Difference between revisions of "Monk"
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[[File: | [[File:Monk concept art.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/monk FinalFantasyXIV.com Monk]|Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen. The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats.}} | ||
[ | |||
== | {{Monk|big=y}} '''Monk''' ('''MNK''') is a [[job]] unlockable at level 30 as an upgrade from the [[pugilist]] [[class]] and is one of six [[melee DPS]] jobs. | ||
{{TOC limit|3}} | |||
== General information == | |||
=== Guild === | |||
The [[Pugilists' Guild]] is in [[Ul'dah - Steps of Nald]]. [[Pugilist]]s must specialize into monk once they reach level 30, and complete the quests {{questlink|main|Sylph-management}} and {{questlink|main|Return of the Holyfist}}. The job trainer is [[Widargelt]], although most job quests are started by talking to [[Erik]], who is normally located in [[Ul'dah - Steps of Thal]] (10.6, 13.1). | |||
== | === Equipment === | ||
The monk is a [[disciple of war]] and wears [[armor]] "of Striking" (shared with {{SAM}} [[Samurai]]) while using accessories "of Slaying" (shared with {{DRG}} [[Dragoon]], {{RPR}} [[Reaper]], and {{SAM}} Samurai). They use [[Fist_Weapons|fist weapons]]. | |||
{| {{STDT|item align-left}} | |||
!style="width:150px;"|Weapon | |||
!style="width:150px;"|Armor | |||
!style="width:150px;"|Accessories | |||
|- | |- | ||
| | |[[Pugilist's Arm]]s | ||
|[[:Category:Monk headwear|Head]]<br>[[:Category:Monk chestwear|Body]]<br>[[:Category:Monk handwear|Hands]]<br>[[:Category:Monk legwear|Legs]]<br>[[:Category:Monk footwear|Feet]] | |||
|[[:Category:Monk bracelets|Bracelets]]<br>[[:Category:Monk earrings|Earrings]]<br>[[:Category:Monk necklace|Necklace]]<br>[[:Category:Monk ring|Ring]] | |||
|} | |} | ||
== | == [[List of monk quests|Quests]] == | ||
===Monk Job Quests=== | |||
{{:List of monk quests}} | |||
===Physical DPS Role Quests (Shadowbringers)=== | |||
{{#lsth:Physical DPS Quests}} | |||
===Melee DPS Role Quests (Endwalker)=== | |||
{{#lsth:Melee DPS Role Quests|Endwalker}} | |||
===Melee DPS Role Quests (Dawntrail)=== | |||
{{#lsth:Melee DPS Role Quests|Dawntrail}} | |||
== [[List of monk actions|Actions]] == | |||
{{:List of monk actions}} | |||
== [[List of monk traits|Traits]] == | |||
{{:List of monk traits}} | |||
==Forms== | |||
Monk does not have traditional combos. Unlike other jobs, the actions available are determined by the monk's current form—opo-opo, raptor, or coeurl. Performing certain actions grants Opo-opo's, Raptor's, or Coeurl's Fury, which increases potency of actions under that respective form. | |||
{| class="wikitable | Parentheses show the action before acquiring the relevant trait. | ||
! | {|class="wikitable" | ||
! | !Opo-opo Form | ||
! | |||
!Raptor Form | |||
! | |||
!Coeurl Form | |||
|- | |- | ||
|{{Action icon|Leaping Opo|size=big}} ({{action icon|Bootshine}})<br>{{Action icon|Dragon Kick|size=big}}<br>{{Action icon|Shadow of the Destroyer|size=big}} ({{action icon|Arm of the Destroyer}}) <AoE> | |||
! | !> | ||
||{{Action icon|Rising Raptor|size=big}} ({{action icon|True Strike}})<br>{{Action icon|Twin Snakes|size=big}}<br>{{Action icon|Four-point Fury|size=big}} <AoE> | |||
!> | |||
! | ||{{Action icon|Pouncing Coeurl|size=big}} ({{action icon|Snap Punch}}) <Flank><br>{{Action icon|Demolish|size=big}} <Rear><br>{{Action icon|Rockbreaker|size=big}} <AoE> | ||
|- | |- | ||
!Additional Effects | |||
! | |||
!Additional Effects | |||
! | |||
!Additional Effects | |||
|- | |- | ||
| | |valign=top|The above actions change your form to raptor form. | ||
They also gain the following bonuses when used in opo-opo form: | |||
*Bootshine / Leaping Opo guarantees a critical hit. | |||
*Dragon Kick grants a stack of Opo-opo's Fury, which increases the potency of Bootshine / Leaping Opo. | |||
*Arm of the Destroyer deals increased damage. | |||
*Shadow of the Destroyer guarantees a critical hit. | |||
| | |||
|valign=top|The above actions change your form to coeurl form. | |||
Twin Snakes also grants stacks of Raptor's Fury, which increases the potency of True Strike / Rising Raptor. | |||
| | |||
|valign=top|The above actions change your form to opo-opo form. | |||
Demolish also grants stacks of Coeurl's Fury, which increases the potency of Snap Punch / Pouncing Coeurl. | |||
|} | |} | ||
== | == Job mechanics == | ||
{{:Chakra and Beast Chakra Gauge}} | |||
==Achievements== | |||
This job is associated with the following achievements: | |||
{| | {| {{STDT| mech1 sortable align-left}} | ||
{{achievement table header}} | |||
{{achievement table row|The Sweet Science IV}} | |||
{{achievement table row|The Sweet Science V}} | |||
{{achievement table row|The Sweet Science VI}} | |||
{{achievement table row|The Sweet Science VII}} | |||
{{achievement table row|The Sweet Science VIII}} | |||
{{achievement table row|The Sweet Science IX}} | |||
{{achievement table row|The Sweet Science X}} | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|} | |} | ||
==[[ | ==Notable Monks== | ||
*[[Warrior of Light]] (''[[Stormblood]]'' showcase) | |||
==Gallery== | |||
<gallery heights=200px mode=packed> | |||
File:Monk1.jpg | |||
File:Monk2.jpg | |||
File:FFXIV 40 Mediakit 20170531 023.jpg|Stormblood Concept Art | |||
File:Monk A Realm Reborn.png|Monk Artifact Armor in 2.0 A Realm Reborn. | |||
File:monk heavensward.jpg|Monk Artifact Armor in 3.0 Heavensward. | |||
File:Monk3.png|Monk Artifact Armor in 4.0 Stormblood. | |||
File:Monk5.png|Monk Artifact Armor in 5.0 Shadowbringers. | |||
File:Monk6.jpg|Monk Artifact Armor in 6.0 Endwalker. | |||
File:Monk7.jpg|Monk Artifact Armor in 7.0 Dawntrail. | |||
</gallery> | |||
==Lore== | |||
Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state’s great pikemen. The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. | |||
===History=== | |||
In the time of the Sixth Umbral Calamity, there was a people who escaped the great flooding by following the guiding light of a meteor—a brilliant beacon which led them to the highlands of Gyr Abania. These refugees devoted themselves to Rhalgr, the Destroyer, whose streaking star had granted them salvation, and their fervent faith took solid root within the region. The order known as the Fist of Rhalgr was formed, and within their temple the devotees of the Fist tempered body and spirit in an effort to grow closer to their deity. Through their meditations, these monks discovered within themselves foci of power—chakras—and with this knowledge devised a martial art that channeled the life energies of the practitioner into destructive force. | |||
