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[[File:Sidequest.png]][[Alexander Quests|Alexander Quest]]
{{Quest infobox
{{Quest
| title = The Naming of Vath
| QuestGiver = [[Vath Storyteller]] - [[The Dravanian Forelands]] (x24, y19)
| description = The [[Vath Storyteller|Vath storyteller]] looks at you, clicking his mandibles nervously.<br><br>※The difficulty of this quest will be synced to your current level.
| Requirements = Level 50
| image = The Naming of Vath.png
| Items =  
| quest-giver = Vath Storyteller
| Exp = ?????
| location = The Dravanian Forelands
| Gil = 1027
| location-x = 24.0
| Reward =  
| location-y = 19.7
| OptReward =  
| type = feature
| PrevQuest = [[Lord of the Hive]]
| quest-line = Vath Main Quests
| NextQuest = [[Adventurers Don't Get Cold Feet]]
| organization =
}}
| class =  
==Walkthrough==
| job =  
???
| level = 50
| req-quest = Lord of the Hive
| req-items = 1 Pliant Melia Branch
| requirements =
| exp = 21060-32292
| gil = 1027
| mettle =
| reward(1-10) =
| reward-opt(1-8) =
| unlocks = ot Vath Daily Quests, r3 Vath, ach The Vath Less Troubled I
| prev-quest =
| next-quest = Adventurers Don't Get Cold Feet
| patch = 3.2
| release = heavensward
}} __NOTOC__
 
==Steps==
==Steps==
*Search for [[the nameless one]].
*Search for the [[Nameless One|nameless one]].
*Accompany the [[Nameless One|nameless one]] to [[the Smoldering Wastes]].
*Survey the land for a [[Young Melia|young melia]].
*Deliver the [[Pliant Melia Branch|pliant melia branch]] to the nameless one.
*Speak with [[Marcechamp]].
*Report to the [[Vath Storyteller|Vath storyteller]].
*Speak with the [[Nameless One|nameless one]].
*Ride the [[kongamato]] and use its [[Fumigate]] ability on any dragons near the bridge.
*Report to the [[Nameless One|nameless one]].
 
==Journal==
* The Vath storyteller looks at you, clicking his mandibles nervously.
**※The difficulty of this quest will be synced to your current level.


*Accompany [[the nameless one]] to [[the Smoldering Wastes]].
* The storyteller explains that Loth ast Vath has a newcomer, who has yet to find his purpose and thus remains nameless. Determined to make himself useful, the new Vath set out towards the Chocobo Forest in search of food to bring back to his brothers and sisters; alas, he has not yet returned. Worrying that the hunters may have mistaken him for a Gnath, the storyteller urges you to venture out to Tailfeather and inquire as to his whereabouts.
**※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.


*Survey the land for a young melia.
* You find the nameless Vath at Tailfeather, where he has been detained by the hunters for devouring a great amount of gysahl greens set in chocobo traps. Marcechamp offers to release the beastman on the condition that he repays the hunters for the greens by harvesting branches from young meliae, with which to make arrow shafts. The nameless one agrees, and Marcechamp asks you to accompany him so that he does not flee from his task.


*Deliver the [[pliant melia branch]] to [[the nameless one]].
* You follow the nameless one into the Smoldering Wastes, where he tells you he intends to return to Loth ast Vath instead, without repaying his debt. But with a little persuasion on your part, he soon acquiesces to the hunters' task, asking you to help him gather the branches.


*Speak with [[Marcechamp]].
* You harvest the melia branch with little effort. Return to the nameless one with the branch so he may pay his debt to the hunters.
 
* You hand the sapling branch to the nameless one. Upon doing so, you notice the little Vath has also gathered a prodigious quantity of his own. Make for Tailfeather to deliver them to Marcechamp.
 
* Marcechamp is visibly surprised that the Vath returned to Tailfeather, with a large quantity of branches besides. Satisfied with the Vath's hard work and amused by his honesty, he also offers a reward: a sack of gysahl greens for the nameless one to take home to Loth ast Vath. The nameless one grows excited at the prospect of retrieving items for rewards to share among the colony and declares his resolve to become an adventurer. Report the good news to the Vath storyteller in Loth ast Vath.
 
* At Loth ast Vath, the nameless one offers his rewards to the Vath storyteller. While pleased with the gysahl greens he has brought, the storyteller and the fleetfoot are troubled by their colony's sustainability. Though their link with the Overmind has been severed, they continue to depend on the Onemind by stealing what little resources they can from Loth ast Gnath. The nameless Vath, steadfast in his resolve to become an adventurer, offers to travel to faraway lands and obtain rewards for his services to lessen the Vath's reliance on the Onemind. The storyteller accepts this as the nameless one's purpose, and allows him to set up an Adventurers' Guild in Loth ast Vath.
 
* The nameless one intends to introduce you to his closest brothers, the stickpeddler, and the keeneye. But the stickpeddler mentions that the keeneye left the colony in search of food. When he notes that he may be surveying the river near the bridge, the nameless one recalls that ferocious dragons are often seen in the area. Fearing for the keeneye's safety, he asks you to check the bridge for dragons, but not to slay them for fear of reprisal. Instead, he bids you ride a kongamato to the bridge and use the smoke-spewing contraption strapped to its belly to drive away any dragons you discover.
 
