Difference between revisions of "List of dancer actions"
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=== PvP actions === | === PvP actions === | ||
{| class="dps-role actions table" | {| class="dps-role actions table" | ||
{{ | {{combat action table header}} | ||
{{ | {{combat action table row|Cascade (PvP)}} | ||
{{ | {{combat action table row|Fountain (PvP)}} | ||
{{ | {{combat action table row|Windmill (PvP)}} | ||
{{ | {{combat action table row|Bladeshower (PvP)}} | ||
{{ | {{combat action table row|Saber Dance (PvP)}} | ||
{{ | {{combat action table row|Fan Dance (PvP)}} | ||
{{ | {{combat action table row|Fan Dance II (PvP)}} | ||
{{ | {{combat action table row|Fan Dance III (PvP)}} | ||
{{ | {{combat action table row|Standard Step (PvP)}} | ||
{{ | {{combat action table row|Technical Step (PvP)}} | ||
{{ | {{combat action table row|Curing Waltz (PvP)}} | ||
{{ | {{combat action table row|Closed Position (PvP)}} | ||
{{ | {{combat action table row|En Avant (PvP)}} | ||
{{ | {{combat action table row|Reverse Cascade (PvP)}} | ||
{{ | {{combat action table row|Fountainfall (PvP)}} | ||
{{ | {{combat action table row|Rising Windmill (PvP)}} | ||
{{ | {{combat action table row|Bloodshower (PvP)}} | ||
{{ | {{combat action table row|Emboite (PvP)}} | ||
{{ | {{combat action table row|Entrechat (PvP)}} | ||
{{ | {{combat action table row|Jete (PvP)}} | ||
{{ | {{combat action table row|Pirouette (PvP)}} | ||
{{ | {{combat action table row|Standard Finish (PvP)}} | ||
{{ | {{combat action table row|Technical Finish (PvP)}} | ||
{{ | {{combat action table row|Ending (PvP)}} | ||
|} | |} | ||
Revision as of 12:19, 18 December 2021
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Cascade | DNC | 1 | Weaponskill | Instant | 2.5s | 25y 0y |
Delivers an attack with a potency of 220. Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s ※Action changes to Emboite while dancing. | ||
Fountain | DNC | 2 | Weaponskill | Instant | 2.5s | 25y 0y |
Delivers an attack with a potency of 120. Combo Action: Cascade Combo Potency: 280 Combo Bonus: 50% chance of granting Silken Flow Duration: 30s ※Action changes to Entrechat while dancing. | ||
Windmill | DNC | 15 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Silken Symmetry Duration: 30s ※Action changes to Emboite while dancing. | ||
Standard Step | DNC | 15 | Weaponskill | Instant | 30s | 0y 0y |
Begin dancing, granting yourself Standard Step. Duration: 15s Action changes to Standard Finish while dancing. Only Standard Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. | ||
Standard Finish | DNC | 15 | Weaponskill | Instant | 1.5s | 0y 15y |
Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 steps: 360 1 step: 540 2 steps: 850 Step Bonus: Grants Standard Finish and Esprit to self and party member designated as your Dance Partner. Damage bonus of Standard Finish varies with number of successful steps. 1 step: 2% 2 steps: 5% Duration: 60s Grants Last Dance Ready. Duration: 30s Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Standard Step changes to Standard Finish when requirements for execution are met. | ||
Reverse Cascade | DNC | 20 | Weaponskill | Instant | 2.5s | 25y 0y |
Delivers an attack with a potency of 280. Additional Effect: 50% chance of granting a Fourfold Feather. Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry. ※Action changes to Jete while dancing. | ||
Bladeshower | DNC | 25 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Windmill Combo Potency: 140 Combo Bonus: 50% chance of granting Silken Flow Duration: 30s ※Action changes to Entrechat while dancing. | ||
Fan Dance | DNC | 30 | Ability | Instant | 1s | 25y 0y |
Delivers an attack with a potency of 180. Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s Can only be executed while in possession of Fourfold Feathers. | ||
Rising Windmill | DNC | 35 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 140 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather Can only be executed while under the effect of Silken Symmetry or Flourishing Symmetry. ※Action changes to Jete while dancing. | ||