Gyr Abania had long endured political instability, and the constant outbreaks of violence encouraged the monks to pursue their newfound martial mastery with ever greater zeal. The Fist of Rhalgr evolved into a formidable military force, and gradually nurtured an alliance with the royal family of Ala Mhigo. Eventually, the Fist was integrated into the nation’s standing army, thus consolidating its position and influence within the region. This arrangement, however, was not to King Theodoric’s liking. In the year 1552 of the Sixth Astral Era, the King of Ruin, grown fearful of the order’s political power, had the Temple of the Fist burned to the ground. The warrior monks and their teachings were lost—scattered like ashes on the wind. | |||
===Equipment=== | |||
====Temple Attire==== | |||
The religious habit of the Fist of Rhalgr, made entirely on temple grounds. The cloth is loomed by monks, the thread spun from the cocoons of remarkable worms unknown to naturalists but which arise in great numbers in the temple school-house. Every stitch is half as wide as its wearer’s little fingernail, and it is said that the result forms a holy geometry to further open one’s chakras. | |||
====Sphairai==== | |||
A pair of Sphairai cunningly wrought in the form of coeurls. The sweat of Ivon Coeurlfist and blood of his enemies anoint these ever-snarling beasts of hide and metal. Perhaps one of the most famed of the warrior monks of the Fist of Rhalgr, Ivon is said to have eschewed the training grounds of the main temple in favor of martial congress with wild coeurls. | |||
====Tantra Attire==== | |||
Only elders in the Fist of Rhalgr are permitted to don this attire. Though the thread used in its creation is the same as that woven into the standard temple habit, the veteran monks looming the tantra cloth imbue each stitch with concentrated energy, resulting in a significantly higher rate of aetherial conductivity. A monk’s chakras are thus greatly expanded when swathed in such material, but without the training required to moderate the excessive outpouring of aether, an unseasoned wearer would bleed out his entire life essence in a matter of moments. | |||
====Rising Suns==== | |||
These ornate weapons cover the entire fist, the radial pattern of their spikes lending the impression of a dawning sun’s lancing rays. The origin of the Rising Suns’ name, however, is not found in their design alone. Forged from a delicate balance of mythril and silver, the spikes act as conduits, conveying and radiating the energies focused in the monk’s fists. A master practitioner equipped with these weapons is capable of emitting blinding levels of aether, each blow falling with terrible, incandescent force. | |||
===Tricks of the Trade=== | |||
*[[Final Heaven]]: By focusing an intensely concentrated knot of aether within a single fist, a monk can then strike an opponent with a blow that erupts into a detonation of catastrophic proportions. This technique cannot be performed until the practitioner is prepared to reach beyond mortal limits into the divine. | |||
*[[Shoulder Tackle]]: A technique used to close distance to an opponent, the practitioner rushes forward and slams an aether-shielded shoulder into the target with concussive force. This move is favored by devotees of Rhalgr for its swift and brutal nature. | |||
*[[Mantra]]: After first intoning a phrase to center the spirit, the practitioner then releases a burst of harmonious energies in every direction. Those caught in this gentle explosion of aether find their physical forms more readily receptive to restoration magicks. | |||
*[[Tornado Kick]]: “Again! Spin faster! Harness every chakra and become the tornado! You kick with all the violence of a gentle summer breeze...” - Master monk instructing a disciple in the Tornado Kick technique. | |||
===H'raha Tia=== | |||
Race (Clan): Miqo'te (Seekers of the Sun) | |||
Gender: Male | |||
Age: 56 | |||
Epithet: H’raha Tia Fistborn | |||
Master of the sect of shadow, a splinter faction of the Fist of Rhalgr. Eschewing the entanglements of politics and seeking only to grow closer to the Destroyer, H’raha is a fanatical proponent of his sect’s devotion to martial perfection. So uncompromising is his zealotry that he willingly compels his disciples to fight to the death when the prize is the opening of one’s chakras. Satisfied with nothing less than the mastery of all fourteen chakras, H’raha sends those who would be his successors to hunt down and defeat Widargelt — and the other disciples of the sect of light. | |||
===Widargelt Beake=== | |||
*Race (Clan): [[Hyur]] ([[Highlander]]) | |||
*Gender: Male | |||
*Age: 26 | |||
*Epithet: Widargelt the Watcher | |||
Though commonly known as one of the young leaders of the Ala Mhigan Resistance, Widargelt’s true birth name is Theodred, and he is nephew to Theodoric, the last king of Ala Mhigo. When he was scarce more than a babe, Widargelt’s mother sent him away to a remote temple of the Fist of Rhalgr, where he was sheltered from his demented uncle’s purge of the royal line. | |||
His parents, however, failed to escape the mad king’s frenzy of executions. The orphaned Widargelt was left to be raised by elderly monks, who indoctrinated him in the way of the Fist. Upon reaching manhood, the idea of joining the Resistance and fighting to restore his fallen nation was a calling his Ala Mhigan blood could not ignore. | |||
===A Monk’s Panoply=== | |||
====Pacifist’s Vest==== | |||
What this vest lacks in cloth, it makes up for in adornment. Its strings of beads and distinctive pattern, traced across the garment in earth tones, are believed to channel aether from the open chakra into one’s fists. | |||
====Pacifist’s Armguards==== | |||
Differences in design between left and right armguards serve as a secondary means of manipulating an enemy’s visual focus. The extent of Far Eastern influence on Ala Mhigan culture can be identified through the distinctly Doman rosary wrapped around the right half of this particular pair. | |||
== | ===Chakras=== | ||
Chakras are the valves that regulate the flow of the body’s aether. By mastering chakras and gaining control over this flow, a trained monk can accomplish extraordinary physical feats. Ordinarily locked into a closed state, chakras can be opened by entering into deadly combat on ancient battlefields, where the release of rarefied aether resonates with and expands one’s innate seats of power. | |||
