Difference between revisions of "Astrologian"

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==Job Gauge==
{{:Job Gauge}}


==[[Astrologian Guide]]==
==[[Astrologian Guide]]==

Revision as of 06:17, 16 June 2017

Astrologian1.jpg
Astrologian2.jpg

Lore

Astrologian3.jpg

"Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana." — Game Description

General Information

Astrologian is a healer job introduced in 2014 Fan Fest in Tokyo. Astrologian's main weapon is the Star Globe. The job starts from level 30, does not require a base class and requires Heavensward. It employs the use of celestial magicks along with a divining deck in order to heal and support their parties.

Astrologians have access to two stances. Players can switch between Diurnal Sect (provides regen effects) and Nocturnal Sect (provides barrier effects), but cannot do so during combat. This allows the Astrologian to change function to suit the party's needs (for instance, you may use Diurnal Sect if your party includes a Scholar, and Nocturnal Sect if your party has a White Mage.

Astrologians draws cards randomly, which can be used to give party members one of six buffs. These buffs can also be enhanced in potency or duration, or made to cover an area of effect in exchange for potency. Mastering these effects is a key skill in making the most of your abilities.

Requirement

Trainer Locations

NPC Location Description
Jannequinard The Pillars (x15,y10) Job Start for ARR
Jannequinard The Pillars (x15,y10) Job Trainer for 30-50
Jannequinard Coerthas Central Highlands (x26,y30) Job Start for Heavensward
Jannequinard The Pillars (x15,y10) Job Trainer for 52-60
Jannequinard The Pillars (x15.2,y10.0) Job Start for Stormblood

Actions

As of Final Fantasy XIV's 4.0 expansion Stormblood. There are changes in the skill set available for Astrologian, the list of abilities lost are as follows:

Action Icon Level MP Cost Cast Time Cooldown Range Radius Description
Malefic Malefic icon1.png 1 353 2.5s 2.5s 25y 0 Deals unaspected damage with a potency of 150.
Benefic Benefic icon1.png 2 353 2s 2.5s 30y 0 Restores target's HP.
Cure Potency: 400
Combust Combust icon1.png 4 353 Instant 2.5s 25y 0 Deals unaspected damage over time.
Potency: 40 Duration: 18s (combined total potency of 240)
Lightspeed Lightspeed icon1.png 6 0 Instant 150s 0 0 Reduces MP cost for spells by 25% and cast times for spells by 2.5 seconds while reducing attack magic potency by 25%.
Duration: 10s
Luminiferous Aether Luminiferous aether icon1.png 8 0 Instant 120s 0 0 Reduces enmity generation.
Additional Effect: Refresh with a potency of 60 (80 with trait)
Duration: 24s
Helios Helios icon1.png 10 1060 2.5s 2.5s 0 15y Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Ascend Ascend icon1.png 12 2652 8s 2.5s 30y 0 Resurrects target to a weakened state.
Cannot be used when in combat.
Essential Dignity Essential dignity icon1.png 15 0 Instant 40s 30y 0 Restores target's HP.
Cure Potency: 400
Potency increases the lower the target's HP. (Scales linearly up to 1000 potency).
Exalted Detriment Exalted detriment icon1.png 18 618 1s 2.5s 30y 0 Removes a single detrimental effect from target.
Stella Stella icon1.png 22 442 2.5s 2.5s 25y 0 Deals unaspected damage with a potency of 100.
Additional Effect: Heavy +40% Duration: 20s (PvP 12s)
Benefic II Benefic ii icon1.png 26 795 2s 2.5s 30y 0 Restores target's HP.
Cure Potency: 650
Draw Draw icon1.png 30 0 Instant 30s 0 0 Draw a card from your divining deck. Execute command again to use the card drawn. Only one card can be drawn at a time.
Duration: 30s
Recast timer cooldown will begin once the drawn card is read, or the Draw timer expires.
Diurnal Sect Diurnal sect icon1.png 30 0 Instant 5s 0 0 Increases attack speed by 5% while adding a Regen effect to certain actions. Also reduces enmity generation.
Cannot be used with Nocturnal Sect.
Shares a recast timer with Nocturnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
Aspected Benefic Aspected benefic icon1.png 34 707 Instant 2.5s 30y 0 Restores target's HP.
Cure Potency: 190
Nocturnal Sect Cure Potency: 250

Diurnal Sect Effect: Regen with a Cure Potency of 140
Duration: 18s
Effect cannot be stacked.

Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equalling 170% of the amount of HP restored.
Duration: 30s
Effect cannot be stacked with Adloquium.
Royal Road Royal road icon1.png 35 0 Instant 15s 20y 0 Return the currently drawn arcanum back to your deck to enhance the effect of the next card.
Bole and Balance: 150% potency
Arrow and Spear: Doubled duration
Ewer and Spire: 50% potency, extends effect to nearby targets
Spread Spread icon1.png 40 0 Instant 30s 0 0 Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card.
Recast timer cooldown will begin once the held card is read or discarded by canceling Spread.
Aspected Helios Aspected helios icon1.png 42 1326 3s 2.5s 0 15y Restores own HP and the HP of all nearby party members.
Cure Potency: 200

Diurnal Sect Effect: Regen with a Cure Potency of 40
Duration: 30s
Effect cannot be stacked.

Nocturnal Sect
Cure potency: 150
Effect: Erects a magicked barrier which nullifies damage totaling 150% of the amount of HP restored.
Duration: 30s
Effect cannot be stacked with Adloquium.
Redraw Shuffle icon1.png 45 0 Instant 30s 0 0 Draw a different arcanum from your deck.
Combust II Combust ii icon1.png 46 618 2.5s 2.5s 25y 0 Deals unaspected damage over time.
Potency: 45 Duration: 30s (combined total potency of 450)
Nocturnal Sect Nocturnal sect icon1.png 50 0 Instant 5s 0 0 Increases healing magic potency by 10% while adding a damage nullifying barrier to certain actions. Also reduces enmity generation.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
Synastry Synastry icon1.png 50 0 Instant 90s 30y 0 Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 40% of the original spell. Also increases the caster's healing potency by 20% for 20 seconds.
Duration: 20s
Gravity Gravity icon1.png 52 1414 3s 2.5s 25y 5y Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Malefic II Malefic ii icon1.png 54 530 2.5s 2.5s 25y 0 Deals unaspected damage with a potency of 200.
Time Dilation Time dilation icon1.png 56 0 Instant 90s 30y 0 Extends the duration of the target's beneficial effects by 15 seconds.
Collective Unconscious Collective unconscious icon1.png 58 0 Instant 90s 0 6y Creates a wheel of fortune around the caster, granting Regen and 10% damage reduction for any party member who enters. Can only be executed when a Sect is active.
Auto-attack ends upon execution. Effect ends upon using another action or moving.

Effect: Regen with a Cure Potency of 150, and damage taken is reduced by 10%
Duration: 15s
Damage Reduction Duration: 18s
Celestial Opposition Celestial opposition icon1.png 60 0 Instant 120s 0 10y Stuns all nearby enemies. Duration: 4s (PvP 2s)
Also extends duration of beneficial effects cast on self and party members by 10 seconds.

Cards

Card Icon Cast Time Cooldown Range Radius Description Royal Road Effect
the Balance The Balance.png Instant 30s 30y 0y Increases target's damage dealt to single targets by 20% and group targets by 10%. Duration: 30s Next card has a potency of 150%.
the Bole The Bole.png Instant 30s 30y 0y Reduces target's damage taken on single targets by 20% and group targets by 10%. Duration: 30s Next card has a potency of 150%.
the Arrow The Arrow.png Instant 30s 30y 0y Increases target's attack speed (skill, spell, auto-attack) by 10%. Duration: 30s Next card's effect has double duration.
the Spear The Spear.png Instant 30s 30y 0y Reduces target's action recast time (non-GCD) by 20%. Duration: 20s Next card's effect has double duration.
the Ewer The Ewer.png Instant 30s 30y 0y Refreshes target's MP. Potency: 50 Duration: 15s Next card's effect has an AoE with 50% potency.
the Spire The Spire.png Instant 30s 30y 0y Refreshes target's TP. Duration: 15s Next card's effect has an AoE with 50% potency.

