|
|
Line 1: |
Line 1: |
| {{see also|Seal Rock (Seize)|Field of Glory (Shatter)|Onsal Hakair (Danshig Naadam)}} | | {{see also|Borderlands (Secure)|Seal Rock (Seize)|Field of Glory (Shatter)|Onsal Hakair (Danshig Naadam)}} |
| {{TOCRIGHT}}
| |
| [[File:frontlines1.jpg|400px|right]]
| |
| [[File:frontline map1.jpg|400px|right|thumb|Frontline Map]]
| |
| [[File:frontlines2.jpg|400px|right]]
| |
| [[File:frontlines3.jpg|400px|right]]
| |
| [[File:frontlines4.jpg|400px|right]]
| |
| [[File:warsteed1.jpg|400px|thumb|[[Warsteed]] [[Mounts|Mount]] reward]]
| |
| Frontline or [[Borderland Ruins (Secure)]] is a [[PvP|large PvP battleground]] featuring 3 opposing forces composed of the members of 3 [[Grand Company|Grand Companies]]. Up to 72 players will be able to battle for supremacy. Each of the 3 teams can have up to a [[Party|full raid]] of 24 players. It is located in [[Carteneau Flats]] near [[Mor Dhona]]. Frontline was released in patch 2.3.
| |
|
| |
|
| *Players are required to be level 30 to participate. Players' attributes and stats are synced to special PvP values.
| | [[File:Grand Company Icons.png|thumb|The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)]] |
|
| |
|
| *Each battle will have a time limit of 30 minutes.
| | Frontline challenges are daily challenges found in the [[Duty Roulette]] which pit teams of players fighting under the banner of each [[Grand Company]] in training exercises that test the strategic planning and combat prowess of each participant. |
|
| |
|
| ==Unlock== | | ==The Basics== |
| [[The Maelstrom]]: complete level 30 quest [[Like Civilized Men and Women (Maelstrom)]] by talking to [[Trachraet]] in [[Limsa Lominsa Upper Decks]] (x12,y12) | | Frontline is a [[PvP]] challenge in which players are randomly assigned to a Grand Company and battle for territorial dominance. Each team consists of 24 players in an [[Alliance]], allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail. |
|
| |
|
| [[The Order of the Twin Adder]]: complete level 30 quest [[Like Civilized Men and Women (Twin Adder)]] by talking to [[Scarlet]] in [[New Gridania]] (x9,y11)
| | ==Rules== |
| | Each alliance is divided into three full parties of eight players, and each frontline match lats for a maximum of 20 minutes. |
|
| |
|
| [[The Immortal Flames]]: complete level 30 quest [[Like Civilized Men and Women (Immortal Flames)]] by talking to [[Mimio Mio]] in [[Ul'dah - Steps of Nald]] (x8,y9)
| | ==Retaliation== |
| | If a player is defeated, they will be returned to the landing platform of their Grand Company, and will be allowed to rejoin the fight after 5 seconds. When leaving their landing, players will temporarily receive the '''Invulnerable''' buff, preventing any and all damage for a set amount of time, or until moving far enough away from their landing. |
|
| |
|
| ==Match Making== | | ==Mounts== |
| Players can queue to enter Frontline alone, or in a party of up to 8 players.
| | Each player is allowed to ride any mount during Frontline campaigns. However, if a player takes a certain amount of damage, they will receive the '''Limp''' debuff, drastically slowing their movement. |
|
| |
|
| To improve matching efficiency, 72 (three teams of 24), 48 (three teams of 16), or 24 (three teams of eight) combatants may be matched together depending on the number of available participants.
| | ==KDA== |
| | KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and 10 points to their '''Battle High''' gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 5 points to their Battle High Gauge. |
|
| |
|
| ==Objective and Mechanics== | | ==Battle High== |
| Players will be tasked with defending outposts established by their respective Grand Companies, as well as locating and laying claim to key Allagan ruins, holding them safe from opposing teams.
