Difference between revisions of "Retainer Ventures"
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Players can assign their '''[[Retainer Ventures|retainers ventures]]''', which send [[retainers]] out into the field to procure items. | |||
[[File:Retainer Ventures img1.png|right|300px]] | |||
==Unlock== | |||
Players must complete the following quest to gain access to ventures. | |||
{| {{STDT|mech1}} | |||
|- | |||
! Quest Name !! Required Level and Location | |||
|- | |||
| [[An Ill-conceived Venture (Limsa Lominsa)]] || Level 17<br>[[Limsa Lominsa Lower Decks]] (X:9.0 Y:11.2)<br>NPC: [[Troubled Adventurer]] | |||
|- | |||
| [[An Ill-conceived Venture (Gridania)]] || Level 17<br>[[New Gridania]] (X:11.8 Y:12.2)<br>NPC: [[Troubled Adventurer]] | |||
|- | |||
| [[An Ill-conceived Venture (Ul'dah)]] || Level 17<br>[[Ul'dah - Steps of Nald]] (X:9.3 Y:8.7)<br>NPC: [[Troubled Adventurer]] | |||
|- | |||
|} | |||
Once unlocked, the following categories will be added to the retainer interface: | |||
*Number of remaining [[venture]]s | |||
*View venture report | |||
*Assign venture | |||
*View retainer attributes and gear | |||
*Assign retainer class | |||
[[File:Retainer Ventures img2.png]] | |||
After unlocking retainer ventures, the [[Market Board|market board]] status in the retainer interface will also display venture status. | |||
==Assigning Your Retainer a Class== | |||
Before your [[retainers]] can undertake ventures, you must first assign them a [[class]] and equip them with a [[Weapons|main arm]].<br> | |||
[[Retainers]] can be set to any of the following [[class]]es, with the assigned [[class]] determining the items they can procure: | |||
[[File:Retainer Ventures img3.png]] | |||
Disciples of War or Magic: [[Gladiator]] / [[Pugilist]] / [[Marauder]] / [[Lancer]] / [[Rogue]] / [[Archer]] / [[Conjurer]] / [[Thaumaturge]] / [[Arcanist]]<br> | |||
Disciples of the Land: [[Miner]] / [[Botanist]] / [[Fisher]] | |||
*<span style="color:red"> Classes your character have not unlocked cannot be assigned to retainers.</span> | |||
A retainer's [[class]] can be changed at any time. However, you must reset their current [[class]] and level before assigning a new one. | |||
== | ===Retainer Jobs=== | ||
Retainers level thirty or above that have been assigned a [[class]] as a [[Disciple of War]] or [[Disciple of Magic|Magic]] can be assigned a [[job]].<ref>[https://na.finalfantasyxiv.com/lodestone/topics/detail/c755d756aece79cc9707f5444ad0980ac2b5a39c Patch 3.2 Notes (Full Release)]</ref> | |||
By assigning your retainer a [[job]], they will be able to equip job specific gear. Before assigning your retainer a [[job]], the following requirements must be met. | |||
*[[Paladin]] / [[Warrior]] / [[Monk]] / [[Dragoon]] / [[Ninja]] / [[Bard]] / [[Black Mage]] / [[Summoner]] / [[White Mage]] / [[Scholar]] | |||
:Retainers: Achieve level 30 with the associated [[class]]. | |||
:Players: Achieve level 50 with the desired [[job]]. | |||
::Example: | |||
::Assigning your [[retainer]] the [[paladin]] [[job]]: | |||
::*Your [[retainer]] must achieve level 30 with [[gladiator]]. | |||
::*You must achieve level 50 with [[paladin]]. | |||
* | *[[Dark Knight]] / [[Machinist]] / [[Astrologian]] and further [[expansion]] jobs | ||
:Retainers: Achieve level 30 with any [[Disciple of War]] or [[Disciple of Magic|Magic]]. | |||
:Players: Achieve level 50 with the desired [[job]]. | |||
= | *<span style="color:red"> You must reset your [[retainer]]'s [[job]] before assigning a different [[class]] or [[job]].</span> | ||
*<span style="color:red"> For further details, speak with a [[Retainer Vocate]] in any city.</span> (for a {{item icon|Modern Vocation}}) | |||
==Retainer Gear== | |||
[[Retainers]] can be equipped with gear befitting their assigned [[class]] and level, which will in turn affect items procured on their venture. Items will be procured in increased quantities by increasing either average [[Item Level|item level]] for [[Disciples of War]] and [[Disciples of Magic|Magic]], or [[gathering]] rating for [[Disciples of the Land]].<ref>Prior to [[Patch 6.0]] and the release of ''[[Endwalker]]'' for retainers set as [[Disciples of the Land]], increasing [[perception]] would result in a higher likelihood of obtaining {{HQ}} [[high-quality]] items.</ref> | |||
