Difference between revisions of "Astrologian"
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==[[Astrologian Guide]]== | ==[[Astrologian Guide]]== |
Revision as of 06:17, 16 June 2017
Lore
"Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana." — Game Description
General Information
Astrologian is a healer job introduced in 2014 Fan Fest in Tokyo. Astrologian's main weapon is the Star Globe. The job starts from level 30, does not require a base class and requires Heavensward. It employs the use of celestial magicks along with a divining deck in order to heal and support their parties.
Astrologians have access to two stances. Players can switch between Diurnal Sect (provides regen effects) and Nocturnal Sect (provides barrier effects), but cannot do so during combat. This allows the Astrologian to change function to suit the party's needs (for instance, you may use Diurnal Sect if your party includes a Scholar, and Nocturnal Sect if your party has a White Mage.
Astrologians draws cards randomly, which can be used to give party members one of six buffs. These buffs can also be enhanced in potency or duration, or made to cover an area of effect in exchange for potency. Mastering these effects is a key skill in making the most of your abilities.
Requirement
- Heavensward
- Access to Ishgard, where Astrologian's Guild is located.
- Complete the quest Stairway to the Heavens.
Trainer Locations
NPC | Location | Description |
---|---|---|
Jannequinard | The Pillars (x15,y10) | Job Start for ARR |
Jannequinard | The Pillars (x15,y10) | Job Trainer for 30-50 |
Jannequinard | Coerthas Central Highlands (x26,y30) | Job Start for Heavensward |
Jannequinard | The Pillars (x15,y10) | Job Trainer for 52-60 |
Jannequinard | The Pillars (x15.2,y10.0) | Job Start for Stormblood |
Actions
As of Final Fantasy XIV's 4.0 expansion Stormblood. There are changes in the skill set available for Astrologian, the list of abilities lost are as follows:
- Disable is now a Role Action.
Action | Icon | Level | MP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Malefic | 1 | 353 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 150. | |
Benefic | 2 | 353 | 2s | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 400 | |
Combust | 4 | 353 | Instant | 2.5s | 25y | 0 | Deals unaspected damage over time. Potency: 40 Duration: 18s (combined total potency of 240) | |
Lightspeed | 6 | 0 | Instant | 150s | 0 | 0 | Reduces MP cost for spells by 25% and cast times for spells by 2.5 seconds while reducing attack magic potency by 25%. Duration: 10s | |
Luminiferous Aether | 8 | 0 | Instant | 120s | 0 | 0 | Reduces enmity generation. Additional Effect: Refresh with a potency of 60 (80 with trait) Duration: 24s | |
Helios | 10 | 1060 | 2.5s | 2.5s | 0 | 15y | Restores own HP and the HP of all nearby party members. Cure Potency: 300 | |
Ascend | 12 | 2652 | 8s | 2.5s | 30y | 0 | Resurrects target to a weakened state. Cannot be used when in combat. | |
Essential Dignity | 15 | 0 | Instant | 40s | 30y | 0 | Restores target's HP. Cure Potency: 400 Potency increases the lower the target's HP. (Scales linearly up to 1000 potency). | |
Exalted Detriment | 18 | 618 | 1s | 2.5s | 30y | 0 | Removes a single detrimental effect from target. | |
Stella | 22 | 442 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 100. Additional Effect: Heavy +40% Duration: 20s (PvP 12s) | |
Benefic II | 26 | 795 | 2s | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 650 | |
Draw | 30 | 0 | Instant | 30s | 0 | 0 | Draw a card from your divining deck. Execute command again to use the card drawn. Only one card can be drawn at a time. Duration: 30s Recast timer cooldown will begin once the drawn card is read, or the Draw timer expires. | |
Diurnal Sect | 30 | 0 | Instant | 5s | 0 | 0 | Increases attack speed by 5% while adding a Regen effect to certain actions. Also reduces enmity generation. Cannot be used with Nocturnal Sect. Shares a recast timer with Nocturnal Sect. Effect cannot be removed during battle. Effect ends upon reuse. | |