===The Seventh Chakra=== | |||
If a monk’s training were seen as a mountain, then the opening of the seventh chakra would be its peak—the very pinnacle of martial achievement. Each of the body’s seats of power, however, is said to have aspects of both light and shadow. Thus to truly master the techniques of the monk, one must unlock not seven, but fourteen distinct chakras. | |||
<ref>[[Encyclopaedia Eorzea: Volume I]], page 220-221</ref> | |||
===A Monk’s Panoply=== | |||
====Pacifist’s Vest==== | |||
What this vest lacks in cloth, it makes up for in adornment. Its strings of beads and distinctive pattern, traced across the garment in earth tones, are believed to channel aether from the open chakra into one’s fists. | |||
== | ====Pacifist’s Armguards==== | ||
=== | Differences in design between left and right armguards serve as a secondary means of manipulating an enemy’s visual focus. The extent of Far Eastern influence on Ala Mhigan culture can be identified through the distinctly Doman rosary wrapped around the right half of this particular pair. | ||
====Pacifist’s Gaskins==== | |||
When their order was at its peak, monks of the Fist of Rhalgr would retreat to the mountains to train, matching their strength against the coeurls who dwelled upon the ancient spires. Pelts such as the one adorning the waist of this garment would attest to the might of the wearer. | |||
' | ====Form & Function==== | ||
As masters of hand-to-hand combat, the Fist of Rhalgr’s monks prized freedom of movement above all else. Accordingly, the modern monk's battle garb incorporates little armor, and what few pieces she wears are meant to boost the efficacy of her blows rather than protect her person. This is not to say that any loose-fitting garb will do, however: the monk’s costume is woven from a unique type of silk that allows her to open her chakra with greater ease. Following relatively recent tradition, monks now spin the thread themselves during their training, making use of a technique that imbues it with aetherial energies. Fabric woven with this thread is better suited for chakra manipulation, as it frees aether from ambient constraint, allowing it to flow without impediment. Also typical of the monk’s garb are long sashes and panels of loose cloth, which dance through the air as the monk moves, distracting her foe. | |||
<ref>Encyclopaedia Eorzea: Volume II, page 228</ref> | |||
[ | ==External links== | ||
* [https://na.finalfantasyxiv.com/jobguide/monk FinalFantasyXIV.com Monk] on the official website. | |||
* [https://www.thebalanceffxiv.com/jobs/melee/monk Comprehensive Job Guide] provided by The Balance. | |||
== | ==References== | ||
<references /> | |||
{{ | {{Job navbar}} | ||
[[Category: | [[Category:Patch 2.0 Features]] |
Latest revision as of 07:00, 10 July 2024
Introduction
“Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen. The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats.
Monk (MNK) is a job unlockable at level 30 as an upgrade from the pugilist class and is one of six melee DPS jobs.
General information
Guild
The Pugilists' Guild is in Ul'dah - Steps of Nald. Pugilists must specialize into monk once they reach level 30, and complete the quests Sylph-management and Return of the Holyfist. The job trainer is Widargelt, although most job quests are started by talking to Erik, who is normally located in Ul'dah - Steps of Thal (10.6, 13.1).
Equipment
The monk is a disciple of war and wears armor "of Striking" (shared with Samurai) while using accessories "of Slaying" (shared with Dragoon, Reaper, and Samurai). They use fist weapons.
Weapon | Armor | Accessories |
---|---|---|
Pugilist's Arms | Head Body Hands Legs Feet |
Bracelets Earrings Necklace Ring |
Quests
Monk Job Quests
Physical DPS Role Quests (Shadowbringers)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
No Greater Sport | 70 | Lue-Reeq | |||
Vengeance in Defeat | 72 | Lue-Reeq | |||
Freedom from Privilege | 74 | Lue-Reeq | |||
The Hunter's Legacy | 76 | Lue-Reeq | |||
Fellowship Restored | 78 | Olvara | 1 Risotto al Nero | ||
Courage Born of Fear | 80 | Lue-Reeq | Speaker for the Brave Physical DPS Role Quests (Shadowbringers) |
1 Heavens' Eye Materia VII 1 Savage Aim Materia VII 1 Savage Might Materia VII |
Melee DPS Role Quests (Endwalker)
Melee DPS Role Quests (Dawntrail)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
The Hunter and the Hunted | 90 | Shashepya | |||
A Sea of Blood | 92 | I'toca | |||
Who's Who | 94 | I'toca | |||
Cornered Prey | 96 | Kuiyki | |||
Impostor Syndrome | 98 | Kuiyki | 1 Fruit and Aloe Jelly | ||
A Hunter True | 100 | Kuiyki | Dreams Woven Anew Melee DPS Role Quests (Dawntrail) |
2 Savage Aim Materia XI 2 Savage Might Materia XI 2 Heavens' Eye Materia XI |
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Bootshine | PGL | 1 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 220. Opo-opo's Fury Potency: 420 Opo-opo Form Bonus: Guarantees a critical hit. Damage dealt is increased when under an effect that raises critical hit rate. Additional Effect: Changes form to raptor Duration: 30s | ||
True Strike | PGL | 4 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 300. Raptor's Fury Potency: 500 Can only be executed when in raptor form. Additional Effect: Changes form to coeurl Duration: 30s | ||
Snap Punch | PGL | 6 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 270. 330 when executed from a target's flank. Coeurl's Fury Potency: 420 Flank Coeurl's Fury Potency: 480 Can only be executed when in coeurl form. Additional Effect: Changes form to opo-opo Duration: 30s | ||
Steeled Meditation | PGL | 1 | 15 | Ability | Instant | 1s | 0y 0y |
Opens a chakra. Up to five chakra can be opened at once. Opens all five chakra when used outside of combat. Triggers the cooldown of weaponskills upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. | |
Steel Peak | PGL | 15 | Ability | Instant | 1s | 3y 0y |
Delivers an attack with a potency of 180. Can only be executed while in combat and under the effect of five Chakra. Five chakra close upon execution. | ||
Twin Snakes | PGL | 18 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 420. Can only be executed when in raptor form. Additional Effect: Grants a stack of Raptor's Fury Raptor's Fury Effect: Increases potency of Rising Raptor by 200 Duration: 15s Additional Effect: Changes form to coeurl Duration: 30s | ||
Arm of the Destroyer | PGL | 26 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack with a potency of 110 to all nearby targets. Opo-opo Form: 120 Additional Effect: Changes form to raptor Duration: 30s | ||
