Difference between revisions of "Kugane Castle"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
Line 12: Line 12:
|entrance=???
|entrance=???
|questtype= main
|questtype= main
|quest= [[?????]]
|quest= [[King of the Castle]]
|boss= [[???]]
|boss= [[Zuiko-maru]], [[Dojun-maru]], [[Yojimbo]]
}}
}}
==Lore==
==Lore==
Line 43: Line 43:
Healers should prepare to heal through his occasional casts of Kenki Release, which hits the whole party.
Healers should prepare to heal through his occasional casts of Kenki Release, which hits the whole party.


===Dojun-Maru===
===Dojun-maru===
Avoid the narrow column AoEs that stretches from one end of the room to the other.
Avoid the narrow column AoEs that stretches from one end of the room to the other.


Line 63: Line 63:


==Loot==
==Loot==
===Zuiko-maru Loot===
===Dojun-maru Loot===
===Yojimbo Loot===


===Additional Treasure Coffers===
===Additional Treasure Coffers===

Revision as of 07:32, 1 July 2017

Template:Dungeon Infobox

Lore

"Upon the western coast of Hingashi, caressed by the Ruby Sea, there lies the city of Kugane, the nation's sole open port. Dominating the vibrant cityscape is the majestic Kugane Castle, within whose walls a performance was unfolding, a spectacle to entertain visiting dignitaries. But comedy quickly turned to tragedy when a band of lawless shinobi stormed the castle. Ardently opposed to the influence of foreign nations, these interlopers took all present captive, the lord bugyo of Kugane included. The country now sits on a knife's edge, leaning perilously toward an international incident. Who will see that it falls to the other side?" — Game Description


Unlock

Objectives

  1. Arrive at the Keisen Garden.
  2. Defeat Zuiko-maru.
  3. Arrive at the Budokan Training Grounds.
  4. Defeat Dojun-maru.
  5. Arrive at the Noh theater.
  6. Defeat Yojimbo.


Bosses

Zuiko-maru

Avoid the frontal cone he occasionally casts.

Stack when someone is hit with the shareable damage marker.

He will spawn up to two bombs at a time that will tether to a player, chase them, and try to bind them. When a bomb is killed, it will stay in place and damage anyone in its radius AoE. Players who get tethered should keep to one side of the room to make it easier to avoid the very large AoE.

Healers should prepare to heal through his occasional casts of Kenki Release, which hits the whole party.

Dojun-maru

Avoid the narrow column AoEs that stretches from one end of the room to the other.

Kill the clones as soon as possible to avoid heavy groupwide damage.

When marked with the electric circle marker, spread out to avoid catching anyone in more than their own damage AoE.

Yojimbo

During the first Payday phase, piles of gold will spawn around the room. His dog will lunge to pick them up, knocking aside anyone in his trajectory, filling the duty gauge with each pile he successfully picks up. Interact with as much gold as you can to pick it up; his dog prioritizes gold in the order in which it drops. When the Payday phase completes, Yojimbo will deal groupwide damage according to how much the duty gauge has filled.

Be ready for occasional groupwide damage from Metta-Giri.

Inoshi-Katcho casts circle AoEs on first the center of the room, then the outskirts. Move out of these.

Avoid his circle AoE he casts on himself.

During the second Payday phase, act as before, but destroy the dragon heads he summons during this phase. They cast column AoEs on players' locations, and don't take much punishment before dying. He may summon dragon heads after the second Payday phase is complete as well; deal with them when that time comes.

Loot

Zuiko-maru Loot

Dojun-maru Loot

Yojimbo Loot

Additional Treasure Coffers

Treasure Coffer 1

Coordinates: (x??,y??)

Treasure Coffer 2

Coordinates: (x??,y??)

Treasure Coffer 3

Coordinates: (x??,y??)

Treasure Coffer 4

Coordinates: (x??,y??)

Treasure Coffer 5

Coordinates: (x??,y??)

Images

Template:Dungeons