* You seek out the “ferocious” dragons the nameless one mentioned, only to find younglings guarding the bridge playfully. Using the putrid incense strapped to the kongamato's stomach, you spray the younglings, who irritatedly fly away. As the keeneye is nowhere to be seen, return to Loth ast Vath to see if the nameless one has had any luck with finding the keeneye.
 
* You arrive at Loth ast Vath to find the keeneye has returned safe and sound. He expresses gratitude and willingness to help the nameless one with finding quests for the Adventurers' Guild to undertake. All that remains is to find a seasoned adventurer to teach the others the tricks of the trade─and that adventurer happens to be you. Overjoyed with the help of his brothers and his established role, the nameless Vath declares a new name for himself: the deftarm.
 
{{Beast Tribe Quests}}
 
==Dialogue==
===Accepting the Quest===
'''Vath Storyteller:''' <click> <click> Great hunter, we are honored that you have returned to our humble hive. There is something which weighs heavy on our mind. Very heavy.
'''Vath Storyteller:''' We have a newcomer to Loth ast Vath. He has not yet proved himself useful, and so he has no name.
'''Vath Storyteller:''' So determined is he to find his place, that he left the sanctuary to forage in the forests of the east. He has not returned.
'''Vath Storyteller:''' It has been difficult as of late, very difficult. We have grown hungry, and food remains scarce–the Onemind has seen to that.
'''Vath Storyteller:''' The nameless one means well, but he is highly curious with his newfound sense. This makes him vulnerable. The forest is the domain of the hunters, and his intentions may be misunderstood, for men have not the means to tell Vath from Gnath at a glance.
'''Vath Storyteller:''' Will you not lend us your assistance in finding him? Will you travel to the hunters of the east and ask if they have seen him?
'''Vath Storyteller:''' <click> <click> Kind hunter, generous hunter, you have our gratitude. Please make haste, so that the weight on our mind can be lifted.
 
'''(Optional Dialogue)'''
'''Grimold:''' I was hoping for a fine bird, and alo and behold, I capture a bloody Gnath instead.
 
===Searching for the nameless one (Cutscene)===
'''(Optional Dialogue)'''
'''Grimold:''' I was hoping for a fine bird, and alo and behold, I capture a bloody Gnath instead.
 
====Cutscene Start====
'''Nameless One:''' <click> <click> Yes, we are the nameless one. Have you been sent by the storyteller?
'''Nameless One:''' Tell your hunter friend to release me at once. We are not of the Onemind. We are Vath!
 
'''Grimold:''' I don't care if he's a two–headed bandersnatch, he isn't going anywhere. I'm detaining him for stealing our resources.
'''Grimold:''' Normally, I'd say we're more lenient than the Gnath in terms of territory, so long as they don't hunt in excess or attack us.
'''Grimold:''' But then this overgrown vilekin comes and gobbles up all the gysahl greens we laid in our traps. Enough bait to keep a drove of chocobos sated for days, gone! With nothing to show for it!
 
'''Nameless One:''' So hungry, we were! We could not help ourselves. Unable to hunt, unable to forage... We are no different from a parasite. <click> <click> If only we could find a way to release ourselves. From this pitiful way of life.
 
'''Grimold:''' Well, if you insist...
 
'''Nameless One:''' >> You misunderstand! Spare us our life! It is all we have! <<
 
'''Marcechamp:''' ...Aye, spare it he will. Stop tormentin' the poor creature, Grimold. He doesn't know any better.
'''Marcechamp:''' We ain't savages, but we ain't charitable neither. You'll have to pay us back for the greens you ate. An' seeing as you don't have anythin' on you of value, it looks like you'll have to work off your debt.
'''Marcechamp:''' Hmmm... Last I checked, we're runnin' a mite low on arrow shafts. Harvest me some melia branches an' we'll call it square, eh?
 
'''Nameless One:''' <click> <click> Very well. Release us, and we shall do as you say.
 
'''Marcechamp:''' 'Course I ain't fool enough to let him go off alone. I'd ask that you see to it that the beastman don't flee from his debt. An' if he does, I'll have every hunter from here to the Hundred Throes after him for thievery. Understand?
 
'''Nameless One:''' Ah, we are free! Much appreciated, hunter. Now then, to the Smoldering Wastes.
 
'''(Optional Dialogue)'''
'''Grimold:''' Gnath, Vath, what difference does it make? Pests, all of 'em.
 
 
===Accompanying the nameless one to the Smoldering Wastes===
'''Nameless One:''' Well then. The storyteller must be waiting for us. We make for Loth ast Vath.
 
'''''What will you say?'''''
'''<You must keep your word? >'''
'''<You intend to run away? >'''
 
'''Nameless One:''' <click> <click> ...Yes, we know. If we flee, we will never again be able to move freely. To the Nonmind, independence is all.
'''Nameless One:''' If we take too long, the hunters will surely come after us. Kind hunter, will you help us?
'''Nameless One:''' We will not ask you to bear the entire burden. One sapling should be enough. We will gather the rest on our own.
'''(Optional)'''
'''Nameless One:''' We shall search on our own. We are not a parasite.
 