Demolish | PGL | 1 | 30 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 360. 420 when executed from a target's rear. Can only be executed when in coeurl form. Additional Effect: Grants 2 stacks of Coeurl's Fury Coeurl's Fury Effect: Increases potency of Pouncing Coeurl by 150 Additional Effect: Changes form to opo-opo Duration: 30s | |
Rockbreaker | MNK | 1 | 30 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack with a potency of 150 to all nearby enemies. Can only be executed when in coeurl form. Additional Effect: Changes form to opo-opo Duration: 30s | |
Thunderclap | MNK | 1 | 35 | Ability | Instant | 30s | 20y 0y |
Rush to a targeted enemy's or party member's location. Maximum Charges: 3 Cannot be executed while bound. | |
Inspirited Meditation | MNK | 1 | 40 | Ability | Instant | 1s | 0y 0y |
Opens a chakra. Up to five chakra can be opened at once. Opens all five chakra when used outside of combat. Triggers the cooldown of weaponskills upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. | |
Howling Fist | MNK | 1 | 40 | Ability | Instant | 1s | 10y 10y |
Delivers an attack with a potency of 100 to all enemies in a straight line before you. Can only be executed while in combat and under the effect of five Chakra. Five chakra close upon execution. | |
Mantra | PGL | 42 | Ability | Instant | 90s | 0y 30y |
Increases HP recovery via healing actions by 10% for self and nearby party members. Duration: 15s | ||
Four-point Fury | MNK | 1 | 45 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack with a potency of 140 to all nearby enemies. Can only be executed when in raptor form. Additional Effect: Changes form to coeurl Duration: 30s | |
Dragon Kick | PGL | 50 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 320. Opo-opo Form Bonus: Grants a stack of Opo-opo's Fury Opo-opo's Fury Effect: Increases potency of Leaping Opo by 200 Additional Effect: Changes form to raptor Duration: 30s | ||
Perfect Balance | MNK | 1 | 50 | Ability | Instant | 40s | 0y 0y |
Grants 3 stacks of Perfect Balance, each stack allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 20s Additional Effect: Grants Opo-opo Chakra, Coeurl Chakra, or Raptor Chakra depending on the form required by actions executed. Changing to Opo-opo Form grants Coeurl Chakra Changing to Raptor Form grants Opo-opo Chakra Changing to Coeurl Form grants Raptor Chakra Maximum Charges: 2 Can only be executed while in combat and when not under the effect of any Beast Chakra. | |
Form Shift | MNK | 1 | 52 | Weaponskill | Instant | 2s | 0y 0y |
Grants Formless Fist to self, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. | |
Forbidden Meditation | MNK | 1 | 54 | Ability | Instant | 1s | 0y 0y |
Opens a chakra. Up to five chakra can be opened at once. Opens all five chakra when used outside of combat. Triggers the cooldown of weaponskills upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. | |
The Forbidden Chakra | MNK | 1 | 54 | Ability | Instant | 1s | 3y 0y |
Delivers an attack with a potency of 400. Can only be executed while in combat and under the effect of five Chakra. Five chakra close upon execution. | |
Masterful Blitz | MNK | 1 | 60 | Weaponskill | Instant | 2s | 0y 0y |
Strike the enemy with a technique fueled by the power of your Beast Chakra. The technique used is determined by the number of different types of Beast Chakra opened. 1 Beast Chakra Type: Elixir Burst 2 Beast Chakra Types: Celestial Revolution 3 Beast Chakra Types: Rising Phoenix 3 Beast Chakra and Both Nadi: Phantom Rush. | |
Tornado Kick | MNK | 60 | Weaponskill | Instant | 2s | 3y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 1,200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed while under the effect of Lunar Nadi and Solar Nadi, as well as three Beast Chakra. ※This action cannot be assigned to a hotbar. | ||
Elixir Field | MNK | 60 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack to all nearby enemies with a potency of 800 for the first enemy, and 70% less for all remaining enemies. Additional Effect: Opens the Lunar Nadi. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed while under the effect of three of the same Beast Chakra. ※This action cannot be assigned to a hotbar. | ||
Celestial Revolution | MNK | 60 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 600. Additional Effect: Opens the Lunar Nadi. If the Lunar Nadi is already open, opens the Solar Nadi instead. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed while under the effect of three Beast Chakra. ※This action cannot be assigned to a hotbar | ||
Flint Strike | MNK | 60 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack to all nearby enemies with a potency of 800 for the first enemy, and 70% less for all remaining enemies. Additional Effect: Opens the Solar Nadi. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed while under the effect of three distinct Beast Chakra. ※This action cannot be assigned to a hotbar | ||
Riddle of Earth | MNK | 64 | Ability | Instant | 120s | 0y 0y |
Reduces damage taken by 20%. Duration: 10s Additional Effect: Grants Earth's Resolve upon taking damage Earth's Resolve Effect: Gradually restores HP Cure Potency: 100 Duration: 15s Additional Effect: Grants Earth's Rumination Duration: 30s | ||
Earth's Reply | MNK | 64 | Ability | Instant | 1s | 0y 5y |
Restores own HP and the HP of all nearby party members. Cure Potency: 300 Earth's Resolve Potency: 500 Can only be executed while under the effect of Earth's Rumination. | ||
Riddle of Fire | MNK | 68 | Ability | Instant | 60s | 0y 0y |
Increases damage dealt by 15%. Duration: 20s Additional Effect: Grants Fire's Rumination Duration: 20s | ||
Brotherhood | MNK | 1 | 70 | Ability | Instant | 120s | 0y 30y |
Grants Brotherhood and Meditative Brotherhood to self and all nearby party members. Brotherhood Effect: Increases damage dealt by 5%. Additional Effect: Allows the opening of up to ten chakra Duration: 20s Additional Effect: Grants Meditative Brotherhood to self and all nearby party members Meditative Brotherhood Effect: 20% chance you open a chakra when party members under this effect execute a weaponskill or cast a spell. Chance is 100% when you execute a weaponskill or cast a spell while under the effect of Meditative Brotherhood. Duration: 20s | |
Riddle of Wind | MNK | 72 | Ability | Instant | 90s | 0y 0y |
Reduces auto-attack delay by 50%. Duration: 15s Additional Effect: Grants Wind's Rumination Duration: 15s | ||
