Difference between revisions of "Guildhests"

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:''Main article: [[Duties]]''
:''Main article: [[Duties]]''
After completing at least one [[Guildleve]] you can then talk to a Battlewarden (found in the closest Sanctuary to a main city) to open Guildhests. Guildhests are group quests that players can complete for experience and gil. Unlike [[Guildleve]]s, which are solo-able, Guildhests require the co-operative efforts of a group of players. Two new Guildhests become available to the players every 5 levels starting at level 10. Guildhests are designed to teach players basic group mechanics. Initial Guildhests are quite easy, they become difficult as players level up and delve deeper. A Guildhest usually involves a mini-dungeon or boss fight.  
After completing at least one [[Guildleve]] you can then talk to a [[Battlewarden]] to unlock Guildhests. Guildhests are instanced group quests, usually involves a mini-dungeon or boss fight, that players can complete for experience and gil. Unlike [[Guildleve]]s, which are solo-able, Guildhests require the co-operative efforts of a group of players. Guildhests are designed to teach players basic group mechanics that will be needed later on during [[Dungeons]] and [[Trials]]. Initial Guildhests are quite easy, they become difficult as players level up and delve deeper. To unlock new Guildhests, you must be at the required level and have completed all the previous Guildhests.


* A light party of 4 players is usually required, though later guidhests require a full party of 8
{| class="wikitable sortable" style= "text-align: center"
! Name
! Level
! Party
|-
| [[Basic Training: Enemy Parties]]
| 10
| 4
|-
| [[Under the Armor]]
| 10
| 4
|-
| [[Basic Training: Enemy Strongholds]]
| 15
| 4
|-
| [[Hero on the Halfshell]]
| 15
| 4
|-
| [[Pulling Poison Posies]]
| 20
| 4
|-
| [[Stinging Back]]
| 20
| 4
|-
| [[All's Well that Ends in the Well]]
| 25
| 4
|-
| [[Flicking Sticks and Taking Names]]
| 25
| 4
|-
| [[More than a Feeler]]
| 30
| 4
|-
| [[Annoy the Void]]
| 30
| 4
|
|-
| [[Shadow and Claw]]
| 35
| 4
|-
| [[Long Live the Queen]]
| 35
| 4
|-
| [[Ward Up]]
| 40
| 4
|-
| [[Solemn Trinity]]
| 40
| 8
|}


==Light Parties==
[[Category:Guildhests]]
'''Level 10'''
:[[Basic Training: Enemy Parties]]
:[[Under the Armor]]
 
'''Level 15'''
:[[Basic Training: Enemy Strongholds]]
:[[Hero on the Halfshell]] 
                                   
'''Level 20'''
:[[Pulling Poison Posies]]
:[[Stinging Back]]
 
'''Level 25
:[[All's Well that Ends in the Well]]
:[[Flicking Sticks and Taking Names]]
 
'''Level 30'''
:[[More than a Feeler]]
:[[Annoy the Void]]
 
'''Level 35'''
:[[Shadow and Claw]]
:[[Long Live the Queen]]
 
'''Level 40'''
:[[Ward Up]]
 
==Full Parties==
'''Level 40'''
:[[Solemn Trinity]]

Revision as of 18:03, 6 January 2015

Main article: Duties

After completing at least one Guildleve you can then talk to a Battlewarden to unlock Guildhests. Guildhests are instanced group quests, usually involves a mini-dungeon or boss fight, that players can complete for experience and gil. Unlike Guildleves, which are solo-able, Guildhests require the co-operative efforts of a group of players. Guildhests are designed to teach players basic group mechanics that will be needed later on during Dungeons and Trials. Initial Guildhests are quite easy, they become difficult as players level up and delve deeper. To unlock new Guildhests, you must be at the required level and have completed all the previous Guildhests.

Name Level Party
Basic Training: Enemy Parties 10 4
Under the Armor 10 4
Basic Training: Enemy Strongholds 15 4
Hero on the Halfshell 15 4
Pulling Poison Posies 20 4
Stinging Back 20 4
All's Well that Ends in the Well 25 4
Flicking Sticks and Taking Names 25 4
More than a Feeler 30 4
Annoy the Void 30 4
Shadow and Claw 35 4
Long Live the Queen 35 4
Ward Up 40 4
Solemn Trinity 40 8