Difference between revisions of "Enmity"

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(replaced a removed ability with a currently existing one, UI section wasn't accurate so I fixed it, added Tank Stance section)
(Tables deleted since they are several expansions out-of-date)
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Enmity, also known as threat or hate, is a mechanic that causes the [[enemies|enemy monsters]] to target and attack a player. When multiple players are attacking an enemy, enemy A.I. will target the player with the highest enmity. Players increase their enmity by attacking, healing, applying status effects or performing specific enmity increasing actions. Players can also reduce their enmity by executing specific Enmity reducing actions such as [[Shirk]].  
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==Overview==
[[Enmity]], also known as ''threat'' or ''hate'', is a mechanic that causes the [[enemies|enemy monsters]] to target and attack a player. When multiple players are attacking an enemy, enemy A.I. will target the player with the highest enmity. Players increase their enmity by attacking, healing, applying status effects or performing specific enmity increasing actions like [[Provoke]] or [[Paladin]]'s [[Shield Lob]]. Players can also reduce their enmity by executing specific Enmity reducing actions such as [[Shirk]].  


Players can keep track of their enmity with the Threat Meter U.I. underneath the Job icons of you and your party members. The number represents the enmity order of the party from highest to lowest and the letter A represens the player currently holding Aggro, the meter represents how close the player is in enmity to the player with the number above theirs. Another Enmity U.I. is the icon next to the names of enemies currently engaged in combat on the Enemy List, there are 4 different icons going from Green to Orange to Red, if the icon is fully Red that means you are currently holding Aggro
Players can keep track of their enmity with the Threat Meter U.I. underneath the Job icons of you and your party members (by default). The number represents the enmity order of the party from highest to lowest and the letter "'''A'''" represents the player currently holding aggro, the meter represents how close the player is in enmity to the player with the number above theirs. Another Enmity U.I. is the icon next to the names of enemies currently engaged in combat on the Enemy List, there are 4 different icons going from Green to Orange to Red, if the icon is fully Red that means you are currently holding aggro.


All Tank Jobs have abilities (generally called "Tank Stance(s)") that drastically increase the amount of Enmity they generate, these are shown both as Buffs with an infinite duration and on the Tank's Job guage
Certain bosses have mechanics that allow them to target players that are not the highest on the enmity list. In these instances you will see a character with an "'''A'''" as well as a character with a "'''1'''". An example is the first phase of the boss fight with [[Livia sas Junius]], where she will target the last player who used a canon on her, regardless of who is on top of the enmity table.


==Enmity Potency for Tanks==
All Tank Jobs have abilities (generally called "Tank Stance(s)") that drastically increase the amount of Enmity they generate, these are shown both as Buffs with an infinite duration and on the Tank's Job gauge
===Enmity Potency Values for Paladins(Updated)===
{| class="wikitable sortable"
|-
Legend: EM= Enmity Multiplier
|-
!Action
!Enmity Potency with [[Shield Oath]] (2x EM)
!Math
|-
|[[Fast Blade]]||300
|Math: 150*2=300
|-
|[[Savage Blade]] (non combo)||600 (3x EM)
|Math: (100*3)2=300
|-
|[[Rage of Halone]] (non combo)||1000 (5x EM)
|Math: (100*5)2=1000
|-
|[[Savage Blade]] (combo)||1800
|Math: (300+200*3)2=1800
|-
|[[Rage of Halone]] (combo)||4400
|Math: (300+200*3+260*5)2=4400
|-
|Average combo potency||
|-
|[[Flash]] - can't crit||1000
|Math: 500*2
|-
|[[Shield Lob]] ||720 (3x EM)
|Math: (120*3)2=720
|-
|[[Circle of Scorn]] (initial hit)||600 (3x EM)
|Math: (100*3)2=600
|-
|[[Circle of Scorn]] (total potency over 15 secs)(30 damage every 3 seconds) <br> DoT isn't affected by 3x multiplier||300
|Math: 15/3= 5: (5*30)2=300
|-
|Average Circle of Scorn potency per second its active||30 (30 damage every 3 seconds)
|-
|Average Circle of Scorn potency over a global cooldown while its active||116.16
|-
|Auto attack ||160
|-
|Non GCDs(enmity divided between engaged targets)||140
|-
|[[Spirits Within]] (at full health)||600
|Math: 300*2=600
|-
|[[Fight or Flight]] buff||potency*1.3<br>(does not work on flash)
|-
|Rage of Halone rotation potency total||4400
|-
|Rage of halone rotaion potency <br>+average Circle of Scorn potency <br> +average Spirits Within potency||5900
|Math: 4400+900+600=5900
|-
|}