Enlightened Meditation | MNK | 74 | Ability | Instant | 1s | 0y 0y |
Opens a chakra. Up to five chakra can be opened at once. Opens all five chakra when used outside of combat. Triggers the cooldown of weaponskills upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. | ||
Enlightenment | MNK | 74 | Ability | Instant | 1s | 10y 10y |
Delivers an attack with a potency of 200 to all enemies in a straight line before you. Can only be executed while in combat and under the effect of five Chakra. Five chakra close upon execution. | ||
Six-sided Star | MNK | 80 | Weaponskill | Instant | 4s | 3y 0y |
Delivers an attack with a potency of 780. Potency increases by 80 for each Chakra open Closes all chakra upon execution. Additional Effect: Increases movement speed. Duration: 5s Critical hits with this weaponskill will not open a chakra. This weaponskill does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions. | ||
Shadow of the Destroyer | MNK | 82 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack with a potency of 120 to all nearby enemies. Opo-opo Form Bonus: Guarantees a critical hit. Additional Effect: Changes form to raptor. Duration: 30s | ||
Rising Phoenix | MNK | 86 | Weaponskill | Instant | 2s | 0y 5y |
Delivers physical fire damage to all nearby enemies with a potency of 900 for the first enemy, and 70% less for all remaining enemies. Additional Effect: Opens the Solar Nadi. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed under the effect of three distinct Beast Chakra. ※This action cannot be assigned to a hotbar. | ||
Phantom Rush | MNK | 90 | Weaponskill | Instant | 2s | 3y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 1,500 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed under the effect of Lunar Nadi and Solar Nadi, as well as three Beast Chakra. ※This action cannot be assigned to a hotbar. | ||
Leaping Opo | MNK | 92 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 260. Opo-opo's Fury Potency: 460 Opo-opo Form Bonus: Guarantees a critical hit Damage dealt is increased when under an effect that raises critical hit rate. Additional Effect: Changes form to raptor Duration: 30s | ||
Rising Raptor | MNK | 92 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 340. Raptor's Fury Potency: 540 Can only be executed when in raptor form. Additional Effect: Changes form to coeurl Duration: 30s | ||
Pouncing Coeurl | MNK | 92 | Weaponskill | Instant | 2s | 3y 0y |
Delivers an attack with a potency of 310. 370 when executed from a target's flank. Coeurl's Fury Potency: 460 Flank Coeurl's Fury Potency: 520 Can only be executed when in coeurl form. Additional Effect: Changes form to opo-opo Duration: 30s | ||
Elixir Burst | MNK | 92 | Weaponskill | Instant | 2s | 0y 5y |
Delivers an attack to all nearby enemies with a potency of 900 for the first enemy, and 70% less for all remaining enemies. Additional Effect: Opens the Lunar Nadi. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form. Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed while under the effect of three of the same Beast Chakra. ※This action cannot be assigned to a hotbar. ※Masterful Blitz changes to Elixir Burst when requirements for execution are met. | ||
Wind's Reply | MNK | 96 | Weaponskill | Instant | 2s | 10y 10y |
Delivers an attack to all enemies in a straight line before you with a potency of 900 for the first enemy, and 50% less for all remaining enemies. Can only be executed while under the effect of Wind's Rumination. | ||
Fire's Reply | MNK | 100 | Weaponskill | Instant | 2s | 20y 5y |
Deals damage to all nearby enemies with a potency of 1,200 for the first enemy, and 50% less for all remaining enemies. Additional Effect: Grants Formless Fist, allowing the execution of a weaponskill that requires a certain form, without being in that form Duration: 30s Any additional effects associated with the executed action will also be applied. Can only be executed while under the effect of Fire's Rumination. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Braver | Melee DPS | 1 | Limit Break Level 1 | 2s | Instant | 8y 0y |
Delivers an attack that deals 100% the damage of Braver. | |
Bladedance | Melee DPS | 1 | Limit Break Level 2 | 3s | Instant | 8y 0y |
Delivers an attack that deals 220% the damage of Braver. | |
Final Heaven | PGL | 1 | Limit Break Level 3 | 4.5s | Instant | 8y 0y |
Delivers an attack that deals 350% the damage of Braver. |
Melee DPS role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Second Wind | Melee DPS Physical Ranged DPS |
8 | Ability | Instant | 120s | 0y 0y |
Instantly restores own HP. Cure Potency: 800 | |
Leg Sweep | Melee DPS | 10 | Ability | Instant | 40s | 0y 0y |
Stuns target. Duration: 3s | |
Bloodbath | Melee DPS | 12 | Ability | Instant | 90s | 0y 0y |
Converts a portion of physical damage dealt into HP. Duration: 20s | |
Feint | Melee DPS | 22 | Ability | Instant | 90s | 10y 0y |
Lowers target's physical damage dealt by 10% and magic damage dealt by 5%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
True North | Melee DPS | 50 | Ability | Instant | 45s | 0y 0y |
Nullifies all action direction requirements. Duration: 10s Maximum Charges: 2 |
PvP Actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Dragon Kick (PvP) | MNK | 30 | Weaponskill | Instant | 1.8s | 5y 0y |
Delivers an attack with a potency of 4,500. ※This action cannot be assigned to a hotbar. | ||
Twin Snakes (PvP) | MNK | 30 | Weaponskill | Instant | 1.8s | 5y 0y |
Delivers an attack with a potency of 5,000. Combo Action: Dragon Kick ※This action cannot be assigned to a hotbar. | ||
Demolish (PvP) | MNK | 30 | Weaponskill | Instant | 1.8s | 5y 0y |
Delivers an attack to target with a potency of 5,500. Combo Action: Twin Snakes ※This action cannot be assigned to a hotbar. | ||
Leaping Opo (PvP) | MNK | 30 | Weaponskill | Instant | 1.8s | 5y 0y |
Delivers an attack to target with a potency of 6,500. Combo Action: Demolish ※This action cannot be assigned to a hotbar. | ||
Rising Raptor (PvP) | MNK | 30 | Weaponskill | Instant | 1.8s | 5y 0y |
Delivers an attack to target with a potency of 7,000. Combo Action: Leaping Opo ※This action cannot be assigned to a hotbar. | ||
Pouncing Coeurl (PvP) | MNK | 30 | Weaponskill | Instant | 1.8s | 5y 0y |
Delivers an attack to target with a potency of 7,500. Combo Action: Rising Raptor ※This action cannot be assigned to a hotbar. | ||
Phantom Rush (PvP) | MNK | 30 | Weaponskill | Instant | 1.8s | 6y 5y |
