Difference between revisions of "Experience"

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(Complete article rework. Rewrote all prose. Rearranged sections. Standardized language to in-game terminology. Expanded sources of EXP (still not certain of all of them, but the list is intentionally unexhaustive). Completely cut bonus EXP tables and rolled the information into the "Bonuses to EXP" section. Completely cut "Maximizing EXP" as it should probably be its own article. TODO: Actually do a copy edit, add some images, verify data. I'm exhausted after working on this for 3 hours straight)
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==What is Experience?==
'''Experience Points''', or '''EXP''', are a system that drives the advancement of players in the game. All [[Disciples of War]], [[Disciples of Magic|Magic]], [[Disciples of the Hand|the Hand]], and [[Disciples of the Land|the Land]] receive EXP for a wide variety of activities. Upon reaching a [[#Experience Points Required by Level|certain threshold]], players advance by one level. Upon reaching level 90 in a [[class]] (or in the case of [[Blue Mage]], level 70), players will no longer earn further EXP from any activities. Various ways to boost EXP gain are also available to players, as well as several one-time sources of EXP.


Experience is the point system that drives the advancement of many aspects of the game, including but not limited to:
==Sources of EXP==


# Leveling of combat [[classes]] ([[Disciples of War]] and [[Disciples of Magic]])
===Disciples of War and Magic===
# Leveling of [[crafting]]/[[gathering]] classes ([[Disciples of the Hand]] and [[Disciples of the Land]])
# Leveling of combat [[companions]] (specifically the Combat [[Chocobo]], which is not covered in this guide currently)


There are many ways in which to earn experience, including but not limited to:
Disciples of War and Magic earn their EXP primarily through combat activity, such as defeating enemies, participating in FATEs, and completing dungeons. The following is a non-exhaustive list of activities that grant EXP to Disciples of War and Magic:  


* Killing [[Monsters]]
* Defeating [[Monsters|Enemies]]
** note: with [[Patch 6.0]], monsters inside dungeons no longer give [[Experience]]. The equivalent EXP was rolled into the bosses themselves.
** Note: as of [[Patch 6.0]], enemies inside dungeons no longer grant EXP. Instead, the equivalent EXP is granted upon defeating [[Bosses]].
* Completing [[Leves]]
* Completing Battlecraft [[Levequests]]
* Completing [[Guildhests]]
** Most Jobs also earn a one-time EXP bonus when completing a Guildhest for the first time, with the exceptions of [[Dancer]], [[Gunbreaker]], [[Sage]], and [[Reaper]].
* Participating in [[FATEs]]
* Participating in [[FATEs]]
* Completing [[Side Quests]], [[Class Quests]], and [[Main Scenario Quests|Main Storyline quests]]
* Participating in [[Frontline]]
* Completing [[Challenge Log]]s
* Participating in [[Rival Wings]]
* Completing [[Hunting Log]]s
* Participating in [[The Feast]]
* Completing [[Duty Roulette]]s
** This excludes Custom Matches.
* Running [[Deep Dungeon]]s
* Completing [[Main Scenario Quests]]
** Can only be earned once per character.
* Completing [[Side Quests]]
** Can only be earned once per character.
* Completing [[Class Quests]]
** Can only be earned once per character.
* Completing certain [[Challenge Log]] entries, once per week
* Completing [[Hunting Log]] entries
** Can only be earned once per class. Classes introduced after [[A Realm Reborn]] do not have a Hunting Log.
* Completing [[Sightseeing Log]] entries
** Can only be earned once per character.
* Completing [[Duty Roulette|Duty Roulettes]], once per day
* Completing [[Deep Dungeon|Deep Dungeons]]
* Participating in [[Exploratory Missions]]


In addition to all of this, there are various ways in which you can boost the amount of experience you get from any of these particular activities!  These come in many forms, specifically:
===Disciples of the Hand and the Land===


