Difference between revisions of "Leatherworker"
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Revision as of 03:55, 27 June 2019
Lore
"Leatherworkers are craftsmen who refine the hides, pelts, and furs of Eorzea's wildlife into garments to be worn from head to toe. Foremost among their creations are leather protectives, which are more substantial than cloth, but lighter and more pliable than chain or plate.
The Elezen have long been known for their skill in leatherworking, yet for centuries their techniques were heavily guarded. Once they agreed to share their wealth of knowledge, the quality of Gridanian leather goods improved significantly, creating an increased demand for the superior products." — Game Description
General Information
Leatherworker is a crafting or disciples of hand class that uses hides, furs and pelts to create leather armor of all kinds. Leather armor is stronger than cloth but weaker than chain and plate. Leatherworkers can create leather armor for pugilists, lancers and archers along with armor for gathering classes. They can also make hand-to-hand weapons for pugilists, shields for casters, rings and necklaces for gatherers and rings for other classes.
- Tier: Leather, Hard Leather, Aldgoat, Toad, Boar, Peiste, Raptor
The Leatherworker's Guild is located in Gridania
To become a leatherworker, talk to the leatherworker's guild receptionist when you're level 10 or higher on another class.
Leatherworker Tools
Leatherworker Quests
Levequests
Level | Zone | NPC | Location |
---|---|---|---|
1,5 | Central Shroud | Muriaule | x24,y19 |
1, 5, 10, 15, 20, 25, 30, 35, 40, 45 | New Gridania | Gontrant | x11,y13 |
10 | Central Shroud | Tierney | x22,y22 |
15 | East Shroud | Qina Lyehga | x17,y27 |
20, 25 | South Shroud | Nyell | x25,y20 |
30 | Eastern La Noscea | Nahctahr | x30,y30 |
35 | Coerthas Central Highlands | Cimeaurant | x26,y28 |
40 | Coerthas Central Highlands | Eidhart | x30,y12 |
45 | Mor Dhona | K'leytai | x26,y28 |
Actions
Action | Icon | Level | CP Cost | Description |
---|---|---|---|---|
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% | |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% | |
Master's Mend | 7 | 92 | Restores item durability by 30. | |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. | |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. | |
Observe | 13 | 14 | Do nothing for one step. | |
Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. | |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 80% | |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. | |
Master's Mend II | 25 | 160 | Restores item durability by 60. | |
Standard Synthesis | 31 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% | |
Brand of Earth | 37 | 6 | Increases progress. Progress doubles when recipe affinity is earth. Efficiency: 100% (200%) Success Rate: 90% | |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% | |
Waste Not II | 50 | 98 | Reduces loss of durability by 50% for the next eight steps. | |
Collectable Synthesis | 50 | ?? | Use existing recipes to create collectables without increasing step count. | |
Byregot's Brow | 51 | 18 | Increases quality. Inner Quiet effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent. | |
Precise Touch | 53 | 18 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent. | |
Name of Earth | 54 | 15 | For the next five steps, Brand of Earth efficiency is increased. Increase determined by current progress. Only one Name of the Element action can be used per synthesis. | |
Heart of the Leatherworker | 60 | 45 | Specialist Action Specialist Action For the next seven steps, increases chances of material condition becoming good. A leatherworking delineation is used upon execution. | |
Hasty Touch II | 61 | 5 | Increases quality. Efficiency: 100% Success Rate: 60% | |
Careful Synthesis III | 62 | 7 | Increases progress. Efficiency: 150% Success Rate: 100% | |
Rapid Synthesis II | 63 | 12 | Increases progress. Efficiency: 300% Success Rate: 60% | |
Patient Touch | 64 | 6 | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50% | |
Manipulation II | 65 | 96 | Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions. | |
Prudent Touch | 66 | 21 | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70% Unavailable when Waste Not or Waste Not II are active. | |
Focused Synthesis | 67 | 5 | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100% | |
Focused Touch | 68 | 18 | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100% | |
Initial Preparations | 69 | 50 | May reduce CP consumption while status is active. When a specialist, cancelling the status grants the use of a single Specialty action. Available only on the first step. |
Cross Class Actions
Alchemist | Armorer | Blacksmith | Carpenter | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Tricks of the Trade | 15 | Rapid Synthesis | 15 | Ingenuity | 15 | Rumination | 15 | ||||
Brand of Water | 37 | Brand of Ice | 37 | Brand of Fire | 37 | Brand of Wind | 37 | ||||
Comfort Zone | 50 | Piece by Piece | 50 | Ingenuity II | 50 | Byregot's Blessing | 50 | ||||
Name of Water | 54 | Name of Ice | 54 | Name of Fire | 54 | Name of Wind | 54 |
Culinarian | Goldsmith | Weaver | ||||||
---|---|---|---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level | Action | Icon | Level |
Hasty Touch | 15 | Manipulation | 15 | Careful Synthesis | 15 | |||
Steady Hand II | 37 | Flawless Synthesis | 37 | Brand of Lightning | 37 | |||
Reclaim | 50 | Innovation | 50 | Careful Synthesis II | 50 | |||
Muscle Memory | 54 | Maker's Mark | 54 | Name of Lightning | 54 |
All Specialist Classes | ||||
---|---|---|---|---|
Action | Icon | Level | CP | Description |
Satisfaction | 55 | 0 | Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three. | |
Whistle While You Work | 55 | 36 | Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off. | |
Innovative Touch | 56 | 8 | Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40% | |
Nymeia's Wheel | 57 | 18 | Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100% | |
Byregot's Miracle | 58 | 16 | Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% | |
Trained Hand | 59 | 32 | Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical. | |
Specialty: Reflect | 69 | 0 | Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active. | |
Specialty: Refurbish | 69 | 0 | Restores 65 CP. Can only be used when Initial Preparations is active. | |
Specialty: Reinforce | 69 | 0 | Restores item durability by 25. Can only be used when Initial Preparations is active. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Quality Assurance | 63 | Slightly increases chances of material condition becoming good. | |
Stroke of Genius | 70 | May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.|- |
Recipes
Level 1 - 5 | Level 6 - 10 | Level 11 - 15 | Level 16 - 20 |
Level 21 - 25 | Level 26 - 30 | Level 31 - 35 | Level 36 - 40 |
Level 41 - 45 | Level 46 - 50 | Level 51 - 55 | Level 56 - 60 |
Level 61 - 65 | Level 66 - 70 |
Gallery
- Leatherworker actions.jpg
Leatherworker Actions