Fountainfall | DNC | 40 | Weaponskill | Instant | 2.5s | 25y 0y |
Delivers an attack with a potency of 340. Additional Effect: 50% chance of granting a Fourfold Feather. Can only be executed while under the effect of Silken Flow or Flourishing Flow. ※Action changes to Pirouette while dancing. | ||
Bloodshower | DNC | 45 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 180 to all nearby enemies. Additional Effect: 50% chance of granting a Fourfold Feather. Can only be executed while under the effect of Silken Flow or Flourishing Flow. ※Action changes to Pirouette while dancing. | ||
Fan Dance II | DNC | 50 | Ability | Instant | 1s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: 50% chance of granting Threefold Fan Dance Duration: 30s Can only be executed while in possession of Fourfold Feathers. | ||
En Avant | DNC | 50 | Ability | Instant | 30s | 0y 0y |
Quickly dash 10 yalms forward. Maximum Charges: 3 Cannot be executed while bound. | ||
Curing Waltz | DNC | 52 | Ability | Instant | 60s | 0y 5y |
Restores own HP and the HP of all nearby party members. Cure Potency: 300 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members. | ||
Shield Samba | DNC | 56 | Ability | Instant | 90s | 0y 30y |
Reduces damage taken by self and nearby party members by 15%. Duration: 15s Effect cannot be stacked with bard's Troubadour or machinist's Tactician. | ||
Closed Position | DNC | 60 | Ability | Instant | 30s | 30y 0y |
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Standard Finish, Curing Waltz, Devilment, and Finishing Move with said party member. Effect ends upon reuse. | ||
Ending | DNC | 60 | Ability | Instant | 1s | 0y 0y |
Ends dance with your partner. | ||
Devilment | DNC | 62 | Ability | Instant | 120s | 0y 0y |
Increases critical hit rate and direct hit rate by 20%. Duration: 20s Additional Effect: Party member designated as your Dance Partner will also receive the effect of Devilment Grants Flourishing Starfall. Duration: 20s | ||
Fan Dance III | DNC | 66 | Ability | Instant | 1s | 25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Threefold Fan Dance. | ||
Technical Step | DNC | 1 | 70 | Weaponskill | Instant | 120s | 0y 0y |
Begin dancing, granting yourself Technical Step. Duration: 15s Action changes to Technical Finish while dancing. Only Technical Finish, En Avant, Curing Waltz, Shield Samba, step actions, role actions, Sprint, and Limit Break can be performed while dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. | |
Technical Finish | DNC | 1 | 70 | Weaponskill | Instant | 1.5s | 0y 15y |
Delivers an attack to all nearby enemies within 15 yalms. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 steps: 350 1 step: 540 2 steps: 720 3 steps: 900 4 steps: 1,300 Step Bonus: Grants Technical Finish and Esprit to self and party members within 30 yalms. Damage bonus of Standard Finish varies with number of successful steps. 1 step: 1% 2 steps: 2% 3 steps: 3% 4 steps: 5% Duration: 20s Additional Effect: Grants Flourishing Finish Duration: 30s Additional Effect: Grants Dance of the Dawn Ready Duration: 30s Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Technical Step changes to Technical Finish when requirements for execution are met. | |
Flourish | DNC | 72 | Ability | Instant | 60s | 0y 0y |
Grants you the effects of Flourishing Symmetry, Flourishing Flow, Threefold Fan Dance, Fourfold Fan Dance, and Finishing Move Ready. Duration: 30s Can only be executed while in combat. | ||
Saber Dance | DNC | 76 | Weaponskill | Instant | 2.5s | 25y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 520 for the first enemy, and 50% less for all remaining enemies. Esprit Gauge Cost: 50 | ||
Improvisation | DNC | 80 | Ability | Instant | 120s | 0y 8y |
Dance to the beat of your own drum, granting Rising Rhythm to self. Stacks increase every 3 seconds, up to a maximum of 4. Additional Effect: Healing over time for self and nearby party members Cure Potency: 100 Duration: 15s Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. ※Action changes to Improvised Finish upon execution. | ||