Aspected Benefic | 34 | 707 | Instant | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 190 Nocturnal Sect Cure Potency: 250 Diurnal Sect Effect: Regen with a Cure Potency of 140 Duration: 18s Effect cannot be stacked. Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equalling 170% of the amount of HP restored. Duration: 30s Effect cannot be stacked with Adloquium. | |
Royal Road | 35 | 0 | Instant | 15s | 20y | 0 | Return the currently drawn arcanum back to your deck to enhance the effect of the next card. Bole and Balance: 150% potency Arrow and Spear: Doubled duration Ewer and Spire: 50% potency, extends effect to nearby targets | |
Spread | 40 | 0 | Instant | 30s | 0 | 0 | Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card. Recast timer cooldown will begin once the held card is read or discarded by canceling Spread. | |
Aspected Helios | 42 | 1326 | 3s | 2.5s | 0 | 15y | Restores own HP and the HP of all nearby party members. Cure Potency: 200 Diurnal Sect Effect: Regen with a Cure Potency of 40 Duration: 30s Effect cannot be stacked. Nocturnal Sect Cure potency: 150 Effect: Erects a magicked barrier which nullifies damage totaling 150% of the amount of HP restored. Duration: 30s Effect cannot be stacked with Adloquium. | |
Redraw | 45 | 0 | Instant | 30s | 0 | 0 | Draw a different arcanum from your deck. | |
Combust II | 46 | 618 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage over time. Potency: 45 Duration: 30s (combined total potency of 450) | |
Nocturnal Sect | 50 | 0 | Instant | 5s | 0 | 0 | Increases healing magic potency by 10% while adding a damage nullifying barrier to certain actions. Also reduces enmity generation. Cannot be used with Diurnal Sect. Shares a recast timer with Diurnal Sect. Effect cannot be removed during battle. Effect ends upon reuse. | |
Synastry | 50 | 0 | Instant | 90s | 30y | 0 | Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 40% of the original spell. Also increases the caster's healing potency by 20% for 20 seconds. Duration: 20s | |
Gravity | 52 | 1414 | 3s | 2.5s | 25y | 5y | Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. | |
Malefic II | 54 | 530 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 200. | |
Time Dilation | 56 | 0 | Instant | 90s | 30y | 0 | Extends the duration of the target's beneficial effects by 15 seconds. | |
Collective Unconscious | 58 | 0 | Instant | 90s | 0 | 6y | Creates a wheel of fortune around the caster, granting Regen and 10% damage reduction for any party member who enters. Can only be executed when a Sect is active. Auto-attack ends upon execution. Effect ends upon using another action or moving. Effect: Regen with a Cure Potency of 150, and damage taken is reduced by 10% Duration: 15s Damage Reduction Duration: 18s | |
Celestial Opposition | 60 | 0 | Instant | 120s | 0 | 10y | Stuns all nearby enemies. Duration: 4s (PvP 2s) Also extends duration of beneficial effects cast on self and party members by 10 seconds. |
Cards
Card | Icon | Cast Time | Cooldown | Range | Radius | Description | Royal Road Effect |
---|---|---|---|---|---|---|---|
the Balance | Instant | 30s | 30y | 0y | Increases target's damage dealt to single targets by 20% and group targets by 10%. Duration: 30s | Next card has a potency of 150%. | |
the Bole | Instant | 30s | 30y | 0y | Reduces target's damage taken on single targets by 20% and group targets by 10%. Duration: 30s | Next card has a potency of 150%. | |
the Arrow | Instant | 30s | 30y | 0y | Increases target's attack speed (skill, spell, auto-attack) by 10%. Duration: 30s | Next card's effect has double duration. | |
the Spear | Instant | 30s | 30y | 0y | Reduces target's action recast time (non-GCD) by 20%. Duration: 20s | Next card's effect has double duration. | |
the Ewer | Instant | 30s | 30y | 0y | Refreshes target's MP. Potency: 50 Duration: 15s | Next card's effect has an AoE with 50% potency. | |
the Spire | Instant | 30s | 30y | 0y | Refreshes target's TP. Duration: 15s | Next card's effect has an AoE with 50% potency. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Mind | 8 | Increases mind by 2. | |
Enhanced Mind II | 14 | Increases mind by 4. | |
Enhanced Lightspeed | 16 | Reduces Lightspeed magic attack decrease to 25% | |
Enhanced Ascension | 20 | Allows the casting of Ascend while engaged in battle. | |