Delivers an attack to target and all enemies nearby it with a potency of 12,000 for the first enemy, and 8,000 for all remaining enemies. Combo Action: Pouncing Coeurl ※This action cannot be assigned to a hotbar. | ||
Flint's Reply (PvP) | MNK | 30 | Weaponskill | Instant | 8.64s | 20y 0y |
Delivers an attack with a potency of 6,000. Maximum Charges: 2 | ||
Wind's Reply (PvP) | MNK | 30 | Weaponskill | Instant | 16s | 10y 10y |
Delivers an attack with a potency of 8,000 to all enemies in a straight line before you. Additional Effect: 15-yalm knockback to first target Also afflicts first target with Pressure Point if successfully knocked back. Pressure Point Effect: Next weaponskill used on target will deal additional damage with a potency of 8,000 Duration: 4s Effect of Pressure Point expires upon dealing additional damage. Grants Wind Resonance Increases movement speed by 50% Duration: 3s This weaponskill does not share a recast timer with any other actions. | ||
Rising Phoenix (PvP) | MNK | 30 | Ability | Instant | 16s | 0y 5y |
Delivers an attack with a potency of 4,000 to all nearby enemies. Additional Effect: Grants Fire Resonance Fire Resonance Effect: Increases damage dealt by next weaponskill by 50%. Duration: 10s Additional Effect: Grants Fire's Rumination Duration: 10s Maximum Charges: 2 ※Flint's Reply changes to Fire's Reply while under the effect of Fire's Rumination. | ||
Riddle of Earth (PvP) | MNK | 30 | Ability | Instant | 24s | 0y 0y |
Grants Earth Resonance, changing Riddle of Earth to Earth's Reply, and allowing you to compile damage each time you are struck by an enemy. Duration: 8s Executing Earth's Reply deals physical damage to all nearby enemies and restores your HP. Damage Potency: 2,000 plus 25% of compiled damage Cure Potency: 4,000 plus 50% of compiled damage. | ||
Thunderclap (PvP) | MNK | 30 | Ability | Instant | 10s | 20y 0y |
Rush to a targeted enemy's or party member's location. Additional Effect: Creates a barrier around target party member that nullifies damage equivalent to a heal of 8,000 potency. If the target selected was an enemy, creates a barrier around self instead. Duration: 5s Maximum Charges: 2 Cannot be executed while bound. | ||
Fire's Reply (PvP) | MNK | 30 | Weaponskill | Instant | 1.8s | 20y 5y |
Delivers an attack with a potency of 8,000 to target and all enemies nearby it. Can only be executed while under the effect of Fire's Rumination. ※This action cannot be assigned to a hotbar. | ||
Earth's Reply (PvP) | MNK | 30 | Ability | Instant | 1s | 0y 5y |
Deals physical damage to all nearby enemies and restores your HP. Damage Potency: 2,000 plus 25% of compiled damage. Cure Potency: 4,000 plus 50% of compiled damage. Can only be executed while under the effect of Earth Resonance. ※This action cannot be assigned to a hotbar. |
Limit Break (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Meteodrive (PvP) | MNK | 30 | Limit Break | Instant | 10s | 15y 0y |
Rushes target and delivers an attack with a potency of 12,000. Additional Effect: Removes target's Guard Additional Effect: Afflicts target with Meteodrive, and deals additional damage with a potency of 12,000 Duration: 3s Meteodrive Effect: Renders target unable to move Effect cannot be applied to players riding machina or non-player combatants. Can only be executed when the limit gauge is full. Gauge Charge Time: 60s Cannot be executed while bound. |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify (PvP) | ANY | 30 | Ability | Instant | 24s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Greased Lightning | PGL | 1 | Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 5%. | |
Enhanced Greased Lightning | PGL | 20 | Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 10%. | |
Deep Meditation | MNK | 38 | Grants an 80% chance that a chakra will open upon dealing critical damage with a weaponskill. | |
Enhanced Greased Lightning II | MNK | 40 | Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 15%. | |
Steel Peak Mastery | MNK | 1 | 54 | Upgrades Steeled Meditation to Forbidden Meditation and Steel Peak to The Forbidden Chakra. |
Enhanced Perfect Balance | MNK | 1 | 60 | When under the effect of Perfect Balance, grants Beast Chakra in accordance with the form normally required to execute weaponskills. Weaponskills granting opo-opo form will also Opo-opo Chakra. Weaponskills granting coeurl form will also grant Coeurl Chakra. Weaponskills granting raptor form will also grant Raptor Chakra. |
Deep Meditation II | MNK | 74 | Guarantees that a chakra will open upon dealing critical damage with a weaponskill. | |
Howling Fist Mastery | MNK | 74 | Upgrades Inspirited Meditation to Enlightened Meditation and Howling Fist to Enlightenment. | |
Enhanced Greased Lightning III | MNK | 76 | Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 20%. | |
Arm of the Destroyer Mastery | MNK | 82 | Upgrades Arm of the Destroyer to Shadow of the Destroyer. | |
Enhanced Thunderclap | MNK | 84 | Allows a third charge of Thunderclap. | |
Melee Mastery | MNK | 84 | Increases the potency of Bootshine to 220, True Strike to 300, Snap Punch to 270, Twin Snakes to 380, Demolish to 320, Dragon Kick to 280, and The Forbidden Chakra to 400. | |
Flint Strike Mastery | MNK | 86 | Upgrades Flint Strike to Rising Phoenix. | |
Enhanced Brotherhood | MNK | 88 | Guarantees that a chakra will open when you are under the effect of Meditative Brotherhood and execute a weaponskill or cast a spell. | |
Tornado Kick Mastery | MNK | 90 | Upgrades Tornado Kick to Phantom Rush. | |
Beast Chakra Mastery | MNK | 92 | Upgrades Bootshine to Leaping Opo, True Strike to Rising Raptor, Snap Punch to Pouncing Coeurl, and Elixir Field to Elixir Burst. | |
Enhanced Second Wind | Melee DPS Physical Ranged DPS |
94 | Increases the healing potency of Second Wind to 800. | |
Melee Mastery II | MNK | 94 | Increases the potency of Twin Snakes to 420, Demolish to 360, Dragon Kick to 320, Six-sided Star to 780, and Phantom Rush to 1,500. | |
Enhanced Riddle of Wind | MNK | 96 | Grants Wind's Rumination upon executing Riddle of Wind. Duration: 15s | |
Enhanced Feint | Melee DPS | 98 | Extends the duration of Feint to 15 seconds. | |
Enhanced Riddle of Fire | MNK | 100 | Grants Fire's Rumination upon executing Riddle of Fire. Duration: 20s |
Forms
Monk does not have traditional combos. Unlike other jobs, the actions available are determined by the monk's current form—opo-opo, raptor, or coeurl. Performing certain actions grants Opo-opo's, Raptor's, or Coeurl's Fury, which increases potency of actions under that respective form.
