Difference between revisions of "Guildhests"

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(A slight redesign for more compact view and separating out the full party and light party guildhests)
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:''Main article: [[Duties]]''
:''Main article: [[Duties]]''
Guildhests are group quests that players can complete for experience and gil. Unlike [[Guildleve]]s, which are solo-able, Guildhests require the co-operative efforts of a group of players. Two new guildhests become available to the players every 5 levels from level 10. Guildhests are designed to teach players basic group mechanics. Initial guildhests are quite easy, they become difficult as players level up and delve deeper. A Guildhest usually involves a mini-dungeon or boss fight.  
Guildhests are group quests that players can complete for experience and gil. Unlike [[Guildleve]]s, which are solo-able, Guildhests require the co-operative efforts of a group of players. Two new guildhests become available to the players every 5 levels starting at level 10 and after completing the quest Hest (Swygskyf in Western La Noscea, 34,31). Guildhests are designed to teach players basic group mechanics. Initial guildhests are quite easy, they become difficult as players level up and delve deeper. A Guildhest usually involves a mini-dungeon or boss fight.  


* A light party of 4 players is usually required, though later guidhests require a full party of 8
* A light party of 4 players is usually required, though later guidhests require a full party of 8

Revision as of 05:15, 6 December 2014

Main article: Duties

Guildhests are group quests that players can complete for experience and gil. Unlike Guildleves, which are solo-able, Guildhests require the co-operative efforts of a group of players. Two new guildhests become available to the players every 5 levels starting at level 10 and after completing the quest Hest (Swygskyf in Western La Noscea, 34,31). Guildhests are designed to teach players basic group mechanics. Initial guildhests are quite easy, they become difficult as players level up and delve deeper. A Guildhest usually involves a mini-dungeon or boss fight.

  • A light party of 4 players is usually required, though later guidhests require a full party of 8

Light Parties

Level 10

Basic Training: Enemy Parties
Under the Armor

Level 15

Basic Training: Enemy Strongholds
Hero on the Halfshell

Level 20

Pulling Poison Posies
Stinging Back

Level 25

All's Well that Ends in the Well
Flicking Sticks and Taking Names

Level 30

More than a Feeler
Annoy the Void

Level 35

Shadow and Claw
Long Live the Queen

Level 40

Ward Up

Full Parties

Level 40

Solemn Trinity