===Delivering the plant melia branch to the nameless one===
'''Nameless One:''' <click> <click> Have you the branch?
'''''<Hand Over Plant Melia Branch>'''''
'''Nameless One:''' Many thanks for this. Now let us return to the hunters' camp and be done with it.
 
===Speaking with Marcechamp (Cutscene)===
'''Marcechamp:''' Well, call me a chocobo's uncle, I'm impressed. You've given me more than your debt called for! These branches'll make for fine arrows.
'''Marcechamp:''' We've usually got to send a whole party of hunters to gather this much, what with the meliae's thrashin' about and the Gnath lurkin' in the brush. Heh, even with those scrawny arms an' legs, you proved more useful than I thought.
 
'''Nameless One:''' <click> <click> We were...''useful''?
 
'''Marcechamp:''' Aye, I would say so. To be honest, I didn't expect you to come back with so much. Or to come back at all, for that matter.
 
'''Nameless One:''' We too will be honest. We thought to flee, but this hunter persuaded us to stay. But we...we were ''useful''?
 
'''Marcechamp:''' Hahaha! I said you were, didn't I? In fact, I tell you what. Since you brought me more than a fortnight's worth, I'll even throw in a small reward: a sack of gysahl greens to take home to your kin.
 
'''Nameless One:''' <click> <click> A ''reward''!? You mean, more of those tasty greens? For being useful?
'''Nameless One:''' We tried to find a way to be useful at Loth ast Vath. We tried, but we could not find our purpose.
 
'''Marcechamp:''' Well, we hunters ain't like to turn away an extra pair of hands, beastman or not. An' we offer fair pay to adventurers willin' to take on the more dangerous tasks. Ain't that right, [Forename]?
 
'''Nameless One:''' "Adventure–er"? There are those who travel to the wilds of their own accord? Risk life and limb all for the sake of these... "rewards"?
'''Nameless One:''' >> Such excitement, such fortune! We want to beomce an adventurer! <<
 
'''Marcechamp:''' Can't say I've come across an adventurer who requested gysahl greens as a reward, but we'd be willin' to compensate for honest work. If it's food you're after, I'm sure we could arrange for some spare cuts of meat, too.
 
'''Nameless One:''' >> <click> <click> More crunchy greens ''and'' juicy flesh! Enough to feed our colony! We will relay this to the storyteller at once! <<
 
===Reporting to the Vath storyteller (Cutscene)===
'''Vath Storyteller:''' Thank you hunter, for bringing our nameless brother back. We hope he was not a burden on you.
 
'''Nameless One:''' He is no hunter, Storyteller. He is an ''adventurer''! And we are a burden no more! Look at what we have brought you.
 
'''Vath Storyteller:''' <crunch> What strange–looking plants...yet they have such a delightfully bitter taste.
 
'''Nameless One:''' We have other good news. We have found our purpose. We will become an adventurer, too. If we work hard, the hunters promised to reward us with food. Food for the colony!
 
'''Vath Storyteller:''' You mean the hunters of the east? We thought it safer to limit contact with them. But they gave you such delivious rewards...hmmm.
'''Vath Storyteller:''' <click> <click> You have done well, nameless one. With your newfound purpose, we are sure you will ease the hunger of your brothers and sisters.
'''Vath Storyteller:''' But trading with the hunters will not solve all of our woes. Much more is required for our survival. Yes, much more.
 
'''Vath Fleetfoot:''' Our colony is falling into disrepair. We need metals for our defenses. We need clay for our walls. The Onemind knows this. they seek to impoverish us.
'''Vath Fleetfoot:''' A few of our Nonmind brothers tried to steal such things from Loth ast Gnath. They never returned. The Overmind rages at what he sees as boldness. Even though we are mere leeches, partaking of tiny drops of their blood. Tiny drops.
 
'''Vath Storyteller:''' <click> <click> Even leeches do not loathe their own host as much as we. It is shameful that we must still rely on the Onemind to survive.
 
'''Nameless One:''' You can rely on ''us'', Storyteller! We shall travel the realm and offer our services in exchange for resources. We will bring back precious rewards from beyond.


*Report to the [[Vath storyteller]].
'''Vath Storyteller:''' Travel the realm? You mean to cross the hunters' borders to lands beyond? Nameless one, it is too dangerous.


*Speak with [[the nameless one]].
'''Nameless One:''' <click> <click> Fear not. It is what adventurers do! To explore unknown lands, meet their peoples, obtain greater rewards. Strengthen the colony!


*Ride the kongamato and use its Fumigate ability on any dragons near the bridge.
'''Vath Storyteller:''' <click> <click> ...You speak strongly of your purpose. Very well. Should you succeed, we can sever ourselves from the Onemind completely. We can truly become our own masters.
'''Vath Storyteller:''' <click> <click> But do not become a pest, seeking work where there is none. The hunters may take offense at your eagerness to botain rewards. How will you know when your services are required?
'''Vath Storyteller:''' An Adventurers' Guild? A place to exchange information and gather requests from others?
'''Vath Storyteller:''' Nameless one, no such place exists here. If this is your solution, you must start your own. But I am certain you will not be alone; some of your brothers and sisters still want for purpose. Seek them out.


