Difference between revisions of "Old Gridania"

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==Shops & Services==
==Shops & Services==
{{merchant list|Old Gridania}}
{{merchant list|Old Gridania}}
==Vistas==
{{see also|Sightseeing Log}}
Players can unlock the Sightseeing Log by completing the level 20 quest {{questlink|feature|A Sight to Behold}}. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC [[Millith Ironheart]] in [[Old Gridania]] (X:10.7, Y:6.0).
{| {{STDT|location sortable align-left}}
|-
! #
! Name
! Zone         
! Coordinate
! Weather
! data-sort-type=number | Time
! Emote
! Comment
|-
| 9 || [[Sightseeing Log 9: The Leatherworkers' Guild|The Leatherworkers' Guild]] ||[[Old Gridania]] ||(X:12.8, Y:7.8) || {{weather icon|clouds}} [[Clouds]] || 12:00-17:00 || {{action icon|Lookout}} ||From inside the guild you go up the steps in the back, jump on the table against the right wall, jump again to get onto the higher shelf. Face the room and use {{action icon|Lookout}}.
|-
| 10 || [[Sightseeing Log 10: Apkallu Falls|Apkallu Falls]] || [[Old Gridania]] || (X:10.8, Y:6.4)|| {{weather icon|fair skies}} [[Fair Skies]] <br> {{weather icon|clear skies}} [[Clear Skies]] || 18:00-5:00 || {{action icon|Lookout}} ||Near Apkallu Falls, there are 3 lamp posts. You have to climb onto the cliff on the southeast (10.4, 6.6) and from there use sprint and jump onto the top of the lamp post closest to the waterfall. The lamp post lights must be on for it to complete (after sunset).
|-
| 38 || [[Sightseeing Log 38: The Lancer's Guild| The Lancer's Guild]] || [[Old Gridania]] || (X:14.2, Y:5.9) || {{weather icon|rain}} [[Rain]] <br> {{weather icon|showers}} [[Showers]] || 5:00-8:00 || {{action icon|Lookout}} ||Jump on bookshelf (X:14.7, Y:5.9), then onto weapons displays along the south wall to make your way to the corner.
|}


==Images==
==Images==
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===The Wailing Barracks===
===The Wailing Barracks===
Headquarters of the Wood Wailers, the Wailing Barracks hold a guard- house, facilities where townsfolk might seek the Wailers' counsel, and a small gaol for those criminals who disturb the peace of the Twelveswood.
Headquarters of the Wood Wailers, the Wailing Barracks hold a guard- house, facilities where townsfolk might seek the Wailers' counsel, and a small gaol for those criminals who disturb the peace of the Twelveswood.
 
<ref>Encyclopaedia Eorzea: Volume I, page 121</ref>
==References==
==References==
<references />
<references />


{{Zone nav}}
{{Zone nav}}

Latest revision as of 04:08, 25 September 2023

Old Gridania

Clear Skies.png Fair Skies.png Fog.png Clouds.png Rain.png

Old gridania map.jpg
Map of Old Gridania

Old Gridania stands in an area of the Jadeite Thick cleared soon after the city-state's founding. The busy center of the city's commerce, it houses the Ebony and Rosewood Stalls—where can be found all manner of goods—and shops famed throughout the realm, such as the Centaur's Eye and Fen-Yll Fineries.

— In-game description

Old Gridania is a zone in The Black Shroud.


Locations

Area Points of Interest
Old Gridania
Landmark (map icon).png
Ebony Stalls
Landmark (map icon).png
Shaded Bower
Mini-aetheryte (map icon).png
Leatherworkers' Guild & Shaded Bower
Landmark (map icon).png
Rosewood Stalls
Ferry icon.png
Westshore Pier
Landmark (map icon).png
Black Boar Gate
Landmark (map icon).png
The Centaur's Eye
Lancer (map icon).png
The Wailing Barracks
Mini-aetheryte (map icon).png
Lancers' Guild
Landmark (map icon).png
Apkallu Falls
Leatherworker (map icon).png
Fen-Yll Fineries
Landmark (map icon).png
Mih Khetto's Amphitheatre
Mini-aetheryte (map icon).png
Mih Khetto's Amphitheatre
Landmark (map icon).png
The Whistling Miller
Botanist (map icon).png
Greatloam Growery
Mini-aetheryte (map icon).png
Botanists' Guild
Landmark (map icon).png
Yellow Serpent Gate
Landmark (map icon).png
Nophica's Altar
Conjurer (map icon).png
Stillglade Fane
Mini-aetheryte (map icon).png
Conjurers' Guild

Activities

Shops & Services

Merchant Name Merchant Location
Merchant (map icon).png
Admiranda
(X:14.5, Y:10)
Merchant (map icon).png
Alaric
(X:14.3, Y:8.8)
Merchant (map icon).png
Albgast
(X:14.6, Y:8.8)
Merchant (map icon).png
Calamity Salvager
(X:10, Y:8.4)
Merchant (map icon).png
Collectable Appraiser
(X:14.1, Y:9.1)
Merchant (map icon).png
Domitien
(X:14.3, Y:9.8)
Merchant (map icon).png
Geraint
(X:14.6, Y:9.7)
Merchant (map icon).png
Ilorie
(X:14.4, Y:9.6)
Merchant (map icon).png
Jonathas
(X:10.6, Y:6.2)
Merchant (map icon).png
Leopold
(X:13.3, Y:6.9)
Merchant (map icon).png
Littlejohn
(X:9.4, Y:7.7)
Merchant (map icon).png
O'rhoyod
(X:14.4, Y:8.9)
Merchant (map icon).png
Osgyth
(X:12.5, Y:8.3)
Merchant (map icon).png
Recompense Officer
(X:10, Y:8.3)
Merchant (map icon).png
Sasamero
(X:14.4, Y:8.5)
Merchant (map icon).png
Scrip Exchange
(X:14.1, Y:9.1)

Vistas

See also: Sightseeing Log

Players can unlock the Sightseeing Log by completing the level 20 quest Feature QuestA Sight to Behold. After completing the first 20 vistas, players can unlock the remaining vistas by talking to the NPC Millith Ironheart in Old Gridania (X:10.7, Y:6.0).

