Difference between revisions of "Conjurer"

From Final Fantasy XIV Online Wiki
Jump to navigation Jump to search
(→‎Actions: Rather than duplicate data it's better to transpose the action page, or delete the action page all together)
(Transcluded page)
Line 13: Line 13:


==Traits==
==Traits==
:''Main article: [[Conjurer Traits]]''
{{:Conjurer Traits}}
{| class="wikitable" style="text-align:center"
 
|-
! Trait
! Icon           
! Level
! Description
|-
| [[Enhanced Mind (Conjurer)|Enhanced Mind]] || [[File:enhanced mind i.png]] || 8 || align ="left" |Increases Mind by 2.
|-
| [[Enhanced Mind II (Conjurer)|Enhanced Mind II]] || [[File:enhanced mind ii.png]] || 14 || align ="left" |Increases Mind by 4.
|-
| [[Proshell]] || [[File:proshell.png]] || 16 || align ="left" |Adds increased magic defense to Protect effect.
|-
| [[Maim and Mend]] || [[File:increased action damage conj.png]] || 20 || align ="left" |Increases base action damage and HP restoration by 10%.
|-
| [[Enhanced Mind III (Conjurer)|Enhanced Mind III]] || [[File:enhanced mind iii.png]] || 24 || align ="left" |Increases Mind by 6.
|-
| [[Enhanced Raise]] || [[File:enhanced raise.png]] || 28 || align ="left" |Allows the casting of Raise while engaged in battle.
|-
| [[Freecure]] || [[File:freecure.png]] || 32 || align ="left" |Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0. Buff duration: 15 seconds.
|-
| [[Graniteskin]] || [[File:graniteskin.png]] || 36 || align ="left" |Increases Stoneskin effectiveness to 18%.
|-
| [[Maim and Mend II]] || [[File:increased action damage ii conj.png]] || 40 || align ="left" |Increases base action damage and HP restoration by 30%.
|-
| [[Overcure]] || [[File:overcure.png]] || 44 || align ="left" |Grants a 15% chance that after casting Cure II, your next Cure III will restore critical HP. Buff duration: 15 seconds.
|-
| [[Enhanced Shroud of Saints]] || [[File:enhanced shroud of saints.png]] || 48 || align ="left" |Increases Shroud of Saints refresh potency to 80.
|-
|}
{{Classes and Jobs}}
{{Classes and Jobs}}
[[Category:Conjurer]]
[[Category:Conjurer]]

Revision as of 16:45, 2 February 2014

Conjurer

"Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers." Game Description

Conjurer
Some, not all, Conjurer Actions

Conjurer is a Disciples of Magic class that specializes in earth, wind and healing magic. The Conjurer's Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job White Mage if they also have the Arcanist class at 15.

Play Style

Utilizing wands and staves, conjurers can damage their foes or heal their allies. Conjurer is the main healing class of A Realm Reborn. The most important stat for the conjurer is mind, which increases healing magic potency.

Hunting Log

Main article: Conjurer Hunting Log

Actions

Conjurer

"Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers." Game Description

Conjurer
Some, not all, Conjurer Actions

Conjurer is a Disciples of Magic class that specializes in earth, wind and healing magic. The Conjurer's Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job White Mage if they also have the Arcanist class at 15.

Play Style

Utilizing wands and staves, conjurers can damage their foes or heal their allies. Conjurer is the main healing class of A Realm Reborn. The most important stat for the conjurer is mind, which increases healing magic potency.

Hunting Log

Main article: Conjurer Hunting Log

Actions

Template loop detected: Conjurer Actions

Traits

Template loop detected: Conjurer Traits

Template:Classes and Jobs

Traits

Conjurer

"Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers." Game Description

Conjurer
Some, not all, Conjurer Actions

Conjurer is a Disciples of Magic class that specializes in earth, wind and healing magic. The Conjurer's Guild is in the forested city of Gridania. If you choose conjurer as your first class, you will start off in the city of Gridania. At level 30, Conjurer can acquire the job White Mage if they also have the Arcanist class at 15.

Play Style

Utilizing wands and staves, conjurers can damage their foes or heal their allies. Conjurer is the main healing class of A Realm Reborn. The most important stat for the conjurer is mind, which increases healing magic potency.

Hunting Log

Main article: Conjurer Hunting Log

Actions

Template loop detected: Conjurer Actions

Traits

Template loop detected: Conjurer Traits

Template:Classes and Jobs

Template:Classes and Jobs