Difference between revisions of "The Hidden Canals of Uznair"

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* In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.
* In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.


=Chance Opportunities=
==Chance Opportunities==
During the enemy trials, there are 3 known enemy types that can appear while the trial is going.
There are three enemy types that may appear during the trial.
* Namazu Stickywhisker; Appearing in both here and [[The Lost Canals of Uznair]], work the same way as the goblins in [[Aquapolis]]. The party is given a limited amount of time to defeat them, and if done, they will drop sacks of gil, starting from 10,000 and slowly rising the more the party manages to defeat. Two of them can appear at once sometimes.
* Namazu Stickywhisker; Appearing in both [[The Hidden Canals of Uznair]] and [[The Lost Canals of Uznair]], work the same way as the goblins do in [[Aquapolis]]. The party is given a limited amount of time to defeat them. Once defeated, they will drop sacks of gil. Amounts start at 10,000 and will increase as the party progresses further into the trial upon the next occurence of a Namazu Stickywhisker.
* Abharamu; A strong enemy that arises up from the floor. It is not hostile until you attack it. While rather powerful, the party can burn it down rather fast if done right. Drops a chest full of Materia. Also appears in [[The Lost Canals of Uznair]].
* Abharamu; A strong enemy that arises up from the floor. It is not hostile until you attack it. While rather powerful, the party can burn it down rather fast if done right. They drop a chest full of materia. These enemies also appear in [[The Lost Canals of Uznair]].
* Mandragora Five; Five mandragoras will drop from the sky with numbers above their heads. They must be taken out in order of 1 to 5. If done right, they will drop a sack with a plentiful amount of gil. If done incorrect, a rather plain sack is dropped, only containing a rather small amount of gil around the range of 3,000.
* Mandragora Five; Five mandragoras will drop from the sky with numbers above their heads. They must be taken out in order of 1 to 5. If done correctly, they will drop a sack with a plentiful amount of gil. If done incorrect, a rather plain sack is dropped, containing a smaller amount of gil around the range of 3,000.


=Uznair Gamble=
==Uznair Gamble==
While exploring the Hidden Canals, there is a chance of your loot chest letting you gamble for double or nothing.
While exploring the Hidden Canals, the loot chest may trigger a mini-game.


It will show two cards above the chest to the party, while leaving the Map Owner to decide. the first card will have a number on it, what must be done is guess if the next card will have a higher or lower number than the last one. If gotten right, the loot will be doubled. If incorrect, the chest will be locked off, and the party will be forced to continue.
When the chest is opened, everyone will see a loot list  appear on the screen and two cards floating above the chest. The first card will reveal itself, and the map owner must decide whether the next card will show a higher or lower value than the first. If the player guesses incorrectly, the reward will be lost and the next chamber door must be chosen.
If the player chooses correctly, the loot reward for the chest will be doubled. If the map owner wins this mini-game the first time, he will be asked to keep the current rewards or play again; double-or-nothing.


==Rewards==
==Rewards==

Revision as of 19:49, 9 January 2018

See also: The Lost Canals of Uznair and Treasure Hunt

Entering the Hidden Canals of Uznair

Treasure coffers in The Lost Canals of Uznair will, on occasion, yield a Timeworn Thief's Map which will reveal a new location on your map. Players can then use the general action Dig at the location shown to find a teleportation ward that leads to the Hidden Canals of Uznair.

Progression

Treasure chests located within are armed with traps, which, when triggered, will release enemies from their cages. Upon defeating them, the player who caused the teleportation ward to appear will be able to open the treasure chest and retrieve the reward and a Vault Key within.

The Vault Key can be used to open one of the three available doors. Should your party be lucky enough to choose the correct one, you will be allowed to progress through six subsequent chambers, and eventually fight your way to the final chamber.

  • If an incorrect door is chosen, players will be removed from the Hidden Canals of Uznair.
  • In the event the party is defeated, all players will be removed from the Hidden Canals of Uznair and cannot re-enter the instance.

Chance Opportunities

There are three enemy types that may appear during the trial.

  • Namazu Stickywhisker; Appearing in both The Hidden Canals of Uznair and The Lost Canals of Uznair, work the same way as the goblins do in Aquapolis. The party is given a limited amount of time to defeat them. Once defeated, they will drop sacks of gil. Amounts start at 10,000 and will increase as the party progresses further into the trial upon the next occurence of a Namazu Stickywhisker.
  • Abharamu; A strong enemy that arises up from the floor. It is not hostile until you attack it. While rather powerful, the party can burn it down rather fast if done right. They drop a chest full of materia. These enemies also appear in The Lost Canals of Uznair.
  • Mandragora Five; Five mandragoras will drop from the sky with numbers above their heads. They must be taken out in order of 1 to 5. If done correctly, they will drop a sack with a plentiful amount of gil. If done incorrect, a rather plain sack is dropped, containing a smaller amount of gil around the range of 3,000.

Uznair Gamble

While exploring the Hidden Canals, the loot chest may trigger a mini-game.

When the chest is opened, everyone will see a loot list appear on the screen and two cards floating above the chest. The first card will reveal itself, and the map owner must decide whether the next card will show a higher or lower value than the first. If the player guesses incorrectly, the reward will be lost and the next chamber door must be chosen. If the player chooses correctly, the loot reward for the chest will be doubled. If the map owner wins this mini-game the first time, he will be asked to keep the current rewards or play again; double-or-nothing.

Rewards

Images