Improvised Finish | DNC | 80 | Ability | Instant | 1.5s | 0y 8y |
Creates a barrier around self and all nearby party members. Damage absorbed increases with stacks of Rising Rhythm. 0 Stacks: 5% of maximum HP 1 Stack: 6% of maximum HP 2 Stacks: 7% of maximum HP 3 Stacks: 8% of maximum HP 4 Stacks: 10% of maximum HP Duration: 30s Can only be executed while Improvisation is active. ※This action cannot be assigned to a hotbar. | ||
Tillana | DNC | 82 | Weaponskill | Instant | 2.5s | 0y 15y |
Delivers an attack to all nearby enemies with a potency of 600 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Increases Esprit Gauge by 50 Can only be executed while under the effect of Flourishing Finish. ※This action cannot be assigned to a hotbar. ※Technical Finish changes to Tillana when requirements for execution are met. | ||
Fan Dance IV | DNC | 88 | Ability | Instant | 1s | 15y 15y |
Delivers an attack to all enemies in a cone before you with a potency of 420 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Fourfold Fan Dance. | ||
Starfall Dance | DNC | 90 | Weaponskill | Instant | 2.5s | 25y 25y |
Delivers a critical direct hit to all enemies in a straight line before you with a potency of 600 for the first enemy, and 75% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Can only be executed while under the effect of Flourishing Starfall. |
Step Actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Emboite | DNC | 15 | Weaponskill | Instant | 1s | 0y 0y |
Perform an emboite. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Cascade and Windmill change to Emboite when requirements for execution are met. | ||
Entrechat | DNC | 15 | Weaponskill | Instant | 1s | 0y 0y |
Perform an entrechat. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Fountain and Bladeshower change to Entrechat when requirements for execution are met. | ||
Jete | DNC | 15 | Weaponskill | Instant | 1s | 0y 0y |
Perform a jete. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Reverse Cascade and Rising Windmill change to Jete when requirements for execution are met. | ||
Pirouette | DNC | 15 | Weaponskill | Instant | 1s | 0y 0y |
Perform a pirouette. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Can only be executed while Dancing. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. ※This action cannot be assigned to a hotbar. ※Fountainfall and Bloodshower change to Pirouette when requirements for execution are met. |
PvP actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Cascade (PvP) | DNC | 30 | Weaponskill | Instant | 2.2s | 15y 0y |
Delivers a ranged attack with a potency of 5,000. ※Action changes to Reverse Cascade while under the effect of En Avant. ※This action cannot be assigned to a hotbar. | ||
Fountain (PvP) | DNC | 30 | Weaponskill | Instant | 2.2s | 15y 0y |
Delivers a ranged attack with a potency of 6,000. Combo action: Cascade or Reverse Cascade ※Action changes to Fountainfall while under the effect of En Avant. ※This action cannot be assigned to a hotbar. | ||
Windmill (PvP) | DNC | Weaponskill | Instant | 2.4s | 0y 5y |
Delivers an attack with a potency of 600 to all nearby enemies. Additional Effect: Increases Espirit Gauge by 5 for each enemy hit. ※Action changes to Rising Windmill while under the effect of En Avant. ※Action changes to Entrechat while dancing. ※This action cannot be assigned to a hotbar. | |||
Bladeshower (PvP) | DNC | Weaponskill | Instant | 2.4s | 0y 5y |
Delivers an attack to all nearby enemies. Combo action: Windmill or Rising Windmill Combo Potency: 800 Combo Bonus: Grants a Fourfold Feather. Combo Bonus: Increases Espirit Gauge by 5 for each enemy hit. ※Action changes to Bloodshower while under the effect of En Avant. ※Action changes to Entrechat while dancing. ※This action cannot be assigned to a hotbar. | |||
Saber Dance (PvP) | DNC | 30 | Weaponskill | Instant | 2.2s | 15y 5y |