Enhanced Mind III | 24 | Increases mind by 6. | |
Enhanced Essential Dignity | 28 | Shortens Essential Dignity recast time to 40 seconds. | |
Magick and Mend | 32 | Increases base action damage and HP restoration by 10%. | |
Enhanced Benefic | 36 | Grants a 15% chance that your next Benefic II will be a critical heal. Duration: 15s | |
Magick and Mend II | 40 | Increases base action damage and HP restoration by 30%. | |
Enhanced Luminiferous Aether | 48 | Increases Luminiferous Aether refresh potency to 80. |
Role Actions
Healer | |||
---|---|---|---|
Action | Icon | Level | Description |
Cleric Stance | 8 | Increases attack magic potency by 5%. | |
Break | -NA | 12 | Deals unaspected damage and adds Heavy +40% to target. |
Protect | 16 | Increases physical and magical defense of all party members within 15 yards of target. | |
Esuna | 20 | Removes a single detrimental effect from target. | |
Lucid Dreaming | -NA- | 24 | Reduces enmity by half, and grants Refresh (Status) for 21s. |
Swiftcast | 32 | Next spell is cast instantly. | |
Eye for an Eye | 36 | Erects a magical barrier around target party member or pet. | |
Largesse | -NA- | 40 | Increases healing magic potency by 20%. |
Surecast | 44 | Next spell is cast without interruption. | |
Rescue | -NA- | 48 | Pulls target party member to you. |
PvP Actions
Action | Icon | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 | |
---|---|---|---|---|---|---|
Aetheric Burst | Deals unaspected damage with a potency of 170 to all nearby enemies. Additional Effect: Decreases skill speed of target by 30% for 10s. |
Enhanced Aetheric Burst: Shortens recast time to 150 seconds. | Enhanced Aetheric Burst II: Extends duration to 15 seconds. | Enhanced Aetheric Burst III: Increases skill speed reduction to 50%. | ||
Attunement | Greatly enhances evasion while nullifying 90% of damage for 10s. Cannot move or act while in effect. |
Enhanced Attunement: Shortens recast time to 180 seconds. | ||||
Divine Breath | Resurrects target at 30% of maximum HP/MP/TP. | Enhanced Divine Breath: Shortens recast time to 240 seconds. | Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%. | |||
Equanimity | Allows casting without interruption by attacks for 10s. | Enhanced Equanimity: Shortens recast time to 180 seconds. | Enhanced Equanimity II: Extends duration to 15 seconds. | |||
Focalization | Increases nearby party members' elemental resistances by 15% for 20s. | Enhanced Focalization: Shortens recast time to 150 seconds. | Enhanced Focalization II: Extends duration to 25 seconds. | Enhanced Focalization III: Increases resistances to 25%. | ||
Mana Draw | Restores 30% of maximum MP. | Enhanced Mana Draw: Shortens recast time to 180 seconds. | Enhanced Mana Draw II: Increases MP recovery to 50%. | |||
Purify | Removes all detrimental effects from self or ally. Can be used regardless of status affliction. | Enhanced Purify: Shortens recast time to 150 seconds. | ||||
Retrogradation | Deals unaspected damage with a potency of 80 to all nearby enemies, while restoring own HP and the HP of all nearby party members. Cure Potency: 100 Additional Effect: Removes one beneficial effect from all nearby enemies and one detrimental effect from all nearby party members. |
Enhanced Retrogradation: Shortens recast time to 120 seconds. | Enhanced Retrogradation II: Increases damage potency to 100. | Enhanced Retrogradation III: Increases cure potency to 150. |
Quests
Quest | Level | NPC | Zone | Coordinates | EXP | Gil | Reward |
---|---|---|---|---|---|---|---|
Stairway to the Heavens | 50 | Jannequinard | The Pillars | (x15,y10) | 24000 | , , , | |
Fortune Favors the Bole | 30 | Leveva | South Shroud | (x25,y22) | 7410 | ||
Hanging in the Balance | 35 | Jannequinard | The Pillars | (x15,y10) | 9020 | ||
A Lesson in Patience | 40 | Jannequinard | The Pillars | (x15,y10) | 11270 | ||
Slings and Arrows | 40 | Leveva | The Pillars | (x15,y10) | 11270 | ||
Ewer Right | 45 | Jannequinard | The Pillars | (x15,y10) | 12420 | ||
Loved by the Sun | 50 | Jannequinard | The Pillars | (x15,y10) | 24000 | ||
Spearheading Initiatives | 50 | Leveva | The Pillars | (x15,y10) | 24000 | ||