* [[Food]] buffs (Obtained from eating food items)
Disciples of the Hand and the Land earn their EXP through crafting and gathering activities respectively. The following is a non-exhaustive list of activities that grant EXP to Disciples of the Hand and the Land:
* Buffs from your [[Free Company]] (Obtained by having "Buff Actions" activated by high-ranking guild members)
* Wearing the [[Moogle Cap]] (Obtained by pre-ordering A Realm Reborn)
* Wearing the [[Helm of Light]] (Obtained by purchasing the A Realm Reborn Collector's Edition)
* Wearing the [[Friendship Circlet]] (Obtained by recruiting a friend, or being recruited by a friend - and subscribing for at least 30 days)
* Wearing the [[Brand-new Ring]] (Obtained by completing all of the [[Hall of the Novice]] for a singular role)
* Wearing the [[Ala Mhigan Earrings]] (Obtained by pre-ordering Stormblood)
* Wearing the [[Aetheryte Earring]] (Obtained by pre-ordering Shadowbringers)
* Wearing the [[Menphina's Earring]] (Obtained by pre-ordering Endwalker)
* Rested EXP (Obtained over time by resting or logging out in 'Sanctuary' areas ((places with Aetheryte Shards)))
* Armoury Bonus (All combat classes lower-level than your highest level combat class will have a +100% EXP buff towards applicable activities until level 80, where it decreases to +50%)


In addition, some servers with low populations are designated as "Preferred", providing a passive buff called "The Road to 80" while on any class below level 80. This buff doubles all experience earned AFTER applying the appropriate bonuses. When there is a queue, character creation on a Preferred server is unavailable. Character creation becomes available during times of the day when there isn't much user activity, such as late at night or in the mornings. You can easily create a new character on a Preferred server if you are available during that time. To track availability of new character creation on a Preferred server, you can use the official [https://na.finalfantasyxiv.com/lodestone/worldstatus/ Server Status] web page. You can also use the log-in client by clicking the Server Status icon in the top-right corner. The servers designated as Preferred typically change when a new patch is released. After the Preferred server changes, the buff will last for the remainder of 90 days since character creation. Upon attaining level 30 in any class, the character will be gifted one million gil, applicable once per account per data center, and 15 days of free play time, applicable once per account. [https://na.finalfantasyxiv.com/lodestone/playguide/option_service/world_transfer_service/population_balancing/#worldtype Reference]
* Synthesizing Recipes from the Crafting Log
** A one-time EXP bonus is awarded the first time a recipe is crafted.
* Gathering Items from the Gathering Log
** A one-time EXP bonus is awarded the first time an item is gathered.
* Completing Tradecraft or Fieldcraft [[Levequests]]
* Completing [[Class Quests]]
** Can only be earned once per character.
* Completing certain [[Challenge Log]] entries, once per week
* Turning in [[Collectables]]
* Participating in [[Ishgard Restoration|the Restoration of Ishgard]]
** Experience points are lowered to 1000 per turn-in after Level 80.
* Participating in [[Ocean Fishing]]
** This only applies to [[Fisher|Fishers]].


Below are tables that denote the breakdown and application of the various EXP buffs to EXP-gaining activities in the game:
==Bonuses to EXP==


==Armoury Bonus==
Quite a number of bonuses can be applied to increase EXP earned. Most of these bonuses stack additively with one another, unless otherwise noted in the sections below.


The Armoury Bonus is additional experience granted to any combat class you have that is NOT your highest level class.  From levels 1-79, you receive +100% additional experience for secondary classes that are lower level than your highest level class.  At level 80, this bonus decreases to only 50%.  The amount of experience granted has nothing to do with the distance in levels from your highest class.
===Food Buffs===


Additionally, the +10% experience from The Heat of Battle II (FC buff) - will multiply against this buff to provide an additional 10% experience.  So the Armoury bonus is 100% (armoury) x 10% (fc buff) = 120% total instead of just 110%, while the FC buff is active. This is different from the other bonuses, as they are not multiplied against the Armory bonus but are additive.
[[Food]] items can be consumed for a wide variety of buffs, as well as a 3% bonus to EXP gain for 30 minutes. The duration can be extended to 60 minutes by consuming multiple servings of the same food. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items.


The Armoury Bonus, as previously mentioned - does not apply to non-combat classes such as gatherers & crafters.
===Armoury Bonus===


Examples:
The Armoury Bonus is a bonus applied to EXP gained by Disciples of War and Magic when below the level of your highest class. The bonus is +100% for levels 1-79, reducing to +50% for levels 80-90. Despite what the in-game [[Active Help]] entry implies, this bonus does not otherwise change depending on the discrepancy between levels. This bonus applies to EXP gained from the following activities:
* Your highest level combat class is 20.  You are playing as that class. You receive no armoury bonus.
* Your highest level combat class is 20. You are playing as a second combat class that is less than level 20. You are now receiving armoury bonus exp.
* Your highest level combat class is 20. You are playing a second combat class that is also level 20.  You receive no armoury bonus.


