Difference between revisions of "Marauder"

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{{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/war/content?war_03 FinalFantasyXIV.com Marauder]|
==Lore==
Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons.
{{Quote|Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons.<br>They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.|Game Description}}
They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.}}
==General Information==
Marauder is a [[Disciples of War|Disciple of War]] [[classes|class]] that specializes in [[greataxes]]. The [[Guilds|Marauder's Guild]] is located in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the [[jobs|job]] [[Warrior]] at level 30.


==Play Style==
[[Marauder]]s are strong heroes who bear greataxes to crush their enemies. This class approaches defending allies by trusting in steel and ferocity, and will do all they can to protect their comrades.
The Marauder is a physical, melee class that relies on brute strength to crush their enemies. Marauder is a tanking class that wears plate and mail armor. The most important [[attributes|stat]] for Marauder is [[vitality]], which increases maximum [[HP]] and [[Attack Power]].


==[[Marauder Hunting Log|Hunting Log]]==
== General information ==
=== Guild ===
The [[Marauder's Guild]] is in [[Limsa Lominsa Upper Decks]]. If you choose marauder as your first class, you will start off in the city of [[Limsa Lominsa]]. At level 30, marauders may specialize into [[warrior]].


==[[Marauder Quests]]==
=== Equipment ===
The marauder is a disciple of war and wears [[plate armor]]. They use [[greataxe]]s as weapons. The following crafting [[class]]es can create items that are useful to the marauder:
* [[Blacksmith]] &mdash; [[Greataxe]]s.
* [[Armorsmith]] &mdash; [[Plate armor]].
* [[Goldsmith]] &mdash; [[Earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.


==Actions==
=== [[Hunting Log]] ===
{| class="wikitable sortable" style= "text-align: center"
See [[Marauder Hunting Log|marauder hunting log]].
|-
! Action
! Icon           
! Level
! TP Cost
! Cast Time
! Cooldown
! Range
! Radius
! Description
|-
| [[Heavy Swing]] || [[File:heavy swing.png|40px|link=]]|| 1 || 70 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 150.
|-
| [[Skull Sunder]] || [[File:skull sunder.png|40px|link=]]|| 4 || 60 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Increased enmity <br> Combo Action: [[Heavy Swing]], Combo Potency: 200. <br> Grants Wrath when used with Defiance for 30s.
|-
| [[Overpower]] || [[File:overpower.png|40px|link=]]|| 12 || 130 || Instant || 2.5s || 8y || 8y || align = "left" | Delivers an attack with a potency of 120 to all enemies in a cone in front of you. <br> Additional Effect: Increased enmity.
|-
| [[Tomahawk]] || [[File:tomahawk.png|40px|link=]]|| 15 || 120 || Instant || 2.5s || 15y || 0y || align = "left" | Delivers a ranged attack with a potency of 130. <br> Additional Effect: Increased enmity.
|-
| [[Maim]] || [[File:maim.png|40px|link=]]|| 18 || 60 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: [[Heavy Swing]], Combo Potency: 190 <br> Combo Bonus: Increases damage dealt by 20% for 12 sec.<br> Grants Wrath when used with Defiance for 30s.
|-
| [[Berserk]] || [[File:berserk.png|40px|link=]]|| 22 || 0 || Instant || 90s || 0y || 0y || align = "left" | Increases attack power by 50% for 20s. <br> Unable to use weaponskills for 5 seconds after effect fades. <br> Grants Wrath when used with Defiance for 30s.
|-
| [[Butcher's Block]] || [[File:butchers block.png|40px|link=]]|| 30 || 60 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Increased enmity. <br> Combo Action: [[Skull Sunder]], Combo Potency: 280. <br> Grants Wrath when used with Defiance for 30s.
|-
| [[Thrill of Battle]] || [[File:thrill of battle.png|40px|link=]]|| 34 || 0 || Instant || 120s || 0y || 0y || align = "left" | Increases maximum HP by 10% and restores the amount increased for 20s.
|-
| [[Storm's Path]] || [[File:storm's path.png|40px|link=]]|| 38 || 90 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: [[Maim]], Combo Potency: 250 <br> Combo Bonus: Absorbs 50% of damage dealt as HP and lowers target's damage dealt by 10% for 20s <br> Grants Wrath when used with Defiance for 30s.
|-
| [[Holmgang]] || [[File:holmgang.png|40px|link=]]|| 42 || 0 || Instant || 180s || 3y || 0y || align = "left" | Draws target towards caster, and binds both for 6s <br> Most attacks cannot reduce your HP to less than 1 for 6s.
|-
| [[Vengeance]] || [[File:vengeance.png|40px|link=]]|| 46 || 0 || Instant || 120s || 0y || 0y || align = "left" | Reduces damage taken by 30% and delivers an attack with a potency of 50 every time you suffer physical damage for 15s <br> Grants Wrath when used with Defiance for 30s.
|-
| [[Storm's Eye]] || [[File:storm's eye.png|40px|link=]]|| 50 || 70 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: [[Maim]], Combo Potency: 270 <br> Combo Bonus: Decreases target's slashing resistance by 10% and HP recovery via curing magic by 50% for 20s. <br> Grants Wrath when used with Defiance for 30s.
|-
|}


