Difference between revisions of "The Stigma Dreamscape"
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==Bosses== | ==Bosses== | ||
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking '''Vulnerability Up''' debuff. | |||
===[[File:Aggressive difficulty r6.png|link=]] [[Proto-Omega]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Proto-Omega]]=== | ||
* ''' | After the bosses first attack, the edge of the arena will be covered in and AoE that inflicts a '''Bleeding''' debuff, dealing Damage over Time until the player steps off it. | ||
* ''' | * '''Side Cannons''': The boss will cleave the entire arena from the left or right side of its hitbox, indicated by the arrows pointing outwards. Move to the opposite side to avoid. | ||
* '''Rear Interceptors''': Fires an AoE that covers the entire arena from the bosses flank as indicated by the small arrows on either side of the hitbox to the edge of the arena. Move to the front of the bosses hitbox to avoid. | |||
* '''Chemical Missile''': All players but the tank are marked with point-blank AoEs, requiring them to spread out to avoid overlapping damage. Once they resolve, they will drop lava puddles that will debuff a player with '''Burning''' until they step out of them. | |||
* '''Electric Slide''': A random player will be marked for a stacking radial knockback from their hitbox, then the boss will leap on that player, knocking everyone back. Players should move in to avoid being knocked into the walls of the arena, or use a knockback resistance skill. | |||
* '''Guided Missile''': Players will be tethered to missiles that will slowly move towards them until impact, dealing minor damage and dropping more lava puddles. | |||
* '''Mustard Bomb''': Heavy-hitting tankbuster. Mitigate to minimize damage. | |||
===[[File:Aggressive difficulty r6.png|link=]] [[Arch-Lambda]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Arch-Lambda]]=== | ||
* '''Wheel''': Tankbuster. | * '''Wheel''': Tankbuster. | ||
* '''Atomic Flame''': | * '''Atomic Flame''': Roomwide AoE. | ||
* '''Auto-mobile Assault Cannon''': | * '''Auto-mobile Assault Cannon''': The boss will return to the center of the arena and indicate where it will dash to. The boss will dash four times, hitting a wall and turning. Players should move to a space where the boss won't be charging through. | ||
* '''Wave Cannon''': | * '''Wave Cannon''': On the wall where the boss stops '''Auto-mobile Assault Cannon''', it will turn and cleave the entire room from the front half of its hitbox. Players must move to the safe zone behind the boss to avoid. | ||
* '''Auto-mobile Sniper Cannon''': | * '''Auto-mobile Sniper Cannon''': The boss will dash to the north wall and drop a line AoE across the center of the arena. Orbs will appear in the AoE and over the players head, indicating that when the boss reaches that spot, the player will be hit by a laser attack. Players should stand next to the corresponding number of orbs to avoid hitting other players with their beam. | ||
===[[File:Aggressive difficulty r6.png|link=]] [[Siege Matrix: Stigma-4]]=== | ===[[File:Aggressive difficulty r6.png|link=]] [[Siege Matrix: Stigma-4]]=== | ||
After roughly five seconds, the edge of the arena will be covered in and AoE that inflicts a '''Bleeding''' debuff, dealing Damage over Time until the player steps off it. | |||
* '''AI Takeover''': Spawns one of three adds: | * '''AI Takeover''': Spawns one of three adds: | ||
** Omega Frame: The ad will use '''Proto-wave Cannon''', a cleave from one half of its hitbox, and '''Self-Destruct''', dealing massive damage if it isn't defeated before the cast finishes. | |||
** Hybrid Dragon: Uses '''Firebreath''', a wide conal AoE with a very short telegraph. Players need to be next to the dragon to avoid, ans '''Self-Destruct''', handled the same way as the '''Omega Frame'''. | |||
** Proto-Rocket Punch: Six ads will spawn on the edge of the arena and cast '''Rush'''. Once the cast finishes, the ads fly across the arena. Players need to find the gap between the ads for the safe spot. | |||
* | The boss will also transform peridically into one of two shapes: | ||
* | ** If the boss turns into a double helix spiral, it will use a point-blank AoE. Move away to avoid. | ||
* '''Mindhack''': | ** If the boss turns into a donut, it will fire a Donut AoE, so players should move into the bosses hitbox to avoid. | ||
* '''Atomic Ray''': | * '''Mindhack''': After the cast finishes, all players receive a '''Face''' direction debuff, that will cause them to run in the direction listed in relation to where they are facing once the debuff runs out. Players need to watch to see what shape the boss takes, then prepare to face accordingly. | ||
* '''Multi-AI Takeover''': Spawns | * '''Atomic Ray''': Roomwide AoE. | ||
* '''Multi-AI Takeover''': Spawns two of the three different ads from '''AI Takeover'''. | |||
==Loot== | ==Loot== |
Revision as of 08:09, 12 December 2021
The Stigma Dreamscape
- Level
- 90 (Sync: 90)
- Item Level
- 540
- Difficulty
- Normal
- Party size
- Light Party
4 man • 1 1 2 - Unsyncing
- Allowed
- Time limit
- 90 minutes
- Roulette
- Level 90 Dungeons"Level 90 Dungeons" is not in the list (Expert, Leveling, Main Scenario, Trials, Guildhests, Frontline, Mentor, Normal Raids, Alliance Raids, High-level Dungeons, ...) of allowed values for the "Is available for duty roulette" property.