The Armoury Bonus applies to the following sources of Combat EXP:
* Defeating [[Monsters|Enemies]]
* Fates
** This includes the EXP gained from defeating Bosses inside of Dungeons.
* Leves
* Completing Battlecraft [[Levequests]]
* Kills
* Completing [[Guildhests]]
* Main Story Quests
* Participating in [[FATEs]]
* Palace of the Dead
* Completing [[Duty Roulette|Duty Roulettes]], once per day
* Dungeon Completion
* Completing [[Deep Dungeon|Deep Dungeons]]
 
==Combat Class EXP Table==
 
{| {{STDT}}
|-
!
! Kills
! Leves
! FATES
! Side-Quests
! Main-Story Quests
! Challenge Logs
! Hunting Logs
! Level Max
|-
| [[Food]] || +3% || No|| No || No || No || No || No || None
|-
| [[FC Buff]]: [[The Heat of Battle]] || +5% || No || No || No || No || No || No || None
|-
| [[FC Buff]]: [[The Heat of Battle II]]|| +10% || No|| No || No || No || No || No || None
|-
| [[FC Buff]]: [[The Heat of Battle III]]|| +15% || No || No || No || No || No || No || None
|-
| [[Squadron Battle Manual]] || +15% || No|| No || No || No || No || No || None
|-
| [[Moogle Cap]] || +20% || No || No || No || No || No || No || 10
|-
| [[Helm of Light]] || +20% || No || No || No || No || No || No || 10
|-
| [[Friendship Circlet]] || +20% || No || No || No || No || No || No || 25
|-
| [[Brand-new Ring]] || +30% || No || No || No || No || No || No || 30
|-
| [[Ala Mhigan Earrings]] || +30% || No || No || No || No || No || No || 50
|-
| [[Aetheryte Earring]] || +30% || No || No || No || No || No || No || 70
|-
| [[Menphina's Earring]] || +30% || No || No || No || No || No || No || 80
|-
| Rested EXP || +50% || No || No || No || No || No || No || None
|-
| Armoury Bonus (pre-80) || +100% || +100% || +100% || No || No || No || No || 79
|-
| Armoury Bonus (80+) || +50% || +50% || +50% || No || No || No || No || None
|-
| The Road to 80 || +100% || +100% || +100% || +100% || +100% || +100% || +100% || 79
|-
|}
 
'''Notes:'''
* Heat of Battle buffs cannot be stacked nor will they stack with Squadron Battle Manual (the manual overwrites).
* The Road to 80 is only available to characters created on 'Preferred' worlds and lasts for 90 days or until the server's status changes, whichever is longer.
 
==Crafting/Gathering EXP Table==
 
{| {{STDT}}
|-
!
! Gathers
! Crafts
! Leves
! Side-Quests
! Challenge Logs
! Crafting Logs
|-
| [[Food]] || +3% || +3% || No || No || No || No
|-
| FC Buff: Helping Hand || No || +5% || No || No || No || No
|-
| FC Buff: Helping Hand II || No || +10% || No || No || No || No
|-
| [[Squadron Engineering Manual]] || No || +20% || No || No || No || No
|-
| FC Buff: Earth and Water || +5% || No || No || No || No || No
|-
| FC Buff: Earth and Water II || +10% || No || No || No || No || No
|-
| [[Squadron Survival Manual]] || +20% || No || No || No || No || No
|-
| [[Moogle Cap]] || +20% || +20% || No || No || No || No
|-
| [[Helm of Light]] || +20% || +20% || No || No || No || No
|-
| [[Friendship Circlet]] || +20% || +20% || No || No || No || No
|-
| [[Ala Mhigan Earrings]] || +30% || +30% || No || No || No || No
|-
| Rested EXP || +50% || +50% || +50% || No || No || No
|-
| Armoury Bonus || No || No || No || No || No || No
|-
| [[Crafting#Experience_Boost|Crafter's Grace]] || No || +150% || No || No || No || No
|-
| [[Gathering#Experience_Boost|Gatherer's Grace]] || +150% || No || No || No || No || No
|-
| The Road to 80 || +100% || +100% || +100% || +100% || +100% || +100%
|-
|}
 
'''Notes:'''
* Armoury Bonus does not provide a bonus to DoH/DoL classes
* Two of the same FC EXP Buff cannot be stacked with each other
* The Squadron manuals do not stack with FC buffs. The Crafter's/Gatherer's Grace from GC/Script manuals does stack.
* The Road to 80 is only available to characters created on 'Preferred' worlds and lasts for 90 days or until the server's status changes, whichever is longer.
 
