Difference between revisions of "White Mage"

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[[File:whitemage1.jpg|300px|thumb|White Mage wearing [[Artifact Armor#White Mage|Artifact Armor]]]]
[[File:whitemage1.jpg|300px|right|White Mage wearing [[Artifact Armor#White Mage|Artifact Armor]]]]
{{Quote|White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.<br>Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.| Game Description}}
{{Quote|White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.<br>Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself.| Game Description}}
[[File:white mage2.jpg|300px|thumb|White Mage wearing [[Artifact Armor#White Mage|Artifact Armor]]]]
[[File:white mage2.jpg|300px|right|White Mage wearing [[Artifact Armor#White Mage|Artifact Armor]]]]
[[File:white mage concept art.jpg|300px|thumb|White Mage Concept Art]]
[[File:white mage concept art.jpg|300px|right|White Mage Concept Art]]
White Mage is the main healing [[jobs|job]] of ARR. They evolve from the [[classes|class]] [[Conjurer]]. White Mages are capable of healing, buffing and reviving their allies. White Mages have all the [[Conjurer Actions|abilities]] and [[Conjurer Traits|traits]] of [[Conjurer]]s. They can also use all the cross-class abilities of [[arcanist]] and [[thaumaturge]]. The most important [[attributes|stat]] for the white mage is [[mind]], which increases [[Healing Magic Potency|healing magic potency]]. The level of your White Mage is equivalent to that of your Conjurer. Becoming a White Mage is extremely helpful for higher levels, and required for reaching End Game.
White Mage is the main healing [[jobs|job]] of ARR. They evolve from the [[classes|class]] [[Conjurer]]. White Mages are capable of healing, buffing and reviving their allies. White Mages have all the [[Conjurer Actions|abilities]] and [[Conjurer Traits|traits]] of [[Conjurer]]s. They can also use all the cross-class abilities of [[arcanist]] and [[thaumaturge]]. The most important [[attributes|stat]] for the white mage is [[mind]], which increases [[Healing Magic Potency|healing magic potency]]. The level of your White Mage is equivalent to that of your Conjurer. Becoming a White Mage is extremely helpful for higher levels, and required for reaching End Game.


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==[[White Mage Actions#PvP Actions|PvP Actions]]==
==[[PvP Actions]]==
{| class="wikitable sortable" style= "text-align: center"
|-
! Action
! Icon           
! Description
! Upgrade 1
! Upgrade 2
! Upgrade 3
|-
| [[Sacred Prism]] || [[File:sacred prism icon1.png]] ||Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 70 for 24s. ||Enhanced Sacred Prism: Shortens recast time to 180 seconds.|| Enhanced Sacred Prism II: Extends duration to 30 seconds.|| Enhanced Sacred Prism III: Increases cure potency to 100.
|-
| [[Divine Breath]] || [[File:divine breath icon1.png]] || Resurrects target at 30% of maximum HP/MP/TP. ||Enhanced Divine Breath: Shortens recast time to 240 seconds.||Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.||
|-
| [[Focalization]] || [[File:focalization icon1.png]] || Increases nearby party members' elemental resistances by 15% for 20s. |Enhanced Focalization: Shortens recast time to 150 seconds.|| Enhanced Focalization II: Extends duration to 25 seconds. ||Enhanced Focalization III: Increases resistances to 25%. ||
|-
| [[Attunement]] || [[File:attunement icon1.png]] || Greatly enhances evasion while nullifying 90% of damage for 10s. <br> Cannot move or act while in effect. || Enhanced Attunement: Shortens recast time to 180 seconds. || ||
|-
| [[Aetheric Burst]] || [[File:aetheric blast icon1.png]] || Deals unaspected damage with a potency of 170 to all nearby enemies. <br> Additional Effect: Decreases skill speed of target by 30% for 10s. ||Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds. || Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
|-
| [[Equanimity]] || [[File:equanimity icon1.png]] || Allows casting without interruption by attacks for 10s. ||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.||
|-
| [[Mana Draw]] || [[File:mana draw icon1.png]] || Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||
|-
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||
|-
|}


==Quests==
==Quests==

Revision as of 05:13, 27 October 2014

"White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals.
Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself." — Game Description

White Mage is the main healing job of ARR. They evolve from the class Conjurer. White Mages are capable of healing, buffing and reviving their allies. White Mages have all the abilities and traits of Conjurers. They can also use all the cross-class abilities of arcanist and thaumaturge. The most important stat for the white mage is mind, which increases healing magic potency. The level of your White Mage is equivalent to that of your Conjurer. Becoming a White Mage is extremely helpful for higher levels, and required for reaching End Game.

