Difference between revisions of "Crafting"
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While crafting, take not of the 4 stats: | While crafting, take not of the 4 stats: | ||
[[Progress]] is the measurement towards the completion of the item. You successfully craft an item when the progress bar becomes full. If you fail to reach the maximum progress before the durability reaches 0%, your synthesis of the item fails and you may lose some of the crafting material. | |||
[[Durability]] is the number of steps you can take when you're crafting an item. Each crafting actions that alters the item's progress or quality consumes 10% of durability. Your crafting session ends when the durability of the item hits 0%. If the progress has not reached 100% at that time, your synthesis fails and you lose some of the crafting material. | |||
[[CP]] are your crafting points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. | [[CP]] are your crafting points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft. | ||
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[[Quality]] is the probability that the item you're making will be a [[High Quality]] (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the [[attribute]] [[control]]. | [[Quality]] is the probability that the item you're making will be a [[High Quality]] (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the [[attribute]] [[control]]. | ||
==Crafting Classes== | ==Crafting Classes== |
Revision as of 17:57, 28 June 2013
Crafting classes, also known as disciples of hand, synthesize new and useful items such as armor, weapon, food and potion from basic materials. Some of the basic materials are collected by gathering or disciples of land classes.
The 8 disciples of hand classes in A Realm Reborn are Carpenter, Blacksmith, Armorer, Goldsmith, Leatherworker, Weaver, Alchemist and Culinarian.
Players can unlock these crafting classes by talking to the Guild Receptionist in perspective Guilds. Players are required to have a lvl 10 or higher Disciples of War or Disciples of Magic class to do this.
- To switch to a crafting class, simply equip the tool of that class from your armory chest.
Crafting Basics and Mechanics
To begin crafting, open your crafting log section of your personal log and select a recipe.
While crafting, take not of the 4 stats:
Progress is the measurement towards the completion of the item. You successfully craft an item when the progress bar becomes full. If you fail to reach the maximum progress before the durability reaches 0%, your synthesis of the item fails and you may lose some of the crafting material.
Durability is the number of steps you can take when you're crafting an item. Each crafting actions that alters the item's progress or quality consumes 10% of durability. Your crafting session ends when the durability of the item hits 0%. If the progress has not reached 100% at that time, your synthesis fails and you lose some of the crafting material.
CP are your crafting points. CP are required to use some of your crafting actions. While crafting, your CP will decrease as you perform your abilities. If the CP cost of a crafting ability is greater than your remaining CP, you cannot use that ability. CP regenerates to full after you complete a craft.
- When you have a crafting class equipped, CP bar replaces your MP bar.
Quality is the probability that the item you're making will be a High Quality (HQ) item. You can increase Quality % by performing certain crafting actions and by initiating the synthesis using HQ ingredients. Quality is dictated by the attribute control.