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[[File:marauder1.jpg|300px|right]]
[[File:Marauder concept art.jpg|255px|right]] {{MH2|Introduction}} {{Quotation|[http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/war/content?war_03 FinalFantasyXIV.com Marauder]|
[[File:marauder2.jpg|300px|right]]
Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons.
==Lore==
They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.}}
{{Quote|Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons.<br>They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.|Game Description}}
==General Information==
Marauder is a [[Disciples of War|Disciple of War]] [[classes|class]] that specializes in [[greataxes]]. The [[Guilds|Marauder's Guild]] is located in the marine city of [[Limsa Lominsa]]. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. The Marauder can acquire the [[jobs|job]] [[Warrior]] at level 30 if he or she also has level 15 in the [[gladiator]] class.


==Play Style==
{{Marauder|big=y}} [[Marauder]]  ('''MRD''') is one of two starting [[tank]] [[class]]es. It upgrades to {{WAR}} [[warrior]] at level 30.
The Marauder is a physical, melee class that relies on brute strength to crush their enemies. Marauder is a tanking class that wears plate and mail armor. The most important [[attributes|stat]] for Marauder is [[vitality]], which increases maximum [[HP]].
__TOC__
== General information ==
=== Guild ===
The [[Marauders' Guild]] is in [[Limsa Lominsa Upper Decks]]. If you choose marauder as your first class, you will start off in the city of [[Limsa Lominsa]]. At level 30, marauders must specialize into [[warrior]].


==[[Marauder Hunting Log|Hunting Log]]==
=== Equipment ===
The marauder is a disciple of war and wears armor "of Fending." They use [[greataxe]]s as weapons. The following crafting [[class]]es can create items that are useful to the marauder:
* [[Blacksmith]] &mdash; [[Greataxe]]s.
* [[Armorer]] &mdash; Fending armor.
* [[Goldsmith]] &mdash; [[Earring]]s, [[bracelet]]s, [[necklace]]s and [[ring]]s.


==[[Marauder Quests]]==
=== [[Hunting Log]] ===
See [[Marauder Hunting Log|marauder hunting log]].


==Actions==
== [[List of marauder quests|Quest]]s ==
{| class="wikitable sortable" style= "text-align: center"
{{:list of marauder quests}}
|-
 
! Action
== [[List of marauder actions|Actions]] ==
! Icon           
{{:List of marauder actions}}
! Level
 
