Difference between revisions of "Goldsmith"

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m (→‎Cross Class Actions: fixed link for "Name of the Wind" icon)
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| [[Rapid Synthesis II]] || [[File:Rapid Synthesis II.png|40px]] || 63 || 12 || align = "left" | Increases progress. Efficiency: 300% Success Rate: 60%
| [[Rapid Synthesis II]] || [[File:Rapid Synthesis II.png|40px]] || 63 || 12 || align = "left" | Increases progress. Efficiency: 300% Success Rate: 60%
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| [[Patient Touch]] || [[File:Patient Touch.png|40px]] || 64 || 6 || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50%
| [[Patient Touch]] || [[File:Patient touch goldsmith icon1.png|40px]] || 64 || 6 || align = "left" | Increases quality. Additional Effect: Increases [[Inner Quiet]] stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50%
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| [[Manipulation II]] || [[File:Manipulation II.png|40px]] || 65 || 96 || align = "left" | Restores 5 points of [[durability]] after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
| [[Manipulation II]] || [[File:Manipulation II.png|40px]] || 65 || 96 || align = "left" | Restores 5 points of [[durability]] after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
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| [[Prudent Touch]] || [[File:Prudent Touch.png|40px]] || 66 || 21 || align = "left" | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70% Unavailable when [[Waste Not]] or [[Waste Not II]] are active.
| [[Prudent Touch]] || [[File:Prudent touch goldsmith icon1.png|40px]] || 66 || 21 || align = "left" | Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70% Unavailable when [[Waste Not]] or [[Waste Not II]] are active.
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| [[Focused Synthesis]] || [[File:Focused Synthesis.png|40px]] || 67 || 5 || align = "left" | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100%
| [[Focused Synthesis]] || [[File:Focused synthesis goldsmith icon1.png|40px]] || 67 || 5 || align = "left" | Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100%
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| [[Focused Touch]] || [[File:Focused Touch.png|40px]] || 68 || 18 || align = "left" | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100%
| [[Focused Touch]] || [[File:Focused touch goldsmith icon1.png|40px]] || 68 || 18 || align = "left" | Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: [[Observe]] Combo Bonus: Increases success rate to 100%
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| [[Initial Preparations]] || [[File:Initial Preparations.png|40px]] || 69 || 50 || align = "left" | May reduce [[CP]] consumption while status is active. When a [[specialist]], cancelling the status grants the use of a single [[Specialty action]]. Available only on the first step.
| [[Initial Preparations]] || [[File:Initial Preparations.png|40px]] || 69 || 50 || align = "left" | May reduce [[CP]] consumption while status is active. When a [[specialist]], cancelling the status grants the use of a single [[Specialty action]]. Available only on the first step.

Revision as of 06:53, 14 May 2019

Lore

"Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.
Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends." — Game Description

Goldsmith's Guild
Goldsmith1.jpg

General Information

Goldsmith is a crafting or disciples of hand class that uses metals and gems to create accessories such as rings, earrings and necklaces. Goldsmith is reliant on miners for ores and gemstones. Goldsmiths can craft staves and scepters for thaumaturges and hora for pugilists. They can also make needles for weavers, accessories such as rings, earrings and bracelets for all classes and head gear such as circlets and spectacles for casters and crafters.

  • Tiers: Copper, Brass, Silver, Mythril, Electrum

The Goldsmith's Guild is located in Ul'dah.

  • To become a goldsmith, talk to the goldsmith's guild receptionist when you're level 10 or higher on another class.