==Rested Experience==
 
Rested EXP is obtained by resting or logging out in a sanctuary--the area around any Aetheryte to which you can attune yourself to return to later. Such sanctuaries include city-States like ([[Gridania]], [[Limsa Lominsa]], [[Ul'dah]], as well as any Aetheryte in the field that you can [[teleport]] to. Sanctuary status is indicated by a crescent moon symbol to the right of your experience bar.
 
Here's what we know about Rested EXP:
* It increases EXP gain by 50% for applicable activities.
* It can charge up to 1 full level bar. [https://www.reddit.com/r/ffxiv/comments/qo5w8h/psa_rested_exp_and_you_the_wiki_is_wrong/ NewReference] [http://www.reddit.com/r/ffxiv/comments/382jsv/rested_xp_cap_is_15_levels/ OldIncompleteTest]
* All activities which benefit from Rested EXP will consume from the same bar
* It takes 7 days to gain the full 1 bonus level.
* The % of the bar consumed remains the same regardless of level.
**Example: If you have a level 45 [[Dragoon]], and you eat 2 bars worth of level EXP to get up to level 47, and then switch to a level 10 [[Gladiator]], you will still only have 1 bar remaining that will be consumed if you level that Gladiator to level 11.
* If you queue into an instanced dungeon/guildhest while being in a Sanctuary, you will still accrue rested EXP as if you were in that sanctuary.  This means that if you have run out of rested EXP but are still in a Sanctuary, you will occasionally still get a rested EXP bonus whenever an amount "tics" into your rested exp bank.
* The highlight on your experience bar represents BaseExp+BonusFromRest, or your "expected experience if no other bonuses or sources are used"
** Example: If you have 30% of your experience bar highlighted, it represents only 10% bonus EXP from rest. The other 20% is the base EXP you're expected to gain while burning off rest.
** If you have no other bonuses affecting your EXP, then a rest-benefiting activity will not shift the endpoint of the highlighted area.
* '''Rumor:''' You may grow rested EXP faster if you are in a Sanctuary as a lower-level class than your highest?  (Example:  Lvl 50 DRG main logs out as a lvl 1 ROG).  Testimony needed.
 
==Challenge Logs & Hunting Logs==
{{see also|Challenge Log|Hunting Log}}
Challenge Logs are "weekly" and reset every Tuesday.  These logs provide huge chunks of EXP for players who complete their objectives.  You will receive a warning of when you are about to "complete" an objective, in case you want to switch to a different class and have them receive the reward.
 
Hunting Logs do not reset.  They provide 1-time bonuses for completing their objectives, with a 1-time mega-bonus for completing an entire section of the logbook. Currently Hunting Logs are only for levels 1-50.  There are no logs for 51-70.
 
Neither of the Logs benefit from any additional sources of EXP buffs.


==Daily Roulettes==
===Rested EXP===
{{see also|Duty Roulette}}
Roulettes are the largest singular sources of EXP in the game.  Participating in a Low-Level Daily Roulette will grant anywhere from 50-90% of a level upon completion (killing the final boss of the random dungeon) while under level 50.  This is in addition to the experience obtained from killing the bosses in these dungeons, and in addition to completing Challenge Logs (which are easier to do in roulettes).  The 50-90% range is based on the difference between your current level and the level of the dungeon.  If you have been scaled down to a very low-level, you will receive a higher bonus.  If you are the same-level or similar to the dungeon you'll receive less of a bonus.  This can be done once per day and resets at 8AM PST/PDT.


Additionally, you may queue for Guildhest Roulettes. These are small "trials" which test basic dungeoneering skills.  Upon completion of a Guildhest Roulette, you will receive a large chunk of EXP (not as large as LLDR since it is not as extensive or time consuming). This is about 10-18% of a level.  This can be done once per day and resets at 8AM PST/PDT. Further, each time you complete a type of Guildhest for the first time (per class) you will receive additional bonus EXP (one time per class per roulette only).
Rested EXP is gained by resting or logging out in areas designated as sanctuaries. Sanctuaries are typically areas around an [[Aetheryte]] as well as [[City-States]]. Sanctuary status is indicated by a crescent moon symbol to the right of the experience bar. Rested EXP provides a 50% bonus to EXP gained from defeating enemies, synthesizing recipes, and gathering items. Because of this, rested EXP is consumed as a percentage of the bar, rather than a flat amount.