| | As players gain Knockouts or Assists, their Battle High gauge slowly fills. For every 20 points in the gauge, players gain a stack of '''Battle High''', increasing their damage dealt and HP restored via healing actions. The maximum stack a player can have is '''Battle High V''', greatly increasing how much damage they deal and how much they heal. For every Defeat, a player loses half their Battle High gauge. |
|
| |
|
| Each team will be awarded points upon completing various objectives including occupying locations of interest, defeating players from opposing teams, and defeating enemies that spawn on the field.
| | [[File:Battlehigh.png]] |
| | |
| ===Points===
| |
| '''Points needed to Win:'''
| |
| {| class="wikitable sortable" style= "text-align: center"
| |
| |-
| |
| !Players per Team
| |
| !Points
| |
| |-
| |
| |24||1600
| |
| |-
| |
| |16||1200
| |
| |-
| |
| |8||800
| |
| |}
| |
| | |
| '''Occupying Locations of Interest:'''
| |
| Locations of interest such as outposts and Allagan ruins can be identified by flags, indicating the Grand Company that currently controls them. By remaining in close proximity to these flags, players can occupy these locations to earn points for their team.
| |
| | |
| Teams will receive a fixed number of points upon claiming locations of interest, and will also accrue points over time for every location that remains occupied by their Grand Company.
| |
| | |
| 6 flags will be up for grabs in a 24v24v24 match, and 3 for a 8v8v8 match.
| |
| | |
| *Maelstrom Outpost (Southwest)
| |
| *Twin Adder Outpost (North)
| |
| *Immortal Flames Outpost (Southeast)
| |
| *Allagan Markets (Northeast)
| |
| *Allagan Manors (Northwest)
| |
| *Allagan Sun Temple (South)
| |
| | |
| Each points is marked with a flag and a circle on the ground.
| |
| | |
| Occupying locations of interest will prove key to victory, as this yields points in great quantities.
| |
| | |
| *Your team will gain more points the more flags you control.
| |
| | |
| 10 points are awarded for neutralizing a flag, another 10 points are awarded for capturing one.
| |
| | |
| {| class="wikitable sortable" style= "text-align: center"
| |
| |-
| |
| !Flags Held
| |
| !Points per 3 seconds
| |
| |-
| |
| |1||1
| |
| |-
| |
| |2||2
| |
| |-
| |
| |3||4
| |
| |-
| |
| |4||8
| |
| |-
| |
| |5||16
| |
| |-
| |
| |6||32
| |
| |-
| |
| |}
| |
| | |
| '''Defeating Opposing Players:''' Earns the player's team 5 points.
| |
| | |
| '''Defeating Monsters:''' Defeating an [[Interceptor Drone]] awards the player's team with 25 points, shared among the three sides by damage, while defeating an [[Interceptor Node]] awards 300 points, similarly shared by damage.
| |
| | |
| ===Death===
| |
| Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat after a short delay. Returning to your landing after being incapacitated will not incur a weakness penalty, but the delay before you can rejoin the battle will lengthen each time you fall.
| |
| | |
| ===Mounts===
| |
| Players are free to use mounts on the Frontline. However, players taking damage while mounted will be inflicted with the [[Heavy]] status effect.
| |
| | |
| ===Roles===
| |
| There is no role restriction in Frontline. Teams can have as many or few of the tank, DPS and healer [[classes]] and [[jobs]]. Players can also change their classes or jobs when they are in their team's Outpost.
| |
| ==Guide==
| |
| ===Staging Area===
| |
| You start in your Grand Company's staging area. You'll have 2 minutes to prepare before the match begins.
| |
| | |
| *Use this time to buff everyone and check roles, make sure that you have all of your [[PvP Actions]] equipped (and that you used your latest PvP points to level them up), talk about strategies with your teammates, and get on your mount.
| |
| | |
| You can change roles in your staging area (without cooldown if it's the preparation time). Once you leave the staging area, you can't come back, unless you die.
| |
| | |
| ===Controlling Flags===
| |
| Stand in the circles to take control of the flags and defend them.
| |
| | |
| If the flag is not controlled, the team with the most people in the circle will start capturing it. Capture speed becomes faster if the player difference is large. The player count is maxed at 4. If there are 4 people from one team and 8 from another team in the circle, it will count as if both teams have the same number of players
| |
| | |
| If a flag is controlled by your team and your enemy team has more players in the circle, the enemy team will start neutralizing it, resetting it to a non-controlled state.
