Difference between revisions of "Grand Company"

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{{Quote|For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.<br>The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.<br>With the recent attacks by the Garlean Empire seen as an imminent threat to the realm, there have been scattered talks of restoring the Grand Companies to their former glory, but conflicting agendas on all sides have slowed progress. That is, until the appearance of an adventurer who set in motion the wheels of hope.|Official Description}}
{{quotation|[https://na.finalfantasyxiv.com/lodestone/special/grandcompany/ Grand Companies of Eorzea] on Lodestone|For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic, and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.<br><br>The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.<br><br>As the Sixth Astral Era drew to a close, the three city-states of Limsa Lominsa, Gridania, and Ul'dah once again revived the Grand Companies—a final attempt to forestall the coming of the Seventh Umbral Era. With a number of remarkably talented adventurers among their ranks, they stood fast against the beast tribes and the savage might of the primals, as well as the Garlean Empire, the invaders from the north.<br><br>Despite their valiant attempts, however, the Calamity could not be avoided, and the lesser moon, Dalamud, descended upon the Carteneau Flats. From its core emerged the elder primal Bahamut, who rained fire upon the realm. So it was that the Seventh Umbral Era began.<br><br>Five years on from the devastation, aided by adventurers, the Grand Companies of Eorzea now strive to raise the realm from the ashes.}}
==The Maelstrom==
[[File:Grand company banners.png|40px|left|link=]] [[Grand Company|Grand Companies]] are organizations that players will join around level 20 by completing the [[Seventh Umbral Era Quests|main story quests]]. There are three grand companies, [[The Maelstrom]] from [[Limsa Lominsa]], [[The Immortal Flames]] from [[Ul'dah]], and [[The Order of the Twin Adder]] from [[Gridania]].
{{Main|The Maelstrom}}
 
At the heart of the Thalassocratic Navy lies the Lominsan Armada, composed of nine independent squadrons, the First through the Ninth. The Maelstrom is an extension of the First Squadron, expanding its role as armada flagship and granting it power to administer not only the remaining eight squadrons, but the various merchant fleets that navigate the seas off Vylbrand. With the reestablishment of the Maelstrom, the Admiral has also begun the move to invoke ancient maritime law, by which she would promote herself to Chief Admiral, effectively expanding her authority to cover not only state and military dealings, but grant her the power to directly command all ships in Lominsan waters, and freely punish any who disobey. Needless to say, the city-state's pirates are not about to take this encroachment on their freedom without a fight.
Grand Companies are divided into numerous ranks, with players starting at the lowest rank of Private Third Class. Promotions can be earned with a special [[currency]] generically called {{company seal}} [[Company Seal]]s. These seals can also be exchanged with the [[Grand Company Quartermaster]] for weapons, armor, crafting materials, and items such as {{item icon|Venture}}s.
==The Immortal Flames==
 
{{Main|The Immortal Flames}}
*Participating in [[FATE]]s and a couple [[Duty Roulette]]s also award [[Company Seal]]s once players have joined a Grand Company.
Currently, the bulk of Ul'dah's military strength comes from their standing army of mercenaries and the small contingent of the palace guard known as the Sultansworn. To bring order to their ranks and oversee additional wartime training, the Sultana has considered resurrecting the Immortal Flames-an elite force of battle-hardened veterans that once instilled fear in the city-state's neighboring nations during ages past. This unit would act as a core aspect of the army, essentially bolstering its power, and in effect grant more authority to the Sultana and her advisers--something of which those in control of the city-state's economy--namely the Syndicate--are wary.
*Players do not need to choose the Grand Company from their city of origin and can also [[Grand_Company#Changing_Grand_Companies|change their Grand Company]] later if they wish.
==The Order of the Twin Adder==
*If a player purchases a "Tales of Adventure" story skip from the [[Final Fantasy XIV Online Store]], they will automatically be enrolled in the Grand Company of their starting city.
{{Main|The Order of the Twin Adder}}
__TOC__
The Order of the Twin Adder establishes a medium from which the Seedseers can return from their wanderings deep within the Black Shroud and directly oversee not only the safety of Gridania's citizens, but the workings of the local guard, Both the Gods' Quiver, who defend the forest from external threats, and the Wood Wailers, who protect it from internal strife, have expressed their support of this temporary measure. There are, however, those within Gridania who would question the ability of the Seedseers, whose duties until now have been limited to various ritualistic proceedings, and doubt whether or not they are fit to lead a nation into war.
==[[File:M Flag.png|40px|link=The Maelstrom]] The Maelstrom==
[[The Maelstrom]] is based in the coastal city of [[Limsa Lominsa]].
<gallery mode=packed>
File:maelstrom command1.jpg|[[Maelstrom Command]]
File:merlwyb1.jpg|[[Merlwyb]], Admiral of [[The Maelstrom]]
</gallery>
 
