Difference between revisions of "Deltascape V2.0"

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(Added youtube guide, and removed a false note (you want to levitate when the attack that throws you in the air occurs, according to the vid))
(Better strats)
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{{#ev:youtube|dAGTYL_iSDw|400|right|Deltascape v2.0 Guide}}
{{#ev:youtube|dAGTYL_iSDw|400|right|Deltascape v2.0 Guide}}


Earthquake, epicenter, the weird purple floor goop that gives the six feet under debuff.
The boss has lots of abilities so you need to keep an eye on it's cast bar to know what to do for each ability.
Most of the abilities he uses will revolve around the duty action "Anti Gravity Gimbal" - when used this will cause you to levitate above the arena.  
It is best to start the fight levitating to avoid the tremors and earthquake which are always used first


Use your extra action for all of these, before cast bar finishes or before you sink into floor.
'''Earthquake''' – Arena wide AOE attack that hits the entire party for a large amount of damage. You can avoid this by levitating.


Has a gaze attack that petrifies.
'''Demon Eye''' – Turn away before the boss finishes it's cast of this. If you're facing it when it finishes you will gain a vulnerability stack. (Quite often this is used alongside anti-light)


Standing in purple light means you must be levitating to be safe. White light is ground level. When there is massive overlap, the exact center is safe.
'''100G''' - This will cancel your levitatin


Tentacles: They'll begin to wriggle. The one that stops wriggling first is 'safe', run towards and behind it all the way to the wall.
'''Antilight''' - This move will have 1 of 3 outcomes
1) Purple orbs covering the Arena floor - Levitate to avoid them
2) Gold orbs above the Arena - Make sure you stay on the gronud
3) Both Purple and Gold orbs together (This one usually appears if everyone is already levitating) - To avoid this go to the center of the arena.  
There is a safe zone there from the purple orbs. The boss will cast 100G before the gold orbs explode, dropping you down into the safe zone.


Has a tankbuster, though the name escapes me, it hits kind of hard but not that often.
'''Maniacal Probe''' – This summons 4 tentacles in the cardinal directions on the arena. With a corruption AoE around them. Once they spawn they will have a blue arrow-like icon on them them. It will be followed by him casting Epicenter
Epicenter - Shortly after this is cast you need to look for the tentacle that no longer has the blue icon and move to stand directly on top of it. The remaining with a blue icon will then cast a massive circle AoE dealing huge damage. Each subsequent time this Maniacal Probe/Epicenter rotation is used there will be one more tentacle that keeps its blue icon.
 
'''-100G''' - This move will spawn 4 purple and gold antilights ontop of each other. There will be two safe zones from them at opposite ends of the arena. Shortly after the boss will fling everyone into the air. Dealing around 10-15k damage on landing. Healers need to be ready with AoE heals as he will also follow up with another couple of high damage AoE hits following the landing.


==Loot==
==Loot==

Revision as of 21:32, 24 September 2017

See also: Omega: Deltascape and Deltascape V2.0 (Savage)

Deltascape V2.0

Strategy

Deltascape v2.0 Guide

The boss has lots of abilities so you need to keep an eye on it's cast bar to know what to do for each ability. Most of the abilities he uses will revolve around the duty action "Anti Gravity Gimbal" - when used this will cause you to levitate above the arena. It is best to start the fight levitating to avoid the tremors and earthquake which are always used first

Earthquake – Arena wide AOE attack that hits the entire party for a large amount of damage. You can avoid this by levitating.

Demon Eye – Turn away before the boss finishes it's cast of this. If you're facing it when it finishes you will gain a vulnerability stack. (Quite often this is used alongside anti-light)

100G - This will cancel your levitatin

Antilight - This move will have 1 of 3 outcomes 1) Purple orbs covering the Arena floor - Levitate to avoid them 2) Gold orbs above the Arena - Make sure you stay on the gronud 3) Both Purple and Gold orbs together (This one usually appears if everyone is already levitating) - To avoid this go to the center of the arena. There is a safe zone there from the purple orbs. The boss will cast 100G before the gold orbs explode, dropping you down into the safe zone.

Maniacal Probe – This summons 4 tentacles in the cardinal directions on the arena. With a corruption AoE around them. Once they spawn they will have a blue arrow-like icon on them them. It will be followed by him casting Epicenter Epicenter - Shortly after this is cast you need to look for the tentacle that no longer has the blue icon and move to stand directly on top of it. The remaining with a blue icon will then cast a massive circle AoE dealing huge damage. Each subsequent time this Maniacal Probe/Epicenter rotation is used there will be one more tentacle that keeps its blue icon.

-100G - This move will spawn 4 purple and gold antilights ontop of each other. There will be two safe zones from them at opposite ends of the arena. Shortly after the boss will fling everyone into the air. Dealing around 10-15k damage on landing. Healers need to be ready with AoE heals as he will also follow up with another couple of high damage AoE hits following the landing.

Loot

Lore

You have triumphed in your maiden encounter within the Deltascape, but there are more tests to come, each bound to be more trying than the last.

According to Nero's analysis, your next opponent is capable of manipulating gravity, and by way of a countermeasure, he sends you off with one of his curious contraptions: a magitek levitator.