! TP Cost
== [[List of marauder traits|Trait]]s ==
! Cast Time
{{:List of marauder traits}}
! Cooldown
! Range
! Radius
! Description
|-
| [[Heavy Swing]] || [[File:heavy swing.png|link=]]|| 1 || 70 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 150.
|-
| [[Foresight]] || [[File:foresight.png|link=]]|| 2 || 0 || Instant || 120s || 0y || 0y || align = "left" | Increases defense by 20% for 20 sec.
|-
| [[Skull Sunder]] || [[File:skull sunder.png|link=]]|| 4 || 60 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Increased enmity <br> Combo Action: [[Heavy Swing]], Combo Potency: 200. <br> Grants Wrath when used with Defiance for 30s.
|-
| [[Fracture]] || [[File:fracture.png|link=]]|| 6 || 80 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Damage over time with potency of 20 for 18 sec (combined total potency of 220, 300 traited).
|-
| [[Bloodbath]] || [[File:bloodbath.png|link=]]|| 8 || 0 || Instant || 90s || 0y || 0y || align = "left" | Converts 25% of the damage dealt by next successful offensive ability into HP <br> Buff duration: 15 sec.
|-
| [[Brutal Swing]] || [[File:brutal swing.png|link=]]|| 10 || 0 || Instant || 20s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Stun for 3 sec.
|-
| [[Overpower]] || [[File:overpower.png|link=]]|| 12 || 130 || Instant || 2.5s || 8y || 8y || align = "left" | Delivers an attack with a potency of 120 to all enemies in a cone in front of you. <br> Additional Effect: Increased enmity.
|-
| [[Tomahawk]] || [[File:tomahawk.png|link=]]|| 15 || 120 || Instant || 2.5s || 15y || 0y || align = "left" | Delivers a ranged attack with a potency of 130. <br> Additional Effect: Increased enmity.
|-
| [[Maim]] || [[File:maim.png|link=]]|| 18 || 60 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: [[Heavy Swing]], Combo Potency: 190 <br> Combo Bonus: Increases damage dealt by 20% for 12 sec.<br> Grants Wrath when used with Defiance for 30s.
|-
| [[Berserk]] || [[File:berserk.png|link=]]|| 22 || 0 || Instant || 90s || 0y || 0y || align = "left" | Increases attack power by 50% for 20s. <br> Unable to use weaponskills for 5 seconds after effect fades. <br> Grants Wrath when used with Defiance for 30s.
|-
| [[Mercy Stroke]] || [[File:mercy stroke.png|link=]]|| 26 || 0 || Instant || 90s || 3y || 0y || align = "left" | Delivers an attack with a potency of 200. <br> Can only be executed when target's HP is below 20%. If delivered as the killing blow, up to 20% of your maximum HP will be restored.
|-
| [[Butcher's Block]] || [[File:butchers block.png|link=]]|| 30 || 60 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Additional Effect: Increased enmity. <br> Combo Action: [[Skull Sunder]], Combo Potency: 280. <br> Grants Wrath when used with Defiance for 30s.
|-
| [[Thrill of Battle]] || [[File:thrill of battle.png|link=]]|| 34 || 0 || Instant || 120s || 0y || 0y || align = "left" | Increases maximum HP by 10% and restores the amount increased for 20s.
|-
| [[Storm's Path]] || [[File:storm's path.png|link=]]|| 38 || 90 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: [[Maim]], Combo Potency: 250 <br> Combo Bonus: Absorbs 50% of damage dealt as HP and lowers target's damage dealt by 10% for 20s <br> Grants Wrath when used with Defiance for 30s.
|-
| [[Holmgang]] || [[File:holmgang.png|link=]]|| 42 || 0 || Instant || 180s || 3y || 0y || align = "left" | Draws target towards caster, and binds both for 6s <br> Most attacks cannot reduce your HP to less than 1 for 6s.
|-
| [[Vengeance]] || [[File:vengeance.png|link=]]|| 46 || 0 || Instant || 120s || 0y || 0y || align = "left" | Reduces damage taken by 30% and delivers an attack with a potency of 50 every time you suffer physical damage for 15s <br> Grants Wrath when used with Defiance for 30s.
|-
| [[Storm's Eye]] || [[File:storm's eye.png|link=]]|| 50 || 70 || Instant || 2.5s || 3y || 0y || align = "left" | Delivers an attack with a potency of 100. <br> Combo Action: [[Maim]], Combo Potency: 270 <br> Combo Bonus: Decreases target's slashing resistance by 10% and HP recovery via curing magic by 50% for 20s. <br> Grants Wrath when used with Defiance for 30s.
|-
|}