- Tomestones
- Req. quest
- Where No Loporrit Has Gone Before
- Entrance
- Ultima Thule (X:34.8, Y:28.8)
- Patch
- 6.0
“For the first time since the fall of its civilization, the warmongering Stigma-4 is awake, its unbeating heart set on conquering a distant star─yours. Omicron N-7000 believes that the most effective means of deterrence is to convince its subconscious circuits of how poorly it would fare against Hydaelyn's champion, and has opened a path to allow you to implant a pseudo-memory of just such a contest. Thus does it fall to you to answer the question─of what do matrices dream?
— In-game description
The Stigma Dreamscape is a level 90 dungeon introduced in patch 6.0 with Endwalker.
Stigma is Latin for a mark or brand, and root of the English word stigmatize.
Objectives
Bosses
Note that failing any mechanics in these fights will result in the player who failed them receiving a two minute stacking Vulnerability Up debuff.
Proto-Omega
After the bosses first attack, the edge of the arena will be covered in and AoE that inflicts a Bleeding debuff, dealing Damage over Time until the player steps off it.
- Side Cannons: The boss will cleave the entire arena from the left or right side of its hitbox, indicated by the arrows pointing outwards. Move to the opposite side to avoid.
- Rear Interceptors: Fires an AoE that covers the entire arena from the bosses flank as indicated by the small arrows on either side of the hitbox to the edge of the arena. Move to the front of the bosses hitbox to avoid.
- Chemical Missile: All players but the tank are marked with point-blank AoEs, requiring them to spread out to avoid overlapping damage. Once they resolve, they will drop lava puddles that will debuff a player with Burning until they step out of them.
- Electric Slide: A random player will be marked for a stacking radial knockback from their hitbox, then the boss will leap on that player, knocking everyone back. Players should move in to avoid being knocked into the walls of the arena, or use a knockback resistance skill.
- Guided Missile: Players will be tethered to missiles that will slowly move towards them until impact, dealing minor damage and dropping more lava puddles.
- Mustard Bomb: Heavy-hitting tankbuster. Mitigate to minimize damage.
Arch-Lambda
- Wheel: Tankbuster.
- Atomic Flame: Roomwide AoE.
- Auto-mobile Assault Cannon: The boss will return to the center of the arena and indicate where it will dash to. The boss will dash four times, hitting a wall and turning. Players should move to a space where the boss won't be charging through.
- Wave Cannon: On the wall where the boss stops Auto-mobile Assault Cannon, it will turn and cleave the entire room from the front half of its hitbox. Players must move to the safe zone behind the boss to avoid.
- Auto-mobile Sniper Cannon: The boss will dash to the north wall and drop a line AoE across the center of the arena. Orbs will appear in the AoE and over the players head, indicating that when the boss reaches that spot, the player will be hit by a laser attack. Players should stand next to the corresponding number of orbs to avoid hitting other players with their beam.
Siege Matrix: Stigma-4
After roughly five seconds, the edge of the arena will be covered in and AoE that inflicts a Bleeding debuff, dealing Damage over Time until the player steps off it.
- AI Takeover: Spawns one of three adds:
- Omega Frame: The ad will use Proto-wave Cannon, a cleave from one half of its hitbox, and Self-Destruct, dealing massive damage if it isn't defeated before the cast finishes.
- Hybrid Dragon: Uses Firebreath, a wide conal AoE with a very short telegraph. Players need to be next to the dragon to avoid, ans Self-Destruct, handled the same way as the Omega Frame.
- Proto-Rocket Punch: Six ads will spawn on the edge of the arena and cast Rush. Once the cast finishes, the ads fly across the arena. Players need to find the gap between the ads for the safe spot.
The boss will also transform peridically into one of two shapes:
- If the boss turns into a double helix spiral, it will use a point-blank AoE. Move away to avoid.
- If the boss turns into a donut, it will fire a Donut AoE, so players should move into the bosses hitbox to avoid.
- Mindhack: After the cast finishes, all players receive a Face direction debuff, that will cause them to run in the direction listed in relation to where they are facing once the debuff runs out. Players need to watch to see what shape the boss takes, then prepare to face accordingly.
- Atomic Ray: Roomwide AoE.
- Multi-AI Takeover: Spawns two of the three different ads from AI Takeover.
Loot
??????
No item drops found that match the constraints of the query.
??????
No item drops found that match the constraints of the query.
??????
No item drops found that match the constraints of the query.
Treasure Coffers
Treasure Coffer 1 (X: ?? Y: ??)
Name | Type | Item Level | Rarity | Quantity |
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Treasure Coffer 2 (X: ?? Y: ??)
Name | Type | Item Level | Rarity | Quantity |
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Treasure Coffer 3 (X: ?? Y: ??)
Name | Type | Item Level | Rarity | Quantity |
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Treasure Coffer 4 (X: ?? Y: ??)
Name | Type | Item Level | Rarity | Quantity |
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Images
Gear Images
Dungeon Images