Sharlayan Ascending | 50 | Jannequinard | Coerthas Central Highlands | (x25,y29) | 24000 | 683 | |
Empty Nest | 52 | Jannequinard | The Pillars | (x15,y10) | 26400 | 1163 | |
Conviction | 54 | Jannequinard | The Pillars | (x15,y10) | 31200 | 993 | |
Feather in the Cap | 56 | Jannequinard | The Pillars | (x15,y10) | 36000 | 1691 | |
Trumped | 58 | Jannequinard | The Pillars | (x15,y10) | 40800 | 1213 | |
The Hands of Fate | 60 | Jannequinard | The Pillars | (x15,y10) | 1610 |
Job Gauge
Official Lodestone Job Guide (Always up-to-date)
Introduction
Job Gauge refers either to an user interface element first added during Stormblood (patch 4.0) that is used to track Job's specific resources or to resource itself. This includes, but is not limited, to:
- Elements used to track uptime of Job's specific buffs. For example Dark Knight's Darkside or Ninja's Huton.
- Elements used to track numerical value (usually 0 to 100) of available resources. For example Paladin's Shield Oath or Samurai's Kenki.
- Elements used to track number of available stacks (usually 0 to 3) of specific Job Gauge. For example White Mage's lilies or Scholar's Aetherflow.
Multiple resources can be shown in a single UI element, for example Sage's Addersgall gauge shows progress bar for replenishing Addersgall, current amount of Addersgall stacks and current amount of Addersting stacks.
Some gauges can be unevenly split into multiple UI elements, for example Samurai has 3 resources - Sen, Kenki and Meditation stacks. Sen has individual UI element, while Kenki and Meditation stacks share the same UI element.
In PvP, Job Gauges were previously present but have been removed with the PvP job overhaul in patch 6.1.
The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window.
Simple Job Gauge
Simple Job Gauges are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified Job Gauges of different Jobs often look very similar if they work on similar basis. For example, simplified version of White Mage's lilies and blood lilies is nearly identical to Sage's Addersgall and Addersting, while their original version are easily distinguishable because of their very distinct graphical design.
Switching between Normal/Simple Modes
You can switch between the normal and simple versions of the Job Gauge display through the individual HUD layout options.
- You will need to be on the job you want to change your Job Gauge.
You can also switch between the two versions using the following text command:
/jobhudmode
If there are more Job Gauges available, assign a number to switch the specific Job Gauge display:
/jobhudmode [number]
For Samurai, Job Gauge 1 is the Kenki gauge, and 2 is the Sen gauge.
If Job has multiple UI elements, you can mix and match them however you want. You can use simplified Kenki gauge while simultaneously use normal Sen gauge or any other combination.
Settings for both styles of Job Gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.
Tanks
All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.
Paladin
- Oath is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for Sheltron, Holy Sheltron, Intervention or Cover.
- Whether tank stance Iron Will is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
Warrior
- Beast gauge charges by using most of the regular weaponskills and by ability Infuriate. Gauge can be spent for heavy hitting attacks like Fell Cleave.
- Whether tank stance Defiance is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.
Dark Knight
- Charged using weaponskills Souleater or Stalwart Soul. Gauge can be spent on Bloodspiller or Quietus. Using Delirium provides 3 stacks, which can be used for Bloodspiller or Quietus without using up Blood Gauge.
- Whether tank stance Grit is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.
- Shows remaining duration of Darkside.
- Shows whether Dark Arts is available.
- Show remaining duration of Living Shadow.
Gunbreaker
- Single Cartridge is gained by finishing basic combo. 3 Cartridges are gained by using Bloodfest (only 2 at lower levels).
- Cartridges can be spent on damage-oriented abilities. Burst Strike and Gnashing Fang cost 1 Cartridge, while Double Down costs 2 Cartridges.