*Report to [[the nameless one]].
'''Nameless One:''' <click> <click> An Adventurers' Guild! there is much to do. But first, we will introduce you to our brothers. Come, come!


==Journal==
'''(Optional Dialogue)'''
*The Vath storyteller looks at you, clicking his mandibles nervously.<br />※The difficulty of this quest will be synced to your current level.
'''Vath Storyteller:''' That nameless one has changed much from when he first came here. He was so timid and he hardly spoke. For every Vath that finds his purpose, our sanctuary comes closer to weaning itself from the Onemind.


*The storyteller explains that Loth ast Vath has a newcomer, who has yet to find his purpose and thus remains nameless. Determined to make himself useful, the new Vath set out towards the Chocobo Forest in search of food to bring back to his brothers and sisters; alas, he has not yet returned. Worrying that the hunters may have mistaken him for a Gnath, the storyteller urges you to venture out to Tailfeather and inquire as to his whereabouts.
===Speaking with the nameless one===
'''Nameless One:''' <click> <click> This is the stickpeddler. He peddles sticks. He lost his connection with the Overmind near the same time as we did. There was one other, but we do not see him.


※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
'''Vath Stickpeddler:''' You mean the keeneye? He saw shadows fly across the colony. He was hungry, and said he would hunt the shadows east toward the river.
'''Vath Stickpeddler:''' He could not have gone far, for her fears the water. Fears it much. He would not cross the river unless it was near the bridge.


*You find the nameless Vath at Tailfeather, where he has been detained by the hunters for devouring a great amount of gysahl greens set in chocobo traps. Marcechamp offers to release the beastman on the condition that he repays the hunters for the greens by harvesting branches from young meliae, with which to make arrow shafts. The nameless one agrees, and Marcechamp asks you to accompany him so that he does not flee from his task.
'''Nameless One:''' Wise Vath know to avoid the bridge, for ferocious dragons often lurk near it. Could it be they were the shadows that the keeneye saw?
'''Nameless One:''' Brave adventurer, could you check the bridge while we search the area for the keeneye? He could be in trouble!
'''Nameless One:''' But do not slay dragons if you see them. Dead dragons will invite reprisals. We will lend you one of our kongmato. We have fitted it with a contraption which sprays a putrid smoke which irritates, but does not wound. Yes, irritates. We got too close to it once. Most irritating.
'''Nameless One:''' The kongamato are unaccustomed to fleshling riders. If you fall off, talk to the stickpeddler. He will help you get back on. Now let us find the keeneye!


*You follow the nameless one into the Smoldering Wastes, where he tells you he intends to return to Loth ast Vath instead, without repaying his debt. But with a little persuasion on your part, he soon acquiesces to the hunters' task, asking you to help him gather the branches.
===Riding the kongmato and using its Fumigate ability on any dragons near the bridge===
'''Defiant Dragon:''' <cough> <cough> Gah, it burns! I don't like this game anymore!
'''Daring Dragon:''' <sputter> Ahhh, why do you do this?


*You harvest the melia branch with little effort. Return to the nameless one with the branch so he may pay his debt to the hunters.
'''(Optional Dialogue)'''
'''Vath Keeneye:''' <click> <click> We thought we were finished. We could not hope to slip past one dragon, let alone two.
'''Vath Stickpeddler:''' The kongmato must wear masks for protection from the putrid smoke. It is a shame, for their faces are quite endearing. Yes, quite endearing.


*You hand the sapling branch to the nameless one. Upon doing so, you notice the little Vath has also gathered a prodigious quantity of his own. Make for Tailfeather to deliver them to Marcechamp.
===Reporting to the nameless one===
'''Nameless One:''' <click> <click> He is the keeneye. So he named himself, for he never tires of discovery. He returned to the hive soon after you departed to search the bridge.


*Marcechamp is visibly surprised that the Vath returned to Tailfeather, with a large quantity of branches besides. Satisfied with the Vath's hard work and amused by his honesty, he also offers a reward: a sack of gysahl greens for the nameless one to take home to Loth ast Vath. The nameless one grows excited at the prospect of retrieving items for rewards to share among the colony and declares his resolve to become an adventurer. Report the good news to the Vath storyteller in Loth ast Vath.
'''Vath Keeneye:''' <click> <click> We are grateful to you for your assistance. We enjoy exploring the lands near the colony, but we were careless in our search for curious things.
'''Vath Keeneye:''' Our nameless brother tells us that he will open an Adventurers' Guild in Loth ast Vath. It was not long ago that we too yearned for purpose, and we will gladly join him in his mission.