==Traits==
==[[Job]]s==
{| class="wikitable" style= "text-align: center"
The marauder must specialize into {{Warrior|name=y}}, a [[tanking]] job.
|-
! Trait
! Icon           
! Level
! Description
|-
| [[Enhanced Vitality (Marauder)|Enhanced Vitality]]|| [[File:enhanced vitality.png|link=]] || 8 || align = "left" | Increases Vitality by 2.
|-
| [[Enhanced Foresight]] || [[File:enhanced foresight.png|link=]] || 14 || align = "left" | Shortens Foresight cooldown to 90 seconds.
|-
| [[Enhanced Vitality II (Marauder)|Enhanced Vitality II]] || [[File:enhanced vitality ii.png|link=]] || 16 || align = "left" | Increases Vitality by 4.
|-
| [[Bloodshower]] || [[File:bloodshower.png|link=]] || 20 || align = "left" | Extends Bloodbath duration to 30 seconds.
|-
| [[Enhanced Vitality III (Marauder)|Enhanced Vitality III]] || [[File:enhanced vitality iii.png|link=]] || 24 || align = "left" | Increases Vitality by 6.
|-
| [[Enhanced Fracture]] || [[File:enhanced fracture.png|link=]] || 28 || align = "left" | Extends Fracture duration to 30 seconds.
|-
| [[Enhanced Brutal Swing]] || [[File:enhanced brutal swing.png|link=]] || 32 || align = "left" |Extends Brutal Swing duration to 5 seconds.
|-
| [[Enhanced Berserk]] || [[File:enhanced berserk.png|link=]] || 36 || align = "left" | Extends Berserk duration to 20 seconds.
|-
| [[Enhanced Mercy Stroke]] || [[File:enhanced mercy stroke.png|link=]] || 40 || align = "left" | Shortens Mercy Stroke cooldown to 40 seconds.
|-
| [[Enhanced Thrill of Battle]] || [[File:enhanced thrill of battle.png|link=]] || 44 || align = "left" | Improves the HP increase granted by Thrill of Battle to 20%.
|-
| [[Enhanced Maim]] || [[File:enhanced maim.png|link=]] || 48 || align = "left" |Extends Maim duration to 24 seconds.
|-
|}


==Cross-Class Actions==
==Core mechanics==
{| class="wikitable sortable" style= "text-align: center"
[[File:Marauder icon.png|40px|baseline|right]] The marauder offers a decent damage and tanking gameplay, but requires expertise as they can grow complex to manage later on.
!colspan="3"|[[Gladiator]]
* {{action icon|Heavy Swing}} - {{action description|Heavy Swing}}
!colspan="3"|[[Pugilist]]
* {{action icon|Maim}} - {{action description|Maim}}
!colspan="3"|[[Lancer]]
* {{action icon|Storm's Eye}} - {{action description|Storm's Eye}}
|-
* {{action icon|Storm's Path}} - {{action description|Storm's Path}}
!Action
!Icon
!Level
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Savage Blade]] || [[file:savage blade icon.png]] || 4 || [[Featherfoot]] || [[file:featherfoot.png]] || 4 || [[Feint]] || [[file:feint.png]] || 2
|-
| [[Flash]] || [[file:flash icon.png]] || 8 || [[Second Wind]] || [[file:second wind.png]] || 8 || [[Keen Flurry]] || [[file:keen flurry.png]] || 6
|-
| [[Convalescence]] || [[file:Convalescence icon.png]] || 10 || [[Haymaker]] || [[file:haymaker.png]] || 10 || [[Invigorate]] || [[file:invigorate.png]] || 22
|-
| [[Provoke]] || [[file:provoke icon.png]] || 22 || [[Internal Release]] || [[file:internal release.png]] || 12 || [[Blood for Blood]] || [[file:blood for blood.png]] || 34
|-
| [[Awareness]] || [[file:Awareness icon.png]] || 34 || [[Mantra]] || [[file:mantra.png]] || 42
|}
{| class="wikitable sortable" style= "text-align: center"
!colspan="3"|[[Archer]]
!colspan="3"|[[Rogue]]
|-
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Straight Shot]] || [[File:Straight shot.png|Straight shot.png]] || 2 || [[Perfect Dodge]]||[[file:perfect dodge icon1.png]] || 2
|-
| [[Raging Strikes]] || [[file:raging strikes.png]] || 4 || [[Goad]]|| [[file:goad icon1.png]] || 18
|-
| [[Venomous Bite]] || [[File:Venomous bite.png|Venomous bite.png]]|| 6 || [[Death Blossom]]|| [[file:death blossom icon1.png]] || 42
|-
| [[Hawk's Eye]] || [[file:Hawks eye.png]] || 26
|-
| [[Quelling Strikes]] || [[file:Quelling strikes.png]] || 34
|}
{| class="wikitable sortable" style= "text-align: center"
!colspan="3"|[[Conjurer]]
!colspan="3"|[[Thaumaturge]]
!colspan="3"|[[Arcanist]]
|-
!Action
!Icon
!Level
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Cure]] || [[file:cure.png]] || 2 || [[Surecast]] || [[file:surecast.png]] || 8 || [[Physick]] || [[file:Physick.png]] || 4
|-
| [[Protect]] || [[file:protect.png]] || 8 || [[Swiftcast]] || [[file:swiftcast.png]] || 26 || [[Virus]] || [[file:Virus.png]] || 12
|-
| [[Raise]] || [[file:raise.png]] || 12 || || || || [[Eye for an Eye]] || [[file:eye for an eye.png]] || 34
|-
| [[Stoneskin]] || [[file:stoneskin.png]] || 34
|}


