Difference between revisions of "Dragoon Actions"

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| [[Impulse Rush]] || [[File:impulse rush icon1.png]] || [[Lancer|LNC]] [[Dragoon|DRG]] ||Delivers an attack with a potency of 200. <br> Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos for 10s. ||Enhanced Impulse Rush: Shortens recast time to 180 seconds. || Enhanced Impulse Rush II: Extends duration to 20 seconds. || Enhanced Impulse Rush III: Increases TP reduction to 50%.
| [[Impulse Rush]] || [[File:impulse rush icon1.png]] || [[Lancer|LNC]] [[Dragoon|DRG]] ||Delivers an attack with a potency of 200. <br> Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos for 15s. ||Enhanced Impulse Rush: Shortens recast time to 120 seconds. || Enhanced Impulse Rush II: Extends duration to 20 seconds. || Enhanced Impulse Rush III: Increases TP reduction to 50%.
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| [[Fetter Ward]] || [[File:fetter ward icon1.png]] || [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] ||Grants immunity to stun, sleep, bind, heavy, and disease for 5 seconds. ||Enhanced Fetter Ward: Shortens recast time to 120 seconds. || Enhanced Fetter Ward II: Extends duration to 10 seconds. ||
| [[Skewer]] || [[File:skewer icon1.png]] || [[Lancer|LNC]] [[Dragoon|DRG]] ||Delivers an attack with a potency of 180. <br> Additional Effect: Reduces target's [[Intelligence|INT]] by 20% for 10s ||Enhanced Skewer: Shortens recast time to 60 seconds. || Enhanced Skewer II: Extends duration to 15 seconds. || Enhanced Skewer III: Increases INT reduction to 40%.
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| [[Weapon Throw]] || [[File:weapon throw icon1.png]] || [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] ||Delivers a ranged attack with a potency of 50. <br> Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s. <br> Additional Effect: Removes Sprint effect when dealt from behind.||Enhanced Weapon Throw: Shortens recast time to 60 seconds. ||Enhanced Weapon Throw II: Extends duration to 12 seconds. || Enhanced Weapon Throw III: Increases effect potency to 40%.
| [[Fetter Ward]] || [[File:fetter ward icon1.png]] || [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] ||Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds. ||Enhanced Fetter Ward: Shortens recast time to 120 seconds. || Enhanced Fetter Ward II: Extends duration to 12 seconds. ||
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| [[Weapon Throw]] || [[File:weapon throw icon1.png]] || [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] ||Delivers a ranged attack with a potency of 50. <br> Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s. <br> Additional Effect: Removes Sprint effect when dealt from behind.||Enhanced Weapon Throw: Shortens recast time to 60 seconds. ||Enhanced Weapon Throw II: Extends duration to 9 seconds. || Enhanced Weapon Throw III: Increases effect potency to 40%.
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| [[Enliven]] || [[File:enliven icon1.png]] || [[Gladiator|GLA]] [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] [[Paladin|PLD]] ||Instantly restores 50% TP. ||Enhanced Enliven: Shortens recast time to 180 seconds. ||Enhanced Enliven II: Increases TP recovery to 75%. ||  
| [[Enliven]] || [[File:enliven icon1.png]] || [[Gladiator|GLA]] [[Lancer|LNC]] [[Pugilist|PGL]] [[Dragoon|DRG]] [[Monk|MNK]] [[Paladin|PLD]] ||Instantly restores 50% TP. ||Enhanced Enliven: Shortens recast time to 180 seconds. ||Enhanced Enliven II: Increases TP recovery to 75%. ||  

Revision as of 07:06, 5 July 2014

Main article: Dragoon

Rotations

Dragoon, unlike some other classes, does not operate solely on a rotation, instead dragoons operate on a skill priority. This changes vastly over the terms of leveling and this guide assumes the Dragoon is level 50 and in party. The main idea is to keep up your buffs, debuffs and DoTs while still weaving in Jumps and other Cooldowns along with other off the Global Cooldown (GCD) abilities.

