Difference between revisions of "Job"
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'''Jobs''' can be understood as extension of their base [[class]]es, and require a different weapon. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires levelling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From [[Heavensward]] onwards players aren't required to level any class and can create a job right at level 30. | |||
== Overview == | |||
[[File:FFXIV ARR Jobs.jpg|Final Fantasy XIV: A Realm Reborn jobs.|thumb]]Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player's current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest. | |||
Jobs have some special features: | |||
* Primary class is the class the job links to. | |||
* Secondary class must be level 15 to unlock the job. | |||
* Switching to a job requires simply equipping its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty. | |||
* The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don't have traits of their own neither earn them through levelling (except for the Heavensward ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests. | |||
* Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with. | |||
* Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own. | |||
* Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs. |
Revision as of 19:04, 7 June 2017
Jobs can be understood as extension of their base classes, and require a different weapon. Each job inherits cross-class (additional) actions from its primary, secondary and tertiary classes, and requires levelling its primary class to 30 and secondary class to 15, as well as completing primary class quest at 30. From Heavensward onwards players aren't required to level any class and can create a job right at level 30.
Overview
Jobs have specialized abilities aimed to perform specific roles in a group setting. Jobs are the same level as their corresponding classes and can be thought of as specialized modes of the base classes. There are 10 jobs in A Realm Reborn (2.0): Warrior, Paladin, Monk, Ninja (2.4), Dragoon, Bard, White Mage, Black Mage, Summoner and Scholar. Unlocking a job awards its Soul Crystal, which is required to change from the player's current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest.
Jobs have some special features:
- Primary class is the class the job links to.
- Secondary class must be level 15 to unlock the job.
- Switching to a job requires simply equipping its Soul Crystal, returning to a base class works similarly by leaving the crystal slot empty.
- The job has all the abilities and traits of the primary class and can use all the cross-class abilities of secondary and tertiary classes. They gain cross-class ability slots every 10 levels instead of 5 like classes. Jobs don't have traits of their own neither earn them through levelling (except for the Heavensward ones), instead they inherit traits from their primary classes which continue to gain traits as they level. All Job abilities are earned through job quests.
- Level is shared between job and primary class once that job is unlocked. For example, if you level a summoner to 40, then swap over to its base class (arcanist), the latter will also be at level 40. This means both primary class and its respective job will always be at the same level, regardless of which you play with.
- Jobs released in Heavensward (3.0): Dark Knight, Astrologian and Machinist, start from level 30 and do not require base classes, instead starting with a full set of abilities of their own.
- Jobs released in Stormblood (4.0): Samurai and Red Mage, start from level 50 and do not require base classes similar to the Heavensward jobs.