Retainer gear can be changed via the retainer's character menu. | |||
[[File:Retainer Ventures img4.png]] | |||
*Retainer gear cannot be changed when a venture is in progress. | * <span style="color:red"> Retainer gear cannot be changed when a venture is in progress.</span> | ||
Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers. | Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers. | ||
*Gear durability will not be affected by retainer ventures. | *<span style="color:red"> Gear durability will not be affected by retainer ventures.</span> | ||
*Spiritbond rating will not be affected by retainer ventures. | *<span style="color:red"> [[Spiritbond]] rating will not be affected by retainer ventures.</span> | ||
==Types of Retainer Ventures== | ==Types of Retainer Ventures== | ||
Retainers may undertake one of several types of ventures. Depending on the type of venture, retainers will be tasked with obtaining a specified item, or left to freely explore the world to obtain items as they see fit. | |||
===[[Botany (Retainer Ventures)|Botany]] | [[File:Retainer Ventures img5.png]] | ||
* | ===Targeted=== | ||
The following ventures will task your retainer with procuring a specified item: | |||
*[[Disciples of War]] and [[Disciples of Magic|Magic]] - [[Hunting (Retainer Ventures)|Hunting]] | |||
*[[Miner]] - [[Mining (Retainer Ventures)|Mining]] | |||
*[[Botanist]] - [[Botany (Retainer Ventures)|Botany]] | |||
*[[Fisher]] - [[Fishing (Retainer Ventures)|Fishing]] | |||
[[File:Retainer Ventures img6.png]] | |||
[[File:Retainer Ventures img7.png]] | |||
*<span style="color:red"> Disciples of War and Magic will procure the same items from ventures, regardless of class.</span> | |||
===Exploration=== | |||
The following exploration ventures will allow your retainer to freely explore, procuring random items from a pool:<br> | |||
Although these ventures require more time to complete, they yield far greater [[experience]], and also allow retainers to procure unique items such as certain [[minions]]. | |||
*[[Disciples of War]] and [[Disciples of Magic|Magic]] - [[Field Exploration]] | |||
*[[Miner]] - [[Highland Exploration]] | |||
*[[Botanist]] - [[Woodland Exploration]] | |||
*[[Fisher]] - [[Waterside Exploration]] | |||
[[File:Retainer Ventures img8.png]] | |||
[[File:Retainer Ventures img9.png]] | |||
*<span style="color:red"> Although retainers will procure items randomly, higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.</span> | |||
===[[Quick Exploration]]=== | ===[[Quick Exploration]]=== | ||
Upon reaching level 10, retainers can undertake [[Quick Exploration|quick exploration]] ventures. Retainers assigned to quick exploration will always come back with a single random item, which will remain unknown until the venture is completed. | |||
[[File:Retainer Ventures img10.png]] | |||
At the level cap (100), retainers may uncommonly return a {{item icon|Venture Coffer}} from quick explorations, which can be used to obtain a random item from a pool. | |||
While more costly in Venture and player maintenance, quick explorations grant much more experience than normal ventures as long as they are always active and claimed as soon as the retainer returns. | |||
==Assigning a Venture== | ==Assigning a Venture== | ||
Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named | Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named ventures, which can be acquired through the exchange of company seals, fulfilling leve objectives, or completing beast tribe quests. | ||
*<span style="color:red"> Fees will not be refunded in the event a venture is canceled.</span> | |||
*<span style="color:red"> Players can still summon their retainers and place items for sale on the market while a venture is in progress.</span> | |||