*At Loth ast Vath, the nameless one offers his rewards to the Vath storyteller. While pleased with the gysahl greens he has brought, the storyteller and the fleetfoot are troubled by their colony's sustainability. Though their link with the Overmind has been severed, they continue to depend on the Onemind by stealing what little resources they can from Loth ast Gnath. The nameless Vath, steadfast in his resolve to become an adventurer, offers to travel to faraway lands and obtain rewards for his services to lessen the Vath's reliance on the Onemind. The storyteller accepts this as the nameless one's purpose, and allows him to set up an Adventurers' Guild in Loth ast Vath.
'''Nameless One:''' Then it is decided. The keeneye will help us find many opportunities for adventure. Many opportunities!
'''Nameless One:''' But our guild is not yet complete. We are unsure of the actual trade of adventuring. How to find things, how to fight things... We cannot do it without an experienced teacher. Kind adventurer, will you teach us your ways.


*The nameless one intends to introduce you to his closest brothers, the stickpeddler, and the keeneye. But the stickpeddler mentions that the keeneye left the colony in search of food. When he notes that he may be surveying the river near the bridge, the nameless one recalls that ferocious dragons are often seen in the area. Fearing for the keeneye's safety, he asks you to check the bridge for dragons, but not to slay them for fear of reprisal. Instead, he bids you ride a kongamato to the bridge and use the smoke-spewing contraption strapped to its belly to drive away any dragons you discover.
'''''Will you guide the nameless one as a mentor?'''''
'''< <click> <click> ...Very well. >'''
'''< I cannot >'''


*You seek out the “ferocious” dragons the nameless one mentioned, only to find younglings guarding the bridge playfully. Using the putrid incense strapped to the kongamato's stomach, you spray the younglings, who irritatedly fly away. As the keeneye is nowhere to be seen, return to Loth ast Vath to see if the nameless one has had any luck with finding the keeneye.
'''''< I cannot >'''''
'''Nameless One:''' <click> <click> ...We understand. Perhaps we should find a new purpose. Forgive us.


*You arrive at Loth ast Vath to find the keeneye has returned safe and sound. He expresses gratitude and willingness to help the nameless one with finding quests for the Adventurers' Guild to undertake. All that remains is to find a seasoned adventurer to teach the others the tricks of the trade—and that adventurer happens to be you. Overjoyed with the help of his brothers and his established role, the nameless Vath declares a new name for himself: the deftarm.
'''''< <click> <click> ...Very well. >'''''
'''Nameless One:''' <click> <click> Wonderful, wonderful! From now on, we shall call on you as a master of the craft... Master!
'''Nameless One:''' Leave the construction of the guild to us. the keeneye will be on the lookout for our hunter friends and any requests they may have.
'''Nameless One:''' But there are very few adventurers to carry out the tasks now. Very few. In face, only you. We were hoping you could show us how it is done.
'''Nameless One:''' The storyteller told me he is most pleased with your deeds to our colony. Consider us friends! And from now on, let us work together. For the guild!
'''Nameless One:''' <click> <click> And now that we have found purpose, we...no...''I''...shall be nameless no longer! As I long to have so deft an arm in adventuring, I shall call myself...Deftarm!


'''System:''' The nameless one is now called the Vath deftarm, and an Adventures' Guild has been constructed in Loth ast Vath. The hunters of Tailfeather are now clients of the Adventurers' Guild!


[[Category:Sidequests]] [[Category:Alexander Quests]] [[Category:The Dravanian Forelands Quests]] [[Category:Patch 3.2 Quests]]
'''System:''' You have achieved Friendly reputation with the Vath.
'''System:''' Vath tribal quests are now available from the Vath keeneye.
'''System:''' Furthermore, you now have access to a selection of wares from the Vath stickpeddler.

Latest revision as of 06:17, 24 March 2024

Feature Quest icon.png

The Naming of Vath

The Naming of Vath.png
Quest giver
Vath Storyteller
Location
The Dravanian Forelands (X:24.0, Y:19.7)
Quest line
Vath Main Quests
Level
50
Required quest
Main Scenario QuestLord of the Hive
Required items
1 Pliant melia branch icon1.png  Pliant Melia Branch
Experience
Experience 21,060-32,292
Gil
Gil 1,027
Next quest
Feature QuestAdventurers Don't Get Cold Feet
Patch
3.2

The Vath storyteller looks at you, clicking his mandibles nervously.

※The difficulty of this quest will be synced to your current level.