The following EXP values are granted for successful completion of roulettes for each level. DISCLAIMER: These values may vary based on a number of factors:
The current rested bonus is displayed on top of the experience bar. The dark orange portion indicates how much EXP can be earned before the bonus fades. If the bar is blue, it indicates that the bonus will carry over to the next level. It takes 7 days to gain a full bar of rested EXP, at which point no more will be accrued.


* Length of the dungeon
===Free Company Actions===
* Difference between your level and the level of the dungeon
* The amount of "new-comers" in the dungeon
* Whether or not you are receiving experience from the mobs or not in the dungeon (such as High-level or MSQ roulettes).


Certain [[Free Company]] [[Free Company Actions|Actions]] can increase the EXP gained for different classes, depending on the grade of action. [[The Heat of Battle]] increases EXP gained by Disciples of War and Magic by 5%, 10% for [[The Heat of Battle II|Rank 2]], and 15% for [[The Heat of Battle III|Rank 3]]. This bonus applies only to defeating monsters.


{{section-stub|reason=Table is wrong after [[Endwalker]] stat squish}}
For Disciples of the Hand, [[Helping Hand]] increases EXP earned for synthesizing recipes by 5%, 10% for [[Helping Hand II|Rank 2]], and 20% for [[Helping Hand III|Rank 3]]. For Disciples of the Land, [[Earth and Water]] increases EXP earned from gathering items by 5%, 10% for [[Earth and Water II|Rank 2]], and 20% for [[Earth and Water III|Rank 3]].
{| {{STDT}}
|-
! Lvl
! Low-Lvl Dungeon
! High-Lvl Dungeon
! Main Scenario
! Trial
! Guildhest
! Total Combined
|-
| 50 || 118,771 (13.74%)  ||  184,755 (21.38%)  ||  158,362 (18.33%)  ||  90,720 (10.5%)  ||  28,130 (3.25%)  ||  67.2% of level 
|-
| 51 || 254,166 (24.01%) || 136,080 (12.85%) || 136,080 (12.85%) || 181,440 (17.14%) || 30,400 (2.87%) || 69.72% of level
|-
| 52 || 90,720 (7.16%) || 90,720 (7.16%) || 136,080 (10.74%) || 68,040 (5.37%) || 30,950 (2.44%) || 32.87% of level
|-
| 53 || 207,360 (13.33%) || 172,800 (11.11%) || 207,360 (13.33%) || 77,760 (5.0%) || 30,950 (1.99%) || 44.76% of level
|-
| 54 || 192,510 (10.23%) || 172,800 (9.23%) || 207,360 (11.07%) ||  || 30,950 (1.65%) ||
|-
| 55 || 120,960 (5.45%) || 282,240 (12.73%) || 241,920 (10.9%) || 120,960 (5.45%) || 31,800 (1.43%) || 35.96% of level
|-
| 56 || 241,920 (9.33%) || 282,240 (10.89%) ||  || 193,536 (7.46%) ||  ||
|-
| 57 || 234,000 (7.81%) || 276,480 (9.23%) || 276,480 (9.23%) || 138,240 (4.61%) || 30,710 (1.02%) || 31.9% of level
|-
| 58 || 184,320 (5.38%) || 276,480 (8.07%) || 276,480 (8.07%) || 138,240 (4.03%) || 138,240 (4.03%) || 29.58% of level
|-
| 59 || 470,166 (12.09%) || 362,880 (9.33%) || 311,040 (8%) || 155,520 (4.00%) || 30,320 (0.78%) || 34.2% of level
|-
|}


==How do I maximize my EXP?==
===Special Equipment===


All roles benefit the most by doing the [Leveling], [Trial], and [Main Scenario] roulettes every day. However, due to the discrepancy between queue times for Tanks/Heals vs. DPS - you may find yourself having to skip the [Main Scenario] queue as a DPS. (Correct as of 01DEC16)
Certain [[Equipment]] provides a bonus to EXP gained when worn, up to a certain level. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items. The following is a list of equipment that grants a bonus to EXP, as well as how they can be obtained:


'''NOTE:'''
* [[Moogle Cap]] - +20% EXP, caps at level 10. Obtained by pre-ordering A Realm Reborn.
* If you are under level 26, do not forget to equip your [[Friendship Circlet]]!
* [[Helm of Light]] - +20% EXP, caps at level 10. Obtained by purchasing the A Realm Reborn - Collector's Edition.
* If you are under level 31, do not forget to also equip your [[Brand-new Ring]]!
* [[Friendship Circlet]] - +20% EXP, caps at level 25. Obtained by recruiting a friend, or being recruited by a friend and subscribing for at least 30 days.
* If you are under level 51, do not forget to also also equip your [[Ala Mhigan Earrings]] (Stormblood pre-order purchasers only).
* [[Brand-new Ring]] - +30% EXP, caps at level 30. Obtained by completing all of the [[Hall of the Novice]] training exercises for a single role.
* If you are under level 71, do not forget to also also equip your [[Aetheryte Earring]] (Shadowbringers pre-order purchasers only).
* [[Ala Mhigan Earrings]] - +30% EXP, caps at level 50. Obtained by pre-ordering Stormblood.
* If you are under level 80, do not forget to also also equip your [[Menphina's Earring]] (Endwalker pre-order purchasers only).
* [[Aetheryte Earring]] - +30% EXP, caps at level 70. Obtained by pre-ordering Shadowbringers.
* [[Menphina's Earring]] - +30% EXP, caps at level 80. Obtained by pre-ordering Endwalker.


The best method for leveling up will be to do the following (ordered by priority);
===The Road to 80===


# [[Duty Roulette#Duty Roulette: Leveling|Leveling Roulette]] (simultaneously completes weekly Dungeon Challenge Logs)
Some [[Servers|Worlds]] with low populations are occasionally designated as Preferred Worlds, providing a passive buff called The Road to 80, which applies to any Job below level 80. The Road to 80 provides a 100% bonus to ''all'' sources of EXP, calculated after applying any other bonuses. For more information about Preferred Worlds, please refer to the Play Guide entry on [https://na.finalfantasyxiv.com/lodestone/playguide/option_service/world_transfer_service/population_balancing/| population balancing].
# [[Duty Roulette#Duty Roulette: Alliance Raid|Alliance Roulette]] (if unlocked)
# [[Duty Roulette#Duty Roulette: Trials|Trial Roulette]]
# (If Tank/Heals) - [[Duty Roulette#Duty Roulette: Main Scenario|Main Scenario Roulette]]
# (If under level 30) - [[Duty Roulette#Duty Roulette: Guildhests|Guildhest Roulette]] (simultaneously completes weekly Guildhest Challenge Logs)
# If you have rested EXP - queue for the highest level dungeon you can that '''is not''' a 50/60/70/80 dungeon. If you're a DPS below 60 and have a Rank 2 [[Squadron]], consider [[Command Missions]] for instant queues. Similarly, DPS over 71 may wish to consider using the [[Trust System]].
# Otherwise do [[Deep Dungeons]] (esp. for [[DPS]])
## [[Palace of the Dead]] - specifically floors 1-10 or 51-60 to maximize EXP per hour.
## [[Heaven on High]] (level 61+) - specifically floors 21-30 to maximize EXP per hour. 
## [[The Bozjan Southern Front]] (level 71+) - specifically [[Zadnor]] to maximize EXP per hour. 
# Complete daily Beast Tribe Quests, Grind [[FATEs]], complete [[Hunting Log]]s, or advance the [[Main Scenario Quest]] (if available) while waiting in a dungeon queue or if you do not have any rested EXP.


==Experience Points Required by Level==
==Required EXP by Level==
This applies to both combat levels as well as gathering/crafting levels.
The following tables apply to all Disciples of War, Magic, the Hand, and the Land.
{| {{STDT}}
{| {{STDT}}
|+ style="text-align: left;" | Current values for Patch 6.0 Endwalker:
|+ style="text-align: left;" | Current values for Patch 6.0 - Endwalker:
<br></br>
<br></br>
|-
|-

Revision as of 03:46, 19 January 2022

Experience Points, or EXP, are a system that drives the advancement of players in the game. All Disciples of War, Magic, the Hand, and the Land receive EXP for a wide variety of activities. Upon reaching a certain threshold, players advance by one level. Upon reaching level 90 in a class (or in the case of Blue Mage, level 70), players will no longer earn further EXP from any activities. Various ways to boost EXP gain are also available to players, as well as several one-time sources of EXP.

