Difference between revisions of "Item Level"

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[[Item Level]] or ''iLvl'' of gear determines that gear's quality. Gear with a higher iLvl will nearly always be better than gear with a lower iLvl. This is generally significant at level caps, [[Endgame Gear Guide|including former ones]], since while gear could no longer increase in level, it could still grow in stats as reflected by its higher Item Level.
[[Item Level]] or ''iLvl'' of gear determines that gear's quality. Gear with a higher iLvl will nearly always be better than gear with a lower iLvl. This is generally significant at level caps, [[Endgame Gear Guide|including former ones]], since while gear could no longer increase in level, it could still grow in stats as reflected by its higher Item Level.


Player characters have an average item level that is the sum of the ilvl of all the equipped pieces of gear divided by the number of slots. Unless the player's is equipped with a [[Shield]], the main hand [[Weapons|weapon]]'s ilvl is counted twice in place of the empty off-hand. Thus, when trying to reach a required minimum item level for a duty, it can be best to upgrade the weapon first, even for [[tank]] or [[healer]] classes.
Player characters have an average item level that is the sum of the ilvl of all the equipped pieces of gear divided by the number of slots. Unless the player is equipped with a [[Shield]], the main hand [[Weapons|weapon]]'s ilvl is counted twice in place of the empty off-hand. Thus, when trying to reach a required minimum item level for a duty, it can be best to upgrade the weapon first, even for [[tank]] or [[healer]] classes.


A notable caveat is with craftable gear. Only {{HQ}} [[High Quality]] gear has appropriate stats for its [[Item Level]]. Any (NQ) Normal Quality gear has a 10% penalty in stats versus same-ilvl '''<span class="rarity aetherial">Aetherial</span>''', '''<span class="rarity dungeon">Dungeon</span>''', or '''<span class="rarity tomestone">Tomestone</span>''' gear. This is really only an issue starting at level 50, once the stats on gear get larger than single digits.
A notable caveat is with craftable gear. Only {{HQ}} [[High Quality]] gear has appropriate stats for its [[Item Level]]. Any (NQ) Normal Quality gear has a 10% penalty in stats versus same-ilvl '''<span class="rarity aetherial">Aetherial</span>''', '''<span class="rarity dungeon">Dungeon</span>''', or '''<span class="rarity tomestone">Tomestone</span>''' gear. This is really only an issue starting at level 50, once the stats on gear get larger than single digits.

Revision as of 17:53, 15 March 2022

Item Level or iLvl of gear determines that gear's quality. Gear with a higher iLvl will nearly always be better than gear with a lower iLvl. This is generally significant at level caps, including former ones, since while gear could no longer increase in level, it could still grow in stats as reflected by its higher Item Level.

Player characters have an average item level that is the sum of the ilvl of all the equipped pieces of gear divided by the number of slots. Unless the player is equipped with a Shield, the main hand weapon's ilvl is counted twice in place of the empty off-hand. Thus, when trying to reach a required minimum item level for a duty, it can be best to upgrade the weapon first, even for tank or healer classes.

A notable caveat is with craftable gear. Only HQ icon.png High Quality gear has appropriate stats for its Item Level. Any (NQ) Normal Quality gear has a 10% penalty in stats versus same-ilvl Aetherial, Dungeon, or Tomestone gear. This is really only an issue starting at level 50, once the stats on gear get larger than single digits.

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