Difference between revisions of "Conjurer"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
(Overhaul)
Line 1: Line 1:
[[File:conjurer1.jpg|300px|right|Conjurer]]
[[File:Conjurer concept art.jpg|250px|right]]
[[File:conjurer2.jpg|300px|right|Conjurer]]
{{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_01 FinalFantasyXIV.com Conjurer]|
==Lore==
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.}}
{{Quote|Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.|Game Description}}
==General Information==
Conjurer is a [[Disciples of Magic]] [[classes|class]] that specializes in earth, wind and healing magic. As the wielders of [[wands]] and [[canes]], Conjurers are the dedicated healers of [[Eorzea]]. The [[Guilds|Conjurer's Guild]] is in the forested city of [[Gridania]]. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the [[jobs|job]] [[White Mage]].


==Play Style==
[[Conjurer]]s are healers of nature who calls upon the land to aid them in battle. Using water magical spells, conjurers can support their allies in battle, while also providing some minor damage with earth and wind. As a [[disciple of magic]], conjurers wear cloth [[armor]].
Utilizing wands and staves, conjurers can damage their foes or heal their allies. Conjurer is the main healing class of A Realm Reborn, and in fact the only healing class, while there are several healing jobs. The most important [[attributes|stat]] for the conjurer is [[mind]], which increases [[Healing Magic Potency|healing magic potency]].


==[[Conjurer Hunting Log|Hunting Log]]==
== General information ==
=== Guild ===
The [[Conjurer's Guild]] is in [[Old Gridania]]. If you choose conjurer as your first class, you will start off in the city of [[Gridania]]. At level 30, conjurers may specialize into [[white mage]].


==[[Conjurer Quests]]==
=== Equipment ===
The conjurer is a disciple of magic and wears [[cloth armor]]. They use [[wand]]s and [[cane]]s as weapons. The following crafting [[class]]es can create items that are useful to the conjurer:
* [[Alchemist]] — [[Wand]]s.
* [[Carpenter]] — [[Cane]]s.
* [[Weaver]] — [[Cloth armor]].
* [[Goldsmith]] — [[Earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.


==Actions==
=== [[Hunting Log]] ===
{| class="wikitable sortable" style="text-align: center"
See [[Conjurer Hunting Log|conjurer hunting log]].
|-
! Action
! Icon
! Level
! Type
! Cast Time
! Cooldown
! Range
! Radius
! Description
|-
| [[Stone]] || [[file:Stone.png|40px]] || 1 || [[spell]] || 2.5s || 2.5s || ?? || ?? ||align = "left" | Deals earth damage with a potency of 140.
|-
| [[Cure]] || [[file:Cure.png|40px]] || 2 || [[spell]] || 2s || 2.5s || ?? || ?? ||align = "left" | Restores target's HP.<br />'''Cure Potency:''' 450<br />
|-
| [[Aero]] || [[file:Aero.png|40px]] || 4 || [[spell]] || 0s || 2.5s || ?? || ?? ||align = "left" | Deals wind damage with a potency of 50.<br />'''Additional Effect:''' Wind damage over time<br />'''Potency:''' 30<br />'''Duration:''' 18s
|-
| [[Medica]] || [[file:Medica.png|40px]] || 10 || [[spell]] || 2.5s || 2.5s || ?? || ?? ||align = "left" | Restores own HP and the HP of all nearby party members.<br />'''Cure Potency:''' 300
|-
| [[Raise]] || [[file:Raise.png|40px]] || 12 || [[spell]] || 8s || 2.5s || ?? || ?? ||align = "left" | Resurrects target to a weakened state.
|-
| [[Fluid Aura]] || [[file:Fluid Aura.png|40px]] || 15 || [[ability]] || 0s || 30s || ?? || ?? ||align = "left" | Deals a 15-yalm knockback.<br />'''Additional Effect:''' Bind<br />'''Duration:''' 6s
|-
| [[Stone II]] || [[file:Stone II.png|40px]] || 18 || [[spell]] || 2.5s || 2.5s || ?? || ?? ||align = "left" | Deals earth damage with a potency of 200.
|-
| [[Repose]] || [[file:Repose.png|40px]] || 26 || [[spell]] || 2.5s || 2.5s || ?? || ?? ||align = "left" | Inflicts target with Sleep.<br />'''Duration:''' 30s<br />Cancels auto-attack upon execution.
|-
| [[Cure II]] || [[file:Cure II.png|40px]] || 30 || [[spell]] || 2s || 2.5s || ?? || ?? ||align = "left" | Restores target's HP.<br />'''Cure Potency:''' 700<br />
|-
| [[Aero II]] || [[File:aero ii.png|40px]]|| 46 || 11 || 2.5s || 2.5s || 25y || 0 || align ="left" | Deals wind damage with potency of 50.<br />'''Additional Effect:''' Wind damage over time with a potency of 50 for 12s (combined total potency of 250).
|-
| [[Medica II]] || [[File:medica ii.png|40px]]|| 50 || 26 || 3s || 2.5s || 0 || 25y || align ="left" | Restores own HP and the HP of all nearby party members. <br />'''Cure Potency:''' 200<br />'''Additional Effect:''' Regen for 30s <br />'''Cure Potency:''' 50
|}


