Difference between revisions of "Syphon Strike"
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{{Action | {{Action infobox | ||
| | | description = Delivers an attack with a potency of 240. | ||
| | | facts = {{action fact|combo|action|Hard Slash}}{{action fact|Combo Potency|380}}{{action fact|combo|bonus|Restores MP}} | ||
| | | acquired = Dark Knight | ||
| | | level = 2 | ||
| | | type = weaponskill | ||
| | | tp-cost = | ||
| | | recast = 2.5 | ||
| | | range = 3 | ||
| | | actions = Hard Slash, Souleater | ||
| | | traits = Melee Mastery (Dark Knight), Melee Mastery II (Dark Knight) | ||
| | | targeting = enemy | ||
| | | release = heavensward | ||
| | | pvp = c | ||
| | | patch = 3.0 | ||
| | |||
| | |||
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}} | }} | ||
== | ==Notes== | ||
* The combo bonus restores 600 MP. | |||
* The potency of this action is 100 (combo potency: 240) until {{action icon|Melee Mastery (Dark Knight)}} is learned at Lv. 84. | |||
==History== | |||
{{Dark Knight}} | *{{patch|7.05| | ||
**Potency has been increased from 220 to 240. | |||
**Combo potency has been increased from 360 to 380.}} | |||
*{{patch|7.0| | |||
**Potency has increased from 120 to 220 upon learning {{action icon|Melee Mastery II (Dark Knight)}}. | |||
**Combo potency has been increased from 260 to 360 upon learning Melee Mastery II.}} | |||
*{{patch|6.0| | |||
**Potency changed from 100 to 120. | |||
**Combo potency changed from 300 to 260.}} | |||
*{{patch|5.0| | |||
**TP cost has been removed. | |||
**Now acquired at level 2 (previously level 10). | |||
**Combo potency has been increased from 250 to 300. | |||
**{{action icon|Dark Arts}} potency has been removed. | |||
**Dark Arts combo potency has been removed. | |||
**{{action icon|Grit}} no longer affects MP restoration. | |||
**Dark Arts no longer fades upon execution.}} | |||
*{{patch|4.0| | |||
**Now acquired at level 10 (previously level 12). | |||
**Dark Arts potency and Dark Arts combo potency effects have been added. | |||
**The effect "MP restoration now increases while under the effect of Grit" has been added. | |||
**Effect will now fade upon the execution of Dark Arts.}} | |||
*{{patch|3.0}} |
Latest revision as of 10:32, 16 August 2024
- This article is about the PvE action. For the PvP action, see Syphon Strike (PvP).
Syphon Strike
“Delivers an attack with a potency of 240.
Combo Action: Hard Slash
Combo Potency: 380
Combo Bonus: Restores MP— In-game description
Syphon Strike is an action unlocked at level 2. It is available for Dark Knight.
Related traits
- Melee Mastery (Lv. 84) - Increases the potency of Hard Slash to 180, Syphon Strike to 120, and Souleater to 140.
- Melee Mastery II (Lv. 94) - Increases the potency of Hard Slash to 300, Syphon Strike to 240, Souleater to 260, Stalwart Soul to 120, Carve and Spit to 540, Bloodspiller to 580, and Quietus to 240.
Related actions
Notes
- The combo bonus restores 600 MP.
- The potency of this action is 100 (combo potency: 240) until Melee Mastery is learned at Lv. 84.
History
- Patch 7.05 (2024-07-30):
- Potency has been increased from 220 to 240.
- Combo potency has been increased from 360 to 380.
- Patch 7.0 (2024-07-02):
- Potency has increased from 120 to 220 upon learning Melee Mastery II.
- Combo potency has been increased from 260 to 360 upon learning Melee Mastery II.
- Patch 6.0 (2021-12-07):
- Potency changed from 100 to 120.
- Combo potency changed from 300 to 260.
- Patch 5.0 (2019-07-02):
- Patch 4.0 (2017-06-20):
- Now acquired at level 10 (previously level 12).
- Dark Arts potency and Dark Arts combo potency effects have been added.
- The effect "MP restoration now increases while under the effect of Grit" has been added.
- Effect will now fade upon the execution of Dark Arts.
- Patch 3.0 (2015-06-23): Added.