Delivers an attack with a potency of 8,000 to target and all enemies nearby it. Potency is increased by 50% when attacking only a single target. Additional Effect: Increases damage dealt by self and party member designated as your Dance Partner by 10% Duration: 10s Can only be executed while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. | ||
Fan Dance (PvP) | DNC | 30 | Ability | Instant | 20s | 15y 15y |
Delivers an attack with a potency of 4,000 to all enemies in a cone before you. Additional Effect: Reduces damage taken by self and party member designated as your Dance Partner by 20% Duration: 5s | ||
Fan Dance II (PvP) | DNC | Ability | Instant | 1s | 0y 5y |
Delivers an attack with a potency of 600. to all nearby enemies. Additional Effect: Grants Flourishing Fan Dance. Duration: 15s Can only be executed while in possession of Fourfold Feathers. ※Action changes to Pirouette while dancing. | |||
Fan Dance III (PvP) | DNC | Ability | Instant | 30s | 25y 5y |
Delivers an attack with a potency of 1200 to target and all enemies nearby it. Reduces damage taken by self and party member designated as Dance Partner by 10%. Duration: 15s Can only be executed while under the effect of Flourishing Fan Dance. Effect ends upon execution. | |||
Standard Step (PvP) | DNC | Ability | Instant | 30s | 0y 0y |
Begin dancing, granting yourself Standard Step. Duration: 10s Action changes to Standard Finish while dancing. Only step actions, Standard Finish, En Avant, Head Graze, Bolt, Medical Kit, Adrenaline Rush, and additional actions can be performed while dancing. Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. | |||
Technical Step (PvP) | DNC | Ability | Instant | 60s | 0y 0y |
Begin dancing, granting yourself Technical Step. Duration: 10s Action changes to Technical Finish while dancing. Only step actions, Technical Finish, En Avant, Head Graze, Bolt, Medical Kit, Adrenaline Rush, and additional actions can be performed while dancing. Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. | |||
Curing Waltz (PvP) | DNC | 30 | Ability | Instant | 20s | 0y 5y |
Restores own HP and the HP of all nearby party members. Cure Potency: 8,000 Additional Effect: Party member designated as your Dance Partner will also heal self and nearby party members. | ||
Closed Position (PvP) | DNC | 30 | Ability | Instant | 1s | 30y 0y |
Grants you Closed Position and designates a party member as your Dance Partner, allowing you to share the effects of Saber Dance, Dance of the Dawn, Starfall Dance, Fan Dance, and Curing Waltz with said party member. Effect ends upon reuse. Grants you Solo Step when your Dance Partner knocks out an enemy, upgrading Saber Dance to Dance of the Dawn. | ||
En Avant (PvP) | DNC | 30 | Ability | Instant | 10s | 0y 0y |
Quickly dash 10 yalms forward. Additional Effect: Grants En Avant En Avant Effect: Cascade is upgraded to Reverse Cascade and Fountain is upgraded to Fountainfall Duration: 10s Maximum Charges: 4 Cannot be executed while bound. | ||
Reverse Cascade (PvP) | DNC | 30 | Weaponskill | Instant | 2.2s | 15y 0y |
Delivers a ranged attack with a potency of 7,000. Additional Effect: Grants Bladecatcher If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15s Can only be executed while under the effect of En Avant. ※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. | ||
Fountainfall (PvP) | DNC | 30 | Weaponskill | Instant | 2.2s | 15y 0y |
Delivers a ranged attack with a potency of 8,000. Combo action: Cascade or Reverse Cascade. Additional Effect: Grants Bladecatcher. If already under the effect of Bladecatcher, effect changes to Flourishing Saber Dance. Duration: 15s Can only be executed while under the effect of En Avant ※Fountain Combo changes to Saber Dance while under the effect of Flourishing Saber Dance. ※This action cannot be assigned to a hotbar. | ||
Rising Windmill (PvP) | DNC | Weaponskill | Instant | 2.4s | 0y 5y |
Delivers an attack with a potency of 1000 to all nearby enemies. Additional Effect: Increases Espirit Gauge by 5 for each enemy hit. can only be executed while under the effect of En Avant. Effect fades upon execution. ※Action changes to Entrechat while dancing. ※This action cannot be assigned to a hotbar. | |||