- Whether tank stance Royal Guard is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.
Healers
White Mage
- Every 20 seconds in combat, White Mage will gain a lily and they may hold up to 3 at any time. Lilies can be spent on the spells Afflatus Solace and Afflatus Rapture.
- Each spent lily will give you blood lily. After getting 3 blood lilies, you can execute Afflatus Misery.
Scholar
- Scholar gets 3 Aetherflow stacks by using ability Aetherflow or Dissipation. Aetherflow stacks are used for abilities Lustrate, Indomitability, Excogitation, Sacred Soil and Energy Drain.
- Cost of Aetherflow stack can be nullified using Recitation, but only for Indomitability and Excogitation
- Every skill which requires Aetherflow stack to execute also grants 10 Fae Aether, but only under condition that any of your Faerie is also currently summoned.
- Fae Aether is used by Aetherpact, which continuously drains the gauge.
Astrologian
- Using Astral Draw or Umbral Draw will each draw four cards, which are displayed on this gauge.
- The actions Play I, Play II, Play III, and Minor Arcana will turn into the currently drawn cards. Using them will consume the card, causing it to disappear from the gauge.
Sage
- Indicates whether you are able to execute special Eukrasian abilities. For example, without Eukrasia active, Diagnosis has only weak healing effect. With Eukrasia active, it changes to Eukrasian Diagnosis, which additionally erects barrier on target.
- Addersgall charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from ability Rhizomata. Addersgall can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
- Addersting stack is gained whenever barrier created by Eukrasian Diagnosis is destroyed. Addersting can be used to execute Toxikon and Toxikon II.
Melee DPS
Monk
- Tracks how many Beast Chakra the monk has obtained (up to 3).
- Tracks whether Lunar Nadi and Solar Nadi are ontained
- When Beast Chakra are full, can use attacks from Masterful Blitz depending on how many unique Beast Chakra are obtained.
- When both the Lunar and Solar Nadi are obtained, can use Tornado Kick (upgrades to Phantom Rush).
- Tracks how many Chakra the monk has obtained (up to 5).
- When full, can be used on strong attacks such as The Forbidden Chakra.
Dragoon
- Tracks stacks of the First Brood's Gaze, which is gained by executing High Jump ( Jump on lower levels), followed by Mirage Dive. Once the First Brood's Gaze reaches its maximum level, the Dragoon can execute Geirskogul to gain Life of the Dragon. While under the this effect, Geirskogul changes to more potent Nastrond, which can be used every 10 seconds.
- Once the trait Lance Mastery IV is learned, will track Firstminds' Focus, a stackable resource that is obtained by using Raiden Thrust or Draconian Fury. When Firstminds' Focus is maximal (2 stacks), the user can execute Wyrmwind Thrust.
Ninja
- Charged by executing weaponskills and by ability Meisui. Can be used for Hellfrog Medium, Bhavacakra, and Bunshin.
- Tracks remaining time of Huton. You gain buff by executing Huton mudra and then upkeep it using Armor Crush for single target, or Hakke Mujinsatsu for AoE. Huraijin should be used only as last resort.
Samurai
- Kenki gauge is gained through executing most regular weaponskills or with ability Ikishoten. Kenki can be spent for Hissatsu abilities.
- Meditation gauge requires 3 Meditation stacks in order to execute Shoha or Shoha II. Meditation stacks can be gained by executing Iaijutsu moves, Ogi Namikiri or by ability Meditation.
- Tracks the three Sen (Setsu, Getsu, and Ka) that Samurai can acquire by executing combos ending with weaponskills Yukikaze, Gekko and Kasha respectively. Sen allows you to execute Iaijutsu actions. Type of actions depends on current amount of Sen - single Sen for Higanbana, 2 Sen for Tenka Goken and 3 Sen for Midare Setsugekka.
Reaper
- When you learn the trait Soul Gauge, the Soul Gauge will be displayed, indicating the number of Souls you have accumulated. Souls are accumulated upon executing certain weaponskills and by defeating enemies who fall under the effects of Death's Design from the action Shadow of Death. Souls can be used to execute Blood Stalk, Grim Swathe (acquired at level 55), and Gluttony (acquired at level 76).