==Traits==
=== [[Quest]]s ===
{| class="wikitable" style= "text-align: center"
See [[list of conjurer quests]].
|-
! Trait     
! Icon     
! Level
! Description
|-
|[[Stone Mastery]] || [[File:Stone Mastery.png|40px]]|| 18 ||  align = "left" | Upgrades Stone to Stone II.
|-
|[[Enhanced Mind]] || [[File:Enhanced Mind.png|40px]]|| 20 ||  align = "left" | Increases Mind by 8..
|-
|[[Maim and Mend]] || [[File:Maim and Mend.png|40px]]|| 20 ||  align = "left" | Increases base action damage and HP restoration by 10%.
|-
|[[Freecure]] || [[File:Freecure.png|40px]]|| 32 ||  align = "left" |
Grants a 15% chance that after casting Cure, the MP cost for your next<br />
Cure II will be 0.<br />
'''Duration:''' 15s
|-
|[[Enhanced Mind II]] || [[File:Enhanced Mind II.png|40px]]|| 40 ||  align = "left" | Increases Mind by 16.
|-
|[[Maim and Mend II]] || [[File:Maim and Mend II.png|40px]]|| 40 ||  align = "left" | Increases base action damage and HP restoration by 30%.
|-
|[[Aero Mastery]] || [[File:Aero Mastery.png|40px]]|| 46 ||  align = "left" | Upgrades Aero to Aero II.
|-
|[[Enhanced Mind III]] || [[File:Enhanced Mind III.png|40px]]|| 60 ||  align = "left" | Increases Mind by 24.
|-
|}


== Class mechanics ==
[[File:Conjurer icon.png|40px|baseline|right]] The conjurer can heal allies while also applying regenerating buffs to them. They can cause damage with earth and wind spells.
* {{action icon|Cure II}} - {{action description|Cure II}}
* {{action icon|Medica II}} - {{action description|Medica II}}
* {{action icon|Stone II}} - {{action description|Stone II}}


==Role Actions==
Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is [[Stone II]], which can be combo'd with [[Aero II]] whenever they need to inflict damage on enemies.
As of patch 4.0, cross-class actions have been removed in favor of role actions shared by all classes performing a given role. Below are the role actions for this class:


{| class="wikitable sortable" style= "text-align: center"
=== [[Action]]s ===
!colspan="4"|[[Healer]]
See [[list of conjurer actions]].
|-
!Action  
!Icon
!Level
!Description
|-
| [[Cleric Stance]] || [[File:Cleric_stance.png|40px]]|| 8 || Increases attack magic potency by 5%.
|-
| [[Break]] || [[file:Break.png|40px]]|| 12  || Deals unaspected damage and adds [[Heavy]] +40% to target.
|-
| [[Protect]] || [[file:protect.png|40px]]|| 16 || Increases physical and magical defense of all party members within 15 yards of target.
|-
| [[Esuna]] || [[file:esuna.png|40px]]|| 20  || Removes a single detrimental effect from target.
|-
| [[Lucid Dreaming]] || [[file:Lucid_Dreaming.png|40px]]|| 24 || Reduces enmity by half, and grants [[Refresh (Status)]] for 21s.
|-
| [[Swiftcast]] || [[File:swiftcast.png|40px]]|| 32 || Next spell is cast instantly.
|-
| [[Eye for an Eye]] || [[file:eye_for_an_eye.png|40px]]|| 36 || Erects a magical barrier around target party member or pet.
|-
| [[Largesse]] || [[file:Largesse.png|40px]] || 40 || Increases healing magic potency by 20%.
|-
| [[Surecast]] || [[file:surecast.png|40px]]|| 44 || Next spell is cast without interruption.
|-
| [[Rescue]] || [[file:Rescue.png|40px]] || 48 || Pulls target party member to you.
|-
|}


