Difference between revisions of "Dualcast"
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==Notes== | ==Notes== | ||
* Using {{action icon|Sprint}} or calling a [[Mount]] | * Using {{action icon|Sprint}} or calling a [[Mount]] will cancel Dualcast, despite Sprint being classified as an ability. | ||
* If a spell was cast with the effect active, it cannot grant the effect. | * If a spell was cast with the effect active, it cannot grant the effect. | ||
* This effect is key to the Red Mage playstyle. Some Red Mage spells have an unusually long cast time of 5 sec, but these are generally not intended to be hard-cast without the effect of Dualcast. The idea is generally to cast a shorter spell such as {{aicon|Jolt}} first (about 2 sec cast) to generate the Dualcast effect, and then get the longer cast (eg {{aicon|Verthunder}}) as the instant cast. However, other variations are possible (eg casting a long spell before combat starts, and gaining the Dualcast effect immediately afterwards). | * This effect is key to the Red Mage playstyle. Some Red Mage spells have an unusually long cast time of 5 sec, but these are generally not intended to be hard-cast without the effect of Dualcast. The idea is generally to cast a shorter spell such as {{aicon|Jolt}} first (about 2 sec cast) to generate the Dualcast effect, and then get the longer cast (eg {{aicon|Verthunder}}) as the instant cast. However, other variations are possible (eg casting a long spell before combat starts, and gaining the Dualcast effect immediately afterwards). |
Latest revision as of 01:54, 22 January 2025
“Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.
— In-game description
Dualcast is a trait unlocked at level 1. It is available for Red Mage.
Notes
- Using Sprint or calling a Mount will cancel Dualcast, despite Sprint being classified as an ability.
- If a spell was cast with the effect active, it cannot grant the effect.
- This effect is key to the Red Mage playstyle. Some Red Mage spells have an unusually long cast time of 5 sec, but these are generally not intended to be hard-cast without the effect of Dualcast. The idea is generally to cast a shorter spell such as Jolt first (about 2 sec cast) to generate the Dualcast effect, and then get the longer cast (eg Verthunder) as the instant cast. However, other variations are possible (eg casting a long spell before combat starts, and gaining the Dualcast effect immediately afterwards).
- The instant-cast effect is not limited to damage spells; for instance, it can be used on Verraise also.
- Swiftcast will not activate if this effect is active; in other words, Dualcast will activate and be consumed first. Also Swiftcast is an example of an ability, and so will not cancel Dualcast.
History
- Patch 4.0 (2017-06-20): Added.