Parentheses show the action before acquiring the relevant trait.
Opo-opo Form | Raptor Form | Coeurl Form | ||
---|---|---|---|---|
Leaping Opo ( Bootshine) Dragon Kick Shadow of the Destroyer ( Arm of the Destroyer) <AoE> |
> | Rising Raptor ( True Strike) Twin Snakes Four-point Fury <AoE> |
> | Pouncing Coeurl ( Snap Punch) <Flank> Demolish <Rear> Rockbreaker <AoE> |
Additional Effects | Additional Effects | Additional Effects | ||
The above actions change your form to raptor form.
They also gain the following bonuses when used in opo-opo form:
|
The above actions change your form to coeurl form.
Twin Snakes also grants stacks of Raptor's Fury, which increases the potency of True Strike / Rising Raptor. |
The above actions change your form to opo-opo form.
Demolish also grants stacks of Coeurl's Fury, which increases the potency of Snap Punch / Pouncing Coeurl. |
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Chakra Gauge
When you learn the action Steeled Meditation (level 15), the Chakra Gauge will be displayed.
Accumulating the maximum amount of Chakra will allow you to execute several actions such as Steel Peak, Howling Fist (acquired at level 40), The Forbidden Chakra (acquired at level 54), and Enlightenment (acquired at level 74). |
The action Brotherhood (level 70) grants the effect Meditative Brotherhood to you and nearby party members, increasing the frequency with which you open chakra. Moreover, you can open up to ten chakra so long as you are under this effect.
Beast Chakra Gauge
The actions Twin Snakes, Demolish (acquired at level 30), and Dragon Kick (acquired at level 50) will grant stacks of Opo-opo Fury, Raptor Fury, or Coeurl Fury. The fury granted is commensurate with the form required for their execution. Other weaponskills that require these forms will consume stacks of fury to deal increased damage. |
Upon learning Masterful Blitz at level 60, executing certain weaponskills under the effect of Perfect Balance will open Beast Chakra─Opo-opo Chakra, Coeurl Chakra, or Raptor Chakra─in accordance with the form normally required to execute them. After opening three, you will be able to execute one of several powerful actions. Three distinct Beast Chakra allow the execution of Flint Strike, three of the same allow the execution of Elixir Field, and two distinct chakra with a third repeating one allow the execution of Celestial Revolution.
It is also possible to open the Lunar Nadi and Solar Nadi by executing Elixir Field and Flint Strike respectively. Opening three Beast Chakra and both nadi allows the execution of Tornado Kick. |
Simple Mode
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
The Sweet Science IV | 5 | Achieve pugilist level 40. | - | 2.0 |
The Sweet Science V | 5 | Achieve pugilist level 50. | - | 2.0 |
The Sweet Science VI | 5 | Achieve pugilist level 60. | - | 3.0 |
The Sweet Science VII | 5 | Achieve pugilist level 70. | - | 4.0 |
The Sweet Science VIII | 5 | Achieve pugilist level 80. | - | 5.0 |
The Sweet Science IX | 5 | Achieve pugilist level 90. | - | 6.0 |
The Sweet Science X | 5 | Achieve pugilist level 100. | - | 7.0 |
Notable Monks
- Warrior of Light (Stormblood showcase)
Gallery
Lore
Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks—ascetic warriors as dreaded by foes on the field of battle as the city-state’s great pikemen. The monks comprised an order known as the Fist of Rhalgr, and it was to this god—the Destroyer—that they devoted their lives of worship.
History
In the time of the Sixth Umbral Calamity, there was a people who escaped the great flooding by following the guiding light of a meteor—a brilliant beacon which led them to the highlands of Gyr Abania. These refugees devoted themselves to Rhalgr, the Destroyer, whose streaking star had granted them salvation, and their fervent faith took solid root within the region. The order known as the Fist of Rhalgr was formed, and within their temple the devotees of the Fist tempered body and spirit in an effort to grow closer to their deity. Through their meditations, these monks discovered within themselves foci of power—chakras—and with this knowledge devised a martial art that channeled the life energies of the practitioner into destructive force.
Gyr Abania had long endured political instability, and the constant outbreaks of violence encouraged the monks to pursue their newfound martial mastery with ever greater zeal. The Fist of Rhalgr evolved into a formidable military force, and gradually nurtured an alliance with the royal family of Ala Mhigo. Eventually, the Fist was integrated into the nation’s standing army, thus consolidating its position and influence within the region. This arrangement, however, was not to King Theodoric’s liking. In the year 1552 of the Sixth Astral Era, the King of Ruin, grown fearful of the order’s political power, had the Temple of the Fist burned to the ground. The warrior monks and their teachings were lost—scattered like ashes on the wind.
Equipment
Temple Attire
The religious habit of the Fist of Rhalgr, made entirely on temple grounds. The cloth is loomed by monks, the thread spun from the cocoons of remarkable worms unknown to naturalists but which arise in great numbers in the temple school-house. Every stitch is half as wide as its wearer’s little fingernail, and it is said that the result forms a holy geometry to further open one’s chakras.