See also:
* [[List of healer actions]]


==[[PvP Actions]]==
=== [[Trait]]s ===
{| class="wikitable sortable" style= "text-align: center"
See [[list of conjurer traits]].
|-
! Action
! Icon           
! Description
! Upgrade 1
! Upgrade 2
! Upgrade 3
|-
| [[Sacred Prism]] || [[File:sacred prism icon1.png|40px]]||Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage with Cure Potency of 70 for 24s. ||Enhanced Sacred Prism: Shortens recast time to 180 seconds.|| Enhanced Sacred Prism II: Extends duration to 30 seconds.|| Enhanced Sacred Prism III: Increases cure potency to 100.
|-
| [[Divine Breath]] || [[File:divine breath icon1.png|40px]]|| Resurrects target at 30% of maximum HP/MP/TP. ||Enhanced Divine Breath: Shortens recast time to 240 seconds.||Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.||
|-
| [[Focalization]] || [[File:focalization icon1.png|40px]]|| Increases nearby party members' elemental resistances by 15% for 20s. || Enhanced Focalization: Shortens recast time to 150 seconds. || Enhanced Focalization II: Extends duration to 25 seconds. || Enhanced Focalization III: Increases resistances to 25%. ||
|-
| [[Attunement]] || [[File:attunement icon1.png|40px]]|| Greatly enhances evasion while nullifying 90% of damage for 10s. <br> Cannot move or act while in effect. || Enhanced Attunement: Shortens recast time to 180 seconds. || ||
|-
| [[Aetheric Burst]] || [[File:aetheric blast icon1.png|40px]]|| Deals unaspected damage with a potency of 170 to all nearby enemies. <br> Additional Effect: Decreases skill speed of target by 30% for 10s. ||Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds. || Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
|-
| [[Equanimity]] || [[File:equanimity icon1.png|40px]]|| Allows casting without interruption by attacks for 10s. ||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.||
|-
| [[Mana Draw]] || [[File:mana draw icon1.png|40px]]|| Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||
|-
| [[Purify]] || [[File:purify icon1.png|40px]]||Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||
|-
|}


==Images==
===[[Job]]s===
[[file:conjurer art.jpg|Conjurer Concept Art]]
The conjurer can specialize into {{White Mage|name=y}}, a [[healing]] job.


{{Classes and Jobs}}
==Gallery==
[[Category:Conjurer]]
<gallery>
File:Conjurer2.jpg|Conjurer casting a healing spell.
</gallery>
 
==External links==
* [http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/magic/content?magic_01 Conjurer] on the official website.
 
{{Class navbar}}

Revision as of 17:38, 3 August 2017

Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.

FinalFantasyXIV.com Conjurer

Conjurers are healers of nature who calls upon the land to aid them in battle. Using water magical spells, conjurers can support their allies in battle, while also providing some minor damage with earth and wind. As a disciple of magic, conjurers wear cloth armor.

General information

Guild

The Conjurer's Guild is in Old Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, conjurers may specialize into white mage.

Equipment

The conjurer is a disciple of magic and wears cloth armor. They use wands and canes as weapons. The following crafting classes can create items that are useful to the conjurer:

Hunting Log

See conjurer hunting log.

Quests

See list of conjurer quests.

Class mechanics

Conjurer icon.png

The conjurer can heal allies while also applying regenerating buffs to them. They can cause damage with earth and wind spells.

  • Cure II.png  Cure II - Restores target's HP.
  • Medica II.png  Medica II - Restores own HP and the HP of all nearby party members.
  • Stone II.png  Stone II - Deals earth damage with a potency of 190.

Conjurers have healing spells and abilities at their disposal. Some spells also place a regeneration buffs on allies to provide longer sustain and alleviate how much the conjurer has to heal. Their primary offensive spell is Stone II, which can be combo'd with Aero II whenever they need to inflict damage on enemies.

Actions

See list of conjurer actions.

See also:

Traits

See list of conjurer traits.

Jobs

The conjurer can specialize into White Mage frame icon.png WHM, a healing job.

Gallery

External links