— In-game description


Rewards

Unlocks

Steps

Journal

  • The Vath storyteller looks at you, clicking his mandibles nervously.
    • ※The difficulty of this quest will be synced to your current level.
  • The storyteller explains that Loth ast Vath has a newcomer, who has yet to find his purpose and thus remains nameless. Determined to make himself useful, the new Vath set out towards the Chocobo Forest in search of food to bring back to his brothers and sisters; alas, he has not yet returned. Worrying that the hunters may have mistaken him for a Gnath, the storyteller urges you to venture out to Tailfeather and inquire as to his whereabouts.
    • ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
  • You find the nameless Vath at Tailfeather, where he has been detained by the hunters for devouring a great amount of gysahl greens set in chocobo traps. Marcechamp offers to release the beastman on the condition that he repays the hunters for the greens by harvesting branches from young meliae, with which to make arrow shafts. The nameless one agrees, and Marcechamp asks you to accompany him so that he does not flee from his task.
  • You follow the nameless one into the Smoldering Wastes, where he tells you he intends to return to Loth ast Vath instead, without repaying his debt. But with a little persuasion on your part, he soon acquiesces to the hunters' task, asking you to help him gather the branches.
  • You harvest the melia branch with little effort. Return to the nameless one with the branch so he may pay his debt to the hunters.
  • You hand the sapling branch to the nameless one. Upon doing so, you notice the little Vath has also gathered a prodigious quantity of his own. Make for Tailfeather to deliver them to Marcechamp.
  • Marcechamp is visibly surprised that the Vath returned to Tailfeather, with a large quantity of branches besides. Satisfied with the Vath's hard work and amused by his honesty, he also offers a reward: a sack of gysahl greens for the nameless one to take home to Loth ast Vath. The nameless one grows excited at the prospect of retrieving items for rewards to share among the colony and declares his resolve to become an adventurer. Report the good news to the Vath storyteller in Loth ast Vath.
  • At Loth ast Vath, the nameless one offers his rewards to the Vath storyteller. While pleased with the gysahl greens he has brought, the storyteller and the fleetfoot are troubled by their colony's sustainability. Though their link with the Overmind has been severed, they continue to depend on the Onemind by stealing what little resources they can from Loth ast Gnath. The nameless Vath, steadfast in his resolve to become an adventurer, offers to travel to faraway lands and obtain rewards for his services to lessen the Vath's reliance on the Onemind. The storyteller accepts this as the nameless one's purpose, and allows him to set up an Adventurers' Guild in Loth ast Vath.
  • The nameless one intends to introduce you to his closest brothers, the stickpeddler, and the keeneye. But the stickpeddler mentions that the keeneye left the colony in search of food. When he notes that he may be surveying the river near the bridge, the nameless one recalls that ferocious dragons are often seen in the area. Fearing for the keeneye's safety, he asks you to check the bridge for dragons, but not to slay them for fear of reprisal. Instead, he bids you ride a kongamato to the bridge and use the smoke-spewing contraption strapped to its belly to drive away any dragons you discover.
  • You seek out the “ferocious” dragons the nameless one mentioned, only to find younglings guarding the bridge playfully. Using the putrid incense strapped to the kongamato's stomach, you spray the younglings, who irritatedly fly away. As the keeneye is nowhere to be seen, return to Loth ast Vath to see if the nameless one has had any luck with finding the keeneye.
  • You arrive at Loth ast Vath to find the keeneye has returned safe and sound. He expresses gratitude and willingness to help the nameless one with finding quests for the Adventurers' Guild to undertake. All that remains is to find a seasoned adventurer to teach the others the tricks of the trade─and that adventurer happens to be you. Overjoyed with the help of his brothers and his established role, the nameless Vath declares a new name for himself: the deftarm.

Dialogue

Accepting the Quest

Vath Storyteller: <click> <click> Great hunter, we are honored that you have returned to our humble hive. There is something which weighs heavy on our mind. Very heavy.
Vath Storyteller: We have a newcomer to Loth ast Vath. He has not yet proved himself useful, and so he has no name.
Vath Storyteller: So determined is he to find his place, that he left the sanctuary to forage in the forests of the east. He has not returned.
Vath Storyteller: It has been difficult as of late, very difficult. We have grown hungry, and food remains scarce–the Onemind has seen to that.
Vath Storyteller: The nameless one means well, but he is highly curious with his newfound sense. This makes him vulnerable. The forest is the domain of the hunters, and his intentions may be misunderstood, for men have not the means to tell Vath from Gnath at a glance.
Vath Storyteller: Will you not lend us your assistance in finding him? Will you travel to the hunters of the east and ask if they have seen him?
Vath Storyteller: <click> <click> Kind hunter, generous hunter, you have our gratitude. Please make haste, so that the weight on our mind can be lifted.
(Optional Dialogue)
Grimold: I was hoping for a fine bird, and alo and behold, I capture a bloody Gnath instead.

Searching for the nameless one (Cutscene)

(Optional Dialogue)
Grimold: I was hoping for a fine bird, and alo and behold, I capture a bloody Gnath instead.