- Upon learning the trait Shroud Gauge, the Shroud Gauge will be displayed, indicating the number of Shrouds you have accumulated. Shrouds are acquired by executing certain weaponskills, and can be used to execute Enshroud.
- When you learn the trait 'Shroud Gauge', the duration of Enshrouded and the stacks of 'Lemure Shroud' will be displayed. 'Lemure Shroud' stacks can be used to execute several actions such as Void Reaping and Communio (acquired at level 90).
- When you learn the trait Enhanced Shroud, Void Shroud will be gained when stacks of Lemure Shroud are used. These can be used to execute several actions such as Lemure's Slice and Lemure's Scythe.
Physical Ranged DPS
Bard
- Appears whilst singing Mage's Ballad, Army's Paeon, or The Wanderer's Minuet, and displays a timer that tracks the remaining duration of the song.
- Series of musical notes or arrowheads appear when using Army's Paeon or The Wanderer's Minuet respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
- For each note of Army's Paeon that is lit up, the Bard's weaponskills and spells are cast faster and have shorter recast times, and auto attacks are faster.
- For each note of The Wanderer's Minuet that is lit up, the potency of the new Pitch Perfect skill is increased.
- For each note of Mage's Ballad that is lit up, recast time of both Bloodletter and Rain of Death reduces by 7.5 seconds.
- Upon learning the trait Soul Voice, the Soul Voice Gauge will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 Soul Voice is required to use Apex Arrow, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 Soul Voice is consumed.
- Upon learning the trait Minstrel's Coda, the Coda Gauge will appear. Each time a different song is played, its corresponding Coda will be displayed. These are used to execute Radiant Finale, which requires at least one unique Coda. The potency of Radiant Finale's buff is maximized if all three different Coda are active.
Machinist
- Heat is a resource gained from a basic single-target or AoE combo. The action Hypercharge requires 50 Heat to use. Barrel Stabilizer will instantly increase Heat by 50.
- Battery is a resource gained from successfully completing a single-target combo, using Hot Shot / Air Anchor, or Chain Saw. The actions Rook Autoturret and Automaton Queen require at least 50 Battery to use and will consume all current Battery. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher Battery consumption.
Dancer
- Displays specific dance moves that need to be executed in shown order to successfully complete dance (either Standard Step or Technical Step). If Dancer is currently not in dance mode, gauge shows remaining time of the Standard Finish.
- Tracks Esprit, which is used to execute Saber Dance.
- Tracks amount of Fourfold Feathers, which are used for Fan Dance and Fan Dance II.
Magical Ranged DPS
Black Mage
- Tracks level of Astral Fire or Umbral Ice.
- Tracks number of Umbral Hearts (3 gained by casting Blizzard IV or Freeze, 1 with each cast of Umbral Soul). Umbral Hearts reduce the cost of fire spells when in Astral Fire and are spent when casting fire spells (Flare instantly spends all remaining hearts). Losing Enochian removes all Umbral Hearts.
- Enochian timer and status. Enochian is activated whenever Astral Fire or Umbral Ice is entered and is lost when neither Astral Fire or Umbral Ice is active.
- Tracks number of Polyglots (spent to cast Foul or Xenoglossy). Polyglots are gained every 30 seconds Enochian is active or by using Amplifier.
- Tracks charge of Paradox.
Summoner
- Tracks Aetherflow resource. Two stacks of Aetherflow are granted from using Energy Drain (single target) or Energy Siphon (AoE). One Aetherflow is required to execute the off-global cooldown attacks Fester (single target) or Painflare (AoE).
- The Trance Gauge has three functions. First, it tracks Arcanum, three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of Aethercharge, which later upgrades to Dreadwyrm Trance, and later still to the combat duration remaining for Demi-Bahamut after learning Summon Bahamut. Finally, after learning Summon Phoenix, the gauge will indicate whether the next Demi-Primal summon will be Demi-Bahamut or Demi-Phoenix.
Red Mage
- Tracks current amount of black and white mana
- If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
- When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
- After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute Verflare and Verholy.
Astrologian Guide
Endgame Rotations
DPS:
--> --> --> --> X 6 --> --> X 6 --> --> … (Use right before turning off )