==[[File:IF Flag.png|40px|link=The Immortal Flames]] The Immortal Flames==
[[The Immortal Flames]] is based in the desert city of [[Ul'dah]].
<gallery mode=packed>
File:hall of flames1.jpg|[[The Hall of Flames]]
File:raubahn1.jpg|[[Raubahn]], Flame General of [[The Immortal Flames]]
File:nanamo ul namo1.jpg|[[Nanamo Ul Namo]], [[Sultana]] of [[Ul'dah]]
</gallery>
 
==[[File:TA Flag.png|40px|link=The Order of the Twin Adder]] The Order of the Twin Adder==
[[The Order of the Twin Adder]] is based in the forest city of [[Gridania]].
<gallery mode=packed>
File:adders nest1.jpg|[[The Adders' Nest]]
File:kan-e-senna1.jpg|[[Kan-E-Senna]], Elder Seedseer of [[The Order of the Twin Adder|The Twin Adder]]
</gallery>
 
==Missions==
===Supply and Provisioning Missions===
{{main|Grand Company Supply and Provisioning Missions}}
{{:Grand Company Supply and Provisioning Missions}}
 
===Expert Delivery Missions===
Grand Companies also accept certain equipment. Players can donate these sellable items to their grand companies in exchange for seals. Players can speak to the Grand Company Personnel Officer to donate items.<br>
'''''Note: A rank of Sergeant Second Class or higher is required.'''''
 
*Acceptable items include all gear with names that are not yellow in their help window. Items must be of {{rarity|aetherial}}, {{rarity|dungeon}}, or {{rarity|tomestone}} [[rarity]]. In addition, the item must be sellable to vendors, which is indicated by a "Sells for" value in its tooltip.
*For example, equipment items obtained from dungeons, trials, or tomestone vendors may be repeatedly delivered as desired. However, weapons and armor that can be repurchased from the [[Calamity Salvager]] (such as most gear obtained from job quests) cannot be delivered.
*There is ''no difference'' in reward between normal quality and {{HQ}} [[high quality]] gear, although an additional confirmation prompt will appear if the player selects a piece of HQ equipment to trade.
*[[File:Expert delivery missions chart.png|right|400px]] The number of Grand Company seals rewarded is determined based on [[item level]] (IL). The growth in seal reward decreases as item level increases. Note that in the following formulae, any non-integer results are rounded up to the nearest integer.
**IL ≤ 200: Seals = 5.75 × IL
**200 < IL ≤ 400: Seals = 2 × IL + 750
**400 < IL ≤ 530: Seals = 1.75 × IL + 850.5
**530 < IL ≤ 660: Seals = 1.6667 × IL + 895
**660 < IL ≤ 790: Seals = IL + 1339
*You must have reached Sergeant Second Class in your grand company to unlock this option.
 
===Grand Company Leves===
{{main|Grand Company Leves}}
Players can complete these special levequests to earn items, experience and company seals. Leves can be done for any Grand Company, but a seals bonus is awarded for leves matching the player's chosen company.
 
==[[Squadrons]]==
Adventurer Squadrons allow players to take command of soldiers in their respective Grand Companies. Players can deploy these recruits on missions (similar to [[Retainer Ventures]]) to gain rewards, as well as experience for recruits.<br>
''Note: A rank of Second Lieutenant or higher is required.''
 
Additionally, recruits of a sufficient rank can be taken on [[Command Missions]], allowing them to join you in certain dungeons as NPC party members.
 
==Ranks==
{| {{STDT|lore sortable align-center}}
|-
! Rank
! Seals Needed for Next Rank           
! Maximum Seals
! Comments
|-
|Private Third Class || 2000 || 10,000 ||
|-
|Private Second Class || 3000 || 15,000 ||
|-
|Private First Class || 4000 || 20,000 ||
|-
|Corporal || 5000 || 25,000 ||
|-
|Sergeant Third Class || 6000 || 30,000 || Must complete Company [[Hunting_Log#Grand_Companies|Hunting Log]] Rank 1<br>Unlocks [[Grand Company Leves]]
|-
|Sergeant Second Class || 7000 || 35,000 || Unlocks [[Grand_Company#Expert_Delivery_Missions|Expert Delivery]]
|-
|Sergeant First Class || 8000 || 40,000 ||
|-
|Chief Sergeant || 9000 || 45,000 || Must complete [[Shadows Uncast]]<br>Unlocks [[Grand Company Leves]] in [[Mor Dhona]] ([[Eidhart]])
|-
|Second Lieutenant || 10,000 || 50,000 || Must complete [[Gilding the Bilious]]<br>Must complete Company [[Hunting_Log#Grand_Companies|Hunting Log]] Rank 2<br>Unlocks [[Player Housing]], [[The Hunt]], and [[Adventurer Squadrons]]
|-
|First Lieutenant || 0 || 80,000 || [[Adventurer Squadrons]] Rank 3 by completing [[Flagged Mission: Crystal Recovery]]
|-
|Captain || 0 || 90,000 || Must complete 5 ''unique'' [[Command Missions]]<br>Must complete [[Flagged Mission: Sapper Strike]] '' (Will only be visible after completion of the 5 unique command missions.)''
|-
|Second Commander || colspan = "3" rowspan = "8" |Ranks higher than Captain are visible in the menu but currently unattainable.
|-
|First Commander
|-
|High Commander
|-
|Rear Marshal
|-
|Vice Marshal
|-
|Marshal
|-
|Grand Marshal
|-
|Champion
|-
|}
 