Traits

Trait Icon Level Description
Enhanced Mind Enhanced mind icon1.png 8 Increases mind by 2.
Enhanced Mind II Enhanced mind ii icon1.png 14 Increases mind by 4.
Enhanced Lightspeed Enhanced lightspeed icon1.png 16 Reduces Lightspeed magic attack decrease to 25%
Enhanced Ascension Enhanced ascension icon1.png 20 Allows the casting of Ascend while engaged in battle.
Enhanced Mind III Enhanced mind iii icon1.png 24 Increases mind by 6.
Enhanced Essential Dignity Enhanced essential dignity icon1.png 28 Shortens Essential Dignity recast time to 40 seconds.
Magick and Mend Magick and mend icon1.png 32 Increases base action damage and HP restoration by 10%.
Enhanced Benefic Enhanced benefic icon1.png 36 Grants a 15% chance that your next Benefic II will be a critical heal. Duration: 15s
Magick and Mend II Magick and mend ii icon1.png 40 Increases base action damage and HP restoration by 30%.
Enhanced Luminiferous Aether Enhanced luminiferous aether icon1.png 48 Increases Luminiferous Aether refresh potency to 80.

Role Actions

Healer
Action Icon Level Description
Cleric Stance Cleric stance.png 8 Increases attack magic potency by 5%.
Break -NA 12 Deals unaspected damage and adds Heavy +40% to target.
Protect Protect.png 16 Increases physical and magical defense of all party members within 15 yards of target.
Esuna Esuna.png 20 Removes a single detrimental effect from target.
Lucid Dreaming -NA- 24 Reduces enmity by half, and grants Refresh (Status) for 21s.
Swiftcast Swiftcast.png 32 Next spell is cast instantly.
Eye for an Eye Eye for an eye.png 36 Erects a magical barrier around target party member or pet.
Largesse -NA- 40 Increases healing magic potency by 20%.
Surecast Surecast.png 44 Next spell is cast without interruption.
Rescue -NA- 48 Pulls target party member to you.

PvP Actions

Action Icon Description Upgrade 1 Upgrade 2 Upgrade 3
Aetheric Burst Aetheric blast icon1.png Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% for 10s.
Enhanced Aetheric Burst: Shortens recast time to 150 seconds. Enhanced Aetheric Burst II: Extends duration to 15 seconds. Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
Attunement Attunement icon1.png Greatly enhances evasion while nullifying 90% of damage for 10s.
Cannot move or act while in effect.
Enhanced Attunement: Shortens recast time to 180 seconds.
Divine Breath Divine breath icon1.png Resurrects target at 30% of maximum HP/MP/TP. Enhanced Divine Breath: Shortens recast time to 240 seconds. Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
Equanimity Equanimity icon1.png Allows casting without interruption by attacks for 10s. Enhanced Equanimity: Shortens recast time to 180 seconds. Enhanced Equanimity II: Extends duration to 15 seconds.
Focalization Focalization icon1.png Increases nearby party members' elemental resistances by 15% for 20s. Enhanced Focalization: Shortens recast time to 150 seconds. Enhanced Focalization II: Extends duration to 25 seconds. Enhanced Focalization III: Increases resistances to 25%.
Mana Draw Mana draw icon1.png Restores 30% of maximum MP. Enhanced Mana Draw: Shortens recast time to 180 seconds. Enhanced Mana Draw II: Increases MP recovery to 50%.
Purify Purify icon1.png Removes all detrimental effects from self or ally. Can be used regardless of status affliction. Enhanced Purify: Shortens recast time to 150 seconds.
Retrogradation Retrogradation icon1.png Deals unaspected damage with a potency of 80 to all nearby enemies, while restoring own HP and the HP of all nearby party members. Cure Potency: 100
Additional Effect: Removes one beneficial effect from all nearby enemies and one detrimental effect from all nearby party members.
Enhanced Retrogradation: Shortens recast time to 120 seconds. Enhanced Retrogradation II: Increases damage potency to 100. Enhanced Retrogradation III: Increases cure potency to 150.