Sources of EXP

Disciples of War and Magic

Disciples of War and Magic earn their EXP primarily through combat activity, such as defeating enemies, participating in FATEs, and completing dungeons. The following is a non-exhaustive list of activities that grant EXP to Disciples of War and Magic:

Disciples of the Hand and the Land

Disciples of the Hand and the Land earn their EXP through crafting and gathering activities respectively. The following is a non-exhaustive list of activities that grant EXP to Disciples of the Hand and the Land:

  • Synthesizing Recipes from the Crafting Log
    • A one-time EXP bonus is awarded the first time a recipe is crafted.
  • Gathering Items from the Gathering Log
    • A one-time EXP bonus is awarded the first time an item is gathered.
  • Completing Tradecraft or Fieldcraft Levequests
  • Completing Class Quests
    • Can only be earned once per character.
  • Completing certain Challenge Log entries, once per week
  • Turning in Collectables
  • Participating in the Restoration of Ishgard
    • Experience points are lowered to 1000 per turn-in after Level 80.
  • Participating in Ocean Fishing

Bonuses to EXP

Quite a number of bonuses can be applied to increase EXP earned. Most of these bonuses stack additively with one another, unless otherwise noted in the sections below.

Food Buffs

Food items can be consumed for a wide variety of buffs, as well as a 3% bonus to EXP gain for 30 minutes. The duration can be extended to 60 minutes by consuming multiple servings of the same food. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items.

Armoury Bonus

The Armoury Bonus is a bonus applied to EXP gained by Disciples of War and Magic when below the level of your highest class. The bonus is +100% for levels 1-79, reducing to +50% for levels 80-90. Despite what the in-game Active Help entry implies, this bonus does not otherwise change depending on the discrepancy between levels. This bonus applies to EXP gained from the following activities:

Rested EXP

Rested EXP is gained by resting or logging out in areas designated as sanctuaries. Sanctuaries are typically areas around an Aetheryte as well as City-States. Sanctuary status is indicated by a crescent moon symbol to the right of the experience bar. Rested EXP provides a 50% bonus to EXP gained from defeating enemies, synthesizing recipes, and gathering items. Because of this, rested EXP is consumed as a percentage of the bar, rather than a flat amount.

The current rested bonus is displayed on top of the experience bar. The dark orange portion indicates how much EXP can be earned before the bonus fades. If the bar is blue, it indicates that the bonus will carry over to the next level. It takes 7 days to gain a full bar of rested EXP, at which point no more will be accrued.

Free Company Actions

Certain Free Company Actions can increase the EXP gained for different classes, depending on the grade of action. The Heat of Battle increases EXP gained by Disciples of War and Magic by 5%, 10% for Rank 2, and 15% for Rank 3. This bonus applies only to defeating monsters.

For Disciples of the Hand, Helping Hand increases EXP earned for synthesizing recipes by 5%, 10% for Rank 2, and 20% for Rank 3. For Disciples of the Land, Earth and Water increases EXP earned from gathering items by 5%, 10% for Rank 2, and 20% for Rank 3.

Special Equipment

Certain Equipment provides a bonus to EXP gained when worn, up to a certain level. This bonus applies to EXP gained from defeating enemies, synthesizing recipes, and gathering items. The following is a list of equipment that grants a bonus to EXP, as well as how they can be obtained:

  • Moogle Cap - +20% EXP, caps at level 10. Obtained by pre-ordering A Realm Reborn.
  • Helm of Light - +20% EXP, caps at level 10. Obtained by purchasing the A Realm Reborn - Collector's Edition.
  • Friendship Circlet - +20% EXP, caps at level 25. Obtained by recruiting a friend, or being recruited by a friend and subscribing for at least 30 days.
  • Brand-new Ring - +30% EXP, caps at level 30. Obtained by completing all of the Hall of the Novice training exercises for a single role.
  • Ala Mhigan Earrings - +30% EXP, caps at level 50. Obtained by pre-ordering Stormblood.
  • Aetheryte Earring - +30% EXP, caps at level 70. Obtained by pre-ordering Shadowbringers.
  • Menphina's Earring - +30% EXP, caps at level 80. Obtained by pre-ordering Endwalker.