==Changing Grand Companies==
Once a player reaches the rank of '''Second Lieutenant''', they will also be eligible to change their Grand Company altogether. Doing so will reset you to the lowest rank of Private Third Class unless you have been with your new company previously. Your [[squadron]] will move with you once you unlock the required rank again. [[Company Seals]] will not carry over, but they will still be at your old company if you ever transfer back. You cannot wear gear from a company you are not currently pledged to.
 
*After changing your allegiance, you must wait 15 days before changing again.
*The first change is free, but any subsequent changes will cost {{gil|50000}} gil.
 
Upon returning to a Grand Company after a transfer, your previous rank will be restored, allowing you to 'max out' all three Grand Companies if you wish.
 
==Achievements==
''Main article: [[Grand Company Achievements]]''
 
Grand Company activities are associated with several [[achievements]].
 
==Footnotes==
<references/>
 
{{Grand Company}}
{{Grand Company}}
[[Category:Patch 2.0 Features‎]]

Latest revision as of 14:16, 29 September 2024

For thousands of years, Eorzea has been victim to a catastrophic cycle of destruction and rebirth that periodically envelops the realm and threatens all who live upon her soil; each time faced with a tragedy seemingly worse than the last, however, the peoples of Eorzea have found some way to persevere. One method, seemingly going back hundreds of generations, has been the establishment of comprehensive command centers which combine the military, economic, and technological resources of a city-state in order to better prepare it for the coming doom. These are the Grand Companies of Eorzea.

The last recorded emergence of the Grand Companies was nearly 1,500 years ago, at the end of the Fifth Astral Era and the arrival of the great deluge which triggered the dark period known as the Sixth Umbral Era. It was through these companies that the then warring city-states were able to put aside their bitter differences and join together to form an alliance and ensure the realm survived.

As the Sixth Astral Era drew to a close, the three city-states of Limsa Lominsa, Gridania, and Ul'dah once again revived the Grand Companies—a final attempt to forestall the coming of the Seventh Umbral Era. With a number of remarkably talented adventurers among their ranks, they stood fast against the beast tribes and the savage might of the primals, as well as the Garlean Empire, the invaders from the north.

Despite their valiant attempts, however, the Calamity could not be avoided, and the lesser moon, Dalamud, descended upon the Carteneau Flats. From its core emerged the elder primal Bahamut, who rained fire upon the realm. So it was that the Seventh Umbral Era began.

Five years on from the devastation, aided by adventurers, the Grand Companies of Eorzea now strive to raise the realm from the ashes.

Grand Companies of Eorzea on Lodestone

Grand company banners.png

Grand Companies are organizations that players will join around level 20 by completing the main story quests. There are three grand companies, The Maelstrom from Limsa Lominsa, The Immortal Flames from Ul'dah, and The Order of the Twin Adder from Gridania.

Grand Companies are divided into numerous ranks, with players starting at the lowest rank of Private Third Class. Promotions can be earned with a special currency generically called Company seal Company Seals. These seals can also be exchanged with the Grand Company Quartermaster for weapons, armor, crafting materials, and items such as Venture icon1.png Ventures.

M Flag.png The Maelstrom

The Maelstrom is based in the coastal city of Limsa Lominsa.

IF Flag.png The Immortal Flames

The Immortal Flames is based in the desert city of Ul'dah.

TA Flag.png The Order of the Twin Adder

The Order of the Twin Adder is based in the forest city of Gridania.

Missions

Supply and Provisioning Missions

Main article: Grand Company Supply and Provisioning Missions

Grand Companies are always in need of supplies in their daily operations. Players can earn experience points for specific classes and company seals by crafting or gathering the items required and delivering them. Talk to a Grand Company Personnel Officer to complete the delivery.