==Traits==
=== [[Quest]]s ===
{| class="wikitable" style= "text-align: center"
See [[list of marauder quests]].
|-
! Trait
! Icon           
! Level
! Description
|-
| [[Enhanced Vitality (Marauder)|Enhanced Vitality]]|| [[File:enhanced vitality.png|40px|link=]] || 8 || align = "left" | Increases Vitality by 2.
|-
| [[Enhanced Foresight]] || [[File:enhanced foresight.png|40px|link=]] || 14 || align = "left" | Shortens Foresight cooldown to 90 seconds.
|-
| [[Enhanced Vitality II (Marauder)|Enhanced Vitality II]] || [[File:enhanced vitality ii.png|40px|link=]] || 16 || align = "left" | Increases Vitality by 4.
|-
| [[Bloodshower]] || [[File:bloodshower.png|40px|link=]] || 20 || align = "left" | Extends Bloodbath duration to 30 seconds.
|-
| [[Enhanced Vitality III (Marauder)|Enhanced Vitality III]] || [[File:enhanced vitality iii.png|40px|link=]] || 24 || align = "left" | Increases Vitality by 6.
|-
| [[Enhanced Fracture]] || [[File:enhanced fracture.png|40px|link=]] || 28 || align = "left" | Extends Fracture duration to 30 seconds.
|-
| [[Enhanced Brutal Swing]] || [[File:enhanced brutal swing.png|40px|link=]] || 32 || align = "left" |Extends Brutal Swing duration to 5 seconds.
|-
| [[Enhanced Berserk]] || [[File:enhanced berserk.png|40px|link=]] || 36 || align = "left" | Extends Berserk duration to 20 seconds.
|-
| [[Enhanced Mercy Stroke]] || [[File:enhanced mercy stroke.png|40px|link=]] || 40 || align = "left" | Shortens Mercy Stroke cooldown to 40 seconds.
|-
| [[Enhanced Thrill of Battle]] || [[File:enhanced thrill of battle.png|40px|link=]] || 44 || align = "left" | Improves the HP increase granted by Thrill of Battle to 20%.
|-
| [[Enhanced Maim]] || [[File:enhanced maim.png|40px|link=]] || 48 || align = "left" |Extends Maim duration to 24 seconds.
|-
|}


==Role Actions==
== Class mechanics ==
As of patch 4.0, cross-class actions have been removed in favor of role actions shared by all classes performing a given role.  Below are the role actions for this class:
[[File:Marauder icon.png|40px|baseline|right]] The marauder offers a decent damage and tanking gameplay, but requires expertise as they can grow complex to manage later on.
* {{action icon|Heavy Swing}} - {{action description|Heavy Swing}}
* {{action icon|Tomahawk}} - {{action description|Tomahawk}}
* {{action icon|Butcher's Block}} - {{action description|Butcher's Block}}


{| class="wikitable sortable" style= "text-align: center"
As a tanking class, marauders have to correctly combo [[Flash]] (role ability), [[Tomahawk]] and [[Butcher's Block]] to draw aggro from damage dealers, while triggering defense-increasing weaponskills.
!colspan="4"|[[Tank]]
|-
!Action
!Icon
!Level
!Description
|-
| [[Rampart]] || [[file:rampart icon.png|40px]]|| 8 || Reduces damage taken by 10% for 20s.
|-
| [[Low Blow]] || [[File:Low_blow_icon1.png|40px]]|| 12 || Attack that stuns the target.
|-
| [[Provoke]] || [[file:provoke icon.png|40px]]|| 16 || Increases [[enmity]] in target.
|-
| [[Convalescence]] || [[file:Convalescence icon.png|40px]]|| 20 || Increases HP restored by spells or actions by 20%.
|-
| [[Anticipation]] || [[file:Anticipation.png|40px]] || 24 || Increases parry rate by 20% for 20s.
|-
| [[Reprisal]] || [[File:Reprisal_icon1.png|40px]]|| 32  || Attack that lowers target's damage dealt by 10%.
|-
| [[Awareness]] || [[file:Awareness icon.png|40px]]|| 36 || Nullifies the chance of suffering critical damage for 15s.
|-
| [[Interject]] || [[file:Interject.png|40px]] || 40 || Silences target.
|-
| [[Ultimatum]] || [[file:Ultimatum.png|40px]] || 44 || Provokes nearby enemies.
|-
| [[Shirk]] || [[file:Shirk.png|40px]] || 48 || Diverts 25% of enmity to target party member.
|-
|}