*<span style="color:red"> The status of ventures can be confirmed under Timers in the Duty menu. Selecting Ventures from the Timers interface will display a separate window containing the status of individual retainers.</span> | |||
==Completing Ventures== | |||
All ventures are completed within a fixed period of time, which is affected by the retainer's level. When completed, your retainer's venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture. | |||
[[File:Retainer Ventures img11.png]] | |||
Retainers will receive experience points upon completion of ventures, increasing their level to the current level cap. The number of available ventures will increase as your retainer advances in level. | |||
*<span style="color:red"> The status of retainers dispatched to procure items is saved locally to your computer or console, which may result in the display of incorrect information when changing systems. Summoning a retainer once via a summoning bell will update the status of their ventures on that system.</span> | |||
==Achievements== | |||
Retainer Ventures are associated with the following [[achievements]]: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|Can't Someone Else Do It I}} | |||
{{achievement table row|Can't Someone Else Do It II}} | |||
{{achievement table row|Can't Someone Else Do It III}} | |||
{{achievement table row|Nothing Ventured, Nothing Gained}} | |||
|} | |||
*The | ==History== | ||
*{{patch|5.4| | |||
**Quick Exploration updates: | |||
***New items can be obtained by retainers that have reached maximum level. (e.g. {{item icon|Venture Coffer}}) | |||
***Following this change, the chance to obtain rare items based on gear has been removed. | |||
***Certain items previously obtainable via retainer ventures have been removed. | |||
***The amount of [[experience]] gained via retainer ventures is fixed depending on the retainer's level.}} | |||
*{{patch|3.2|Retainers can now be assigned a job at level 30.}} | |||
*{{patch|2.2|Added.}} | |||
== | ==References== | ||
<references/> | |||
[[Category:Patch 2.2 Features]] |
Latest revision as of 04:05, 19 October 2024
Players can assign their retainers ventures, which send retainers out into the field to procure items.
Unlock
Players must complete the following quest to gain access to ventures.
Quest Name | Required Level and Location |
---|---|
An Ill-conceived Venture (Limsa Lominsa) | Level 17 Limsa Lominsa Lower Decks (X:9.0 Y:11.2) NPC: Troubled Adventurer |
An Ill-conceived Venture (Gridania) | Level 17 New Gridania (X:11.8 Y:12.2) NPC: Troubled Adventurer |
An Ill-conceived Venture (Ul'dah) | Level 17 Ul'dah - Steps of Nald (X:9.3 Y:8.7) NPC: Troubled Adventurer |
Once unlocked, the following categories will be added to the retainer interface:
- Number of remaining ventures
- View venture report
- Assign venture
- View retainer attributes and gear
- Assign retainer class
After unlocking retainer ventures, the market board status in the retainer interface will also display venture status.
Assigning Your Retainer a Class
Before your retainers can undertake ventures, you must first assign them a class and equip them with a main arm.
Retainers can be set to any of the following classes, with the assigned class determining the items they can procure:
Disciples of War or Magic: Gladiator / Pugilist / Marauder / Lancer / Rogue / Archer / Conjurer / Thaumaturge / Arcanist
Disciples of the Land: Miner / Botanist / Fisher
- Classes your character have not unlocked cannot be assigned to retainers.
A retainer's class can be changed at any time. However, you must reset their current class and level before assigning a new one.
Retainer Jobs
Retainers level thirty or above that have been assigned a class as a Disciple of War or Magic can be assigned a job.[1]
By assigning your retainer a job, they will be able to equip job specific gear. Before assigning your retainer a job, the following requirements must be met.
- Paladin / Warrior / Monk / Dragoon / Ninja / Bard / Black Mage / Summoner / White Mage / Scholar
- Retainers: Achieve level 30 with the associated class.
- Players: Achieve level 50 with the desired job.