Quests

Quest Level NPC Zone Coordinates EXP Gil Reward
Side QuestStairway to the Heavens 50 Jannequinard The Pillars (x15,y10) 24000 Soul of the astrologian icon1.png, Star globe icon1.png, Velveteen cowl icon1.png, Velveteen tights icon1.png
Side QuestFortune Favors the Bole 30 Leveva South Shroud (x25,y22) 7410 Diurnal sect icon1.png
Side QuestHanging in the Balance 35 Jannequinard The Pillars (x15,y10) 9020 Royal road icon1.png
Side QuestA Lesson in Patience 40 Jannequinard The Pillars (x15,y10) 11270 Spread icon1.png
Side QuestSlings and Arrows 40 Leveva The Pillars (x15,y10) 11270
Side QuestEwer Right 45 Jannequinard The Pillars (x15,y10) 12420 Shuffle icon1.png
Side QuestLoved by the Sun 50 Jannequinard The Pillars (x15,y10) 24000 Nocturnal sect icon1.png
Side QuestSpearheading Initiatives 50 Leveva The Pillars (x15,y10) 24000 Synastry icon1.png
Side QuestSharlayan Ascending 50 Jannequinard Coerthas Central Highlands (x25,y29) 24000 683
Side QuestEmpty Nest 52 Jannequinard The Pillars (x15,y10) 26400 1163 Gravity icon1.png
Side QuestConviction 54 Jannequinard The Pillars (x15,y10) 31200 993 Malefic ii icon1.png
Side QuestFeather in the Cap 56 Jannequinard The Pillars (x15,y10) 36000 1691 Time dilation icon1.png
Side QuestTrumped 58 Jannequinard The Pillars (x15,y10) 40800 1213 Collective unconscious icon1.png
Side QuestThe Hands of Fate 60 Jannequinard The Pillars (x15,y10) 1610 Celestial opposition icon1.png

Job Gauge

Official Lodestone Job Guide (Always up-to-date)

Introduction

Job Gauge refers either to an user interface element first added during Stormblood (patch 4.0) that is used to track Job's specific resources or to resource itself. This includes, but is not limited, to:

Multiple resources can be shown in a single UI element, for example Sage's Addersgall gauge shows progress bar for replenishing Addersgall, current amount of Addersgall stacks and current amount of Addersting stacks.

Some gauges can be unevenly split into multiple UI elements, for example Samurai has 3 resources - Sen, Kenki and Meditation stacks. Sen has individual UI element, while Kenki and Meditation stacks share the same UI element.

In PvP, Job Gauges were previously present but have been removed with the PvP job overhaul in patch 6.1.

The Job Gauge Description may be viewed from the "Actions and Traits" window, with a ? button at the bottom of the window.

Simple Job Gauge

Simple Job Gauges are simplified version of the original UI element. They contain same information as the original, but they do not have unnecessary graphical components, like background images or overwhelming animations. Simplified Job Gauges of different Jobs often look very similar if they work on similar basis. For example, simplified version of White Mage's lilies and blood lilies is nearly identical to Sage's Addersgall and Addersting, while their original version are easily distinguishable because of their very distinct graphical design.

Sge whm gauge comparison.jpg

Switching between Normal/Simple Modes

You can switch between the normal and simple versions of the Job Gauge display through the individual HUD layout options.

  • You will need to be on the job you want to change your Job Gauge.

Switching to simplified gauge.jpg

You can also switch between the two versions using the following text command:

/jobhudmode

If there are more Job Gauges available, assign a number to switch the specific Job Gauge display:

/jobhudmode [number]

Sam gauge comparison.jpg

For Samurai, Job Gauge 1 is the Kenki gauge, and 2 is the Sen gauge.

If Job has multiple UI elements, you can mix and match them however you want. You can use simplified Kenki gauge while simultaneously use normal Sen gauge or any other combination.

Sam mixed gauge.jpg

Settings for both styles of Job Gauges are saved on the HUD layouts 1 through 4 individually, so you can switch between all sorts of modes as you like.

Tanks

All Tanks have gauges that change their design to reflect whether they have their respective tank stance active.

Paladin

Oath Gauge:

  • Oath is charged by auto-attacks. Auto-attack for Paladin occurs every 2.24 seconds, meaning it takes 44.8 seconds to charge gauge from 0 to 100. The accumulated Oath can then be consumed for Sheltron, Holy Sheltron, Intervention or Cover.
  • Whether tank stance Iron Will is active is indicated by golden background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Warrior

Beast Gauge:

  • Beast gauge charges by using most of the regular weaponskills and by ability Infuriate. Gauge can be spent for heavy hitting attacks like Fell Cleave.
  • Whether tank stance Defiance is active is indicated by background picture in normal gauge, or by small symbol on the left of the gauge in simplified version.