Requirements

Actions

White Mages use all the Conjurer Actions in addition to having their own unique actions for their Job:

Action Icon Level MP Cost Cast Time Cooldown Range Radius Description
Presence of Mind Presence of mind.png 30 0 Instant 150s 0y 0y Increases casting speed of spells for 15s.
Regen Regen.png 35 319 Instant 2.5s 30y 0y Grants healing over time effect with cure potency of 150 to target for 21s.
Divine Seal Divine seal.png 40 0 Instant 60s 0y 0y Increases healing magic potency by 30% for 15s.
Holy Holy.png 45 532 3s 3.5s 0y 8y Deals magic damage with potency of 240 to all nearby enemies.
Additional Effect: Stun for 4s
Benediction Benediction.png 50 0 Instant 300s 30y 0y Restores all of a target's HP.

Cross Class Actions

Arcanist Thaumaturge
Action Icon Level Action Icon Level
Ruin Ruin.png 1 Surecast Surecast.png 8
Physick Physick.png 4 Blizzard II Blizzard ii.png 12
Virus Virus.png 12 Swiftcast Swiftcast.png 26
Eye for an Eye Eye for an eye.png 34

Cross-Discipline Actions

Botanist Miner
Action Icon Level Action Icon Level
Triangulate Triangulate.png 1 Prospect Prospect.png 1
Arbor Call Arbor Call.png 3 Lay of the Land Lay of the Land.png 3
Arbor Call II Arbor Call II.png 6 Lay of the Land II Lay of the Land II.png 6
Truth of Forests Truth of Forests.png 46 Truth of Mountains Truth of Mountains.jpg 46

PvP Actions

Action Icon Description Upgrade 1 Upgrade 2 Upgrade 3
Sacred Prism Sacred prism icon1.png Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 70 for 24s. Enhanced Sacred Prism: Shortens recast time to 180 seconds. Enhanced Sacred Prism II: Extends duration to 30 seconds. Enhanced Sacred Prism III: Increases cure potency to 100.
Divine Breath Divine breath icon1.png Resurrects target at 30% of maximum HP/MP/TP. Enhanced Divine Breath: Shortens recast time to 240 seconds. Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
Focalization Focalization icon1.png Enhanced Focalization: Shortens recast time to 150 seconds. Enhanced Focalization II: Extends duration to 25 seconds. Enhanced Focalization III: Increases resistances to 25%.
Attunement Attunement icon1.png Greatly enhances evasion while nullifying 90% of damage for 10s.
Cannot move or act while in effect.
Enhanced Attunement: Shortens recast time to 180 seconds.
Aetheric Burst Aetheric blast icon1.png Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% for 10s.
Enhanced Aetheric Burst: Shortens recast time to 150 seconds. Enhanced Aetheric Burst II: Extends duration to 15 seconds. Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
Equanimity Equanimity icon1.png Allows casting without interruption by attacks for 10s. Enhanced Equanimity: Shortens recast time to 180 seconds. Enhanced Equanimity II: Extends duration to 15 seconds.
Mana Draw Mana draw icon1.png Restores 30% of maximum MP. Enhanced Mana Draw: Shortens recast time to 180 seconds. Enhanced Mana Draw II: Increases MP recovery to 50%.
Purify Purify icon1.png Removes all detrimental effects from self or ally. Can be used regardless of status affliction. Enhanced Purify: Shortens recast time to 150 seconds.

Quests

Level Quest Quest-Giver Rewards
30 Seer Folly E-Sumi-Yan - Old Gridania (x6,y10) Unlocks White Mage, Presence of Mind
35 Only You Can Prevent Forest Ire Raya-O-Senna - South Shroud (x18,y27) Regen
40 O Brother, Where Art Thou Raya-O-Senna - South Shroud (x18,y27) Divine Seal
45 Yearn for the Urn Raya-O-Senna - South Shroud (x18,y27) Holy
45 Following in His Footsteps Raya-O-Senna - South Shroud (x18,y27) Healer's Gloves, Healer's Boots
Healer's Culottes, Healer's Circlet
50 Heart of the Forest Raya-O-Senna - South Shroud (x18,y27) Benediction, Healer's Robe
50 A Relic Reborn (Thyrus) Gerolt - North Shroud (x30,y20) Thyrus (Relic Weapon)

Template:Classes and Jobs