- Dark Knight / Machinist / Astrologian and further expansion jobs
- Retainers: Achieve level 30 with any Disciple of War or Magic.
- Players: Achieve level 50 with the desired job.
- You must reset your retainer's job before assigning a different class or job.
- For further details, speak with a Retainer Vocate in any city. (for a Modern Vocation)
Retainer Gear
Retainers can be equipped with gear befitting their assigned class and level, which will in turn affect items procured on their venture. Items will be procured in increased quantities by increasing either average item level for Disciples of War and Magic, or gathering rating for Disciples of the Land.[2]
Retainer gear can be changed via the retainer's character menu.
- Retainer gear cannot be changed when a venture is in progress.
Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.
- Gear durability will not be affected by retainer ventures.
- Spiritbond rating will not be affected by retainer ventures.
Types of Retainer Ventures
Retainers may undertake one of several types of ventures. Depending on the type of venture, retainers will be tasked with obtaining a specified item, or left to freely explore the world to obtain items as they see fit.
Targeted
The following ventures will task your retainer with procuring a specified item:
- Disciples of War and Magic will procure the same items from ventures, regardless of class.
Exploration
The following exploration ventures will allow your retainer to freely explore, procuring random items from a pool:
Although these ventures require more time to complete, they yield far greater experience, and also allow retainers to procure unique items such as certain minions.
- Disciples of War and Magic - Field Exploration
- Miner - Highland Exploration
- Botanist - Woodland Exploration
- Fisher - Waterside Exploration
- Although retainers will procure items randomly, higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.
Quick Exploration
Upon reaching level 10, retainers can undertake quick exploration ventures. Retainers assigned to quick exploration will always come back with a single random item, which will remain unknown until the venture is completed.
At the level cap (100), retainers may uncommonly return a Venture Coffer from quick explorations, which can be used to obtain a random item from a pool.
While more costly in Venture and player maintenance, quick explorations grant much more experience than normal ventures as long as they are always active and claimed as soon as the retainer returns.
Assigning a Venture
Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named ventures, which can be acquired through the exchange of company seals, fulfilling leve objectives, or completing beast tribe quests.
- Fees will not be refunded in the event a venture is canceled.
- Players can still summon their retainers and place items for sale on the market while a venture is in progress.
- The status of ventures can be confirmed under Timers in the Duty menu. Selecting Ventures from the Timers interface will display a separate window containing the status of individual retainers.
Completing Ventures
All ventures are completed within a fixed period of time, which is affected by the retainer's level. When completed, your retainer's venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture.
Retainers will receive experience points upon completion of ventures, increasing their level to the current level cap. The number of available ventures will increase as your retainer advances in level.
- The status of retainers dispatched to procure items is saved locally to your computer or console, which may result in the display of incorrect information when changing systems. Summoning a retainer once via a summoning bell will update the status of their ventures on that system.
Achievements
Retainer Ventures are associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Can't Someone Else Do It I | 5 | Complete 5 retainer ventures. | - | 2.2 |
Can't Someone Else Do It II | 5 | Complete 50 retainer ventures. | - | 2.2 |
Can't Someone Else Do It III | 10 | Complete 100 retainer ventures. | - | 2.2 |
Nothing Ventured, Nothing Gained | 20 | Complete 500 retainer ventures. | - | 2.2 |
History
- Patch 5.4 (2020-12-08):
- Quick Exploration updates:
- New items can be obtained by retainers that have reached maximum level. (e.g. Venture Coffer)
- Following this change, the chance to obtain rare items based on gear has been removed.
- Certain items previously obtainable via retainer ventures have been removed.
- The amount of experience gained via retainer ventures is fixed depending on the retainer's level.
- Quick Exploration updates:
- Patch 3.2 (2016-02-23): Retainers can now be assigned a job at level 30.
- Patch 2.2 (2014-03-27): Added.
References
- ↑ Patch 3.2 Notes (Full Release)
- ↑ Prior to Patch 6.0 and the release of Endwalker for retainers set as Disciples of the Land, increasing perception would result in a higher likelihood of obtaining high-quality items.