Dark Knight

Blood Gauge:

  • Whether tank stance Grit is active is indicated by glow and animation of picture on the left side in normal gauge, or by small symbol on the left of the gauge in simplified version.

Darkside Gauge:

Gunbreaker

Powder Gauge:

  • Single Cartridge is gained by finishing basic combo. 3 Cartridges are gained by using Bloodfest (only 2 at lower levels).
  • Cartridges can be spent on damage-oriented abilities. Burst Strike and Gnashing Fang cost 1 Cartridge, while Double Down costs 2 Cartridges.
  • Whether tank stance Royal Guard is active is indicated by red pulsating symbol, or by small symbol on the left of the gauge in simplified version.

Healers

White Mage

Healing Gauge:

Scholar

Aetherflow gauge:

Faerie gauge:

  • Every skill which requires Aetherflow stack to execute also grants 10 Fae Aether, but only under condition that any of your Faerie is also currently summoned.
  • Fae Aether is used by Aetherpact, which continuously drains the gauge.

Astrologian

Arcana gauge:

Sage

Eukrasia:

  • Indicates whether you are able to execute special Eukrasian abilities. For example, without Eukrasia active, Diagnosis has only weak healing effect. With Eukrasia active, it changes to Eukrasian Diagnosis, which additionally erects barrier on target.

Addersgall Gauge:

  • Addersgall charges passively every 30 seconds, with maximum of 3 stacks. Additionaly, one stack can be gained from ability Rhizomata. Addersgall can be used for healing abilities. Each of those abilities additionally restore 700 MP, meaning that usage of this gauge helps with regaining mana.
  • Addersting stack is gained whenever barrier created by Eukrasian Diagnosis is destroyed. Addersting can be used to execute Toxikon and Toxikon II.

Melee DPS

Monk

Master's gauge:

  • Tracks how many Beast Chakra the monk has obtained (up to 3).
  • Tracks whether Lunar Nadi and Solar Nadi are ontained
  • When Beast Chakra are full, can use attacks from Masterful Blitz.png  Masterful Blitz depending on how many unique Beast Chakra are obtained.
  • When both the Lunar and Solar Nadi are obtained, can use Tornado Kick.png  Tornado Kick (upgrades to Phantom Rush.png  Phantom Rush).

Chakra gauge:

Dragoon

Dragon Gauge:

Ninja

Ninki Gauge:

Huton gauge:

Samurai

Kenki gauge:

  • Kenki gauge is gained through executing most regular weaponskills or with ability Ikishoten. Kenki can be spent for Hissatsu abilities.
  • Meditation gauge requires 3 Meditation stacks in order to execute Shoha or Shoha II. Meditation stacks can be gained by executing Iaijutsu moves, Ogi Namikiri or by ability Meditation.

Sen gauge:

Reaper

Soul Gauge and Shroud Gauge:

  • When you learn the trait Soul Gauge, the Soul Gauge will be displayed, indicating the number of Souls you have accumulated. Souls are accumulated upon executing certain weaponskills and by defeating enemies who fall under the effects of Death's Design from the action Shadow of Death. Souls can be used to execute Blood Stalk, Grim Swathe (acquired at level 55), and Gluttony (acquired at level 76).
  • Upon learning the trait Shroud Gauge, the Shroud Gauge will be displayed, indicating the number of Shrouds you have accumulated. Shrouds are acquired by executing certain weaponskills, and can be used to execute Enshroud.

Death Gauge:

  • When you learn the trait 'Shroud Gauge', the duration of Enshrouded and the stacks of 'Lemure Shroud' will be displayed. 'Lemure Shroud' stacks can be used to execute several actions such as Void Reaping and Communio (acquired at level 90).
  • When you learn the trait Enhanced Shroud, Void Shroud will be gained when stacks of Lemure Shroud are used. These can be used to execute several actions such as Lemure's Slice and Lemure's Scythe.