# Name Zone Coordinate Weather Time Emote Comment
9 The Leatherworkers' Guild Old Gridania (X:12.8, Y:7.8) Clouds.png Clouds 12:00-17:00 Lookout.png  Lookout From inside the guild you go up the steps in the back, jump on the table against the right wall, jump again to get onto the higher shelf. Face the room and use Lookout.png  Lookout.
10 Apkallu Falls Old Gridania (X:10.8, Y:6.4) Fair Skies.png Fair Skies
Clear Skies.png Clear Skies
18:00-5:00 Lookout.png  Lookout Near Apkallu Falls, there are 3 lamp posts. You have to climb onto the cliff on the southeast (10.4, 6.6) and from there use sprint and jump onto the top of the lamp post closest to the waterfall. The lamp post lights must be on for it to complete (after sunset).
38 The Lancer's Guild Old Gridania (X:14.2, Y:5.9) Rain.png Rain
Showers.png Showers
5:00-8:00 Lookout.png  Lookout Jump on bookshelf (X:14.7, Y:5.9), then onto weapons displays along the south wall to make your way to the corner.

Images

Lore

Old Gridania stands in an area of the Jadeite Thick cleared soon after the city-state's founding. The busy center of the city's commerce, it houses the Ebony and Rosewood Stalls-where can be found all manner of goods-and shops famed throughout the realm, such as the Centaur's Eye and Fen-Yll Fineries.

The Ebony and Rosewood Stalls

The names of these stalls stem from a fanciful local tale, set some hundred years in the past. When a child of the elementals perished, the rest of the spirits withdrew into themselves, stricken with grief. Soon, Gridania was covered in a thick blanket of snow. As tree boughs froze and woodland creatures fled, the people grew disheartened.

Seeking food for their parents who had lost the will to live, a brother and sister entered the Twelveswood, and before long became separated in the dark. However, they carried an ebony zither and rosewood pipe, and began playing to find one another. The beauty of the melody drew the elementals from their stupor, and dispelled the cold that had settled over the wood. Soon, life returned to Gridania-all thanks to the power of music.

Westshore Pier

Near the Wailing Barracks, Westshore Pier serves as a berth for the ferry, which wends its way through the Whispering Gorge to finally disgorge passengers in the East Shroud.

Black Boar Gate

Another of Gridania's egresses, the Black Boar Gate, likewise comes from a mythical creature watching over the cardinal directions.

The Centaur's Eye

A family of dedicated bowyers has owned this weapon shop for over one hundred and fifty summers, honing their considerable expertise through the generations. While the shop still specializes in archery, in recent years its inventory has grown to include lances and their like to better satisfy the demands of both Wood Wailers and outside adventurers.

Apkallu Falls

Named after a failed attempt by an ambitious Gridanian merchant to hatch and breed apkallus in the linn, Apkallu Falls is most remembered for serving as a place of meditation for the late Louisoix Leveilleur, Circle of Knowing Archon and hero of Eorzea.

Fen-Yll Fineries

Along with Sunsilk Tapestries in Ul'dah, Fen-Yll Fineries offers the highest of Eorzean fashion. So popular are the leather goods of the store's best artisans that customers commonly wait moons-if not years-between placing and receiving their order.

Mih Khetto's Amphitheatre

With her own coin, the famed minstrel Mih Khetto raised this open-air amphitheatre. Upon completion, she made a present of it to Gridania, her birthplace. After no small debate, scholars have concluded that the amphitheatre's acoustics-which possess a quality unheard elsewhere in Eorzea-derive from the ponds behind the stage.

The Whistling Miller

Local history has it that the first owner of this mill secured the custom of passersby with an airy whistle-hence the present-day name. In addition to selections of finest rye and wheat flours, the Whistling Miller does a brisk trade in numerous cooking oils.

Greatloam Growery

Home to some of the richest, most fertile soil in the Twelveswood, for hundreds of summers this land was the private property of an affluent family of merchants. In an unexpected move of faith-inspired philanthropy, the family donated the acreage to Gridania in the name of the goddess Nophica. Currently, the Botanists' Guild maintains the Growery, doling out small plots of land to the most promising members of its order.

Yellow Serpent Gate

Raised after the Calamity, the Yellow Serpent Gate is the newest addition to Gridania's main entrances. Following the tradition of the other gates, it is named after the mystical creature that keeps vigil over the meeting of north, south, east, and west.

Nophica's Altar

Devoted to the Matron, this altar consists of a great stone platter set within the hollow of an ancient tree. When celebrating plentiful harvests or festivals held in the elementals' honor, Gridanians lay gifts of grain, fruit, meat, and fish in heaping piles before the shrine.

Stillglade Fane

Stretching forth beneath the roots of a mighty tree, Stillglade Fane is a space for the quiet contemplation of conjurers. In the silence, many take to the alcoves of the cavern, and burn exotic incenses to heighten their senses. In this, they seek to catch the whispering voices of the elementals that elude the common man.

The Wailing Barracks

Headquarters of the Wood Wailers, the Wailing Barracks hold a guard- house, facilities where townsfolk might seek the Wailers' counsel, and a small gaol for those criminals who disturb the peace of the Twelveswood. [1]

References

  1. Encyclopaedia Eorzea: Volume I, page 121