Bloodshower (PvP) | DNC | Weponskill | Instant | 2.4s | 0y 5y |
Delivers an attack to all nearby enemies. Combo action: Windmill or Rising Windmill. Combo Potency: 1200 Combo Bonus: Grants a Fourfold Feather. Combo Bonus: Increases the Espirit Gauge by 5 for each enemy hit. Can only be executed while under the effect of En Avant. Effect fades upon execution. ※Action changes to Entrechat while dancing. ※This action cannot be assigned to a hotbar. | |||
Emboite (PvP) | DNC | Ability | Instant | 1s | 0y 0y |
Perform an emboite. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | |||
Entrechat (PvP) | DNC | Ability | Instant | 1s | 0y 0y |
Perform an entrechat. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | |||
Jete (PvP) | DNC | Ability | Instant | 1s | 0y 0y |
Perform an jete. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | |||
Pirouette (PvP) | DNC | Ability | Instant | 1s | 0y 0y |
Perform an pirouette. When performed together with other step actions, in sequence, the potency of Standard Finish and Technical Finish is increased. Triggers the cooldown of step and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | |||
Standard Finish (PvP) | DNC | Ability | Instant | 1.5s | 0y 15y |
Delivers an attack to all nearby enemies. Potency increases by up to 300% based on proximity to enemies. 0 Steps: 300 1 Steps: 600 3 Steps: 900 Additional Effect: increases Espirit Gauge by 5 for each enemy hit. Step Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and party member designated as your Dance Partner by 5% Duration: 60s Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | |||
Technical Finish (PvP) | DNC | Ability | Instant | 1.5s | 0y 15y |
Delivers an attack to all nearby enemies. Potency increases by up to 300% based on proximity to enemies. 1 Step: 600 2 Steps: 900 3 Steps: 1,200 4 Steps: 1,500 Additional Effect: Increases Espirit Gauge by 5 for each enemy hit. Step Bonus: Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self and nearby party members by 5% Duration: 60s Triggers the cooldown of weaponskills, step actions, and finish actions upon execution. Cannot be executed during the cooldown of weaponskills, step actions, or finish actions. ※This action cannot be assigned to a hotbar. | |||
Ending (PvP) | DNC | Ability | Instant | 1s | 0y 0y |
Ends dance with your partner. |
Common Actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Head Graze (PvP) | Physical Ranged DPS | 30 | Ability | Instant | 30s | 0y 0y |
Silences target. Duration: 2s | |
Bolt (PvP) | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
30 | Ability | Instant | 30s | 0y 0y |
Movement speed is increased. Duration: 10s | |
Medical Kit (PvP) | Tank Healer Melee DPS Physical Ranged DPS Magical Ranged DPS |
30 | Ability | Instant | 15s | 0y 0y |
Restores own HP. Cure Potency: 3000 Potency increases up to 6,000 as HP decreases. Maximum Charges: 3 |
Additional Actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Leg Graze (PvP) | Physical Ranged DPS | Ability | Instant | 30s | 25y 0y |
Inflicts target with Heavy +50%. Duration: 5s | ||
Foot Graze (PvP) | Physical Ranged DPS | Ability | Instant | 30s | 25y 0y |
Binds target. Duration: 3s | ||
Concentrate (PvP) | Physical Ranged DPS | 30 | Ability | Instant | 15s | 0y 0y |
Increases potency of next weaponskill by 50%. Duration: 5s | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Peloton (PvP) | Physical Ranged DPS | Ability | Instant | 60s | 0y 20y |
Increases movement speed of self and nearby party members. Duration: 10s |
Adrenaline Rush (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Terminal Velocity (PvP) | Physical Ranged DPS | 30 | Adrenaline Rush | 1.5s | Instant | 30y 30y |
Delivers an attack with a potency of 6,000 to all enemies in a straight line before you. Additional Effect: Reduces target's HP recovered by healing actions by 25% Duration: 10s Damage dealt is not affected by increased or decreased damage effects applied by players. Can only be executed while the Adrenaline Gauge is full. |