Difference between revisions of "Enmity"
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===Enmity Potency Values for Warriors=== | ===Enmity Potency Values for Warriors=== | ||
{| class="wikitable sortable | {| class="wikitable sortable" | ||
|- | |- | ||
!Action | !Action | ||
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| [[Heavy Swing]] (Unchained)||300 | | [[Heavy Swing]] (Unchained)||300 | ||
|- | |- | ||
| [[ | | [[Skull Sunder]] (Combo + Unchained)||1400 | ||
|- | |- | ||
| [[Butcher's Block]] (Combo + Unchained)||3080 | | [[Butcher's Block]] (Combo + Unchained)||3080 | ||
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|Butcher's Block rotation potency total||3585 | |Butcher's Block rotation potency total||3585 | ||
|- | |- | ||
|Butcher's Block rotation potency total( | |Butcher's Block rotation potency total (Unchained)||4780 | ||
|- | |- | ||
|Butcher's Block rotation potency + average | |Butcher's Block rotation potency <br> + average Brutal Swing potency||3639.45 | ||
|- | |- | ||
|} | |} |
Revision as of 12:09, 2 November 2014
Enmity, also known as threat or hate, is a mechanic that causes the enemy monsters to target and attack a player. When multiple players are attacking an enemy, enemy A.I. will target the player with the highest enmity. Players increase their enmity by attacking, healing or performing specific enmity increasing actions.
Players can keep track of their enmity with the Threat Meter U.I. underneath the names of you and your party members. A full bar indicates the player with the highest enmity while an empty bar shows the lowest. Another Enmity U.I. is the meter underneath all the names and hotkey of all the enemies currently engaged in combat.
Enmity Potency for Tanks
Enmity Potency Values for Paladins
Enmity Potency Values for Warriors
Action | Enmity Potency with Defiance |
---|---|
Heavy Swing | 225 |
Skull Sunder (combo) | 1050 |
Butcher's Block (combo) | 2310 |
Average combo potency | 1195 |
Heavy Swing (Unchained) | 300 |
Skull Sunder (Combo + Unchained) | 1400 |
Butcher's Block (Combo + Unchained) | 3080 |
Average combo potency (unchained) | 1593.333 |
Flash - can't crit | 900 |
Flash (Unchained) - can't crit | 1200 |
Steel Cyclone | 1200 |
Overpower | 900 |
Overpower (unchained) | 1200 |
Tomahawk | 585 |
Tomahawk (unchained) | 780 |
Butcher's Block (non combo) | 825 |
Butcher's Block (non combo unchained) | 1100 |
Auto attack | 150 |
Non GCDs (enmity divided between engaged targets) | 140 |
Second Wind | Cure amount*0.6*2(divided equally among engaged targets) |
Bloodbath does not add enmity other that the 70*2 | |
Maim buff | potency*1.2(works on flash) |
Berserk buff | potency*1.44(approx)- works on flash |
Unchained buff | removes the 0.75 multiplier penalty(works on flash) - doesnt work on steel cyclone and inner beast |
critical hit | potency*1.5(flash cant crit) |
provoke | highest enmity + 1 |
Butcher's Block rotation potency total | 3585 |
Butcher's Block rotation potency total (Unchained) | 4780 |
Butcher's Block rotation potency + average Brutal Swing potency |
3639.45 |