Difference between revisions of "Carpenter"

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[[file:carpenter actions.jpg|400px|thumb|Carpenter Actions]]
Carpenter is a [[crafting]] or disciples of hand [[classes|class]] that works with wood to create bows, staves, tools and other items. The lumber they depend on are [[gathering|gathered]] by [[botanist]]s.  
Carpenter is a [[crafting]] or disciples of hand [[classes|class]] that works with wood to create bows, staves, tools and other items. The lumber they depend on are [[gathering|gathered]] by [[botanist]]s.  



Revision as of 05:28, 22 June 2013

Carpenter Actions

Carpenter is a crafting or disciples of hand class that works with wood to create bows, staves, tools and other items. The lumber they depend on are gathered by botanists.

Carpenter Actions

Main article: Carpenter Actions
Action Level CP Cost Description
Basic Synthesis 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch 5 24 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend 7 94 Restores item durability by 30.
Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet 11 18 Grants a bonus to control with every increase in quality.
Observe 13 12 Do nothing for one step.
Rumination 15 0 Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
Standard Touch 18 38 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Brand of Wind 25 15 Increases progress. Progress doubles when recipe affinity is wind. Efficiency: 100% (200%) Success Rate: 90%
Master's Mend II 28 150 Restores item durability by 60.
Standard Synthesis 33 15 Increases progress. Efficiency: 150% Success Rate: 90%
Advanced Touch 37 52 Increases quality. Efficiency: 150% Success Rate: 90%
Byregot's Blessing 43 24 Increases quality. Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet. Success Rate: 70%

Lore

The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades.

The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city.[1]

Template:Crafting and Gathering