==Cross-Discipline Actions==
As a tanking class, marauders have to correctly combo [[Heavy Swing]], [[Maim]][[Storm's Eye]] and [[Storm's Path]] to recover HP, deal damage and increase their beast gauge, while triggering defense-increasing weaponskills.
{| class="wikitable sortable" style= "text-align: center"
!colspan="3"|[[Botanist]]
!colspan="3"|[[Miner]]
|-
!Action
!Icon
!Level
!Action
!Icon
!Level
|-
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1
|-
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3
|-
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6
|-
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46
|}


==[[PvP Actions]]==
==Achievements==
{| class="wikitable sortable" style= "text-align: center"
This class is associated with the following [[achievements]]:
|-
{| {{STDT| mech1 sortable align-left}}
! Action
{{achievement table header}}
! Icon
{{achievement table row|An Axe to Grind I}}
! Description
{{achievement table row|An Axe to Grind II}}
! Upgrade 1
{{achievement table row|An Axe to Grind III}}
! Upgrade 2
{{achievement table row|An Axe to Grind IV}}
! Upgrade 3
{{achievement table row|An Axe to Grind V}}
|-
{{achievement table row|An Axe to Grind VI}}
| [[Mythril Tempest]] || [[File:mythril tempest icon1.png]] || Delivers an attack with a potency of 170 to all nearby enemies. <br> Additional Effect: 10-yalm knockback and Stun for 2 seconds || Enhanced Mythril Tempest: Shortens recast time to 150 seconds. || Enhanced Mythril Tempest II: Increases potency to 200. || Enhanced Mythril Tempest III: Increases duration to 3 seconds.
{{achievement table row|An Axe to Grind VII}}
|-
{{achievement table row|An Axe to Grind VIII}}
| [[Thrill of War]] || [[File:thrill of war icon1.png]] || Increases maximum HP of self and nearby party members by 15% and restores HP by 15% for 20 seconds. ||Enhanced Thrill of War: Shortens recast time to 150 seconds. || Enhanced Thrill of War II: Extends duration to 25 seconds. || Enhanced Thrill of War III: Increases HP increase and restoration to 25%.
{{achievement table row|An Axe to Grind IX}}
|-
{{achievement table row|An Axe to Grind X}}
| [[Full Swing]] || [[File:full swing icon1.png]] || Delivers an attack with a potency of 150. <br> Additional Effect: Damage over time with potency of 30 for 15s. <br> Additional Effect: Increases target's damage taken by 10% for 15s. ||Enhanced Full Swing: Shortens recast time to 150 seconds. || Enhanced Full Swing II: Increases duration to 20 seconds. || Enhanced Full Swing III: Increases HP increase and restoration to 25%.
|-
| [[Purify]] || [[File:purify icon1.png]] ||Removes all detrimental effects. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||
|-
| [[Push Back]] || [[File:push back icon1.png]] ||Delivers an attack with a potency of 150 every time you suffer physical damage for 10s. <br> Additional Effect: Counters any knockback attacks with a knockback and knock down for 2s. ||Enhanced Push Back: Shortens recast time to 120 seconds.|| Enhanced Push Back II: Increases potency to 180. || Enhanced Push Back III: Extends counter attack duration to 15 seconds.
|-
| [[Weapon Throw]] || [[File:weapon throw icon1.png]] || Delivers a ranged attack with a potency of 50. <br> Additional Effect: 20% chance of inflicting Heavy when dealt from behind for 6s. <br> Additional Effect: Removes Sprint effect when dealt from behind.||Enhanced Weapon Throw: Shortens recast time to 60 seconds. ||Enhanced Weapon Throw II: Extends duration to 9 seconds. || Enhanced Weapon Throw III: Increases effect potency to 40%.
|-
|}
|}


