Difference between revisions of "List of conjurer actions"
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== PvE actions == | == PvE actions == | ||
{| class="healer-role actions table" | {| class="healer-role actions table" | ||
{{combat action table | {{combat action table row|Stone (Spell)}} | ||
{{combat action table row|Cure}} | |||
{{combat action table row|Aero}} | {{combat action table row|Aero}} | ||
{{combat action table row|Medica}} | {{combat action table row|Medica}} | ||
{{combat action table row|Raise}} | {{combat action table row|Raise}} | ||
{{combat action table row|Fluid Aura}} | |||
{{combat action table row|Stone II}} | |||
{{combat action table row|Repose}} | {{combat action table row|Repose}} | ||
{{combat action table row| | {{combat action table row|Cure II}} | ||
{{combat action table row| | {{combat action table row|Aero II}} | ||
{{combat action table row| | {{combat action table row|Medica II}} | ||
|} | |} | ||
Revision as of 21:42, 6 July 2017
This is a list of conjurer actions.
Class mechanic
See list of arcanist actions, and follow the same writing.
PvE actions
Cure | CNJ | 2 | Spell | 400 | 1.5s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 500 Additional Effect: 15% chance next Cure II will cost no MP Duration: 15s | |
Aero | CNJ | 4 | Spell | 200 | Instant | 2.5s | 25y 0y |
Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 30 Duration: 30s | |
Medica | CNJ | 10 | Spell | 900 | 2s | 2.5s | 0y 15y |
Restores own HP and the HP of all nearby party members. Cure Potency: 400 | |
Raise | CNJ | 12 | Spell | 2,400 | 8s | 2.5s | 30y 0y |
Resurrects target to a weakened state. | |
Fluid Aura | CNJ | 15 | Ability | Instant | 30s | 0y 0y |
Binds target. Duration: 6s | ||
Stone II | CNJ | 18 | Spell | 200 | 1.5s | 2.5s | 25y 0y |
Deals earth damage with a potency of 190. | |
Repose | Healer | 8 | Spell | 600 | 2.5s | 2.5s | 30y 0y |
Inflicts target with Sleep. Duration: 30s Cancels auto-attack upon execution. | |
Cure II | CNJ | 1 | 30 | Spell | 1,000 | 2s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 800 |
Aero II | CNJ | 46 | Spell | 200 | Instant | 2.5s | 25y 0y |
Deals wind damage with a potency of 50. Additional Effect: Wind damage over time Potency: 50 Duration: 30s | |
Medica II | CNJ | 50 | Spell | 1,000 | 2s | 2.5s | 0y 20y |
Restores own HP and the HP of all nearby party members. Cure Potency: 250 Additional Effect: Regen Cure Potency: 150 Duration: 15s |