The Road to 80

Some Worlds with low populations are occasionally designated as Preferred Worlds, providing a passive buff called The Road to 80, which applies to any Job below level 80. The Road to 80 provides a 100% bonus to all sources of EXP, calculated after applying any other bonuses. For more information about Preferred Worlds, please refer to the Play Guide entry on population balancing.

Required EXP by Level

The following tables apply to all Disciples of War, Magic, the Hand, and the Land.

Current values for Patch 6.0 - Endwalker:

A Realm Reborn Exp Rolling Total
Lv. 1 0 0
Lv. 2 300 300
Lv. 3 450 750
Lv. 4 630 1,380
Lv. 5 970 2,350
Lv. 6 1,440 3,790
Lv. 7 1,940 5,730
Lv. 8 3,000 8,730
Lv. 9 3,920 12,650
Lv. 10 4,970 17,620
Lv. 11 5,900 23,520
Lv. 12 7,430 30,950
Lv. 13 8,620 39,570
Lv. 14 10,200 49,770
Lv. 15 11,300 61,070
Lv. 16 13,100 74,170
Lv. 17 15,200 89,370
Lv. 18 17,400 106,770
Lv. 19 19,600 126,370
Lv. 20 21,900 148,270
Lv. 21 24,300 172,570
Lv. 22 27,400 199,970
Lv. 23 30,600 230,570
Lv. 24 33,900 264,470
Lv. 25 37,300 301,770
Lv. 26 40,800 342,570
Lv. 27 49,200 391,770
Lv. 28 54,600 446,370
Lv. 29 61,900 508,270
Lv. 30 65,600 573,870
Lv. 31 68,400 642,270
Lv. 32 74,000 716,270
Lv. 33 82,700 798,970
Lv. 34 88,700 887,670
Lv. 35 95,000 982,670
Lv. 36 102,000 1,084,670
Lv. 37 113,000 1,197,670
Lv. 38 121,000 1,318,670
Lv. 39 133,000 1,451,670
Lv. 40 142,000 1,593,670
Lv. 41 155,000 1,748,670
Lv. 42 163,000 1,911,670
Lv. 43 171,000 2,082,670
Lv. 44 179,000 2,261,670
Lv. 45 187,000 2,448,670
Lv. 46 195,000 2,643,670
Lv. 47 214,000 2,857,670
Lv. 48 229,000 3,086,670
Lv. 49 244,000 3,330,670
Lv. 50 259,000 3,589,670
Heavensward Exp Rolling Total
Lv. 51 421,000 4,010,670
Lv. 52 500,000 4,510,670
Lv. 53 580,000 5,090,670
Lv. 54 663,000 5,753,670
Lv. 55 749,000 6,502,670
Lv. 56 837,000 7,339,670
Lv. 57 927,000 8,266,670
Lv. 58 1,019,000 9,285,670
Lv. 59 1,114,000 10,399,670
Lv. 60 1,211,000 11,610,670
Stormblood Exp Rolling Total
Lv. 61 1,387,000 12,997,670
Lv. 62 1,456,000 14,453,670
Lv. 63 1,534,000 15,987,670
Lv. 64 1,621,000 17,608,670
Lv. 65 1,720,000 19,328,670
Lv. 66 1,834,000 21,162,670
Lv. 67 1,968,000 23,130,670
Lv. 68 2,126,000 25,256,670
Lv. 69 2,137,000 27,393,670
Lv. 70 2,550,000 29,943,670
Shadowbringers Exp Rolling Total
Lv. 71 2,923,000 32,866,670
Lv. 72 3,018,000 35,884,670
Lv. 73 3,153,000 39,037,670
Lv. 74 3,324,000 42,361,670
Lv. 75 3,532,000 45,893,670
Lv. 76 3,770,600 49,664,270
Lv. 77 4,066,000 53,730,270
Lv. 78 4,377,000 58,107,270
Lv. 79 4,777,000 62,884,270
Lv. 80 5,256,000 68,140,270
Endwalker Exp Rolling Total
Lv. 81 5,992,000 74,132,270
Lv. 82 6,171,000 80,303,270
Lv. 83 6,942,000 87,245,270
Lv. 84 7,205,000 94,450,270
Lv. 85 7,948,000 102,398,270
Lv. 86 8,287,000 110,685,270
Lv. 87 9,231,000 119,916,270
Lv. 88 9,529,000 129,445,270
Lv. 89 10,459,000 139,904,270
Lv. 90 10,838,000 150,742,270