==Images==
==Gallery==
[[file:marauder art.jpg|400px|Marauder Concept Art]]
<gallery heights=200px mode=packed>
File:Marauder1.jpg
File:Marauder2.jpg|Marauder delivering a swipe.
File:Marauder A Realm Reborn.png|Marauder Render
</gallery>


==External links==
* [http://na.finalfantasyxiv.com/a_realm_reborn/game/#!/war/content?war_03 Marauder] on the official website.


{{Classes and Jobs}}
{{Class navbar}}
[[Category:Marauder]]
[[Category:Patch 2.0 Features]]

Latest revision as of 04:33, 19 July 2024

Marauder concept art.jpg

Introduction

Marauders are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.

FinalFantasyXIV.com Marauder

Marauder frame icon.png Marauder (MRD) is one of two starting tank classes. It upgrades to Warrior frame icon.png warrior at level 30.

General information

Guild

The Marauders' Guild is in Limsa Lominsa Upper Decks. If you choose marauder as your first class, you will start off in the city of Limsa Lominsa. At level 30, marauders must specialize into warrior.

Equipment

The marauder is a disciple of war and wears armor "of Fending." They use greataxes as weapons. The following crafting classes can create items that are useful to the marauder:

Hunting Log

See marauder hunting log.

Quests

Quest Type Level Quest Giver Unlocks Rewards
Way of the Marauder Class quest 1 Blauthota Marauder 1 Weathered war axe icon1.png  Weathered War Axe
5 Marmot steak icon1.png  Marmot Steak
My First Axe Class quest 1 Wyrnzoen
Axe in the Stone Class quest 5 Wyrnzoen 1 Bronze war axe icon1.png  Bronze War Axe
Options:
1 Custom-made cuirass icon1.png  Custom-made Cuirass
1 Leather eyepatch icon1.png  Leather Eyepatch
1 Fingerless leather gloves icon1.png  Fingerless Leather Gloves
1 Altered thighboots icon1.png  Altered Thighboots
5 Allagan tin piece icon1.png  Allagan Tin Piece
Wake of Destruction Class quest 10 Wyrnzoen 1 Cloud axe icon1.png  Cloud Axe
Options:
1 Leather jacket icon1.png  Leather Jacket
1 Bronze sallet icon1.png  Bronze Sallet
1 Hempen bracers icon1.png  Hempen Bracers
1 Leather jackboots icon1.png  Leather Jackboots
1 Allagan bronze piece icon1.png  Allagan Bronze Piece
Brutal Strength Class quest 15 Wyrnzoen Tomahawk.png  Tomahawk 1 Iron war axe icon1.png  Iron War Axe
Options:
1 Bronze cuirass icon1.png  Bronze Cuirass
1 Bronze gauntlets icon1.png  Bronze Gauntlets
1 Padded hempen trousers icon1.png  Padded Hempen Trousers
1 Bronze sabatons icon1.png  Bronze Sabatons
5 Allagan bronze piece icon1.png  Allagan Bronze Piece
The Mountain That Strides Class quest 20 Wyrnzoen 1 Inferno axe icon1.png  Inferno Axe
Options:
1 Iron cuirass icon1.png  Iron Cuirass
1 Iron celata icon1.png  Iron Celata
1 Iron gauntlets icon1.png  Iron Gauntlets
1 Iron sabatons icon1.png  Iron Sabatons
1 Allagan bronze piece icon1.png  Allagan Bronze Piece
Bleeder of the Pack Class quest 25 Wyrnzoen 1 Thunderstorm axe icon1.png  Thunderstorm Axe
Options:
1 Heavy iron armor icon1.png  Heavy Iron Armor
1 Heavy iron gauntlets icon1.png  Heavy Iron Gauntlets
1 Heavy iron flanchard icon1.png  Heavy Iron Flanchard
2 Allagan silver piece icon1.png  Allagan Silver Piece
Bringing Down the Mountain Class quest 30 Wyrnzoen Thrill of Battle.png  Thrill of Battle
Marauder (New Game+)
Marauder (New Game+)
Marauder Adventurer Plate
Marauder Adventurer Plate
1 Spiked steel labrys icon1.png  Spiked Steel Labrys
Options:
1 Steel cuirass icon1.png  Steel Cuirass
1 Steel celata icon1.png  Steel Celata
1 Steel gauntlets icon1.png  Steel Gauntlets
1 Steel sabatons icon1.png  Steel Sabatons
3 Allagan silver piece icon1.png  Allagan Silver Piece