Sphairai
A pair of Sphairai cunningly wrought in the form of coeurls. The sweat of Ivon Coeurlfist and blood of his enemies anoint these ever-snarling beasts of hide and metal. Perhaps one of the most famed of the warrior monks of the Fist of Rhalgr, Ivon is said to have eschewed the training grounds of the main temple in favor of martial congress with wild coeurls.
Tantra Attire
Only elders in the Fist of Rhalgr are permitted to don this attire. Though the thread used in its creation is the same as that woven into the standard temple habit, the veteran monks looming the tantra cloth imbue each stitch with concentrated energy, resulting in a significantly higher rate of aetherial conductivity. A monk’s chakras are thus greatly expanded when swathed in such material, but without the training required to moderate the excessive outpouring of aether, an unseasoned wearer would bleed out his entire life essence in a matter of moments.
Rising Suns
These ornate weapons cover the entire fist, the radial pattern of their spikes lending the impression of a dawning sun’s lancing rays. The origin of the Rising Suns’ name, however, is not found in their design alone. Forged from a delicate balance of mythril and silver, the spikes act as conduits, conveying and radiating the energies focused in the monk’s fists. A master practitioner equipped with these weapons is capable of emitting blinding levels of aether, each blow falling with terrible, incandescent force.
Tricks of the Trade
- Final Heaven: By focusing an intensely concentrated knot of aether within a single fist, a monk can then strike an opponent with a blow that erupts into a detonation of catastrophic proportions. This technique cannot be performed until the practitioner is prepared to reach beyond mortal limits into the divine.
- Shoulder Tackle: A technique used to close distance to an opponent, the practitioner rushes forward and slams an aether-shielded shoulder into the target with concussive force. This move is favored by devotees of Rhalgr for its swift and brutal nature.
- Mantra: After first intoning a phrase to center the spirit, the practitioner then releases a burst of harmonious energies in every direction. Those caught in this gentle explosion of aether find their physical forms more readily receptive to restoration magicks.
- Tornado Kick: “Again! Spin faster! Harness every chakra and become the tornado! You kick with all the violence of a gentle summer breeze...” - Master monk instructing a disciple in the Tornado Kick technique.
H'raha Tia
Race (Clan): Miqo'te (Seekers of the Sun) Gender: Male Age: 56 Epithet: H’raha Tia Fistborn Master of the sect of shadow, a splinter faction of the Fist of Rhalgr. Eschewing the entanglements of politics and seeking only to grow closer to the Destroyer, H’raha is a fanatical proponent of his sect’s devotion to martial perfection. So uncompromising is his zealotry that he willingly compels his disciples to fight to the death when the prize is the opening of one’s chakras. Satisfied with nothing less than the mastery of all fourteen chakras, H’raha sends those who would be his successors to hunt down and defeat Widargelt — and the other disciples of the sect of light.
Widargelt Beake
- Race (Clan): Hyur (Highlander)
- Gender: Male
- Age: 26
- Epithet: Widargelt the Watcher
Though commonly known as one of the young leaders of the Ala Mhigan Resistance, Widargelt’s true birth name is Theodred, and he is nephew to Theodoric, the last king of Ala Mhigo. When he was scarce more than a babe, Widargelt’s mother sent him away to a remote temple of the Fist of Rhalgr, where he was sheltered from his demented uncle’s purge of the royal line.
His parents, however, failed to escape the mad king’s frenzy of executions. The orphaned Widargelt was left to be raised by elderly monks, who indoctrinated him in the way of the Fist. Upon reaching manhood, the idea of joining the Resistance and fighting to restore his fallen nation was a calling his Ala Mhigan blood could not ignore.
A Monk’s Panoply
Pacifist’s Vest
What this vest lacks in cloth, it makes up for in adornment. Its strings of beads and distinctive pattern, traced across the garment in earth tones, are believed to channel aether from the open chakra into one’s fists.
Pacifist’s Armguards
Differences in design between left and right armguards serve as a secondary means of manipulating an enemy’s visual focus. The extent of Far Eastern influence on Ala Mhigan culture can be identified through the distinctly Doman rosary wrapped around the right half of this particular pair.
Chakras
Chakras are the valves that regulate the flow of the body’s aether. By mastering chakras and gaining control over this flow, a trained monk can accomplish extraordinary physical feats. Ordinarily locked into a closed state, chakras can be opened by entering into deadly combat on ancient battlefields, where the release of rarefied aether resonates with and expands one’s innate seats of power.
The Seventh Chakra
If a monk’s training were seen as a mountain, then the opening of the seventh chakra would be its peak—the very pinnacle of martial achievement. Each of the body’s seats of power, however, is said to have aspects of both light and shadow. Thus to truly master the techniques of the monk, one must unlock not seven, but fourteen distinct chakras. [1]
A Monk’s Panoply
Pacifist’s Vest
What this vest lacks in cloth, it makes up for in adornment. Its strings of beads and distinctive pattern, traced across the garment in earth tones, are believed to channel aether from the open chakra into one’s fists.
Pacifist’s Armguards
Differences in design between left and right armguards serve as a secondary means of manipulating an enemy’s visual focus. The extent of Far Eastern influence on Ala Mhigan culture can be identified through the distinctly Doman rosary wrapped around the right half of this particular pair.
Pacifist’s Gaskins
When their order was at its peak, monks of the Fist of Rhalgr would retreat to the mountains to train, matching their strength against the coeurls who dwelled upon the ancient spires. Pelts such as the one adorning the waist of this garment would attest to the might of the wearer.
Form & Function
As masters of hand-to-hand combat, the Fist of Rhalgr’s monks prized freedom of movement above all else. Accordingly, the modern monk's battle garb incorporates little armor, and what few pieces she wears are meant to boost the efficacy of her blows rather than protect her person. This is not to say that any loose-fitting garb will do, however: the monk’s costume is woven from a unique type of silk that allows her to open her chakra with greater ease. Following relatively recent tradition, monks now spin the thread themselves during their training, making use of a technique that imbues it with aetherial energies. Fabric woven with this thread is better suited for chakra manipulation, as it frees aether from ambient constraint, allowing it to flow without impediment. Also typical of the monk’s garb are long sashes and panels of loose cloth, which dance through the air as the monk moves, distracting her foe. [2]
External links
- FinalFantasyXIV.com Monk on the official website.
- Comprehensive Job Guide provided by The Balance.
References
- ↑ Encyclopaedia Eorzea: Volume I, page 220-221
- ↑ Encyclopaedia Eorzea: Volume II, page 228