===Enmity Potency Values for Warriors(Not Updated!!!)===
[[Category:Mechanics]]
{| class="wikitable sortable"
|-
!Action
!Enmity Potency with [[Defiance]]
|-
| [[Heavy Swing]] ||225
|-
| [[Skull Sunder]] (combo)||1050
|-
| [[Butcher's Block]] (combo)||2310
|-
|Average combo potency||1195
|-
| [[Heavy Swing]] (Unchained)||300
|-
| [[Skull Sunder]] (Combo + Unchained)||1400
|-
| [[Butcher's Block]] (Combo + Unchained)||3080
|-
| Average combo potency (unchained)||1593.333
|-
| [[Flash]] - can't crit||900
|-
| [[Flash]] (Unchained) - can't crit||1200
|-
| [[Steel Cyclone]]||1200
|-
| [[Overpower]]||900
|-
| [[Overpower]] (unchained)||1200
|-
| [[Tomahawk]]||585
|-
| [[Tomahawk]] (unchained)||780
|-
| [[Butcher's Block]] (non combo)||825
|-
| [[Butcher's Block]] (non combo unchained)||1100
|-
| Auto attack ||150
|-
| Non GCDs (enmity divided between engaged targets)||140
|-
| [[Second Wind]]||Cure amount*0.6*2 <br> (divided equally among engaged targets)
|-
| [[Bloodbath]] does not add enmity other that the 70*2||
|-
| [[Maim]] buff||potency*1.2(works on flash)
|-
| [[Berserk]] buff||potency*1.44(approx)- works on flash
|-
| [[Unchained]] buff||removes the 0.75 multiplier penalty(works on flash) <br> doesn't work on [[Steel Cyclone]] and [[Inner Beast]]
|-
|critical hit||potency*1.5(flash cant crit)
|-
|provoke ||highest enmity + 1
|-
|Butcher's Block rotation potency total||3585
|-
|Butcher's Block rotation potency total (Unchained)||4780
|-
|Butcher's Block rotation potency <br> + average Brutal Swing potency||3639.45
|-
|}

Revision as of 01:20, 28 November 2021

Overview

Enmity, also known as threat or hate, is a mechanic that causes the enemy monsters to target and attack a player. When multiple players are attacking an enemy, enemy A.I. will target the player with the highest enmity. Players increase their enmity by attacking, healing, applying status effects or performing specific enmity increasing actions like Provoke or Paladin's Shield Lob. Players can also reduce their enmity by executing specific Enmity reducing actions such as Shirk.

Players can keep track of their enmity with the Threat Meter U.I. underneath the Job icons of you and your party members (by default). The number represents the enmity order of the party from highest to lowest and the letter "A" represents the player currently holding aggro, the meter represents how close the player is in enmity to the player with the number above theirs. Another Enmity U.I. is the icon next to the names of enemies currently engaged in combat on the Enemy List, there are 4 different icons going from Green to Orange to Red, if the icon is fully Red that means you are currently holding aggro.

Certain bosses have mechanics that allow them to target players that are not the highest on the enmity list. In these instances you will see a character with an "A" as well as a character with a "1". An example is the first phase of the boss fight with Livia sas Junius, where she will target the last player who used a canon on her, regardless of who is on top of the enmity table.

All Tank Jobs have abilities (generally called "Tank Stance(s)") that drastically increase the amount of Enmity they generate, these are shown both as Buffs with an infinite duration and on the Tank's Job gauge