Single Target

Initial Rotation: Heavy Thrust -> Internal Release -> Blood for Blood -> Phlebotomize -> Leg Sweep -> Impulse Drive -> Disembowel -> Power Surge -> Chaos Thrust -> Jump -> True Thrust -> Vorpral Thrust -> Leg Sweep -> Full Thrust

Keep Up: Heavy Thrust -> Phlebotomize -> Fracture -> Disembowel -> Chaos Thrust

Combo 1: Impulse Drive (from rear) -> Disembowel -> Chaos Thrust

Combo 2: True Thrust -> Vorpal Thrust -> Full Thrust

Off the GCD: Jump -> Spineshatter Dive -> Dragonfire Dive -> Leg Sweep -> CD's

  • After Initial Rotation, your priority follows the block above, keeping up your buffs, debuffs and DoTs. It means that following Combo 1 to reapply Disembowel and Chaos Thrust. Keep your off GCD abilities on CD. Then when everything is not in jeopardy of falling off, spam Combo 2 for filler.

Tips and Tricks

Always Finish Combos. If you start a combo and a buff or Dot falls off. It is more DPS finish the combo then re-apply the DoT. Never break a combo once you have started one.

Multiple Targets (AoE)

Doom Spike -> Dragonfire Dive -> Heavy Thrust -> Ring of Thorns

  • This rotation is only effective in groups of 5 or more mobs. Less than that, single targeting a mob will often prove more useful to a group.

Skills and Abilities

Action Icon Level TP Cost Cast Time Cooldown Range Radius Description
Jump Jump.png 30 0 Instant 40s 20y 0y Delivers a jumping attack with a potency of 200. Returns you to your original position after the attack is made.
Cannot be executed while bound.
Elusive Jump Elusive jump.png 35 0 Instant 180s 15y 0y Executes a jump to a location 15y behind you, while removing any Heavy or Bind effects.
Additional Effect: Reduces enmity.
Spineshatter Dive Spineshatter dive.png 40 0 Instant 180s 20y 0y Delivers a jumping attack with a potency of 170.
Additional Effect: Stun for 2s.
Cannot be executed while bound.
Power Surge Power surge.png 45 0 Instant 90s 0y 0y Increases the damage dealt by one Jump or Spineshatter Dive by 50% for 10s.
Dragonfire Dive Dragonfire dive.png 50 0 Instant 180s 20y 5y Delivers a jumping fire-based attack with a potency of 250 to all nearby enemies.
Cannot be executed while bound.

PvP Actions

Action Icon Classes/Jobs Description Upgrade 1 Upgrade 2 Upgrade 3
Impulse Rush Impulse rush icon1.png LNC DRG Delivers an attack with a potency of 200.
Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos for 15s.
Enhanced Impulse Rush: Shortens recast time to 120 seconds. Enhanced Impulse Rush II: Extends duration to 20 seconds. Enhanced Impulse Rush III: Increases TP reduction to 50%.
Skewer Skewer icon1.png LNC DRG Delivers an attack with a potency of 180.
Additional Effect: Reduces target's INT by 20% for 10s
Enhanced Skewer: Shortens recast time to 60 seconds. Enhanced Skewer II: Extends duration to 15 seconds. Enhanced Skewer III: Increases INT reduction to 40%.
Fetter Ward Fetter ward icon1.png LNC PGL DRG MNK Grants immunity to stun, sleep, bind, heavy, and disease for 9 seconds. Enhanced Fetter Ward: Shortens recast time to 120 seconds. Enhanced Fetter Ward II: Extends duration to 12 seconds.
Weapon Throw Weapon throw icon1.png LNC PGL DRG MNK Delivers a ranged attack with a potency of 50.
Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s.
Additional Effect: Removes Sprint effect when dealt from behind.
Enhanced Weapon Throw: Shortens recast time to 60 seconds. Enhanced Weapon Throw II: Extends duration to 9 seconds. Enhanced Weapon Throw III: Increases effect potency to 40%.
Enliven Enliven icon1.png GLA LNC PGL DRG MNK PLD Instantly restores 50% TP. Enhanced Enliven: Shortens recast time to 180 seconds. Enhanced Enliven II: Increases TP recovery to 75%.
Purify Purify icon1.png All Classes and Jobs Removes all detrimental effects. Can be used regardless of status affliction. Enhanced Purify: Shortens recast time to 150 seconds.

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