Physical Ranged DPS

Bard

Song gauge:

  • Appears whilst singing Mage's Ballad, Army's Paeon, or The Wanderer's Minuet, and displays a timer that tracks the remaining duration of the song.
  • Series of musical notes or arrowheads appear when using Army's Paeon or The Wanderer's Minuet respectively. Whenever a Repertoire is triggered (which has random chance every 3 seconds), these symbols will light up, granting the following effects;
  • Upon learning the trait Soul Voice.png  Soul Voice, the Soul Voice Gauge will appear, tracking a 0-100 resource that increases every time Repertoire is triggered. At least 20 Soul Voice is required to use Apex Arrow.png  Apex Arrow, which consumes all gauge upon execution. However, the potency of Apex Arrow is maximized if at least 80 Soul Voice is consumed.
  • Upon learning the trait Minstrel's Coda.png  Minstrel's Coda, the Coda Gauge will appear. Each time a different song is played, its corresponding Coda will be displayed. These are used to execute Radiant Finale.png  Radiant Finale, which requires at least one unique Coda. The potency of Radiant Finale's buff is maximized if all three different Coda are active.

Machinist

Heat Gauge:

  • Heat is a resource gained from a basic single-target or AoE combo. The action Hypercharge.png  Hypercharge requires 50 Heat to use. Barrel Stabilizer.png  Barrel Stabilizer will instantly increase Heat by 50.

Battery Gauge:

  • Battery is a resource gained from successfully completing a single-target combo, using Hot Shot.png  Hot Shot / Air Anchor.png  Air Anchor, or Chain Saw.png  Chain Saw. The actions Rook Autoturret.png  Rook Autoturret and Automaton Queen.png  Automaton Queen require at least 50 Battery to use and will consume all current Battery. The potency of Rook Autoturret or Automaton Queen's attacks will increase with higher Battery consumption.

Dancer

Step gauge:

Fourfold Feather:

Magical Ranged DPS

Black Mage

Elemental Gauge:

  • Tracks level of Astral Fire or Umbral Ice.
  • Tracks number of Umbral Hearts (3 gained by casting Blizzard IV or Freeze, 1 with each cast of Umbral Soul). Umbral Hearts reduce the cost of fire spells when in Astral Fire and are spent when casting fire spells (Flare instantly spends all remaining hearts). Losing Enochian removes all Umbral Hearts.
  • Enochian timer and status. Enochian is activated whenever Astral Fire or Umbral Ice is entered and is lost when neither Astral Fire or Umbral Ice is active.
  • Tracks number of Polyglots (spent to cast Foul or Xenoglossy). Polyglots are gained every 30 seconds Enochian is active or by using Amplifier.
  • Tracks charge of Paradox.

Summoner

Aetherflow gauge:

  • Tracks Aetherflow resource. Two stacks of Aetherflow are granted from using Energy Drain.png  Energy Drain (single target) or Energy Siphon.png  Energy Siphon (AoE). One Aetherflow is required to execute the off-global cooldown attacks Fester.png  Fester (single target) or Painflare.png  Painflare (AoE).

Trance gauge:

  • The Trance Gauge has three functions. First, it tracks Arcanum, three different colored jewels. Each one is used to summon a different pet, which will perform a powerful AoE attack and augment the user's spells. Second, it tracks the current duration of Aethercharge.png  Aethercharge, which later upgrades to Dreadwyrm Trance.png  Dreadwyrm Trance, and later still to the combat duration remaining for Demi-Bahamut after learning Summon Bahamut.png  Summon Bahamut. Finally, after learning Summon Phoenix.png  Summon Phoenix, the gauge will indicate whether the next Demi-Primal summon will be Demi-Bahamut or Demi-Phoenix.

Red Mage

Balance Gauge:

  • Tracks current amount of black and white mana
  • If the two manas are in great imbalance, crystal on top will start glowing with dominant element, making balancing manas harder.
  • When both kinds of mana are charged up, certain melee attacks are Enchanted, and will deal significantly increased damage.
  • After executing enchanted melee attack, you gain Mana stack. At 3 stacks, you are able to execute Verflare and Verholy.

Astrologian Guide

Endgame Rotations

DPS:

Diurnal sect icon1.png --> Cleric stance.png --> Combust icon1.png --> Combust ii icon1.png --> Malefic ii icon1.png X 6 --> Draconian Potion of Mind --> Malefic ii icon1.png X 6 --> Combust icon1.png --> Combust ii icon1.png… (Use Aero.png right before turning off Cleric stance.png)

Images

300px 400px Astrologian concept art1.jpg

Template:Classes and Jobs