Cutscene Start

Nameless One: <click> <click> Yes, we are the nameless one. Have you been sent by the storyteller?
Nameless One: Tell your hunter friend to release me at once. We are not of the Onemind. We are Vath!
Grimold: I don't care if he's a two–headed bandersnatch, he isn't going anywhere. I'm detaining him for stealing our resources.
Grimold: Normally, I'd say we're more lenient than the Gnath in terms of territory, so long as they don't hunt in excess or attack us.
Grimold: But then this overgrown vilekin comes and gobbles up all the gysahl greens we laid in our traps. Enough bait to keep a drove of chocobos sated for days, gone! With nothing to show for it!
Nameless One: So hungry, we were! We could not help ourselves. Unable to hunt, unable to forage... We are no different from a parasite. <click> <click> If only we could find a way to release ourselves. From this pitiful way of life.
Grimold: Well, if you insist...
Nameless One: >> You misunderstand! Spare us our life! It is all we have! <<
Marcechamp: ...Aye, spare it he will. Stop tormentin' the poor creature, Grimold. He doesn't know any better.
Marcechamp: We ain't savages, but we ain't charitable neither. You'll have to pay us back for the greens you ate. An' seeing as you don't have anythin' on you of value, it looks like you'll have to work off your debt.
Marcechamp: Hmmm... Last I checked, we're runnin' a mite low on arrow shafts. Harvest me some melia branches an' we'll call it square, eh?
Nameless One: <click> <click> Very well. Release us, and we shall do as you say.
Marcechamp: 'Course I ain't fool enough to let him go off alone. I'd ask that you see to it that the beastman don't flee from his debt. An' if he does, I'll have every hunter from here to the Hundred Throes after him for thievery. Understand?
Nameless One: Ah, we are free! Much appreciated, hunter. Now then, to the Smoldering Wastes.
(Optional Dialogue)
Grimold: Gnath, Vath, what difference does it make? Pests, all of 'em.


Accompanying the nameless one to the Smoldering Wastes

Nameless One: Well then. The storyteller must be waiting for us. We make for Loth ast Vath.
What will you say?
<You must keep your word? >
<You intend to run away? >
Nameless One: <click> <click> ...Yes, we know. If we flee, we will never again be able to move freely. To the Nonmind, independence is all.
Nameless One: If we take too long, the hunters will surely come after us. Kind hunter, will you help us?
Nameless One: We will not ask you to bear the entire burden. One sapling should be enough. We will gather the rest on our own.
(Optional)
Nameless One: We shall search on our own. We are not a parasite.

Delivering the plant melia branch to the nameless one

Nameless One: <click> <click> Have you the branch?
<Hand Over Plant Melia Branch>
Nameless One: Many thanks for this. Now let us return to the hunters' camp and be done with it.

Speaking with Marcechamp (Cutscene)

Marcechamp: Well, call me a chocobo's uncle, I'm impressed. You've given me more than your debt called for! These branches'll make for fine arrows.
Marcechamp: We've usually got to send a whole party of hunters to gather this much, what with the meliae's thrashin' about and the Gnath lurkin' in the brush. Heh, even with those scrawny arms an' legs, you proved more useful than I thought.
Nameless One: <click> <click> We were...useful?
Marcechamp: Aye, I would say so. To be honest, I didn't expect you to come back with so much. Or to come back at all, for that matter.
Nameless One: We too will be honest. We thought to flee, but this hunter persuaded us to stay. But we...we were useful?
Marcechamp: Hahaha! I said you were, didn't I? In fact, I tell you what. Since you brought me more than a fortnight's worth, I'll even throw in a small reward: a sack of gysahl greens to take home to your kin.
Nameless One: <click> <click> A reward!? You mean, more of those tasty greens? For being useful?
Nameless One: We tried to find a way to be useful at Loth ast Vath. We tried, but we could not find our purpose.
Marcechamp: Well, we hunters ain't like to turn away an extra pair of hands, beastman or not. An' we offer fair pay to adventurers willin' to take on the more dangerous tasks. Ain't that right, [Forename]?
Nameless One: "Adventure–er"? There are those who travel to the wilds of their own accord? Risk life and limb all for the sake of these... "rewards"?
Nameless One: >> Such excitement, such fortune! We want to beomce an adventurer! <<
Marcechamp: Can't say I've come across an adventurer who requested gysahl greens as a reward, but we'd be willin' to compensate for honest work. If it's food you're after, I'm sure we could arrange for some spare cuts of meat, too.
Nameless One: >> <click> <click> More crunchy greens and juicy flesh! Enough to feed our colony! We will relay this to the storyteller at once! <<

Reporting to the Vath storyteller (Cutscene)

