

The Immortal Flames

The Immortal Flames is based in the desert city of Ul'dah.

The Order of the Twin Adder

The Order of the Twin Adder is based in the forest city of Gridania.

Missions

Supply and Provision Missions

Grand Companies are always in need of supplies in their daily operations. Players can earn experience points for specific classes and company seals by crafting or gathering the items required and delivering them. Talk to a Grand Company Personnel Officer to complete the delivery.

  • There is one daily request for every crafting and gathering class each, and the experience rewarded is given to the respective class.
  • The items required changes every day, with higher-level items being requested as the corresponding class levels up. Players can check the items by selecting the Timers under the Duty tab in the main menu.
  • Items with a star next to them will yield extra experience points. This is on top of any HQ bonuses.
  • Supply and Provision Missions reset every day at 8PM GMT. This is five hours after the normal Daily Reset.

Note: All the companies' supply requests provide double rewards (both EXP and seals) if you turn in HQ HQ icon.png items.

Expert Delivery Missions

Grand Companies also accept rare equipment. Players can donate these sellable items to their grand companies in exchange for seals. Players can speak to a Grand Company Personnel Officer to donate items. Note: A rank of Sergeant Second Class or higher is required.

  • Acceptable items include all gear that with names that are not yellow in their help window. This includes most items of Aetherial rarity or higher.
  • You must have reached Sergeant Second Class in your grand company to unlock this option.
  • Equipment items obtained from dungeons, trials, or tomestone vendors may be repeatedly delivered as desired. However, weapons and armor that can be repurchased from the Calamity Salvager (such as most gear obtained from job quests) cannot be delivered.

Grand Company Leves

Players can complete these special levequests to earn items, experience and company seals. Leves can be done for any Grand Company, but a seals bonus is awarded for leves matching the player's chosen company.

Squadrons

Adventurer Squadrons allow players to take command of soldiers in their respective Grand Companies. Players can deploy these recruits on missions (similar to Retainer Ventures) to gain rewards, as well as experience for recruits. Note: A rank of Second Lieutenant or higher is required.

Additionally, recruits of a sufficient rank can be taken on Command Missions, allowing them to join you in dungeons as NPC party members.

Ranks

Rank Seals Needed for Next Rank Maximum Seals Comments
Private Third Class 2000 10,000
Private Second Class 3000 15,000
Private First Class 4000 20,000
Corporal 5000 25,000
Sergeant Third Class 6000 30,000 Must complete Company Hunting Log Rank 1
Sergeant Second Class 7000 35,000 Unlocks Expert Delivery
Sergeant First Class 8000 40,000
Chief Sergeant 9000 45,000 Must complete Shadows Uncast
Second Lieutenant 10,000 50,000 Must complete Gilding the Bilious
Must complete Company Hunting Log Rank 2
Unlocks Player Housing, The Hunt, and Adventurer Squadrons
First Lieutenant 0 80,000 Adventurer Squadrons Rank 3 by completing Flagged Mission: Crystal Recovery
Captain 0 90,000 Must complete 5 unique Command Missions
Must complete Flagged Mission: Sapper Strike
Second Commander Ranks higher than Captain are visible in the menu but currently unattainable.
First Commander
High Commander
Rear Marshal
Vice Marshal
Marshal
Grand Marshal
Champion

Changing Grand Companies

Once a player reaches the rank of Second Lieutenant, they will also be eligible to change their Grand Company altogether. Doing so will reset you to the lowest rank of Private Third Class unless you have been with your new company previously. Your squadron will move with you once you unlock the required rank again. Company Seals will not carry over, but they will still be at your old company if you ever transfer back. You cannot wear gear from a company you are not currently pledged to.

  • After changing your allegiance, you must wait 15 days before changing again.
  • The first change is free, but any subsequent changes will cost Gil 50,000 gil.

Upon returning to a Grand Company after a transfer, your previous rank will be restored, allowing you to 'max out' all three Grand Companies if you wish.