  • There is one daily request for every crafting and gathering class each, and the experience rewarded is given to the respective class.
  • The items required changes every day, with higher-level items being requested as the corresponding class levels up. Players can check the items by selecting the Timers under the Duty tab in the main menu.
  • Items with a star next to them will yield extra experience points and seals. This is on top of any HQ bonuses.
  • Players do not necessarily need to craft or gather the items themselves and can acquire them through any means, such as using the Market Board.
  • Supply and Provision Missions reset every day at 8PM GMT. This is five hours after the normal Daily Reset.

Note: All the companies' supply (crafting) requests provide double rewards (both EXP and seals) if you turn in HQ HQ icon.png items.[1]

Expert Delivery Missions

Grand Companies also accept certain equipment. Players can donate these sellable items to their grand companies in exchange for seals. Players can speak to the Grand Company Personnel Officer to donate items.
Note: A rank of Sergeant Second Class or higher is required.

  • Acceptable items include all gear with names that are not yellow in their help window. Items must be of DAetherial, BGreen, or CBlue rarity. In addition, the item must be sellable to vendors, which is indicated by a "Sells for" value in its tooltip.
  • For example, equipment items obtained from dungeons, trials, or tomestone vendors may be repeatedly delivered as desired. However, weapons and armor that can be repurchased from the Calamity Salvager (such as most gear obtained from job quests) cannot be delivered.
  • There is no difference in reward between normal quality and HQ icon.png high quality gear, although an additional confirmation prompt will appear if the player selects a piece of HQ equipment to trade.
  • Expert delivery missions chart.png
    The number of Grand Company seals rewarded is determined based on item level (IL). The growth in seal reward decreases as item level increases. Note that in the following formulae, any non-integer results are rounded up to the nearest integer.
    • IL ≤ 200: Seals = 5.75 × IL
    • 200 < IL ≤ 400: Seals = 2 × IL + 750
    • 400 < IL ≤ 530: Seals = 1.75 × IL + 850.5
    • 530 < IL ≤ 660: Seals = 1.6667 × IL + 895
    • 660 < IL ≤ 790: Seals = IL + 1339
  • You must have reached Sergeant Second Class in your grand company to unlock this option.

Grand Company Leves

Main article: Grand Company Leves

Players can complete these special levequests to earn items, experience and company seals. Leves can be done for any Grand Company, but a seals bonus is awarded for leves matching the player's chosen company.

Squadrons

Adventurer Squadrons allow players to take command of soldiers in their respective Grand Companies. Players can deploy these recruits on missions (similar to Retainer Ventures) to gain rewards, as well as experience for recruits.
Note: A rank of Second Lieutenant or higher is required.

Additionally, recruits of a sufficient rank can be taken on Command Missions, allowing them to join you in certain dungeons as NPC party members.

Ranks

Rank Seals Needed for Next Rank Maximum Seals Comments
Private Third Class 2000 10,000
Private Second Class 3000 15,000
Private First Class 4000 20,000
Corporal 5000 25,000
Sergeant Third Class 6000 30,000 Must complete Company Hunting Log Rank 1
Unlocks Grand Company Leves
Sergeant Second Class 7000 35,000 Unlocks Expert Delivery
Sergeant First Class 8000 40,000
Chief Sergeant 9000 45,000 Must complete Shadows Uncast
Unlocks Grand Company Leves in Mor Dhona (Eidhart)
Second Lieutenant 10,000 50,000 Must complete Gilding the Bilious
Must complete Company Hunting Log Rank 2
Unlocks Player Housing, The Hunt, and Adventurer Squadrons
First Lieutenant 0 80,000 Adventurer Squadrons Rank 3 by completing Flagged Mission: Crystal Recovery
Captain 0 90,000 Must complete 5 unique Command Missions
Must complete Flagged Mission: Sapper Strike (Will only be visible after completion of the 5 unique command missions.)
Second Commander Ranks higher than Captain are visible in the menu but currently unattainable.
First Commander
High Commander
Rear Marshal
Vice Marshal
Marshal
Grand Marshal
Champion

Changing Grand Companies

Once a player reaches the rank of Second Lieutenant, they will also be eligible to change their Grand Company altogether. Doing so will reset you to the lowest rank of Private Third Class unless you have been with your new company previously. Your squadron will move with you once you unlock the required rank again. Company Seals will not carry over, but they will still be at your old company if you ever transfer back. You cannot wear gear from a company you are not currently pledged to.

  • After changing your allegiance, you must wait 15 days before changing again.
  • The first change is free, but any subsequent changes will cost Gil 50,000 gil.

Upon returning to a Grand Company after a transfer, your previous rank will be restored, allowing you to 'max out' all three Grand Companies if you wish.

Achievements

Main article: Grand Company Achievements

Grand Company activities are associated with several achievements.

Footnotes

  1. Historically, so did provision requests, but HQ icon.png HQ gathering was removed with Endwalker (patch 6.0)