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Heavy Swing.png  Heavy Swing Marauder frame icon.png MRD 1 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 150.
Maim.png  Maim Marauder frame icon.png MRD 4 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 100.
Combo Action: Heavy Swing
Combo Potency: 250
Berserk.png  Berserk Marauder frame icon.png MRD 6 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits.
Duration: 15s
Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s
Overpower.png  Overpower Marauder frame icon.png MRD 10 Weaponskill Instant 2.5s Range icon.png 0y
Point Blank Circle around the user 5y
Delivers an attack with a potency of 110 to all nearby enemies.
Additional Effect: Increased enmity
Defiance.png  Defiance Marauder frame icon.png MRD 10 Ability Instant 2s Range icon.png 0y
Single Target or AoE not yet specified 0y
Significantly increases enmity generation.
Effect ends upon reuse.
Release Defiance.png  Release Defiance Marauder frame icon.png MRD 10 Ability Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Cancels the effect of Defiance.
Tomahawk.png  Tomahawk Marauder frame icon.png MRD 1Quest: Brutal Strength 15 Weaponskill Instant 2.5s Range icon.png 20y
Single Target or AoE not yet specified 0y
Delivers a ranged attack with a potency of 150.
Additional Effect: Increased enmity
Storm's Path.png  Storm's Path Marauder frame icon.png MRD 26 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 380
Combo Bonus: Restores own HP
Cure Potency: 250
Thrill of Battle.png  Thrill of Battle Marauder frame icon.png MRD 1Quest: Bringing Down the Mountain 30 Ability Instant 90s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases maximum HP by 20% and restores the amount increased.
Duration: 10s
Vengeance.png  Vengeance Marauder frame icon.png MRD 38 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
Duration: 15s
Holmgang.png  Holmgang Marauder frame icon.png MRD 42 Ability Instant 240s Range icon.png 6y
Single Target or AoE not yet specified 0y
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1.
Duration: 10s
When a target is selected, halts their movement with chains.
Storm's Eye.png  Storm's Eye Marauder frame icon.png MRD 50 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 100.
Combo Action: Maim
Combo Potency: 380
Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10%
Duration: 30s
Extends Surging Tempest duration by 30s to a maximum of 60s.