Vath Storyteller: Thank you hunter, for bringing our nameless brother back. We hope he was not a burden on you.
Nameless One: He is no hunter, Storyteller. He is an adventurer! And we are a burden no more! Look at what we have brought you.
Vath Storyteller: <crunch> What strange–looking plants...yet they have such a delightfully bitter taste.
Nameless One: We have other good news. We have found our purpose. We will become an adventurer, too. If we work hard, the hunters promised to reward us with food. Food for the colony!
Vath Storyteller: You mean the hunters of the east? We thought it safer to limit contact with them. But they gave you such delivious rewards...hmmm.
Vath Storyteller: <click> <click> You have done well, nameless one. With your newfound purpose, we are sure you will ease the hunger of your brothers and sisters.
Vath Storyteller: But trading with the hunters will not solve all of our woes. Much more is required for our survival. Yes, much more.
Vath Fleetfoot: Our colony is falling into disrepair. We need metals for our defenses. We need clay for our walls. The Onemind knows this. they seek to impoverish us.
Vath Fleetfoot: A few of our Nonmind brothers tried to steal such things from Loth ast Gnath. They never returned. The Overmind rages at what he sees as boldness. Even though we are mere leeches, partaking of tiny drops of their blood. Tiny drops.
Vath Storyteller: <click> <click> Even leeches do not loathe their own host as much as we. It is shameful that we must still rely on the Onemind to survive.
Nameless One: You can rely on us, Storyteller! We shall travel the realm and offer our services in exchange for resources. We will bring back precious rewards from beyond.
Vath Storyteller: Travel the realm? You mean to cross the hunters' borders to lands beyond? Nameless one, it is too dangerous.
Nameless One: <click> <click> Fear not. It is what adventurers do! To explore unknown lands, meet their peoples, obtain greater rewards. Strengthen the colony!
Vath Storyteller: <click> <click> ...You speak strongly of your purpose. Very well. Should you succeed, we can sever ourselves from the Onemind completely. We can truly become our own masters.
Vath Storyteller: <click> <click> But do not become a pest, seeking work where there is none. The hunters may take offense at your eagerness to botain rewards. How will you know when your services are required?
Vath Storyteller: An Adventurers' Guild? A place to exchange information and gather requests from others? 
Vath Storyteller: Nameless one, no such place exists here. If this is your solution, you must start your own. But I am certain you will not be alone; some of your brothers and sisters still want for purpose. Seek them out.
Nameless One: <click> <click> An Adventurers' Guild! there is much to do. But first, we will introduce you to our brothers. Come, come!
(Optional Dialogue)
Vath Storyteller: That nameless one has changed much from when he first came here. He was so timid and he hardly spoke. For every Vath that finds his purpose, our sanctuary comes closer to weaning itself from the Onemind.

Speaking with the nameless one

Nameless One: <click> <click> This is the stickpeddler. He peddles sticks. He lost his connection with the Overmind near the same time as we did. There was one other, but we do not see him.
Vath Stickpeddler: You mean the keeneye? He saw shadows fly across the colony. He was hungry, and said he would hunt the shadows east toward the river.
Vath Stickpeddler: He could not have gone far, for her fears the water. Fears it much. He would not cross the river unless it was near the bridge.
Nameless One: Wise Vath know to avoid the bridge, for ferocious dragons often lurk near it. Could it be they were the shadows that the keeneye saw?
Nameless One: Brave adventurer, could you check the bridge while we search the area for the keeneye? He could be in trouble!
Nameless One: But do not slay dragons if you see them. Dead dragons will invite reprisals. We will lend you one of our kongmato. We have fitted it with a contraption which sprays a putrid smoke which irritates, but does not wound. Yes, irritates. We got too close to it once. Most irritating.
Nameless One: The kongamato are unaccustomed to fleshling riders. If you fall off, talk to the stickpeddler. He will help you get back on. Now let us find the keeneye!

Riding the kongmato and using its Fumigate ability on any dragons near the bridge

Defiant Dragon: <cough> <cough> Gah, it burns! I don't like this game anymore!
Daring Dragon: <sputter> Ahhh, why do you do this?
(Optional Dialogue)
Vath Keeneye: <click> <click> We thought we were finished. We could not hope to slip past one dragon, let alone two. 
Vath Stickpeddler: The kongmato must wear masks for protection from the putrid smoke. It is a shame, for their faces are quite endearing. Yes, quite endearing.

Reporting to the nameless one

Nameless One: <click> <click> He is the keeneye. So he named himself, for he never tires of discovery. He returned to the hive soon after you departed to search the bridge.
Vath Keeneye: <click> <click> We are grateful to you for your assistance. We enjoy exploring the lands near the colony, but we were careless in our search for curious things.
Vath Keeneye: Our nameless brother tells us that he will open an Adventurers' Guild in Loth ast Vath. It was not long ago that we too yearned for purpose, and we will gladly join him in his mission.
Nameless One: Then it is decided. The keeneye will help us find many opportunities for adventure. Many opportunities!
Nameless One: But our guild is not yet complete. We are unsure of the actual trade of adventuring. How to find things, how to fight things... We cannot do it without an experienced teacher. Kind adventurer, will you teach us your ways.
Will you guide the nameless one as a mentor?
< <click> <click> ...Very well. >
< I cannot >
< I cannot >
Nameless One: <click> <click> ...We understand. Perhaps we should find a new purpose. Forgive us.
< <click> <click> ...Very well. >
Nameless One: <click> <click> Wonderful, wonderful! From now on, we shall call on you as a master of the craft... Master!
Nameless One: Leave the construction of the guild to us. the keeneye will be on the lookout for our hunter friends and any requests they may have.
Nameless One: But there are very few adventurers to carry out the tasks now. Very few. In face, only you. We were hoping you could show us how it is done.
Nameless One: The storyteller told me he is most pleased with your deeds to our colony. Consider us friends! And from now on, let us work together. For the guild!
Nameless One: <click> <click> And now that we have found purpose, we...no...I...shall be nameless no longer! As I long to have so deft an arm in adventuring, I shall call myself...Deftarm!
System: The nameless one is now called the Vath deftarm, and an Adventures' Guild has been constructed in Loth ast Vath. The hunters of Tailfeather are now clients of the Adventurers' Guild!
System: You have achieved Friendly reputation with the Vath.
System: Vath tribal quests are now available from the Vath keeneye.
System: Furthermore, you now have access to a selection of wares from the Vath stickpeddler.