Difference between revisions of "Alchemist"
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File:alchemist endwalker1.jpg| Alchemist Armor in [[Endwalker]] (6.0) | File:alchemist endwalker1.jpg| Alchemist Armor in [[Endwalker]] (6.0) | ||
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[[Category:Patch 2.0 Features]] |
Revision as of 18:13, 24 October 2022
Introduction
“Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.
The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.— [1]
Alchemists are Disciples of the Hand that transform materials into potions and elixirs. For example, Alchemists can create consumables such as potions, ethers, elixirs, stat buffs, status cures and status inducers. They can also make wands for Conjurers, grimoires for Arcanists and Summoners, arms for Scholars, and much more. They can additionally make Orchestrion Rolls.
General Information
Guild
Any player with at least one level 10 Disciple of War or Magic is eligible to become an Alchemist. The Alchemist's Guild is located in Ul'dah. Speak with the receptionist to start the first quest.
Tools
- See also: List of Alchemist Primary Tools
- See also: List of Alchemist Secondary Tools
Alchemists utilize alembics as their primary tool and mortars as their secondary tool. Alembics are primarily crafted by Armorers, while mortars are primarily crafted by Blacksmiths.
Quests
- Main Article: Alchemist Quests
Levequests
- Main Article: Alchemist Levequests
Actions
- Main Article: Alchemist Actions
Regular actions
Action | Level | CP | Description | |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 120% Success Rate: 100% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 100% | |
Master's Mend | 7 | 88 | Restores item durability by 30. | |
Hasty Touch | 9 | 0 | Increases quality and requires no CP. Efficiency: 100% Success Rate: 60% Additional Effect: Grants Expedience for 1 step | |
Rapid Synthesis | 9 | 0 | Increases progress. Efficiency: 500% Success Rate: 50% | |
Observe | 13 | 7 | Do nothing for one step. | |
Tricks of the Trade | 13 | 0 | Restores 20 CP. Can only be used when material status is "Good" or "Excellent". | |
Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. | |
Veneration | 15 | 18 | Increases efficiency of Synthesis actions by 50% for the next four steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 100% Combo action: Basic Touch Combo bonus: CP cost reduced to 18 | |
Great Strides | 21 | 32 | Increases the efficiency of next Touch action by 100%. Effect active for three steps. | |
Innovation | 26 | 18 | Increases efficiency of Touch actions by 50% for the next four steps. | |
Final Appraisal | 42 | 1 | The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps. | |
Waste Not II | 47 | 98 | Reduces loss of durability by 50% for the next eight steps. | |
Byregot's Blessing | 50 | 24 | Increases quality. Inner Quiet effect ends upon use. Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300% Success Rate: 100% Requires at least one stack of Inner Quiet. | |
Precise Touch | 53 | 18 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 150% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Muscle Memory | 54 | 6 | Increases progress. Efficiency: 300% Success Rate: 100% Additional Effect: Efficiency of your next Synthesis action is increased by 100% Available only on the first step. Additional effect is active for five steps. | |
Careful Synthesis | 62 | 7 | Increases progress. Efficiency: 180% Success Rate: 100% | |
Manipulation | 1 | 65 | 96 | Restores 5 points of durability after each step for the next eight steps. |
Prudent Touch | 66 | 25 | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 100% Unavailable when Waste Not or Waste Not II are active. | |
Advanced Touch | 68 | 46 | Increases quality. Efficiency: 150% Success Rate: 100% Combo action: Standard Touch or Observe Combo bonus: CP cost reduced to 18 | |
Reflect | 69 | 6 | Increases quality. Efficiency: 300% Success Rate: 100% Additional Effect: Increases Inner Quiet stack by one (up to 10) Availabe only on the first step. | |
Preparatory Touch | 71 | 40 | Increases quality at greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 10) Efficiency: 200% Success Rate: 100% Durability Cost: 20 | |
Groundwork | 72 | 18 | Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost. Efficiency: 360% Success Rate: 100% Durability Cost: 20 | |
Delicate Synthesis | 76 | 32 | Increases both progress and quality. Synthesis action efficiency: 150 Touch action efficiency: 100 Success Rate: 100% | |
Intensive Synthesis | 78 | 6 | Increases progress. Efficiency: 400% Success Rate: 100% Available only when material condition is Good or Excellent. | |
Trained Eye | 80 | 250 | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. Cannot be used with expert crafting recipes. | |
Prudent Synthesis | 88 | 18 | Increases progress at half the durability cost. Efficiency: 180% Success Rate: 100% Unavailable when Waste Not or Waste Not II is active. | |
Trained Finesse | 90 | 32 | Increases quality at no cost to durability. Efficiency: 100% Success Rate: 100% Available only when Inner Quiet stack size is 10. | |
Refined Touch | 92 | 24 | Increases quality. Efficiency: 100% Success Rate: 100% Combo Action: Basic Touch Combo Bonus: Increases Inner Quiet stack by one (up to 10) | |
Daring Touch | 96 | 0 | Increases quality and requires no CP. Efficiency: 150% Success Rate: 60% Can only be executed while under the effect of Expedience ※This action cannot be assigned to a hotbar. | |
Immaculate Mend | 98 | 112 | Restores all item durability. | |
Trained Perfection | 100 | 0 | Reduces durability loss of next action to 0. Can only be used once per synthesis. |
Specialist actions
Action | Level | CP | Description | |
---|---|---|---|---|
Careful Observation | 1 | 55 | 0 | Do nothing for one step, preserving the status of any actions presently in effect. A crafter's delineation is used upon execution. Can only be used up to three times per synthesis. This action does not increase step count. |
Heart and Soul | 1 | 86 | 0 | Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition.
Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent". |
Quick Innovation | 1 | 96 | 0 | Grants Innovation for 1 turn. Cannot be executed while under the effect of Innovation. A crafter's delineation is used upon execution. Can only be used once per synthesis. This action does not increase step count. |
Traits
- Main Article: Alchemist Traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Inner Quiet | CUL ALC WVR LTW GSM ARM BSM CRP |
11 | Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack. | |
Practice Makes Perfect | CUL ALC WVR LTW GSM ARM BSM CRP |
15 | Allows you to execute trial synthesis. | |
Basic Synthesis Mastery | ALC | 31 | Efficiency is increased to 120% | |
Quality Assurance | CUL ALC WVR LTW GSM ARM BSM CRP |
1 | 63 | Slightly increases chances of material condition becoming good. |
Rapid Synthesis Mastery | CUL ALC WVR LTW GSM ARM BSM CRP |
63 | Efficiency is increased to 500% | |
Careful Synthesis Mastery | CUL ALC WVR LTW GSM ARM BSM CRP |
82 | Efficiency is increased to 180%. | |
Groundwork Mastery | ALC | 86 | Efficiency is increased to 360%. | |
Delicate Synthesis Mastery | ALC | 94 | Efficiency is increased to 150%. | |
Expedience | CUL ALC WVR LTW GSM ARM BSM CRP |
96 | Grants Expedience for 1 step upon using Hasty Touch. Expedience Effect: Upgrades Hasty Touch to Daring Touch. |
Recipes
- Main Article: Alchemist Recipes
Gallery
Alchemist Armor in A Realm Reborn (2.0)
- Alchemist stormblood1.jpg
Alchemist Armor in Stormblood (4.0)
Alchemist Armor in Shadowbringers (5.0)
Alchemist Armor in Endwalker (6.0)