Difference between revisions of "Dungeons"

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==Brayflox's Longstop==
==Brayflox's Longstop==
[[Brayflox's Longstop]] (Level 32 - 34)
[[Brayflox's Longstop]] (Level 32 - 34)
==The Sunken Temple of Qarn==
[[The Sunken Temple of Qarn]]
==Cutter's Cry==
[[Cutter's Cry]]
==The Stone Vigil==
[[The Stone Vigil]]
==Dzemael Darkhold==
[[Dzemael Darkhold]]
==The Wanderer's Palace==
[[The Wanderer's Palace]]
==The Aurum Vale==
[[The Aurum Vale]]
==Amdapor Keep==
[[Amdapor Keep]]
==Castrum Meridianum==
[[Castrum Meridianum]]
==The Praetorium==
[[The Praetorium]]


{{dungeons}}
{{dungeons}}

Revision as of 09:32, 21 August 2013

Dungeons are instanced areas teeming with enemies and bosses. Players are required to form a party before entering a dungeon. Each instance of a dungeon is separate from others and is exclusive to a specific party of players.

Dungeons need to be unlocked through quests. They also have level requirements. Players below the level requirement cannot enter the dungeon. Players above the level requirement are level synced to the maximum level permitted for the dungeon.

  • For example Sastasha Seagrot's level requirements are 15-18. Level 14 players cannot enter the dungeon and level 19 and above players are level synced down to level 18 upon entering.

Sastasha Seagrot

Sastasha Seagrot (level 15 - 18)

Tam-Tara Deepcroft

Tam-Tara Deepcroft (Level 16 - 19)

Copperbell Mines

Copperbell Mines (Level 17 - 20)

Halatali

Halatali (Level 20 - 23)

Thousand Maws of Toto-Rak

Thousand Maws of Toto-Rak (Level 23 - 25)

Haukke Manor

Haukke Manor (Level 29 - 31)

Brayflox's Longstop

Brayflox's Longstop (Level 32 - 34)

The Sunken Temple of Qarn

The Sunken Temple of Qarn

Cutter's Cry

Cutter's Cry

The Stone Vigil

The Stone Vigil

Dzemael Darkhold

Dzemael Darkhold

The Wanderer's Palace

The Wanderer's Palace

The Aurum Vale

The Aurum Vale

Amdapor Keep

Amdapor Keep

Castrum Meridianum

Castrum Meridianum

The Praetorium

The Praetorium

Template:Dungeons