==[[PvP Actions]]==
=== [[Action]]s ===
{| class="wikitable sortable" style= "text-align: center"
See [[list of marauder actions]].
|-
! Action
! Icon
! Description
! Upgrade 1
! Upgrade 2
! Upgrade 3
|-
| [[Mythril Tempest]] || [[File:mythril tempest icon1.png|40px]]|| Delivers an attack with a potency of 170 to all nearby enemies. <br> Additional Effect: 10-yalm knockback and Stun for 2 seconds || Enhanced Mythril Tempest: Shortens recast time to 150 seconds. || Enhanced Mythril Tempest II: Increases potency to 200. || Enhanced Mythril Tempest III: Increases duration to 3 seconds.
|-
| [[Thrill of War]] || [[File:thrill of war icon1.png|40px]]|| Increases maximum HP of self and nearby party members by 15% and restores HP by 15% for 20 seconds. ||Enhanced Thrill of War: Shortens recast time to 150 seconds. || Enhanced Thrill of War II: Extends duration to 25 seconds. || Enhanced Thrill of War III: Increases HP increase and restoration to 25%.
|-
| [[Full Swing]] || [[File:full swing icon1.png|40px]]|| Delivers an attack with a potency of 150. <br> Additional Effect: Damage over time with potency of 30 for 15s. <br> Additional Effect: Increases target's damage taken by 10% for 15s. ||Enhanced Full Swing: Shortens recast time to 150 seconds. || Enhanced Full Swing II: Increases duration to 20 seconds. || Enhanced Full Swing III: Increases HP increase and restoration to 25%.
|-
| [[Purify]] || [[File:purify icon1.png|40px]]||Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||
|-
| [[Push Back]] || [[File:push back icon1.png|40px]]||Delivers an attack with a potency of 150 every time you suffer physical damage for 10s. <br> Additional Effect: Counters any knockback attacks with a knockback and knock down for 2s. ||Enhanced Push Back: Shortens recast time to 120 seconds.|| Enhanced Push Back II: Increases potency to 180. || Enhanced Push Back III: Extends counter attack duration to 15 seconds.
|-
| [[Weapon Throw]] || [[File:weapon throw icon1.png|40px]]|| Delivers a ranged attack with a potency of 50. <br> Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s. <br> Additional Effect: Removes Sprint effect when dealt from behind.||Enhanced Weapon Throw: Shortens recast time to 60 seconds. ||Enhanced Weapon Throw II: Extends duration to 9 seconds. || Enhanced Weapon Throw III: Increases effect potency to 40%.
|-
|}


==Images==
See also:
[[file:marauder art.jpg|400px|Marauder Concept Art]]
* [[List of tanker actions]]


=== [[Trait]]s ===
See [[list of marauder traits]].


{{Classes and Jobs}}
===[[Job]]s===
[[Category:Marauder]]
The marauder can specialize into {{Warrior|name=y}}, a [[tanking]] job.
 
==Gallery==
<gallery>
File:Marauder2.jpg|Marauder delivering a swipe.
</gallery>
 
==External links==
* [http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/war/content?war_03 Marauder] on the official website.
 
{{Class navbar}}

Revision as of 14:01, 4 August 2017

Marauder concept art.jpg

Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.

FinalFantasyXIV.com Marauder

Marauders are strong heroes who bear greataxes to crush their enemies. This class approaches defending allies by trusting in steel and ferocity, and will do all they can to protect their comrades.

General information

Guild

The Marauder's Guild is in Limsa Lominsa Upper Decks. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. At level 30, marauders may specialize into warrior.

Equipment

The marauder is a disciple of war and wears plate armor. They use greataxes as weapons. The following crafting classes can create items that are useful to the marauder:

Hunting Log

See marauder hunting log.

Quests

See list of marauder quests.

Class mechanics

Marauder icon.png

The marauder offers a decent damage and tanking gameplay, but requires expertise as they can grow complex to manage later on.

As a tanking class, marauders have to correctly combo Flash (role ability), Tomahawk and Butcher's Block to draw aggro from damage dealers, while triggering defense-increasing weaponskills.

Actions

See list of marauder actions.

See also:

Traits

See list of marauder traits.

Jobs

The marauder can specialize into Warrior frame icon.png WAR, a tanking job.

Gallery

External links