| |
| | |
| Your team receives more points the more flags your team controls.
| |
| | |
| ===Heliodrome: Defeating Monsters===
| |
| At the middle of the map stands the Heliodrome. Enemy NPCs named [[Interceptor Drone]]s and [[Interceptor Node]] spawn in the area regularly. Interceptor Drones spawn 1 minute after the match has begun and respawning occurs once every 4 minutes. The Interceptor Node spawns around 10 minutes after a match has begun. The drones do a laser AOE that is easily dodgeable; the nodes do periodical damage over the whole Heliodrome. The heliodrome can really give an edge in Tactical Rating, so don't neglect it!
| |
| | |
| ===Defeating Enemy Players===
| |
| Players will earn their team 5 points for every enemy player kill.
| |
| | |
| ==Rewards==
| |
| {| class="wikitable sortable" style= "text-align: center"
| |
| |-
| |
| !Rank
| |
| !Reward
| |
| |-
| |
| |Rank 1||400 [[PvP EXP]], {{Wolf mark|600}} [[Wolf Marks]], {{tomestone|Allegory}} 50 [[Allagan Tomestone of Allegory]], {{tomestone|Revelation}} 20 [[Allagan Tomestone of Revelation]]
| |
| |-
| |
| |Rank 2||300 [[PvP EXP]], {{Wolf mark|450}} [[Wolf Marks]], {{tomestone|Allegory}} 50 [[Allagan Tomestone of Allegory]], {{tomestone|Revelation}} 20 [[Allagan Tomestone of Revelation]]
| |
| |-
| |
| |Rank 3||200 [[PvP EXP]], {{Wolf mark|300}} [[Wolf Marks]], {{tomestone|Allegory}} 50 [[Allagan Tomestone of Allegory]], {{tomestone|Revelation}} 20 [[Allagan Tomestone of Revelation]]
| |
| |}
| |
| | |
| ==Lore==
| |
| While many will remember the Calamity for the destruction it wrought upon the realm of Eorzea, that destruction was not without its blessings─one of those being the uncovering of ancient Allagan ruins hidden underneath the war-scarred Carteneau Flats and heretofore unseen for several Astral Eras. When an attempt by the Grand Companies of Eorzea to determine the control of these ruins, and more importantly the secrets they contain, through peaceful negotiations ended in failure, the city-states instead elected to solve the issue of dominion using a form of civilized warfare dubbed Frontline.
| |
|
| |
|
| [[Category:Frontline]] [[Category:PvP]] | | [[Category:Frontline]] [[Category:PvP]] |
- See also: Borderlands (Secure), Seal Rock (Seize) and Field of Glory (Shatter)
The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)
Frontline challenges are daily challenges found in the Duty Roulette which pit teams of players fighting under the banner of each Grand Company in training exercises that test the strategic planning and combat prowess of each participant.
The Basics
Frontline is a PvP challenge in which players are randomly assigned to a Grand Company and battle for territorial dominance. Each team consists of 24 players in an Alliance, allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail.
Rules
Each alliance is divided into three full parties of eight players, and each frontline match lats for a maximum of 20 minutes.
Retaliation
If a player is defeated, they will be returned to the landing platform of their Grand Company, and will be allowed to rejoin the fight after 5 seconds. When leaving their landing, players will temporarily receive the Invulnerable buff, preventing any and all damage for a set amount of time, or until moving far enough away from their landing.
Mounts
Each player is allowed to ride any mount during Frontline campaigns. However, if a player takes a certain amount of damage, they will receive the Limp debuff, drastically slowing their movement.
KDA
KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and 10 points to their Battle High gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 5 points to their Battle High Gauge.
Battle High
As players gain Knockouts or Assists, their Battle High gauge slowly fills. For every 20 points in the gauge, players gain a stack of Battle High, increasing their damage dealt and HP restored via healing actions. The maximum stack a player can have is Battle High V, greatly increasing how much damage they deal and how much they heal. For every Defeat, a player loses half their Battle High gauge.
File:Battlehigh.png