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Difference between revisions of "Melee Mastery II (Dark Knight)"

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{{Trait infobox
{{Trait infobox
| name = Melee Mastery II
| name = Melee Mastery II
| icon = Melee_Mastery_II_Trait.png
| acquired = Dark Knight
| acquired = Dark Knight
| level = 94
| level = 94
| description = Increases the potency of [[Hard Slash]] to 260, [[Syphon Strike]] to 220, [[Souleater]] to 240, [[Stalwart Soul]] to 120, [[Bloodspiller]] to 580, and [[Quietus]] to 240.
| description = Increases the potency of [[Hard Slash]] to 300, [[Syphon Strike]] to 240, [[Souleater]] to 260, [[Stalwart Soul]] to 120, [[Carve and Spit]] to 540, [[Bloodspiller]] to 580, and [[Quietus]] to 240.
| facts =  
| facts =  
| patch = 7.0
| patch = 7.0
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}}
}}
==History==
==History==
*{{patch|7.05|
**Hard Slash, Syphon Strike, and Souleater potencies have been increased.
**Now increases the potency of Carve and Spit.}}
*{{patch|7.0}}
*{{patch|7.0}}

Latest revision as of 06:47, 30 July 2024

Melee Mastery II

Acquired
Dark Knight frame icon.png DRK (traits)
Level
94
Patch
7.0

Increases the potency of Hard Slash to 300, Syphon Strike to 240, Souleater to 260, Stalwart Soul to 120, Carve and Spit to 540, Bloodspiller to 580, and Quietus to 240.

— In-game description

Melee Mastery II is a trait unlocked at level 94. It is available for Dark Knight.

Related actions

History

  • DT.png Patch 7.05 (2024-07-30):
    • Hard Slash, Syphon Strike, and Souleater potencies have been increased.
    • Now increases the potency of Carve and Spit.
  • DT.png Patch 7.0 (2024-07-02): Added.