Limit Breaks

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Shield Wall Tank role.png Tank 1 Limit Break Level 1 Instant Instant Range icon.png 0y
Point Blank Circle around the user 50y
Reduces damage taken by all party members by 20%.
Limit break icon1.png  Stronghold Tank role.png Tank 1 Limit Break Level 2 Instant Instant Range icon.png 0y
Point Blank Circle around the user 50y
Reduces damage taken by all party members by 40%.
Limit break icon1.png  Land Waker Marauder frame icon.png MRD 1 Limit Break Level 3 Instant Instant Range icon.png 0y
Point Blank Circle around the user 50y
Reduces damage taken by all party members by 80%.

Tank actions

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Rampart.png  Rampart Tank role.png Tank 8 Ability Instant 90s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 20%.
Additional Effect: Increases HP recovery via healing actions on self by 15%
Duration: 20s
Low Blow.png  Low Blow Tank role.png Tank 12 Ability Instant 25s Range icon.png 3y
Single Target or AoE not yet specified 0y
Stuns target.
Duration: 5s
Provoke.png  Provoke Tank role.png Tank 15 Ability Instant 30s Range icon.png 25y
Single Target or AoE not yet specified 0y
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
Interject.png  Interject Tank role.png Tank 18 Ability Instant 30s Range icon.png 3y
Single Target or AoE not yet specified 0y
Interrupts the use of a target's action.
Reprisal.png  Reprisal Tank role.png Tank 22 Ability Instant 60s Range icon.png 0y
Point Blank Circle around the user 5y
Reduces damage dealt by nearby enemies by 10%.
Duration: 15s
Arm's Length.png  Arm's Length Melee DPS role.png Melee DPS
Physical Ranged DPS role.png Physical Ranged DPS
Tank role.png Tank
32 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s
Shirk.png  Shirk Tank role.png Tank 48 Ability Instant 120s Range icon.png 25y
Single Target or AoE not yet specified 0y
Diverts 25% of enmity to target party member.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Tank Mastery.png  Tank Mastery Gladiator frame icon.png GLA
Paladin frame icon.png PLD
Marauder frame icon.png MRD
Warrior frame icon.png WAR
Dark Knight frame icon.png DRK
Gunbreaker frame icon1.png GNB
1 Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.

Jobs

The marauder must specialize into Warrior frame icon.png WAR, a tanking job.

Core mechanics

Marauder icon.png

The marauder offers a decent damage and tanking gameplay, but requires expertise as they can grow complex to manage later on.

  • Heavy Swing.png  Heavy Swing - Delivers an attack with a potency of 220.
  • Maim.png  Maim - Delivers an attack with a potency of 190.
  • Storm's Eye.png  Storm's Eye - Delivers an attack with a potency of 200.
  • Storm's Path.png  Storm's Path - Delivers an attack with a potency of 200.

As a tanking class, marauders have to correctly combo Heavy Swing, Maim, Storm's Eye and Storm's Path to recover HP, deal damage and increase their beast gauge, while triggering defense-increasing weaponskills.

Achievements

This class is associated with the following achievements:

Name Points Task Reward Patch
An axe to grind i icon1.png  An Axe to Grind I 5 Achieve marauder level 10. - 2.0
An axe to grind ii icon1.png  An Axe to Grind II 5 Achieve marauder level 20. - 2.0
An axe to grind iii icon1.png  An Axe to Grind III 5 Achieve marauder level 30. - 2.0
An axe to grind iv icon1.png  An Axe to Grind IV 5 Achieve marauder level 40. - 2.0
An axe to grind v icon1.png  An Axe to Grind V 5 Achieve marauder level 50. - 2.0
An axe to grind vi icon1.png  An Axe to Grind VI 5 Achieve marauder level 60. - 3.0
An axe to grind vii icon1.png  An Axe to Grind VII 5 Achieve marauder level 70. - 4.0
An axe to grind viii icon1.png  An Axe to Grind VIII 5 Achieve marauder level 80. - 5.0
An axe to grind ix icon1.png  An Axe to Grind IX 5 Achieve marauder level 90. - 6.0
An axe to grind x icon1.png  An Axe to Grind X 5 Achieve marauder level 100. - 7.0

Gallery

External links