Goldsmith Tools

Levequests

Actions

Action Icon Level CP Cost Description
Basic Synthesis Basic Synthesis (goldsmith).png 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch Basic Touch (goldsmith).png 5 18 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend Master's Mend.png 7 92 Restores item durability by 30.
Steady Hand Steady Hand.png 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet Inner Quiet.png 11 18 Grants a bonus to control with every increase in quality.
Observe Observe.png 13 14 Do nothing for one step.
Manipulation Manipulation.png 15 88 Restores 10 points of durability after each step for the next 3 steps.
Standard Touch Standard Touch (goldsmith).png 18 32 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides Great Strides.png 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II Master's Mend II.png 25 160 Restores item durability by 60.
Standard Synthesis Standard Synthesis (goldsmith).png 31 15 Increases progress. Efficiency: 150% Success Rate: 90%
Flawless Synthesis Flawless Synthesis.png 37 15 Increases progress by 40. Success Rate: 90%
Advanced Touch Advanced Touch (goldsmith).png 43 48 Increases quality. Efficiency: 150% Success Rate: 90%
Innovation Innovation.png 50 18 Increases control by 50% for the next three steps.
Collectable Synthesis Collectable synthesis icon1.png 50 ?? Use existing recipes to create collectables without increasing step count.
Byregot's Brow Byregot's Brow.png 51 18 Increases quality. Inner Quiet effect ends upon use. Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70% Available only when material condition is Good or Excellent.
Precise Touch Precise Touch (goldsmith).png 53 18 Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) Efficiency: 100% Success Rate: 70% Available only when material condition is Good or Excellent.
Maker's Mark Maker's Mark.png 54 20 Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by current progress. Available only on the first step.
Heart of the Goldsmith Heart of the Goldsmith.png 60 45 Specialist Action
Specialist Action For the next seven steps, increases chances of material condition becoming good. A goldsmithing delineation is used upon execution.
Hasty Touch II Hasty Touch II.png 61 5 Increases quality. Efficiency: 100% Success Rate: 60%
Careful Synthesis III Careful Synthesis III.png 62 7 Increases progress. Efficiency: 150% Success Rate: 100%
Rapid Synthesis II Rapid Synthesis II.png 63 12 Increases progress. Efficiency: 300% Success Rate: 60%
Patient Touch Patient touch goldsmith icon1.png 64 6 Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50%
Manipulation II Manipulation II.png 65 96 Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
Prudent Touch Prudent touch goldsmith icon1.png 66 21 Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70% Unavailable when Waste Not or Waste Not II are active.
Focused Synthesis Focused synthesis goldsmith icon1.png 67 5 Increases progress. Efficiency: 200% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100%
Focused Touch Focused touch goldsmith icon1.png 68 18 Increases quality. Efficiency: 150% Success Rate: 50% Combo Action: Observe Combo Bonus: Increases success rate to 100%
Initial Preparations Initial Preparations.png 69 50 May reduce CP consumption while status is active. When a specialist, cancelling the status grants the use of a single Specialty action. Available only on the first step.

Cross Class Actions

Alchemist Armorer Blacksmith Carpenter
Action Icon Level Action Icon Level Action Icon Level Action Icon Level
Tricks of the Trade Tricks of the Trade.png 15 Rapid Synthesis Rapid Synthesis.png 15 Ingenuity Ingenuity.png 15 Rumination Rumination.png 15
Brand of Water Brand of Water.png 37 Brand of Ice Brand of Ice.png 37 Brand of Fire Brand of Fire.png 37 Brand of Wind Brand of Wind.png 37
Comfort Zone Comfort Zone.png 50 Piece by Piece Piece by Piece.png 50 Ingenuity II Ingenuity II.png 50 Byregot's Blessing Byregot's Blessing.png 50
Name of Water Name of Water.png 54 Name of Ice Name of Ice.png 54 Name of Fire Name of Fire.png 54 Name of Wind Name of the Wind.png 54
Culinarian Leatherworker Weaver
Action Icon Level Action Icon Level Action Icon Level
Hasty Touch Hasty Touch.png 15 Waste Not Waste Not.png 15 Careful Synthesis Careful Synthesis.png 15
Steady Hand II Steady Hand II.png 37 Brand of Earth Brand of Earth.png 37 Brand of Lightning Brand of Lightning.png 37
Reclaim Reclaim.png 50 Waste Not II Waste Not II.png 50 Careful Synthesis II Careful Synthesis II.png 50
Muscle Memory Muscle Memory.png 54 Name of Earth Name of Earth.png 54 Name of Lightning Name of Lightning.png 54
All Specialist Classes
Action Icon Level CP Description
Satisfaction Satisfaction.png 55 0 Use 1 Whistle to restore 15 CP. Available only when Whistle stack size is a multiple of three.
Whistle While You Work Whistle While You Work.png 55 36 Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
Innovative Touch Innovative Touch.png 56 8 Increases quality. Additional Effect: Innovation Efficiency: 100% Success Rate: 40%
Nymeia's Wheel Nymeias wheel icon1.png 57 18 Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use. Success Rate: 100%
Byregot's Miracle Byregot's Miracle.png 58 16 Increases quality. Inner Quiet stack is halved upon use. Efficiency: 100% plus 10% for each bonus to control granted by Inner Quiet Success Rate: 70%
Trained Hand Trained Hand.png 59 32 Significantly increases both progress and quality. Efficiency: 150% Success Rate: 80% Available only when Inner Quiet and Whistle stack sizes are identical.
Specialty: Reflect Specialty Reflect.png 69 0 Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.
Specialty: Refurbish Specialty Refurbish.png 69 0 Restores 65 CP. Can only be used when Initial Preparations is active.
Specialty: Reinforce Specialty Reinforce.png 69 0 Restores item durability by 25. Can only be used when Initial Preparations is active.

Traits

Trait Icon Level Description
Quality Assurance Quality Assurance.png 63 Slightly increases chances of material condition becoming good.
Stroke of Genius Stroke of Genius.png 70 May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.|-

Recipes

Level 1 - 5 Level 6 - 10 Level 11 - 15 Level 16 - 20
Level 21 - 25 Level 26 - 30 Level 31 - 35 Level 36 - 40
Level 41 - 45 Level 46 - 50 Level 51 - 55 Level 56 - 60
Level 61 - 65 Level 66 - 70

Goldsmith Quests

Quest Level NPC Zone Area Coordinates EXP Gil Items Needed
My First Chaser Hammer 1 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 100 0 Copper Ingot
Gorgets Rising 5 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 560 194 3 Copper Gorget
Throw Some Rings on It 10 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 1,710 289 12 Copper Rings
Objectively Speaking 15 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 3,360 382 Fang Earrings, Brass Gorget
A Melding of the Minds 20 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 4,060 470 Materia-enhanced Staghorn Staff
Or Ever the Silver Cord Be Loosed 25 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 4,760 557 HQ Silver Ingot
Serendipity Now 30 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 7,460 639 HQ Malachite Earrings
Mammets on Fire 35 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 9,020 0 HQ Fire Brand
The Horns of the Green 40 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 11,270 0 HQ Horn Staff
The Fox in the Hen House 45 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 12,420 0 HQ Electrum Circlet (Zircon), HQ Electrum Circlet (Amber), HQ Electrum Circlet (Spinel)
Jaded 50 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 0 0 HQ Black Pearl Ring melded with Piety Materia III
Elegance and Artistry 53 Marcel Ul'dah - Steps of Thal Ul'dah (x10,y12) 230,400 538 Hardsilver Bangle of Casting
Double Trouble 55 Marcel Ul'dah - Steps of Thal Ul'dah (x10,y12) 322,560 2156 Hardsilver Ingot
A Masterclass 58 Marcel Ul'dah - Steps of Thal Ul'dah (x10,y12) 489,600 570 Aurum Regis Cylinder
Two Hearts Beat as One 60 Marcel Ul'dah - Steps of Thal Ul'dah (x10,y12) 878,850 680 Star Sapphire Music Box, Star Ruby Music Box
A Royal Request 60 Serendipity Ul'dah - Steps of Thal Ul'dah (x10,y13) 83,700 1000 Nothing
Gemworks in Progress 63 Jemime Ul'dah - Steps of Thal Ul'dah (x10,y13) 1,725,300 1650 HQ Sample Silver Ring
Blindsided 65 Emeloth Rhalgr's Reach Gyr Abania (x9,y12) 2,079,000 855 HQ Precision Spectacles
The Perfect Tribute 68 Emeloth Rhalgr's Reach Gyr Abania (x9,y12) 2,902,500 2334 HQ Sample Chronometer
Sultana Dreaming 70 Emeloth Rhalgr's Reach Gyr Abania (x9,y12) ?? ?? HQ Tribute Orchestrion

Images